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You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
By liamdawe, 18 April 2019 at 9:48 am UTC Likes: 2

CorbenThis is how it has to start, I guess. We were playing games with wine way before Valve decided to support Linux natively. And this showed them there is interest. Then Microsoft did its store thing, and game platforms where looking for alternatives. Without wine we wouldn't have that I guess. So yeah, I think it's a good start that the Epic client is now working properly on Linux via a compatibility layer. Which may lead then to a native client sooner or later, especially as Epic is looking for Linux engineers. And I guess not only for backend stuff.

I know we prefer a proper native support, I do this as well. But being able to play now games, that are known to work well with wine+dxvk (e.g. Metro Exodus), it's at least something.

edit: will we see a community driven project like protondb for games that work with wine/dxvk from the epic store soon, or with this be listed on winehq?
Honestly, I think it's crazy how many people turn their noses up at Wine. I've said it before and I will say it again, without Wine letting me play some games on Linux in the early days I simply wouldn't be here today.

I now take what I can, where I can. If I can get a game working on Linux, officially or not and have fun with it that's what matters most. The majority really don't care about the little details, they just want things to work.

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
By Corben, 18 April 2019 at 9:31 am UTC Likes: 1

This is how it has to start, I guess. We were playing games with wine way before Valve decided to support Linux natively. And this showed them there is interest. Then Microsoft did its store thing, and game platforms where looking for alternatives. Without wine we wouldn't have that I guess. So yeah, I think it's a good start that the Epic client is now working properly on Linux via a compatibility layer. Which may lead then to a native client sooner or later, especially as Epic is looking for Linux engineers. And I guess not only for backend stuff.

I know we prefer a proper native support, I do this as well. But being able to play now games, that are known to work well with wine+dxvk (e.g. Metro Exodus), it's at least something.

edit: will we see a community driven project like protondb for games that work with wine/dxvk from the epic store soon, or with this be listed on winehq?

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
By Dorrit, 18 April 2019 at 9:29 am UTC Likes: 2

QuoteSo while the Epic Store doesn't have a Linux version currently on their roadmap, it seems they are at least willing in some way to support a community effort of getting it running on Linux
It sounds so like "let's throw some bread crumbs to those annoying pigeons, er, penguins"
After all these years we're still with the leftovers from the Windows world

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
By omer666, 18 April 2019 at 9:13 am UTC

@epic, look at Quake Champions. That's the kind of games we want to play: Violent, fast-paced FPS. Not some gimmicky nonsense for kids.

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
By Lightsong, 18 April 2019 at 8:52 am UTC Likes: 1

ElectricPrism@epic. I want Unreal Tournament 4 self updating on Linux.

You do that and bring a native client and we got a truce.

Good luck updating a completely abandoned game

You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
By ElectricPrism, 18 April 2019 at 8:41 am UTC

@epic. I want Unreal Tournament 4 self updating on Linux.

You do that and bring a native client and we got a truce.

Bearded Giant Games are bringing some Match 3 fun to Linux with Farm Life
By Eike, 18 April 2019 at 7:09 am UTC

pbHopefully it will make it to Steam despite their resolution.

What resolution?

Caves of Qud, the crazy-deep roguelike is having a price increase this week so act fast
By anewson, 18 April 2019 at 2:32 am UTC Likes: 3

This game is great. After dying to hordes of vicious baboons a few times I finally got a good playthrough going. I nearly gave up when I contracted a repulsive fungal infection in my arm that kept emitting poisonous spores, but I befriended a great ape who saved me from despair. I called him Omo and gave him some painted chainmail to wear, and we became excellent adventuring companions. One day after getting lost on our way to a village we decided to spend the day exploring the area. We were hunting snapjaws and dragonflies in the mountains when I missed a shot from my musket, accidentally striking a pilgrim that I didn't see. Before I knew it a dozen pilgrims and their scrap-digging robots were running towards us with axes shouting stuff I didn't understand. Brave Omo charged, distracting the fanatics long enough for me to equip my missile launcher and fire a rocket into their midst. The rocket terribly wounded dear Omo, who died defending me from the last surviving pilgrim. Now I am all alone and the fungal infection has spread to my chest and I miss Omo.

Nowhere Prophet, a roguelike deck-building game is releasing with Linux support this Summer
By scaine, 17 April 2019 at 10:59 pm UTC

Pfff, go play Slay the Spire and then tell me you only beat it once!!

DXVK 1.0.3 is released while work towards fixing up DXVK 1.1 continues
By Purple Library Guy, 17 April 2019 at 10:12 pm UTC

whizseThe game itself have a minimum requirement of 6GB RAM. I'm guessing DXVK and Wine have some overhead so it's kind of surprising that it's at all playable.
I suspect when declaring such requirements it's wise to overestimate what constitutes "minimum".

Turn-based tactical RPG Fell Seal: Arbiter's Mark officially releasing April 30th
By Purple Library Guy, 17 April 2019 at 9:28 pm UTC Likes: 1

Fell Seal: Vicious Aquatic Mammals!

