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Category: AMD
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WolfenDoom - Blade of Agony is looking for AMD testers

By liamdawe, 21 May 2018 at 12:49 pm UTC (8 Comments)
The GZDoom-powered FPS total conversion WolfenDoom: Blade of Agony is pushing on with development of Chapter 3: The Clash of Faith.

Rise of the Tomb Raider tested on AMD RX 580

By Samsai, 19 April 2018 at 2:15 pm UTC (72 Comments)
To go along with Liam’s benchmarks of the game on his Nvidia GPU, I decided to also run some tests on my RX 580 to give you a picture of the AMD performance of the Rise of the Tomb Raider port. So, let’s go!

2nd generation AMD Ryzen desktop processors now available to pre-order

By liamdawe, 13 April 2018 at 2:30 pm UTC (30 Comments)
AMD has revealed today that the pre-orders for the 2nd generation AMD Ryzen desktop processors are now available along with their specifications.

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan

By liamdawe, 23 March 2018 at 1:06 pm UTC (32 Comments)
Ray tracing seems to be all the rage at GDC this year, so AMD has announced Radeon-Rays, an open source ray tracing SDK.

The SMACH Z gaming handheld has switched to AMD Ryzen & Vega, pre-orders start soon

By liamdawe, 5 March 2018 at 11:48 am UTC (72 Comments)
The SMACH Z gaming handheld is still a thing apparently and they've now release the final specs along with a trailer and pre-orders start soon.

AMD's first Ryzen Desktop APUs with Vega graphics are now available

By liamdawe, 12 February 2018 at 2:38 pm UTC (30 Comments)
AMD has announced today the worldwide release of their first Ryzen Desktop APUs with Vega graphics, could be an interesting choice for low-cost Linux gaming.

AMD announces Zen 2 design is 'complete', Zen+ now 'sampling' and more

By liamdawe, 8 January 2018 at 11:25 am UTC (26 Comments)
More processor news today, as AMD has released a fair bit of information from their plans including Zen 2 and Zen+.

Intel announce a new CPU with AMD graphics and HBM2 memory

By liamdawe, 6 November 2017 at 3:56 pm UTC (39 Comments)
This is rather fun news, Intel have announced a new CPU that will utilize AMD graphics with HBM2 memory.

Testing F1 2017 Linux port on AMD GPUs

By Samsai, 3 November 2017 at 3:08 pm UTC (21 Comments)
You have likely read Liam’s thoughts and port review of F1 2017. I am going to complement his work by bringing you some numbers from the AMD side of things with my RX 580 and R7 370. So, hold onto your hats for we are benchmarking now!

Dawn of War III is set to get another small performance improvement with RadeonSI

By liamdawe, 22 August 2017 at 10:39 am UTC (10 Comments)
Arriving in the public Mesa-git mailing list just under an hour ago, another small improvement for RadeonSI with Dawn of War III when using OpenGL.

AMD RX Vega GPUs released along with a new AMDGPU-PRO Driver

By liamdawe, 14 August 2017 at 4:09 pm UTC (25 Comments)
The brand new line of AMD GPUs are upon us, with the release of AMD RX Vega along with a new AMDGPU-PRO Driver.

AMDGPU-PRO Driver 17.10 updated, fixes Mad Max on Vulkan

By liamdawe, 15 June 2017 at 1:45 pm UTC (1 Comments)
Even though AMD already did an AMDGPU-PRO Driver 17.10 release, they've done another one with the same name. Confusing as ever, but this newer driver has some useful fixes.

Dawn of War III should now work on Mesa-git with OpenGL as Bindless Texture support is in

By liamdawe, 14 June 2017 at 8:36 pm UTC (7 Comments)
A large patchset from Mesa developer Samuel Pitoiset landed in Mesa-git early today to hook up Bindless Texture support for AMD radeonsi.

Shadow of Mordor on AMD Ryzen CPU suffers from a performance hit due to non-optimal thread scheduling

By ghem, 27 May 2017 at 8:27 pm UTC (32 Comments)
While doing some comparative benchmarks between my RX 470 and GTX 1060 on a Ryzen 1700 CPU and an i7-2700k CPU, I encountered odd behaviour with Shadow of Mordor.

RadeonSI has a large patch set in Mesa-dev for ARB_bindless_texture, allows Dawn of War III to work on Mesa

By liamdawe, 20 May 2017 at 4:18 pm UTC (8 Comments)
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.
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