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Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Comandante Ñoñardo, 16 February 2019 at 2:42 am UTC

Comandante ÑoñardoThis can explain the lack of PROTON updates.....
Two months since the last one... That is a lot of time!

ups! I have to correct myself...
There is a new PROTON version!!!

Quote3.16-7:

Fix for fullscreen behavior in Into The Breach.
Fix for crashes in some d3d9 games on Mesa.
Fix for crash when launching certain games, including Path of Exile, the Bloons series, and the Naruto Shippuden series.
Fix for games with special characters in paths, including LEGO Harry Potter.
Improved controller behavior in some games, especially Unity-based games like Subnautica and INSIDE.
Update DXVK to v0.96.
Update FAudio to 19.02.
Restore previous functionality of the Uplay client.
New runtime option for old games that can't handle modern GL extension strings. Set PROTON_OLD_GL_STRING to limit the extension string length.
New runtime option to disable d3d10 support, PROTON_NO_D3D10.
Better support for games that use very old steamworks SDKs, including Lost Planet.
Fixed various problems with the build system, and added a new top-level Makefile to make simple builds much easier.

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Linuxwarper, 16 February 2019 at 1:19 am UTC

TermyI'm kind of baffled that Epic is allowing collaboration with Valve ^^
Glad to hear this though

BielFPsI hope they don't give up on this, since EAC is developed by a company owned by Epic, and for then would be better to "not help the competitor".

Unless they're actually planing something with linux too, who knows...
I think Epic holding Valve back would be bad pr for them. They are already disliked for their anti consumer practices. If they work against Valve they will, hopefully, get much more backlash from PC community.
Valve could, and rightfully so, rub salt into wound that is Epic Store by pointing out how the company has ported Fortnite for so many platforms but neglected Linux, and now they are even stopping progress to make games available for the platform.
It would be disgusting if that actually happens.

Wine 4.2 is officially out with plenty of game fixes
By mrdeathjr, 16 February 2019 at 12:40 am UTC Likes: 1

Avehicle7887Loving those bug fixes and with the news that Codeweavers are hiring to improve game compatibility means business. I'm still hoping they'll tackle that Windows Media Foundation codecs at some point, which is proving quite the nightmare in some games.

Can add other infamous issues case:

-net framework (ethan lee saves us)
-virtual memory**
-xseed cinematics*
-mpeg cinematics*
-other cinematic formats*

*gstreamer can provide fix if very good coder can work on that: ethan lee saves us

**Very disturbing in many games, workaround is customize level of detail

However new user in wine git send very interesting patch (but dont be approved for now and this patch fall in julliard hands because have direct relation with ntdll)

https://source.winehq.org/patches/data/158612

This is some information about this patch:

QuotePatch attached. This is my first contribution to wine, and I have checked through the wiki for what I should do, and have attempted to fulfill all criteria.

Before, Wine would (very incorrectly) use the argument to specify
how many *low-order* address bits should be 0, when in fact,
in Windows it's used to specify how many *high-order* address bits
should be zero!

The functionality is taken from the documentation for NtAllocateVirtualMemory:

The number of high-order address bits that must be zero in the base address
of the section view.

Used only when the operating system determines where
to allocate the region, as when BaseAddress is NULL.

Note that when ZeroBits is larger than 32, it becomes a bitmask.

and NtMapViewOfSection:

Specifies the number of high-order address bits that must be zero in the
base address of the section view.

The value of this parameter must be less than 21 and is used only if BaseAddress is NULL—in other words, when the caller allows the system to determine where to allocate the view.

and from documentation for LuaJIT's allocator:

/* Number of top bits of the lower 32 bits of an address that must be zero.

** Apparently 0 gives us full 64 bit addresses and 1 gives us the lower 2GB.

*/
\#define NTAVM_ZEROBITS 1

Thus the interpretation done here is:

If zero_bits is 0, use the full address space.

If zero_bits is over 20, err (12-bit pointers are the smallest allowed).

Otherwise only the lower (32-zero_bits) bits should be used.

A lot of internal Wine functionality unfortunately depends on the old
Wine behavior, but thankfully, all of the uses seem to be redundant,
as no function requested an alignment higher than the minimum!

It may however be that I have not fully understood the code,
as it is not always clear what alignment is requested.

In addition, to implement this odd Windows API, Wine somehow has to
mmap an address below the maximum, which is not possible efficiently
on POSIX systems compared to the Windows API.

