Latest Comments

Spider-Man Remastered is awesome on Steam Deck
By tohur, 13 August 2022 at 9:43 am UTC

I have ran this on SteamOS 3 (Holoiso) on both my TV and and Desktop PC as have SteamOS in perma desktop mode on my desktop pc and pretty much get the same experience as on deck and don't have the controller bug.. but will say I can run the game locked at 60 on very high settings (1080p) on my 6600 XT.. great game so far

Steam Deck got a few Beta updates recently so here's what's new
By BlackBloodRum, 13 August 2022 at 9:12 am UTC

Liam, how was the steam deck on your travels? Did the battery last long enough for a proper gaming session and such?

It's a pornable gaming device, so it'd be great to hear how it works for real-world usage instead of just in peoples homes, on charge all the time!

(After all, what's the point of a portable gaming device, if it's not travelling?)

Retro racer Horizon Chase Turbo gets a big free Adventures game mode
By Drakker, 13 August 2022 at 12:29 am UTC

Exceptionally good game. I usually hate racing games, but this one is pure gold.

Get loads of Resident Evil in the latest Humble Bundle
By Phlebiac, 13 August 2022 at 12:17 am UTC Likes: 1

I was a bit hesitant since I already had most of the games, but the fact I could allocate a huge chunk to GOL helped me decide to go for it. :)

The Humble Deck Builder Bundle is live, here's what works on Linux & Steam Deck
By redneckdrow, 12 August 2022 at 11:46 pm UTC

Quoting: hking0036I'm super interested to try One Step From Eden because I LOVED Mega Man Battle Network on GBA! Curious to hear people's thoughts on the Library of Ruina, because from the steam page it looks like quite an interesting game, but it seems like there's a whole lot going on.

Yeah, I've tried playing One Step From Eden (The main reason I bought the bundle), and I'll say this: it is much faster than the MMBN games. I replayed a couple hours BN4 just to make sure I wasn't misremembering things. The enemies attack patterns can lead to some really infuriating deaths unless you have better reflexes than I do. Dodging is impossible in a few cases and I'm honestly a bit grumpy about it.

You can't even read the names of your attacks during battle, you just have those tiny icons!

I've actually been having a lot of fun with Vault of the Void; I hadn't heard of it before. It was a really great surprise! It's sort of a Slay the Spire/Monster Train/Roguebook/Banners of Ruin/Obelisk kitchen sink. It has all those mechanics plus quite a few of its own.

Haven't tried the others yet. I've been using my downtime to clean and organize things. I'll probably update this when I do.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By fireplace, 12 August 2022 at 11:40 pm UTC

Quoting: dibzThe idea is really that flatpaks should share and reduce that overhead (just accepting some duplication with the system) by sharing runtimes, but in practice of like the 10 flatpaks I regularly use almost all of them download their own runtime version of the same thing. You can clean up some of it by asking it to remove unused, but that's very hit or miss; it works for some stuff. I just had to remove like 10 different versions of the nvidia drivers that flatpak downloads over time because it never cleans those up automatically, despite older versions being unused. Frankly, the sandboxing is nice but it's also a pain at times. You can work around it when it's an issue, but I rather dislike working around it.

That’s actually a bug specific to the nvidia drivers over there. It’s being worked on.

Apps use newer versions of the same runtime automatically with no intervention from the developers. If a runtime is deprecated, then the dev would have to update. But in the case with flathub, it’s much faster because it’s a unified repo so it has the most attention. With legacy dnf and apt repos however, the app gets dropped from the distro because of the deprecated dependency. So flatpak gives you choice whether you want to keep it or not.

Sandboxing related issues will all eventually get resolved as apps adapt xdg portals (whether flatpak or not).

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By Purple Library Guy, 12 August 2022 at 11:24 pm UTC

Quoting: dibz
Quoting: Purple Library Guy
Quoting: dibz
Quoting: jordicoma
Quoting: dibzAlternatively I wrote this little bash script to update yuzu (early access) if anyone wants it. Requires jq and curl to be installed.

#!/bin/bash -x
OUTDIR=/home/$USER/apps/appimages

ID=$(curl -s -H "Accept: application/vnd.github.v3+json" https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest | jq '.assets | map(select(.name=="yuzu-x86_64.AppImage"))[].id')
curl -H "Accept: application/octet-stream" -L https://api.github.com/repos/pineappleEA/pineapple-src/releases/assets/$ID -o "$OUTDIR/Yuzu.AppImage"
chmod +x "$OUTDIR/Yuzu.AppImage"
This, and I would prefer using the distro package manager, it's easier.
Probably it's because I'm using linux for some years, that I think that using the package manager it's easier than searching on internet for an installer, downloading it, executing it, and follow an assistant.

