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World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By gbudny, 24 February 2024 at 1:20 pm UTC

Quoting: PenglingYou know that an awful lot of people here, including those you're trying to avoid responding to, were there to witness all of that personally, right?

We have the views we have on Linux gaming history because we saw how things were on less-popular platforms too; GOL has plenty of people who used those before shifting to Linux.

I know some people here used Linux before 2010 or earlier. I don't think that is the majority of users on this website. Unfortunately, I have doubts that people know what was released back then because more Linux users knew about ID software, Epic games, and a few other companies. That's it.

You had to use websites like holarse, linuxgames.com, or happypenguin.org to get only some news. Tracking promotions was also almost impossible because you had to use the RSS feeds. You didn't have a store that had no more than 60 titles for Linux on sale. I suspect users share their opinions based on the LGP/Runesoft resellers. The Linux games lists were sometimes the better source of information.

Now you have wishlists and big online stores with games for Linux.

Users cared more about the AAA titles for Windows or the game consoles than indie games for Linux. We have Linux as the gaming platform that has existed for 30 years. The Linux retro community is tiny compared to the other platforms like Amiga or Mac.

Why did Amiga and Mac users know more about the gaming history of their systems?

I know about a few issues with it.
It had something to do with the prices of games, shipping costs, and customs duties. We had a community of Cedega users who also strongly believed it solved all their problems, just like Proton users today. I think it will always be the version of Wine that people think about too seriously.
It's a repetitive process thinking about Linux with the different versions of Wine as the new OS/2. IBM had the source code from Microsoft, and it didn't help.

Let's say that Wine/Proton is the future of Windows games on Linux.
Linux need Microsoft to support Wine to see the radical change in the market. Otherwise, Linux will be in the same position as Mac OS X for many years. I don't know if Microsoft will ever do it.

Why they should do it is the better question.

Can you give me an example of a system, or a game console that achieved success based mainly on games created for their competitors?

I don't care how buggy or unstable are some Linux games because you can see this issue on other operating systems or game consoles. That's the part of the gaming experience on every platform. Users can accept this situation, or reject it.

I think every successful gaming platform needs users who will generate enough money for companies to keep it alive. Linux achieved it with mainly indie games.

Is it enough for everyone?

Proton 9.0 now in Beta with improved game compatibility for Steam Deck / Linux
By CatKiller, 24 February 2024 at 12:42 pm UTC

QuoteImproved support for input devices with 8+ axes.
...
Fixed Lethal Company, Phasmophobia and other Unity games crashing when a controller with a hat switch is plugged in.

I wonder if this means they've got someone working on more robust HOTAS support for Linux?

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By Pengling, 24 February 2024 at 12:14 pm UTC Likes: 1

Quoting: gbudnyIt's hard to answer all users because it takes some time. My opinion about the Linux gaming history is different for a good reason. I think about what was happening on less popular platforms before 2010.
You know that an awful lot of people here, including those you're trying to avoid responding to, were there to witness all of that personally, right?

We have the views we have on Linux gaming history because we saw how things were on less-popular platforms too; GOL has plenty of people who used those before shifting to Linux.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By gbudny, 24 February 2024 at 11:54 am UTC Likes: 1

It's hard to answer all users because it takes some time. My opinion about the Linux gaming history is different for a good reason. I think about what was happening on less popular platforms before 2010.

We had many professional operating systems with few commercial games like AIX, HP-UX, Solaris, Irix, Zeta, etc.

Linux x86 was the official winner in the commercial games in 2009 compared to the other Linux architectures. The porting process of popular games to Linux running on computers with processors like PowerPC, Sparc, and Alpha was over.

We had more serious platforms like AmigaOS and MoprhOS that slowly started to have less popular games. Linux users could enjoy playing more games that weren't available for Mac OS X..

It's time to talk about 2009 and 2011.

Quoting: omer666Before Valve invested in Linux I had to buy consoles to get my gaming fix. After a while I was considering buying one again, native games were slowly declining in number and Wine pre-DXVK was not able to play recent releases. Then Proton arrived, and man, I never looked back.


In 2009, the indie comapnies started to get more active, and we could expect the AAA titles mainly from LGP, or Ryan Gordon. For example, Jack Keane was the popular adventure game. Unfortunately, the pre-orders for the Linux version were probably disappointing for Runesoft, so they stop doing it for few years.

Impressive games wre available for Linux like Penumbra, Savage 2, Oil Rush etc., but from smaller companies. The existing indie companies started to port more games like Anawiki Games, Basilisk Games, Winter Wolves, Tycoon Games, My Game Company. Some of them with the long history like InterAction Studios decided to join.

Desura and Ubuntu Software Center wanted to sell these classic games from LGP, Runesoft, and hundreds of indie games, some from well-known comapanies like MumboJumbo.