Bearded Giant Games are bringing some Match 3 fun to Linux with Farm Life
By pb, 17 April 2019 at 9:12 pm UTC

Hopefully it will make it to Steam despite their resolution.

Bearded Giant Games are bringing some Match 3 fun to Linux with Farm Life
By liamdawe, 17 April 2019 at 8:50 pm UTC

AkonadyThere's a link to the game?
The only info right now on the Linux release is the linked press release.

Nowhere Prophet, a roguelike deck-building game is releasing with Linux support this Summer
By Salvatos, 17 April 2019 at 8:34 pm UTC

I must say that after coming across the 7DRL challenge game Forward last week, the idea of a card-based rogue-like sounds attractive, especially if there is some story to it. But I'm pretty cheap when it comes to rogue-likes since I don't feel an incentive to beat them more than once, so I'll have to see the price point first.

Pathway is an addictive mix of strategy and adventure, out now with Linux support
By Plintslîcho, 17 April 2019 at 7:30 pm UTC Likes: 1

Haven't played much. But what I've seen so far I really like. The pixel art simply is beautiful. I love it!

Combat definitely feels better compared to Halfway. Already lost a character on my first go. But at the end of that particular fight I got a new companion- a wild dog. Don't know if that was due to the lost character or not, but it really is a nice touch.

Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
By Voc007, 17 April 2019 at 7:16 pm UTC

I switched from evaluating Unity to Godot. It is a shame, that such a design- and developmenttool is not able to scale its GUI correctly with the monitors resolution. On a 4k monitor it was/is a pain to use the Unity editor.

I have been using 4k with Nvidia GTX 780 ti, I am not having much issues, I just use hidpi in general settings, and switch the driver core to Vulkan in Player Settings of Unity. Pretty much smooth sailing.

Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
By elmapul, 17 April 2019 at 5:41 pm UTC

mirv
Pikolo
mirvIt's nice to see Unity improving all the time, and extra cool to see officially supporting AMD + Mesa. All of that becoming more & more stable, and easily installed or available out of the box, along with native GNU/Linux editor support would be a huge boon to game development on GNU/Linux itself. I've often said that porting after making a game is one thing, but developing it natively is something else entirely and ideally what we'd like.

Wonder what the push is for this recently. Not that I mind.

Might be Stadia - that runs natively on Linux, and while it has it's own SDK, I assume many similarities to desktop Linux in things like scheduling remain

I had thought of that, but I'm not seeing much extra from the other engine developers in the same area. So maybe it's just Unity being awesome, like how they were first to the GNU/Linux desktop for many indie developers. Perhaps just natural progression.

it takes time to do it, the only reason why unity could promisse official linux support so soon is that they
1)have tons of money
2)already had an experimental working build (not officialy supported)

Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
By elmapul, 17 April 2019 at 5:36 pm UTC

ThormackDoes this help fix bugs on Unity games?


Like Rust

only if the developers update their game to the lastest unity version, wich is unlikely since it can introduce new bugs (unity has dropped support for their pseudo javascript, wich means any game made with it will have to be rewritten in c#, unity also droped support for the other language that i cant remember the name, not to mention that unity may have broken backward compatibility with a few things)

DXVK 1.0.3 is released while work towards fixing up DXVK 1.1 continues
By Jaromir, 17 April 2019 at 5:11 pm UTC Likes: 1

whizseThe game itself have a minimum requirement of 6GB RAM. I'm guessing DXVK and Wine have some overhead so it's kind of surprising that it's at all playable.

I think that my motherboard can use 400 MB RAM so I probably don't have 4 GB RAM available for the OS. My system monitor indicates that I have 3.6 GB available for the operating system as you can see: image

I discovered yesterday that I can use Ultra setting for the textures if I use an Openbox session instead of KDE Plasma. And it will be stable in all locations except Novigrad. In Novigrad I can use High setting for the textures and it will be completely stable in the Openbox session (and maybe also in KDE).

I can even make recordings on high settings if I use the Openbox session The location in this video is maybe the most demanding location in Novigrad and here are the settings that I use for this recording:

Terrain quality: Ultra
Water quality: Ultra
Foliage visibility range: Ultra
Textures quality: High
NVIDIA HairWorks: "on" and 2x AA

The FPS performance is +-10% higher if I don't make a recording. It's surprising that I can do all these things with just 3.6 GB RAM available for the system. I don't think that I would be able to do this on Windows. Windows 10 will use +- 50% more RAM for almost identical settings.

Flotilla from Blendo Games updated with FNA, now available on Linux
By Nevertheless, 17 April 2019 at 11:25 am UTC

The turn based tactics system is what makes it special in my eyes. I don't know many games for native Linux with WEGO turn based tactics, where both sides plan their turn, and then watch the combined outcome of it all. I can actually only remember two games... Frozen Synapse and Frozen Cortex, both from Mode 7. Which games am I missing?