Agreed, system package manager any day of the week. AppImages, Flatpaks, Snaps, all seem to be the current (unfortunate) hotness and all of them are sub-par compared to native packaging.
Yeah. I went through years of fiddling back in the day when there was no option, grinding through dependencies to finally get to the rpm I actually was trying to install. Things finally got to where they Just Work and I can function while just paying attention mainly to very few sources that only require a click, and I have no interest in going back. Nowadays, if it's not in the Mint Software Manager (or on Steam) it's pretty close to might as well not exist, for me.

I don't have a huge problem with Flatpaks in theory--mild ambivalence, but not like hostility. So if some game's Steam package is actually a Flatpak, or my Software Manager installs a Flatpak, OK, cool. But I'm not going to add a new, uncurated software source like Flathub to my software sources that might not play well with my existing stuff, and I'm not going to start messing with maintaining a bunch of separate software with separate downloads and launchers. Don't get me wrong, it's nice they made a launcher, it's a good step, but unless I have a really compelling reason that's still not quite at the stage where I'm going to use a piece of software. Not even because it would be hard to install, I'm sure it's quite easy. It's just clutter to lose track of, a source of conflicting dependencies, I don't want that kind of mess.

If you want me to segue into my issue with flatpaks in particular, I mainly just don't like dealing with all the runtimes that inevitably accumulate. Beyond just duplication of dependencies for stuff that might already be on your system, the versions of runtimes accumulate over time. A flatpak will require one or another, stop being updated, and that old one sits around around with, another software will want a slightly newer version of the same, so on and so forth. The idea is really that flatpaks should share and reduce that overhead (just accepting some duplication with the system) by sharing runtimes, but in practice of like the 10 flatpaks I regularly use almost all of them download their own runtime version of the same thing. You can clean up some of it by asking it to remove unused, but that's very hit or miss; it works for some stuff. I just had to remove like 10 different versions of the nvidia drivers that flatpak downloads over time because it never cleans those up automatically, despite older versions being unused. Frankly, the sandboxing is nice but it's also a pain at times. You can work around it when it's an issue, but I rather dislike working around it.
So there you go . . . clutter and mess.
Although in the case of a game, with the size of game files a few library dependency duplicates is tiny. As long as it goes away when I hit that Steam uninstall button, I'm not that concerned.

Modern Diablo game engine devilutionX sees new release, how to get it on Steam Deck
By slaapliedje, 12 August 2022 at 10:46 pm UTC

Quoting: BrorimLuckily the Torchlight series runs natively on linux .. Much better than Diablo Imo ..
Only thing mjssing from them is multiplayer.

I think only 3 has it?

Canonical going 'all in' on gaming for Ubuntu, new Steam Snap package in testing
By slaapliedje, 12 August 2022 at 10:12 pm UTC

Quoting: tamodolo
Quoting: slaapliedje
Quoting: tamodolo
Quoting: fagnerln
Quoting: tamodoloFedora 36 is the first Linux release that actually solves input delay to be on pair with windows. They did this unintentionaly as it was an issue related to touchpads. I am extremely happy by this fix as FINALY FINALY Linux is starting to move forward instead of just doing sidesteps and go anywhere.

I'm following this release and didn't read anything about this, looks like gnome improved the way that it handles input to be on par to the FPS and not to the refresh rate.

What fedora 36 have to make it different?

You need to search in the complete changelog. A friend pointed they did that after reading it and said probably it was it when I mentioned that DS4 was working on pair with windows now.

Is this the key thing? "DS4 was working on pair with windows now"? So your problem was that the input lag existed when using a Dual Shock 4 controller? I think I've only used it once or twice on mine. I'm guessing this is without a wired connection?

Bluetooth is... still pretty shit on Linux. Though they have miraculously tweaked / fixed it on the Steam Deck.

Yeah. Input lag and consistency with gamepads on Linux is very very bad. I'm waiting SteamOS 3 to be released for PC to test it.
I actually haven't had a lot of issues with gamepads, but I tend to mostly use wired ones, with the exception of the Steam Controller.

BT audio is where I have issues.

W4 Games formed to help developers using Godot Engine
By const, 12 August 2022 at 10:01 pm UTC Likes: 1

Quoting: elmapul
Quoting: constIf a Switch2 had backwards compatibility, that would already be a big win for consumers. I doubt it.

