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FNA3D now has Vulkan support in Alpha, FNA 20.07 is out

By Liam Dawe,
FNA3D, the upcoming advanced graphics library for FNA has reached a new milestone on the way to full Vulkan support.

Godot 4.0 will get SDF based real-time global illumination

By Liam Dawe,
While we already briefly mentioned SDF based real-time global illumination was coming in our post on the recent Godot Engine 3.2.2 release, Godot's Juan Linietsky has now explained the upcoming feature in more detail.

Unity Learn Premium has been made permanently free

By Liam Dawe,
After initially opening up their developer resources for a few months, Unity Technologies have now decided to make Unity Learn Premium actually free for all.

Vulkan SDK 1.2.141 is out with GFXReconstruct to improve Vulkan dev

By Liam Dawe,
LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps.

Interviewed - Veloren, an upcoming FOSS multiplayer voxel RPG

By Liam Dawe,
Today we have something a bit special for you, an interview with one of the team working to produce the free and open source multiplayer voxel RPG named Veloren.

Unreal Engine 5 announced, Epic Online Services are now online

By Liam Dawe,
Today Epic Games released to huge bits of news for game developers, and hopefully for gamers everywhere to get a little excited about.

AMD relaunch their GPUOpen website and expand the open source FidelityFX toolkit

By Liam Dawe,
AMD have given their GPUOpen website, a place that hosts various resources for game developers with open source and open standards at its heart, a new look.

Godot 4.0 continues advancing with a new modernized lightmapper

By Liam Dawe,
While Godot Engine 4.0 will come with Vulkan API support, it's also bringing in a ton of new advanced rendering options to make it a more enticing target for bigger titles and capable of making more beautiful games.

Egosoft, developer of X4: Foundations talks up moving to Blender and appreciating open source

By Liam Dawe,
During a recent livestream, the Egosoft team whose most recently title is X4: Foundations, talked a lot about their plans for the game and they had some fun bits to share on using the open source app Blender.

Castle Game Engine looking to improve gamepad support thanks to SDL2

By Liam Dawe,
Castle Game Engine might not be as well known as other free and open source game engines, however it does look rather useful and the developers continue to pull in improvements.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes

By Liam Dawe,
While the Epic Games Store may not support Linux, at least Unreal Engine does and it appears to have been given quite a lot of attention in the Unreal Engine 4.25 release that went out officially today.

FNA 20.05 (XNA4 reimplementation) is out with a brand new 3D graphics library 'FNA3D'

By Liam Dawe,
Ethan Lee, porter of many games to Linux (and macOS) and the creator of the XNA4 reimplementation FNA today announced the release of FNA 20.05 and a brand new 3D graphics library FNA3D.

Open-source graphics rendering engine 'OGRE' has a major new release up

By Liam Dawe,
OGRE, a classic open source graphics rendering engine has a major new release available and the first big release in some time.

UNIGINE 2 Community is a new edition of the powerful cross-platform game engine that's free to use

By Liam Dawe,
Are you a game developer or an enthusiast looking to use a cross-platform and powerful game engine? UNIGINE 2 is now available in a 'Community' edition that's FREE to use.

'Tilesetter' is a program for developers that aims to optimize the tileset generation process; demo available

By Sunburst,
Tilesetter seems to be a very handy tool for game developers, allowing you to focus on making the perfect tileset.