In a nice big win for open source, NVIDIA has today officially revealed that they've released open source Linux GPU kernel modules. Additionally, driver version 515.43.04 is out.
Developer Bas Nieuwenhuizen has a new blog post up about some of the work going into the radv AMD GPU driver on Linux, and they're taking steps towards doing "A driver on the GPU" which should help Halo Infinite get working.
There's been a lot of talk lately about Ray Tracing and the Steam Deck, especially after the recent Digital Foundry video but there's a few things that need to be cleared up.
Zink is an open source driver layer that gives OpenGL on top of Vulkan, it's been in progress for some time now, steadily making progress. Just recently, a big advancement was pulled in.
It's been a little while since we heard progress on Monado, the free and open source XR (VR / AR) runtime for Linux but it has been progressing nicely with a big new feature added.
Today a new version of Vulkan was tagged and in addition to the usual documentation additions, there's two new extensions that are quite interesting. NVIDIA as usual have a new Beta driver for Linux ready.
AMD has today revealed AMD FidelityFX Super Resolution 2.0, the next-generation version of their impressive spatial upscaling tech that can really help improve performance.
Well well, open source continues to grow, good! Imagination Technologies will be joining up with all the rest involved in Mesa development, with their PowerVR GPUs.
Ready for a brand new driver release? NVIDIA has released version 510.47.03 as a new stable update adding in new features, new hardware support and bug fixes.
Jason Ekstrand, a name that many big Linux fans will know, who previously worked at Intel until very recently has announced today the move to open source consulting firm Collabora.
If you're using the open source Mesa drivers on Linux (mostly AMD/Intel) and you're a fan of Minecraft, the next Mesa release is going to give you a big performance uplift.