In 2009 - 2011, we gradualy start to have regular weekly releases of the indie games for Linux. Unfortunately, many users didn't want to buy mainly the indie games from less popular online stores. They wanted Steam for Linux.

HIB was the success because users didn't have to spend $25 - $40 (+ other costs) for AAA tittles or $20-25 for the indie game. They can get five or more games for few bucks. Of course, Valve noticed it, and you know the rest of the history.

I think Linux getting back to the point when users have less the native AAA titles, and more indie games.

Quoting: omer666I know I've been hating on John Carmack for saying the future of Linux gaming was Wine, but man, he was absolutely right, and deserves my deepest apologies.

ID software spent a year porting games to Linux and didn't want to lose more money. Quake 3 for Linux was a disaster for them when you think about sales. Id Software released only three Quake games in 1999. The rest of the games were unofficial releases ported by their employees in their spare time. Fans like it, but ID software didn't have any money directly from Linux users after it.

Snap store from Canonical (Ubuntu) hit with another crypto scam app
By Eike, 24 February 2024 at 11:46 am UTC

Quoting: Tuxee
Quoting: ShabbyXHappy to say I finally switched to Debian last week, no more Canonical nonsense for me thank you very much.

Does Debian have a crypto wallet app in its core repositories? If no (and given that you need such one) - how would you evade a potential scam? The dude entered his 12-word super secret recovery key...

I don't know nothing about using crypto currencies, but I found these apps e.g.:
https://packages.debian.org/bookworm-backports/electrum
https://packages.debian.org/bookworm/monero
https://packages.debian.org/sid/dogecoin

Cross-platform development library SDL3 gets a Vulkan Renderer and camera API
By elmapul, 24 February 2024 at 9:55 am UTC Likes: 1

"a camera API"
first thing to do with this:
implement on godot!
someone please?

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By omer666, 24 February 2024 at 9:47 am UTC Likes: 1

Before Valve invested in Linux I had to buy consoles to get my gaming fix. After a while I was considering buying one again, native games were slowly declining in number and Wine pre-DXVK was not able to play recent releases. Then Proton arrived, and man, I never looked back.

I bought a Switch for my kids last Xmas and that's the first console I buy I don't play at all. Linux covers all my gaming needs all thanks to Proton, it's such a great piece of software I don't even notice I'm actually running non-native games.

I know I've been hating on John Carmack for saying the future of Linux gaming was Wine, but man, he was absolutely right, and deserves my deepest apologies.

When you come to think of it, dedicated layers of API translations are the most fail-safe and future-proof technical solution possible for gaming when it's got got low overhead, and Valve offered us just that by funding open source projects.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By elmapul, 24 February 2024 at 9:26 am UTC

Quoting: Purple Library GuyOK, I don't think much of some of the stuff gbudny is saying.

But there is an issue with old Linux native games not running on modern Linux (to be fair, even Windows' once-impressive backward compatibility has been slipping in recent versions). But it seems to me like it could be a pretty solvable issue. I mean, all the code from then is available, right? And the Linux kernel itself as I understand it is very backwards-compatible, so it's all about libraries and stuff, yes? So, like, shouldn't it be possible to make Flatpak-ish sandboxes that reproduce various vintages of Linux, using old libraries (or, where they'd actually work fine, new libraries renamed to look like old ones)?

good luck solving dependece hell for packages that arent distributed anymore.
maybe you can just rename an new library for it old name in some cases...
the issue is if they rely on an fork of the library

Snap store from Canonical (Ubuntu) hit with another crypto scam app
By Boldos, 24 February 2024 at 9:15 am UTC

Quoting: Hannes
Quoting: SzkodnixOh no!

Anyway speaking of Flatpak...

I use mostly snaps and very few flatpaks because Snapcraft is way ahead of Flathub in terms of verified (mainstream-ish) apps. Unverified apps should always have a big fat warning sign.
Yep, this ^^^^!

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By elmapul, 24 February 2024 at 9:04 am UTC Likes: 1

Quoting: gbudnyIt's just not too entertaining for me to play games for Windows.

games are games, i dont see things like "games for windows" they are just games that happens to support windows, consoles if they can (since consoles are an curated market that only accept games from big publishers and sucessfull indies) and in some rare cases mac or linux.

most normal people just wanted to play the games their friends were playing or the ones they saw an ad for, the difference between an gamer and an linux gamer was that linux gamers only cared about the games that supported linux, and the normal gamers cared about games in general , they purchased consoles to play their exclusives if they cared about then, or played on pc if they dont wich means they had access to everything else, and then there is the linux hipster guys who played only a few games that supported linux and claim these are enough despite not knowing what they were missing, sigh.


