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Category: Open Source
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Open source game engine 'Godot' showcases upcoming 3.0 features in a new video

By liamdawe, 11 August 2017 at 8:17 pm UTC (14 Comments)
The developers of the open source game engine Godot, have put up a new official video to showcase some of the new features coming to Godot 3.0.

The open source game engine Godot adds support for glTF 2.0

By liamdawe, 4 August 2017 at 11:53 am UTC (4 Comments)
The open source game engine Godot has added support for glTF 2.0, the open standard from Khronos. It's a royalty-free specification for the transmission and loading of 3D scenes and models by applications.

Morrowind continues living on, with a fresh release of the open source OpenMW game engine

By liamdawe, 2 August 2017 at 10:36 am UTC (10 Comments)
A fresh release of OpenMW, the open source game engine to play Morrowind has been released. There's not a huge amount of new features, but there's a lot of fixes.

The Gamecube and Wii emulator, Dolphin, implements “Ubershaders” to solve stuttering

By BTRE, 30 July 2017 at 11:48 pm UTC (8 Comments)
Dolphin is one of my favorite open source projects and the progress they’ve made in the past few years is truly impressive. In their latest project blog post, the developers have outlined a very exciting new feature in the emulator, one which helps mitigate the issue of stuttering.

Godot, the open source game engine has released the first 3.0 Alpha

By liamdawe, 27 July 2017 at 12:12 pm UTC (11 Comments)
The open source game engine Godot has released the first Alpha in the major 3.0 upgrade, here's a look at what's new.

Open source RTS '0 A.D.' Alpha 22 Venustas has been released, it's huge

By liamdawe, 27 July 2017 at 11:59 am UTC (5 Comments)
The wonderful open source RTS 0 A.D. has released the 22nd Alpha named Venustas and it includes a ton of new features.

OpenRA adds another 9 Dune 2000 missions, a command bar and tons more

By liamdawe, 24 July 2017 at 9:21 am UTC (2 Comments)
OpenRA, the open source game engine for Commander & Conquer, Red Alert and Dune 2000 has a new test release out with tons of changes.

OpenRCT2, the open source RollerCoaster Tycoon 2 game engine has another update

By liamdawe, 19 July 2017 at 2:29 pm UTC (8 Comments)
A good one to keep an eye on for fans of RollerCoaster Tycoon 2, as OpenRCT2, the open source game engine has been updated again recently.

Trying the experimental GCN 1.0 support in AMDGPU

By Samsai, 19 June 2017 at 5:07 pm UTC (20 Comments)
Inspired by the recent release of Dawn of War 3, I decided to try out the experimental GCN 1.0 support in the new AMDGPU kernel driver and share my experiences.

Mesa 17.1.1 officially released

By liamdawe, 25 May 2017 at 8:17 pm UTC (0 Comments)
The Mesa team has officially released Mesa 17.1.1 which is a bug fix release to provide better stability in the open source graphics drivers.

RadeonSI has a large patch set in Mesa-dev for ARB_bindless_texture, allows Dawn of War III to work on Mesa

By liamdawe, 20 May 2017 at 4:18 pm UTC (8 Comments)
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.

The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git

By liamdawe, 20 May 2017 at 3:55 pm UTC (24 Comments)
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.

Marek submits patch series for threaded Gallium to Mesa, boosts performance in games

By BTRE, 11 May 2017 at 5:58 pm UTC (10 Comments)
AMD employee and Mesa developer Marek Olšák is at it again, proposing a series of patches that would boost performance for AMD GPUs running the open drivers.

Mesa 17.1 has now been released

By BTRE, 10 May 2017 at 5:21 pm UTC (7 Comments)
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.

Mesa 17.1 RC4 released, final version expected in approximately 24 hours

By liamdawe, 8 May 2017 at 12:51 pm UTC (1 Comments)
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.
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