I love my Deck to pieces, but there are quite a lot of reasons it can't really hurt the Switch.

1. Obviously availability just isn't there. How many Steam Decks are out there? Nintendo probably sells these numbers in weeks.
2. The Deck is a device for adult(ish) gamers for now and Switch is a family device. I bet >80% of the weekly Switch sales are birthday/christmas gifts to children, then maybe 10% for parents whose adult children hope they'll exercise with some sport game and then some replacements for old units. The whole childrens birthday/childrens christmas market is totally out of the decks reach and frankly, Valve doesn't seem to care about that market at all.

I have the impression the Deck opened up that niche on Steam, so developers targeting Steam will more often consider making family friendly games and developers making family friendly games for Switch will consider a PC port, yet that might just be a a shim...

....but frankly, there are other tasks to be tackled before that. And also, we don't need the Deck to gain any kind of dominancy. If SteamOS based devices sell 5 Million units (like 5% of Switch), we as Linux gamers would already be in a position we couldn't even imagine a few years back.

i couldnt disagree more.
0)switch 2 will have backward comp for sure.
0.5)deck can hurt switch for sure, nintendo isnt so strong when do have proper competition, if it was an completely different market then playstation/xbox sales wouldnt affect nintendo success during n64, gamecube and wiiU era.
1)avaliability is the only part i agree, but unless you plan to buy both devices, i think many consumers might wait insted of purchase something else when they have an clear preference for something that is yet to launch.
2)i agree that deck isnt good for children, its too big and heavy for then, but i disagree that switch only appeal to "family games", they even acept nsfw games, i dont think they can reach 111 milions of units focusing only on kids, sure their exclusives are family friendly, but as i stated before, exclusives arent enough to explain that many sales.

and finally i disagree we dont need deck to sell a lot, sure we wouldnt have the same problem to play as we had before, all games on steam and many from other stores will work on linux so there isnt a big reason to care what the rest of the world is using.
yet, without marketshare i dont see the other anti cheat solutions working on linux anytime soon, valve worked togheter with 2 companies then what about the rest?
not to mention other sofwares like substance painter etc, other niches that might not support linux.

I'm open for a bet on 0. From how Nintendo behaved in the recent past and still does, I don't see why you'd think that.
0.5)Switch has always had good competition, unless you think it's the handheld format that sold it. Nintendo always had handhelds and they were always very successful with it.
1) For someone who knows they want a deck, sure. I'm one of those people, but I don't want a switch and if I wanted one, I'd bought it years ago.
2) I never said Switch was only for kids. It's proven to be kid friendly is what I said. There are alsa a lot of 3rd party developers producing kid friendly games that are mostly targeting the Switch as they did before with 3DS etc. And do you seriously belief there are still 300k people a week realizing they want a switch now after not owning one yet? Not saying parents don't want to game a little when they give it to their children. "Family device" is a good excuse. You don't get that excuse when buying a Deck, yet.
And finally 5Million units are 5Million units. Linux usershare would have overtaken MacOS which is a serious dooropener. And the effects of what deck does will reach over to more people exploring Linux, other handheld manufacturers taking notice, people realizing they can use SteamOS on a couch PC and other things that give momentum and momentum is what really counts. If Deck sells more then 5 Million units I wouldn't be bothered, though :)

Retro racer Horizon Chase Turbo gets a big free Adventures game mode
By Craggles086, 12 August 2022 at 9:19 pm UTC

So these guys have had a native linux build for like forever..

Many wasted hours.

W4 Games formed to help developers using Godot Engine
By elmapul, 12 August 2022 at 9:16 pm UTC

Quoting: constIf a Switch2 had backwards compatibility, that would already be a big win for consumers. I doubt it.

I love my Deck to pieces, but there are quite a lot of reasons it can't really hurt the Switch.

1. Obviously availability just isn't there. How many Steam Decks are out there? Nintendo probably sells these numbers in weeks.
2. The Deck is a device for adult(ish) gamers for now and Switch is a family device. I bet >80% of the weekly Switch sales are birthday/christmas gifts to children, then maybe 10% for parents whose adult children hope they'll exercise with some sport game and then some replacements for old units. The whole childrens birthday/childrens christmas market is totally out of the decks reach and frankly, Valve doesn't seem to care about that market at all.

I have the impression the Deck opened up that niche on Steam, so developers targeting Steam will more often consider making family friendly games and developers making family friendly games for Switch will consider a PC port, yet that might just be a a shim...

