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Sunless Skies [GOG, Steam, Official Site], the in-development title from Failbetter Games that serves as the successor to Sunless Sea should see day-1 Linux support.

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I reached out to the developer on Twitter and they said:
QuoteBarring any last-minute superbugs, Linux should be available for the Early Access launch


They also announced on Kickstarter that the Early Access launch is scheduled for August 30th, so we don't have long to go. It will launch with a price of £18.99 / $24.99 and it will have a 10% discount for the first week.

Initially, only one region will be available called the Reach, here's what they said about it:
QuoteThe Reach is a verdant, sunless frontier. London pioneers—spearheaded by the avaricious Windward Company—establish far-flung colonies and plunder the riches of the region's ruins and wild gardens. But many colonists crave independence from the Empire, and the Reach is rife with conflict. Will you be one of the lucky few who strikes it rich? Or one of the masses broken amidst the green wastes?


It sounds like it's going to be a very interesting game. Queen Victoria has led an exodus from London to the heavens, who doesn't like the sound of that? I imagine it will be just as heavy on the reading as the game before, with a mixture of combat and plenty of exploration. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Sir_Diealot Aug 6, 2017
Was it 60 hours on Captain Moogie alone or including the drowned dozen or so?

Either way, the problem I see is that you play for many hours only to lose it all. Except for what you remember. And do the same thing over again.

I can even see a certain appeal in the 'it's all in your head'-thing. It's just not enjoyable.
razing32 Aug 6, 2017
Quoting: Sir_DiealotWas it 60 hours on Captain Moogie alone or including the drowned dozen or so?

Either way, the problem I see is that you play for many hours only to lose it all. Except for what you remember. And do the same thing over again.

I can even see a certain appeal in the 'it's all in your head'-thing. It's just not enjoyable.

That's roguelikes in a nutshell.
I am also usually hesitant of them.
But if memory serves , Sunless Sea had an opt-out button.
Sir_Diealot Aug 6, 2017
In most roguelikes the runs are a lot shorter. You die, you learn, in short iterations. This game has very long iterations, that's the problem.
Expalphalog Aug 6, 2017
60 hours total.

And I am the opposite of you, I don't see the appeal in short roguelikes. For me, the single most important aspect of a game is the story. If I don't love the story, I won't love the game. Hitman was a fun game and one of the most satisfying shooters I have played in a while, but the story was blah so I will likely not buy Season 2. Oxenfree had clunky mechanics and most of the game was either trying awkwardly to walk or scrolling, but the writing was awesome so I will play through every possible ending.

Sunless Sea had gorgeous writing. Possibly the best writing since Planescape: Torment, imo.
razing32 Aug 6, 2017
Quoting: Sir_DiealotIn most roguelikes the runs are a lot shorter. You die, you learn, in short iterations. This game has very long iterations, that's the problem.

QuoteMerciful mode which you can trigger in game allows manual saves and including going back if you died.

So merciful mode then ?
Sir_Diealot Aug 6, 2017
Well, the merciful mode is a hack and runs counter to how the game was originally intended to work. If you play merciful or save/load then there is no risk and the game is no fun anymore. It might be okay if you're in just for the story, not sure.
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