seriously, i wont deny that i had a lot of fun with the lemings clone that was better than the original (pingus >>> lemings ms-dos) and a LOT of fun with frozen bubble (thanks in part to the awesome musics, but im just adctied to those puzzle games) but come on, ignoring games like ocarina of time because they dont have an port for linux?

let me tell you something, the reason why i and many people love linux and open source , is not because its an beauty ideology that we support but because such ideology fucking works, if we had to chose between playing our musics, animes, movies, games and using linux what you think the vast majority would do?
linux dont have an small marketshare just because people dont know how to install an OS, ask anyone on my country what they did when their computer came with an crap OS like Satux, they shoved an pirated copy of xp on it.
one of the biggest reasons why linux dont grow is that when people finally give it a chance they regreat.
valve is fixing it.

NVIDIA 550.54.14 driver released as stable
By Xpander, 24 February 2024 at 8:47 am UTC

Quoting: TheRiddickAll good.

What I would like NVIDIA to be doing is release a update o NVReflex and Frame Generation support, that be neat.

afaik reflex will work once that gets merged:
https://github.com/HansKristian-Work/vkd3d-proton/pull/1739

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By elmapul, 24 February 2024 at 8:28 am UTC Likes: 1

Quoting: gbudnyI think it's far more important for Microsoft that Linux users have some doubts about all the work done by dead companies like Loki Software. I think about the open source libraries used in creating native games for Linux. This mistrust of Linux users to own companies is beneficial for Microsoft.
except that , this is not how things works.

gaming on linux was dead, we were receiving less and less ports and losing the small marketshare we had, a few people are stubborn and would never use windows but the vast majority of normal people couldnt care less and went back to windows as soon as they realize they were losing access to some incredible games and softwares by using linux.

honestly i almost gave up, we had not game engines so i tried to develop one, we had no video editors, no tools like "substance painter", not to mention the issues to install an game that i had no guarante would work on my video card or if i updated the OS, evne open source native games had issues.

meanwhile an game running on wine, used the native python in case the game had python scripts, the native java in case the game had java code among all the other code on it...
if an game is writen using vulkan wine just passthrough the vulkan calls to the linux drivers.

linux was dying without any hope to recover until valve made proton.
if we grow the marketshare we will have more native ports and an proper support from game engines like unity that currently threat us as second class citizens.

speaking of it, nowadays almost all games use thirdy party game engines, and their support for an platform is as good as the engine support is, its pointless to talk about the good work of companies that support linux like loki, loki probably had full control of their own code, unlike anyone who uses unity.
if unity ignore the native libraries that linux have and make their own libraries and port then in order to support it, then praising our libraries is useless.

NVIDIA open source driver to use NVK + Zink for OpenGL on newer GPUs
By jens, 24 February 2024 at 7:55 am UTC Likes: 2

Quoting: nwildnerIf it reduces maintenance in OpenGL implementations and ends up adding performance, it's a win-win situation :)

Yes, and even if there is a slight decrease in OpenGL performance, reducing the landscape and having more manpower available for the critical parts is a (very) big win in itself imho.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By elmapul, 24 February 2024 at 7:53 am UTC Likes: 1

Quoting: Phlebiac
Quoting: pleasereadthemanualsupporting Linux natively long-term, even with open source engines, seems far more challenging than other platforms.

Which other platforms? Microsoft does a fair job of backwards compatibility with Windows, but certainly Apple does not. macOS developers have to keep up on maintenance, or their customers can't play their games after a few OS updates.

consoles are totally closed platforms with NDA and a lot of i$$ues that make it hard for an open source engine to support then.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By elmapul, 24 February 2024 at 7:50 am UTC Likes: 1

Quoting: pleasereadthemanual
Quoting: dvdI find it weird that people find it weird that a company supports our platform of choice. I wish more devs had an option to bypass the bullshit stores. Why is it so necessary to put the game on these stores?
Because Proton, which is only usable by most people on Steam, provides a better experience in most cases than a native Linux version.

That's not necessarily my experience, although I recently had to install old libraries to get Loop Hero from GOG to work again, but a lot of Linux users do say as much. I also had to manually patch a library for another native Linux game from Itch. And delete some old bundled libraries for a Ren'Py game from Itch...

But I do support devs releasing their games wherever they want. It's just, supporting Linux natively long-term, even with open source engines, seems far more challenging than other platforms.
i had issues with games like open arena and super tux, once i updated my system...
but i havent had much trouble that i can remember of since i set myself to only using LTS.

NVIDIA 550.54.14 driver released as stable
By TheRiddick, 24 February 2024 at 7:28 am UTC

All good.

What I would like NVIDIA to be doing is release a update o NVReflex and Frame Generation support, that be neat.