....but frankly, there are other tasks to be tackled before that. And also, we don't need the Deck to gain any kind of dominancy. If SteamOS based devices sell 5 Million units (like 5% of Switch), we as Linux gamers would already be in a position we couldn't even imagine a few years back.

i couldnt disagree more.
0)switch 2 will have backward comp for sure.
0.5)deck can hurt switch for sure, nintendo isnt so strong when do have proper competition, if it was an completely different market then playstation/xbox sales wouldnt affect nintendo success during n64, gamecube and wiiU era.
1)avaliability is the only part i agree, but unless you plan to buy both devices, i think many consumers might wait insted of purchase something else when they have an clear preference for something that is yet to launch.
2)i agree that deck isnt good for children, its too big and heavy for then, but i disagree that switch only appeal to "family games", they even acept nsfw games, i dont think they can reach 111 milions of units focusing only on kids, sure their exclusives are family friendly, but as i stated before, exclusives arent enough to explain that many sales.

and finally i disagree we dont need deck to sell a lot, sure we wouldnt have the same problem to play as we had before, all games on steam and many from other stores will work on linux so there isnt a big reason to care what the rest of the world is using.
yet, without marketshare i dont see the other anti cheat solutions working on linux anytime soon, valve worked togheter with 2 companies then what about the rest?
not to mention other sofwares like substance painter etc, other niches that might not support linux.

Retro racer Horizon Chase Turbo gets a big free Adventures game mode
By sebastianlacuesta, 12 August 2022 at 8:42 pm UTC

Looks like there's some Midway's Cruis'n (USA|World|Exotica) games influence in the names of the cars too!

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By dibz, 12 August 2022 at 8:10 pm UTC

Quoting: Purple Library Guy
Quoting: dibz
Quoting: jordicoma
Quoting: dibzAlternatively I wrote this little bash script to update yuzu (early access) if anyone wants it. Requires jq and curl to be installed.

#!/bin/bash -x
OUTDIR=/home/$USER/apps/appimages

ID=$(curl -s -H "Accept: application/vnd.github.v3+json" https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest | jq '.assets | map(select(.name=="yuzu-x86_64.AppImage"))[].id')
curl -H "Accept: application/octet-stream" -L https://api.github.com/repos/pineappleEA/pineapple-src/releases/assets/$ID -o "$OUTDIR/Yuzu.AppImage"
chmod +x "$OUTDIR/Yuzu.AppImage"
This, and I would prefer using the distro package manager, it's easier.
Probably it's because I'm using linux for some years, that I think that using the package manager it's easier than searching on internet for an installer, downloading it, executing it, and follow an assistant.

Agreed, system package manager any day of the week. AppImages, Flatpaks, Snaps, all seem to be the current (unfortunate) hotness and all of them are sub-par compared to native packaging.
Yeah. I went through years of fiddling back in the day when there was no option, grinding through dependencies to finally get to the rpm I actually was trying to install. Things finally got to where they Just Work and I can function while just paying attention mainly to very few sources that only require a click, and I have no interest in going back. Nowadays, if it's not in the Mint Software Manager (or on Steam) it's pretty close to might as well not exist, for me.

I don't have a huge problem with Flatpaks in theory--mild ambivalence, but not like hostility. So if some game's Steam package is actually a Flatpak, or my Software Manager installs a Flatpak, OK, cool. But I'm not going to add a new, uncurated software source like Flathub to my software sources that might not play well with my existing stuff, and I'm not going to start messing with maintaining a bunch of separate software with separate downloads and launchers. Don't get me wrong, it's nice they made a launcher, it's a good step, but unless I have a really compelling reason that's still not quite at the stage where I'm going to use a piece of software. Not even because it would be hard to install, I'm sure it's quite easy. It's just clutter to lose track of, a source of conflicting dependencies, I don't want that kind of mess.

If you want me to segue into my issue with flatpaks in particular, I mainly just don't like dealing with all the runtimes that inevitably accumulate. Beyond just duplication of dependencies for stuff that might already be on your system, the versions of runtimes accumulate over time. A flatpak will require one or another, stop being updated, and that old one sits around around with, another software will want a slightly newer version of the same, so on and so forth. The idea is really that flatpaks should share and reduce that overhead (just accepting some duplication with the system) by sharing runtimes, but in practice of like the 10 flatpaks I regularly use almost all of them download their own runtime version of the same thing. You can clean up some of it by asking it to remove unused, but that's very hit or miss; it works for some stuff. I just had to remove like 10 different versions of the nvidia drivers that flatpak downloads over time because it never cleans those up automatically, despite older versions being unused. Frankly, the sandboxing is nice but it's also a pain at times. You can work around it when it's an issue, but I rather dislike working around it.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By Purple Library Guy, 12 August 2022 at 7:54 pm UTC

Quoting: dibz
Quoting: jordicoma
Quoting: dibzAlternatively I wrote this little bash script to update yuzu (early access) if anyone wants it. Requires jq and curl to be installed.