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
By Spirimint, 17 April 2019 at 11:14 am UTC

cRaZy-bisCuiTInstead of "Settlers 2" you could also play "Return to the Roots". It's a Open Source implementation of the game and it does run very well and plays like Settlers II.

Yes i know, but i mean the Remastered Version in 3D.


QuoteA quick Internet search suggests that Settlers 2 for Windows is actually an OpenGL game, and Anno 1404 is D3D10. I'm assuming you have the re-master versions, since the Settlers games were originally DOS-based - I used to quite enjoy them myself back in the 90s.

If you want to play Anno1404, you have to change to Directx9 otherwise the game not even starts.

Both Games are starting. But if i move the mouse, i have a kind of flickering. I guess the Shaders not working properly. But i tried everything i knew so far. Wine32 bit, Wine64 bit. Starting with Proton, etc.

So far nothing works. I mean you can play , but it hurts in the eyes after a while.

Caves of Qud, the crazy-deep roguelike is having a price increase this week so act fast
By buenaventura, 17 April 2019 at 9:29 am UTC

I played Caves of Qud ALOT about 2 years ago, then burned out, and since then I've been eagerly awaiting 1.0 to dive back in it's really cool, the athmosphere is amazing.

Caves of Qud, the crazy-deep roguelike is having a price increase this week so act fast
By rustybroomhandle, 17 April 2019 at 8:48 am UTC Likes: 1

KlaasI still regret buying the game on Steam before any other purchase options turned up.

Well, the game does not use Steam DRM, so once you have it downloaded you can just copy the files, back it up, do whatever you want with it. It does not require Steam to run.

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
By cRaZy-bisCuiT, 17 April 2019 at 5:31 am UTC Likes: 1

SpirimintDo i get i right? This can solve Problems with DirectX9?
Games with DirectX9 still not running very good in my System.
Still trying to get Anno 1404 and Settlers 2 to get work.

Instead of "Settlers 2" you could also play "Return to the Roots". It's a Open Source implementation of the game and it does run very well and plays like Settlers II.

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
By etonbears, 17 April 2019 at 3:18 am UTC

ShmerlAt one point The Witcher 3 almost worked using wined3d, except for a few remaining bugs and annoying hangs on Polaris cards. So I'd say they were pretty far along, but dxvk surely surpassed that.

The Witcher 3 always seemed closer to working properly in WineD3D than some others, that's certainly true. I've not managed to finish the Witcher 2 yet, so it wasn't something I tried. Quite a few games I did try either didn't get past the first few screens, or were significantly broken if the game did run. DXVK seems to have overtaken WineD3D in most people's minds, but I'm sure the wine devs will do a very good job when they have time to get a Vulkan back-end working.

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
By etonbears, 17 April 2019 at 3:04 am UTC

SpirimintDo i get i right? This can solve Problems with DirectX9?
Games with DirectX9 still not running very good in my System.
Still trying to get Anno 1404 and Settlers 2 to get work.

As far as I know, DXVK implements D3D10 and D3D11, but not D3D9 or D3D12. So, I guess that would be "no" in answer to your question. Wine does, of course already have D3D9 support, but it sounds like it doesn't work well for you.

A quick Internet search suggests that Settlers 2 for Windows is actually an OpenGL game, and Anno 1404 is D3D10. I'm assuming you have the re-master versions, since the Settlers games were originally DOS-based - I used to quite enjoy them myself back in the 90s.

Anyway, if you have the remaster of Anno 1404, maybe DXVK will help you, after all.

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
By Shmerl, 17 April 2019 at 2:53 am UTC

At one point The Witcher 3 almost worked using wined3d, except for a few remaining bugs and annoying hangs on Polaris cards. So I'd say they were pretty far along, but dxvk surely surpassed that.

Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
By 14, 17 April 2019 at 2:52 am UTC

Bravo! I don't know about you guys, but that trailer had me glued the whole time. Great cinematography. Good trailer Director!

Wine 4.6 is officially out with the start of a Vulkan backend for WineD3D
By etonbears, 17 April 2019 at 2:51 am UTC

Shmerl
etonbearsNow, why did I go into that detail? The reason is that this is the mechanism by which DXVK is implemented. Wine does not actually contain a working implementation of D3D10 or D3D11 in winelib.

Not exactly. A lot of D3D11 / D3D10 is already implemented over OpenGL. But that's suboptimal, and implementation is not as complete as DXVK.

I'm aware some of the D3D10/11 APIs are implemented in Wine, but not enough to class it as a working implementation, in my opinion. Certainly not enough to run anything I tried, though I'm sure some games will work. It may be that the inadequacies of OpenGL make it difficult to reimplement D3D11, but according to the wine devs themselves, the main reason for not finishing was that they had other (rent-paying) priorities.

The great distribution puzzle game 'Train Valley 2' has officially released
By Arnvidr, 16 April 2019 at 9:43 pm UTC

I'm excited to finally try this now that it is released 'for real', I bought and installed it quite a while back. Excited to check out the tycoon angle on this, as even though I loved the first one, it felt like the formula was wearing a bit thin by the end.

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