Linux has the MAP_32BIT flag, but it restricts the address space to just 1 GiB, which is not enough.

For that reason, the implementation of this API in Wine
uses pseudorandom heuristics ripped from the LuaJIT project (which
also seems to be the only project to use this Windows API) to achieve
this.

It is not optimal, but it works.

A proper implementation would
require extensions to the mmap API.


Wine 4.2 is officially out with plenty of game fixes
By Avehicle7887, 16 February 2019 at 12:12 am UTC Likes: 3

Loving those bug fixes and with the news that Codeweavers are hiring to improve game compatibility means business. I'm still hoping they'll tackle that Windows Media Foundation codecs at some point, which is proving quite the nightmare in some games.

Wine 4.2 is officially out with plenty of game fixes
By Termy, 15 February 2019 at 10:35 pm UTC Likes: 1

With this Star Citizen can be installed and played with vanilla wine and has really decent FPS with DXVK - who had thought something like that would happen just a few years ago ^^

Dungeons 3 has a new unexpected DLC out today, adding in another campaign
By RTheren, 15 February 2019 at 10:22 pm UTC

I still haven't finished the main campaign.
Welp, I know what I am playing over the weekend

Wine 4.2 is officially out with plenty of game fixes
By jury, 15 February 2019 at 9:41 pm UTC

>> 39080 The Settlers: Rise of an Empire: world geometry broken

haven't tested this version yet, but it seems that Settlers 6 is finally fixed! Yeah

Wine 4.2 is officially out with plenty of game fixes
By jens, 15 February 2019 at 9:00 pm UTC

This would be a cool base for the next proton version.

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Maath, 15 February 2019 at 8:51 pm UTC

I wonder why Valve is putting so much effort into supporting Linux. My theory is that, currently, Valve and Microsoft are in direct competition, since Microsoft also develops games and I guess they even have a digital storefront. They could really use their ownership of the primary platform to make things difficult for Valve, and really other developers like Epic.

So, to have Linux support seems like having an alternative in your back pocket, preventing Microsoft from overreach.

Just a theory.

Wine 4.2 is officially out with plenty of game fixes
By mrdeathjr, 15 February 2019 at 8:51 pm UTC Likes: 5

In this wine version fix a big quantity of bugs compared before wine versions

Also have various paul gofman patches, this fix some issues with some dx9 games

In splinter cell blacklist dxvk improve over dx9 with around 50 to 70% more fps depending scene but using around 80% of cores compared dx9 when use around 2 cores at max with some pikes in 3rd core


Splinter Cell Conviction

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=IoMZCuwAdnI

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=n7hlmxJ3_wI


Splinter Cell Blacklist

DX9

image

DXVK

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=hCqvInqwpg4

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=qSxEFAjtAQw

And now using DXVK with Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=_SN7tq2JXVI


Bloodrayne 2

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=j4y2abushLg

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=xdA0tDJtR14


Bloodrayne 1

image

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=L-YD97pUVpg

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=6yqUCpJS6SQ



Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Comandante Ñoñardo, 15 February 2019 at 8:44 pm UTC

This can explain the lack of PROTON updates.....
Two months since the last one... That is a lot of time!

A look at what games and bundles are on sale ahead of the weekend
By eldaking, 15 February 2019 at 6:59 pm UTC

There is also a CK2 sale on paradoxplaza.com (the publisher's website, it sells steam keys) for the 7th anniversary of the game, with 75% discounts on most DLC. For some time now CK2 DLC was never discounted more than 50%, so this is the lowest price ever for some and the lowest price in a long time for others. It pairs pretty well with the Humble Paradox Bundle 2019.

Sid Meier's Civilization VI: Gathering Storm is out with Linux support as expected
By jens, 15 February 2019 at 6:20 pm UTC

Just a note: On Fedora I had to preload freetype to let the game, or better the launcher, start. Together with gamemode my launch command looks like:

LD_PRELOAD=$LD_PRELOAD:/usr/\$LIB/libgamemodeauto.so.0:/usr/\$LIB/libfreetype.so.6 %command%

May be this helps someone...

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Thormack, 15 February 2019 at 5:50 pm UTC

Wow!

Best Linux gaming news since they announced Steam Play with DXVK.
We are witnessing the future of Linux gaming being written.