#!/bin/bash -x
OUTDIR=/home/$USER/apps/appimages

ID=$(curl -s -H "Accept: application/vnd.github.v3+json" https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest | jq '.assets | map(select(.name=="yuzu-x86_64.AppImage"))[].id')
curl -H "Accept: application/octet-stream" -L https://api.github.com/repos/pineappleEA/pineapple-src/releases/assets/$ID -o "$OUTDIR/Yuzu.AppImage"
chmod +x "$OUTDIR/Yuzu.AppImage"
This, and I would prefer using the distro package manager, it's easier.
Probably it's because I'm using linux for some years, that I think that using the package manager it's easier than searching on internet for an installer, downloading it, executing it, and follow an assistant.

Agreed, system package manager any day of the week. AppImages, Flatpaks, Snaps, all seem to be the current (unfortunate) hotness and all of them are sub-par compared to native packaging.
Yeah. I went through years of fiddling back in the day when there was no option, grinding through dependencies to finally get to the rpm I actually was trying to install. Things finally got to where they Just Work and I can function while just paying attention mainly to very few sources that only require a click, and I have no interest in going back. Nowadays, if it's not in the Mint Software Manager (or on Steam) it's pretty close to might as well not exist, for me.

I don't have a huge problem with Flatpaks in theory--mild ambivalence, but not like hostility. So if some game's Steam package is actually a Flatpak, or my Software Manager installs a Flatpak, OK, cool. But I'm not going to add a new, uncurated software source like Flathub to my software sources that might not play well with my existing stuff, and I'm not going to start messing with maintaining a bunch of separate software with separate downloads and launchers. Don't get me wrong, it's nice they made a launcher, it's a good step, but unless I have a really compelling reason that's still not quite at the stage where I'm going to use a piece of software. Not even because it would be hard to install, I'm sure it's quite easy. It's just clutter to lose track of, a source of conflicting dependencies, I don't want that kind of mess.

Retro racer Horizon Chase Turbo gets a big free Adventures game mode
By Slackdog, 12 August 2022 at 7:09 pm UTC Likes: 1

Native linux, runs and plays great! Had a lot of fun with this one.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By dibz, 12 August 2022 at 6:53 pm UTC

Quoting: MilaniumDo you really need a GUI updater for AppImages?

AppImages are unfortunately painful to update. There are GUIs and even daemons out there that can do it, but typically the appimage itself has to be built in a way that supports updating. Yuzu actually is built (now) with support for that sort of thing, so no, it doesn't actually need a different way if you have one of those general appimage update tools installed -- they're not by default. Some apps even support this type of updating built-in, which is nice. Duckstation is another one that supports generic updating, but for example, avidemux's appimage does not and you have to download updates manually.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By Milanium, 12 August 2022 at 6:50 pm UTC

Do you really need a GUI updater for AppImages?

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By Vishar, 12 August 2022 at 6:42 pm UTC Likes: 2

This is Linux
You have choice and many option

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By dibz, 12 August 2022 at 5:58 pm UTC

Quoting: fireplace
Quoting: dibzAgreed, system package manager any day of the week. AppImages, Flatpaks, Snaps, all seem to be the current (unfortunate) hotness and all of them are sub-par compared to native packaging.

Flatpak IS a package manager, you know. It’s just that it’s a lot more robust than the legacy traditional ones (dnf, apt, pacman, etc).

There's a reason I said system/native. Not everyone likes flatpaks or appimages, and some people do. There are pluses and minuses to using something like a flatpak and the same is true for system/native.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By fireplace, 12 August 2022 at 5:53 pm UTC

Quoting: dibzAgreed, system package manager any day of the week. AppImages, Flatpaks, Snaps, all seem to be the current (unfortunate) hotness and all of them are sub-par compared to native packaging.

Flatpak IS a package manager, you know. It’s just that it’s a lot more robust than the legacy traditional ones (dnf, apt, pacman, etc).

