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Category: Interview
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By liamdawe, 22 March 2017 at 3:01 pm UTC (26 Comments)
It has been a while since we officially spoke to Feral Interactive about their Linux ports, with the last time being in June 2014. It’s time to get reacquainted and see where things stand right now.
By liamdawe, 10 February 2017 at 12:23 pm UTC (25 Comments)
Now that Aspyr Media have ported Civilization VI to Linux, it’s time to publish our interview! Grab a coffee and come learn some things.
By liamdawe, 1 February 2017 at 2:50 pm UTC (35 Comments)
I had the pleasure of talking to Simon Roth, a developer I've followed for quite some time now about his game 'Maia', about Linux and other bits. Linux sales for Simon are 'approaching ten thousand', which is impressive.
By liamdawe, 24 November 2016 at 12:01 pm UTC (6 Comments)
Another interview! This time with the Creative Director on The Station, a very promising looking first-person sci-fi story exploration game that is currently on Kickstarter.
By liamdawe, 23 November 2016 at 10:08 am UTC (3 Comments)
I am really excited to see more of the psychological horror game ‘Tether’, so I spoke with the Creative Director about what we can expect from it.
By liamdawe, 15 September 2016 at 4:35 pm UTC (39 Comments)
I got the chance to have a little chat with Timothee Besset who helped bring us the recent Linux port of Rocket League.
By liamdawe, 4 August 2016 at 6:54 pm UTC (36 Comments)
Slime Rancher is a damn cute game, it's high on my list to play hours of when it has some fleshed out content to it. It has hit over 300K sales so I caught up with the developer on the Linux side of it.
By liamdawe, 25 July 2016 at 9:34 am UTC (11 Comments)
FOX n FORESTS, a 16-Bit style action platformer that has adventure and puzzle elements is on Kickstarter, it looks good and promises Linux support, so I asked about the status of the Linux version.
By BTRE, 19 June 2016 at 8:27 pm UTC (27 Comments)
Lately, I’ve been busy playing a lot of Hearts of Iron 4 and Stellaris, as both were day-1 releases on Linux. I spoke with Gustav Palmqvist, a PDS developer who helped make those releases happen on our platform of choice.
By BTRE, 12 June 2016 at 7:38 pm UTC (19 Comments)
I arranged an interview with Eagre to talk about ZED and their experiences with Linux and our community, including the decision to change support from a stretch goal to a base funding goal. ZED is an upcoming adventure puzzle game built with Unreal Engine 4 that’s currently on Kickstarter.
By sobkas, 16 March 2016 at 10:49 pm UTC (40 Comments)
Developers from “Do My Best, Games” have agreed to answer few questions about their upcoming game "The Final Station"
By liamdawe, 7 March 2016 at 10:24 am UTC (33 Comments)
I had the pleasure of speaking with another developer today about their Linux sales, and this time it was Lurler from AtomicTorch Studio.
By liamdawe, 5 March 2016 at 7:47 pm UTC (16 Comments)
I asked on twitter for developers to get in touch about their games, and first up is Quest of Dungeons from Upfall Studios. A turn based dungeon crawler game featuring a good old 16-bit retro artistic look.
By Speedster, 23 November 2015 at 10:13 am UTC (3 Comments)
President of Stash MMO developer Frogdice, Michael Hartman, talks about world design, custom events and more.
By muntdefems, 28 October 2015 at 10:14 pm UTC (6 Comments)
This is a kind of mix of a Project Maiden review and an interview with its creator Kevin Cole, in which we discuss his first two games, as well as his experiences with crowdfunding and game development.
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