Very glad that Valve created the SteamOS years back, this chain of events lead to Linux having a Steam client and all other things.

Eastshade, the peaceful open-world exploration game is still coming to Linux
By tuubi, 15 February 2019 at 5:34 pm UTC Likes: 3

GustyGhostI remember trying this one when it was still called "Leaving Lyndow". An absolutely gorgeous game. It looks like they've added a bunch of new areas since then.
Leaving Lyndow is actually "a short, first-person exploration adventure game, set in the Eastshade universe" to quote their website. The game is still available, but it's only officially supported on Windows and Mac.

Forgiveness, a new escape room style puzzle game is coming to Linux this month
By flesk, 15 February 2019 at 5:04 pm UTC

Thanks for the gameplay description, scaine. That sounds a lot like the escape room games I played online years ago. I think I'll give the demo a try as well.

A look at what games and bundles are on sale ahead of the weekend
By stretch611, 15 February 2019 at 5:00 pm UTC Likes: 1

PatolaYeah, I double what Linuxak said, I am gaming nonstop now. Maybe GoL should add a section for treating gaming addiction?
Why treat it? I just OD constantly.

Forgiveness, a new escape room style puzzle game is coming to Linux this month
By scaine, 15 February 2019 at 4:47 pm UTC Likes: 3

fleskIs it a horror game or just dark and atmospheric, like the The Room games?

The demo wasn't particularly dark. Well, it was literally "dark", but thematically just tense. The puzzles are vaguely like The Room, but nowhere near as intricate. You are manipulating objects, but in a much more freeform way. It's first-person for a start, so it feels more like Quern, to be honest. Like, go to the bin, pick up the can, ah! There's something under the can, pick that up, it's a picture. Rotate the picture, there's a number on the back. Do that a few times, finding all the cards, now you go to the pin board to put them in an order (based on the pictures), that's the order of the numbers you have to enter on the padlock preventing you from opening the door. And so on.

I think there are horror themes throughout, as it's based on the 7 sins (I think?). It's been a few months since I played though, so might be wrong. But as I say, the demo wasn't really horror-based as such, that I can remember.

Eastshade, the peaceful open-world exploration game is still coming to Linux
By Mountain Man, 15 February 2019 at 4:21 pm UTC Likes: 1

Graphics look beautiful. Let's just hope there's a compelling reason to explore the game world, because traveling around and taking screenshots could get old very quickly.

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Werner, 15 February 2019 at 4:04 pm UTC

I think its simple, the only thing they discuss is how much Valve have to pay to get EAC enabled with Proton.

Forgiveness, a new escape room style puzzle game is coming to Linux this month
By flesk, 15 February 2019 at 3:56 pm UTC

Is it a horror game or just dark and atmospheric, like the The Room games?

A look at what games and bundles are on sale ahead of the weekend
By Patola, 15 February 2019 at 3:38 pm UTC

Yeah, I double what Linuxak said, I am gaming nonstop now. Maybe GoL should add a section for treating gaming addiction?

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By BielFPs, 15 February 2019 at 3:12 pm UTC Likes: 1

I hope they don't give up on this, since EAC is developed by a company owned by Epic, and for then would be better to "not help the competitor".

Unless they're actually planing something with linux too, who knows...

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Dunc, 15 February 2019 at 2:59 pm UTC Likes: 4

I don't do online multiplayer so this doesn't affect me directly, but it does show again that Valve is serious about Linux support and Steam Play. Good to hear.

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By Cestarian, 15 February 2019 at 2:54 pm UTC

liamdawe
CestarianEAC already has (optional) wine support in, and the devs of Paladin were asked by someone to activate it so that people could play it again. They obliged and now paladin (a game that was unplayable due to EAC last year) is now playable.
Actually, it was only playable for a short time. I tested again only today, still the same, kicks you out 100% of the time.

Yeah I heard about that. I think it may have had something to do with a recent update to the game.

Eastshade, the peaceful open-world exploration game is still coming to Linux
By Para-Gliding, 15 February 2019 at 2:06 pm UTC

Hope soon to have a test ;)
with details on the game mechanism and activities to do within.

Apparently Valve are working with Easy Anti-Cheat to get support in Steam Play (updated: yup)
By gustavoyaraujo, 15 February 2019 at 1:55 pm UTC Likes: 1

Great news. Looks like 2019 will be a big year for Linux Gaming.

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