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By fireplace, 12 August 2022 at 5:48 pm UTC

Can someone fill me in on this? Wasn’t it already easily installable from flathub? Wouldn’t that just complicate things?

Get loads of Resident Evil in the latest Humble Bundle
By damarrin, 12 August 2022 at 5:28 pm UTC Likes: 2

RE3 is fully playable without a hitch on the SD, I have no idea why it’s marked unsupported.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By Numeric, 12 August 2022 at 4:24 pm UTC Likes: 2

Quoting: jordicomaThis, and I would prefer using the distro package manager, it's easier.
Probably it's because I'm using linux for some years, that I think that using the package manager it's easier than searching on internet for an installer, downloading it, executing it, and follow an assistant.

For awhile now, I have been using the flatpak version of yuzu from flathub so that it would integrate with my GUI package manager and CLI scripts. Appimages are fine (barring some rare/random incompatibles with Fedora), but FOSS has truly spoiled me to expect all of my updates in one place!

Steam Deck got a few Beta updates recently so here's what's new
By RavingGrob, 12 August 2022 at 3:52 pm UTC

"Removed the gap between keys on the virtual keyboard for improved typing"

Thank God, I'd have been just as happy had they simply removed the haptic pulse when moving *off* of the key, but this is also a good solution.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By dibz, 12 August 2022 at 3:28 pm UTC Likes: 7

Quoting: jordicoma
Quoting: dibzAlternatively I wrote this little bash script to update yuzu (early access) if anyone wants it. Requires jq and curl to be installed.

#!/bin/bash -x
OUTDIR=/home/$USER/apps/appimages

ID=$(curl -s -H "Accept: application/vnd.github.v3+json" https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest | jq '.assets | map(select(.name=="yuzu-x86_64.AppImage"))[].id')
curl -H "Accept: application/octet-stream" -L https://api.github.com/repos/pineappleEA/pineapple-src/releases/assets/$ID -o "$OUTDIR/Yuzu.AppImage"
chmod +x "$OUTDIR/Yuzu.AppImage"
This, and I would prefer using the distro package manager, it's easier.
Probably it's because I'm using linux for some years, that I think that using the package manager it's easier than searching on internet for an installer, downloading it, executing it, and follow an assistant.

Agreed, system package manager any day of the week. AppImages, Flatpaks, Snaps, all seem to be the current (unfortunate) hotness and all of them are sub-par compared to native packaging.

Valheim gets a small teaser as Iron Gate get back to work on Mistlands
By Tchey, 12 August 2022 at 3:22 pm UTC Likes: 2

I must say i’m quite disappointed with what they did with Valheim, since first day in Early Access : not much.

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By jordicoma, 12 August 2022 at 3:13 pm UTC Likes: 6

Quoting: dibzAlternatively I wrote this little bash script to update yuzu (early access) if anyone wants it. Requires jq and curl to be installed.

#!/bin/bash -x
OUTDIR=/home/$USER/apps/appimages

ID=$(curl -s -H "Accept: application/vnd.github.v3+json" https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest | jq '.assets | map(select(.name=="yuzu-x86_64.AppImage"))[].id')
curl -H "Accept: application/octet-stream" -L https://api.github.com/repos/pineappleEA/pineapple-src/releases/assets/$ID -o "$OUTDIR/Yuzu.AppImage"
chmod +x "$OUTDIR/Yuzu.AppImage"
This, and I would prefer using the distro package manager, it's easier.
Probably it's because I'm using linux for some years, that I think that using the package manager it's easier than searching on internet for an installer, downloading it, executing it, and follow an assistant.

Retro racer Horizon Chase Turbo gets a big free Adventures game mode
By pramsky, 12 August 2022 at 2:51 pm UTC Likes: 1

I have the game on the PS4. So much fun to play!

yuzu the Nintendo Switch Emulator gets an easy Linux installer
By dibz, 12 August 2022 at 2:18 pm UTC Likes: 6

Alternatively I wrote this little bash script to update yuzu (early access) if anyone wants it. Requires jq and curl to be installed.

#!/bin/bash -x
OUTDIR=/home/$USER/apps/appimages

ID=$(curl -s -H "Accept: application/vnd.github.v3+json" https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest | jq '.assets | map(select(.name=="yuzu-x86_64.AppImage"))[].id')
curl -H "Accept: application/octet-stream" -L https://api.github.com/repos/pineappleEA/pineapple-src/releases/assets/$ID -o "$OUTDIR/Yuzu.AppImage"
chmod +x "$OUTDIR/Yuzu.AppImage"