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Category: Drivers
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Mesa now has more games in the whitelist for threaded GL

By liamdawe, 14 September 2017 at 9:46 pm UTC (2 Comments)
The threaded GL dispatch code to speed up some Linux games currently uses a Whitelist and now more games have been added.

Mesa 17.2 officially released

By liamdawe, 4 September 2017 at 6:56 pm UTC (12 Comments)
The open source graphics drivers, Mesa, have been updated to 17.2 which is a major new release bringing in many changes.

AMD RX Vega GPUs released along with a new AMDGPU-PRO Driver

By liamdawe, 14 August 2017 at 4:09 pm UTC (25 Comments)
The brand new line of AMD GPUs are upon us, with the release of AMD RX Vega along with a new AMDGPU-PRO Driver.

Mesa has a few more games in the threaded OpenGL whitelist as of today

By liamdawe, 25 July 2017 at 7:59 pm UTC (12 Comments)
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.

NVIDIA has released the 375.82 and 384.59 drivers

By liamdawe, 25 July 2017 at 12:29 pm UTC (15 Comments)
NVIDIA have released two driver updates recently, 375.82 and 384.59 both with plenty of fixes and new GPU support.

OpenGL multithreading in Mesa is ready for wider testing

By liamdawe, 10 July 2017 at 8:33 am UTC (22 Comments)
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.

NVIDIA 384.47 beta driver released, includes a fix for newer Feral titles

By liamdawe, 30 June 2017 at 8:18 am UTC (23 Comments)
NVIDIA have released the 384.47 beta driver and it includes support for more GPUs and it has a fair amount of bug fixes. One notable bug fix is that it fixes an issue with newer Feral games.

More optimizations on the way for Dawn of War III in Mesa

By liamdawe, 27 June 2017 at 1:41 pm UTC (0 Comments)
A Mesa developer has put out a set of 42 patches to help improve Dawn of War III performance on Linux using Mesa. It focuses on the use of KHR_no_error to save some more CPU time.

The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance

By liamdawe, 26 June 2017 at 9:30 am UTC (6 Comments)
It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.

The Witcher 2 & Rocket League have fixes ready in Mesa-git

By liamdawe, 26 June 2017 at 9:02 am UTC (3 Comments)
The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience.

AMDGPU-PRO Driver 17.10 updated, fixes Mad Max on Vulkan

By liamdawe, 15 June 2017 at 1:45 pm UTC (1 Comments)
Even though AMD already did an AMDGPU-PRO Driver 17.10 release, they've done another one with the same name. Confusing as ever, but this newer driver has some useful fixes.

Mesa has a big patch set in the Mesa-dev list to improve Dawn of War III performance, also Mesa 17.1.2 released

By liamdawe, 5 June 2017 at 10:06 pm UTC (2 Comments)
With the big Dawn of War III release getting closer, one Mesa developer has put some serious effort into getting Mesa ready to game on.

Mesa 17.1.1 officially released

By liamdawe, 25 May 2017 at 8:17 pm UTC (0 Comments)
The Mesa team has officially released Mesa 17.1.1 which is a bug fix release to provide better stability in the open source graphics drivers.

The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git

By liamdawe, 20 May 2017 at 3:55 pm UTC (26 Comments)
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.

Mesa 17.1 has now been released

By BTRE, 10 May 2017 at 5:21 pm UTC (7 Comments)
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.
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