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Collabora partnered with Microsoft to get OpenGL and OpenCL on DirectX

By Liam Dawe,
A very interesting use of open source in action here from the incredibly smart team over at Collabora who teamed up with Microsoft engineers to get OpenGL and OpenCL via DirectX.

Help GamingOnLinux beat Coronavirus, join us on Folding@home

By Liam Dawe,
Alright Coronavirus, this has gone on long enough. It's time to kick your arse. Want to help? We've made a team on Folding@home for you to spare your unused CPU/GPU cycles for research. secures funding to expand their cross-platform and cross-store modding service

By Liam Dawe, is a cross-store and cross-platform modding solution founded by Scott Reismanis (Mod DB, Indie DB) and it appears they're expanding to bring their fancy modding tech to everyone.

What have you been playing recently and what are your thoughts?

By Liam Dawe,
It's Sunday, it's a lazy day for some and plenty of you are probably playing through your backlog of games - so what have you been playing and what do you think about it?

As Puppygames reflect on the release of Basingstoke, they say it financially ruined them

By Liam Dawe,
Basingstoke released back in 2018 and in my opinion, it was a damn fun game that really got my blood flowing. Sadly, it went quite under the radar and it seems it pretty much ruined Puppygames.

China bans Plague Inc: Evolved as Coronavirus fear spreads

By Liam Dawe,
China hasn't exactly been the easiest market to release games in, for various reasons, and now they've banned Plague Inc: Evolved on Steam.

Linux Game Publishing returns in an archived form

By Liam Dawe,
Linux Game Publishing, a name I rarely hear nowadays have returned to the internet with a new hosted archive of their original website.

Working on games and need some interface sounds? Kenney saves the day again

By Liam Dawe,
Kenney is well-known for creating high-quality reusable art assets, they've done a huge amount you can buy and quite a lot are also public domain. They're also now doing audio assets!

What have you been playing recently and what do you think about it?

By Liam Dawe,
It's been quite some time since we last had an open discussion about what you've all been playing recently. Let's get things going again.

NVIDIA talk up bringing DirectX Ray Tracing to Vulkan

By Liam Dawe,
With Ray Tracing becoming ever more popular, NVIDIA have written up a technical post on bringing DirectX Ray Tracing to Vulkan to encourage more developers to do it.

LunarG's Vulkan developer survey results out now - Vulkan also turns 4

By Liam Dawe,
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.

Game Dev Unlocked, an upcoming blog and video series for aspiring game developers

By Sunburst,
Game developer David Wehle, the creator of the third person short exploration adventure The First Tree, is starting up a blog and video series aimed at helping aspiring indie game designers to overcome all the inherent challenges of such an enterprise.

Paradox have updated their handy launcher - should help Linux gamers too

By Liam Dawe,
Paradox have released a new version of their game launcher, the screen that appears when you load most of their modern games to give a few little handy features.

System Shock 3 development has been left in limbo with lots of people leaving OtherSide Entertainment

By Liam Dawe,
Were you excited about System Shock 3? Not to be confused with the remake of System Shock in development by Nightdive, this was the follow-up being made by OtherSide Entertainment that now looks less likely to be released.

Have an Intel processor? Enjoy two more vulnerabilities

By Liam Dawe,
Intel are not having a good time lately are they? More vulnerabilities in their CPUs have been made public.
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