This website makes use of cookies to enhance your browsing experience and provide additional functionality -> More infoDeny Cookies - Allow Cookies
Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
Developer Mike Blumenkrantz is once again blogging about working on the Zink driver, and this time a nice optimization is on the way for startup times.
You may have seen news recently about explicit sync for Wayland, but you might not know why it's actually important for the future of Linux on Wayland.
The future of NVIDIA hardware on Linux is here with the open source Vulkan driver NVK in Mesa, as there's now a Merge Request to have it shipped by default.
A recent merge request on the Mesa Git repository added the initial support for allowing drivers to chose Zink as the translation layer for handling OpenGL.
While work is ongoing to provide brand new Intel Xe Vulkan drivers on Linux with their newer driver, work is still happening to improve the current driver.
Developer Mike Blumenkrantz, who is one of many under contract by Valve, has released another blog post highlighting another fun optimization from their ongoing Mesa driver work.
With some work currently pending to be pulled into Mesa, the open source AMD RADV driver could be about to get much faster with Ray Tracing which is exciting to see.
Here's something interesting for you. Valve developers seem to be improving the Mesa graphics drivers right now towards a secret game. Update: It was for Jedi Survivor.
Developer Mike Blumenkrantz has continued blogging about Linux graphics driver improvements, with a fix from developer Samuel Pitoiset landing to stop the AMD RADV (Vulkan) driver eating up RAM.
Mesa 23.0.0 has been released today upgrading open source graphics drivers for Linux. As usual you should wait for the first point release for stability.