World of Goo 2 launches in May on the Epic Store - but Linux support from their website
By elmapul, 24 February 2024 at 7:21 am UTC Likes: 1

one of the first games to support linux

NVIDIA open source driver to use NVK + Zink for OpenGL on newer GPUs
By ElectricPrism, 24 February 2024 at 6:53 am UTC

Now that their stock has exploded and market cap has broken 200 billion, they can finally afford to make a open source driver right guys?

Maybe if we beg harder and white knight more sempai will notice us and finally respect us.

I may still be paying off my home loan to buy a Novidia GPU but they're gonna finally give us a fully open source driver that respects us real soon right guys?

Palworld has now sold over 15 million copies on Steam
By Pengling, 24 February 2024 at 5:34 am UTC Likes: 1

It's worth noting that the combined 25 million figure outdid the most recent Pokemon release (Scarlet & Violet) by clocking up in about a month, what that game-pair took a year to do.

That's the power of selling a game that people want to play, on the platforms that they want to play it on, I guess. Hopefully that'll get Nintendo's shareholders asking some questions.

Palworld has now sold over 15 million copies on Steam
By TruckStopSantaClaus, 24 February 2024 at 4:55 am UTC Likes: 1

Happy to see them enjoy such success

Palworld has now sold over 15 million copies on Steam
By Bumadar, 24 February 2024 at 4:21 am UTC

Quoting: satorideponI wonder if "Xbox" here also includes PC gamepass

I think if does, it's on gamepass so I doubt 10mil players would then still buy it separately. Do wonder how gamepass works, they gotten a fixed amount for it and that's it or they get a fixed amount per player who installed it?

Snap store from Canonical (Ubuntu) hit with another crypto scam app
By pleasereadthemanual, 24 February 2024 at 4:08 am UTC

Quoting: Purple Library GuyI'm not sure I understand the problem. Was this not the behaviour he was expecting? Is the problem that the crypto app stole his money instead of the exchange doing it?
I'm reading Tracers in the Dark at the moment. I'm up to the part where Mt. Gox lost 500,000 bitcoins (every single Bitcoin they were entrusted with), managed to find 200,000 from an old wallet, and the rest remains lost.

Cryptocurrency exchanges (huge ones) have fallen again and again over the years.

If you're going to hold a lot of cryptocurrency, you want to hold that in a private wallet... ironically, you might be better at protecting it yourself than these exchanges with so many resources.

And I wouldn't trust just any store. Get the wallet software directly from the developer.

This is something AppImage is best suited for, actually...

Discord Overlay for Linux v0.7.0 should improve idling and on battery power
By chr, 24 February 2024 at 12:45 am UTC

I'm curious how others in our community use this? Do you add it to the Discord .desktop file as an extra command? Do you map a desktop environment level hotkey to launch Discover? Something else?

I always forget it exists, since I rarely happen to play/voicechat with people I don't already know for years or decades.

Steam users redeemed over $80 million in physical wallet cards in December 2023
By 14, 23 February 2024 at 11:32 pm UTC

Economy must not be that bad if we can continue spending more on entertainment.

Granted, I don't know if Steam is stealing revenue from other outlets or if the gamer market is truly more lucrative.

Move over Diablo 4 and Path of Exile as Last Epoch 1.0 is here
By rw, 23 February 2024 at 11:43 pm UTC

Please be aware that this game is an absolute mess on the Steamdeck currently and you will not be able to have a good experience (any experience really). The Controller Support isn't really there yet and the game crashes quite often and will sometimes even lock up the deck. The 'Unsupported' tag is absolutely warranted.

I have bought this game back in 2018 so what is one year more for me, but if you're on a Deck and considering to buy it now, it suggest you wait for the first sale after Valve have given it its stamp of approval.

Neverwinter Nights: Enhanced Edition gets performance improvements, HDR-bloom, bug fixes
By mattaraxia, 23 February 2024 at 9:24 pm UTC

It's been kind of a big ask, paying $5 a month every month for the last two decades for Neverwinter+, but the value we've gotten out of it is pretty insane.

I know a lot of people bemoan subscriptions for everything, but obviously it would be impossible to get this kind of support any other way.

Palworld has now sold over 15 million copies on Steam
By pb, 23 February 2024 at 9:23 pm UTC Likes: 1

Quoting: kuhpunktDon't know how the price varies in different regions, but that should easily translate into $300 million revenue, maybe even over 400. More than the EGS made in one year with all games combined, lol.

Don't worry, Timmy is probably deep in talks to buy the game and move it over.

Palworld has now sold over 15 million copies on Steam
By satoridepon, 23 February 2024 at 8:57 pm UTC

I wonder if "Xbox" here also includes PC gamepass