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Category: Open Source
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openage, the open source game engine for Age of Empires II and more games is advancing

By liamdawe, 18 October 2017 at 10:10 pm UTC (14 Comments)
Another open source game engine has been advancing recently, this time it's openage, the game engine for playing games like Age of Empires, Age of Empires II (HD) and Star Wars: Galactic Battlegrounds.

The open source recreation of Daggerfall hits an important milestone

By BTRE, 17 October 2017 at 6:21 pm UTC (29 Comments)
Another classic game is getting closer to being fully playable natively on Linux. The project to recreate The Elder Scrolls II: Daggerfall in the Unity engine has hit an important milestone and now the the main quest is completely playable.

Ebony Spire: Heresy, a first-person turn-based dungeon crawler will release next month

By liamdawe, 17 October 2017 at 10:29 am UTC (3 Comments)
For fans of the classic first-person dungeon crawlers, Ebony Spire: Heresy looks like it might scratch the itch.

OpenMW, the open source Morrowind game engine continues advancing

By liamdawe, 16 October 2017 at 6:53 pm UTC (15 Comments)
OpenMW, the open source Morrowind game engine continues advancing with recent blog posts highlighting some changes sounding rather great.

A look at DwarfCorp, a game about profit and exploration

By BTRE, 16 October 2017 at 1:29 pm UTC (11 Comments)
DwarfCorp allows you to take on an expedition of dwarves looking to make it big in untamed lands. I gave this Early Access title a look to see how it’s shaping up.

OpenRA has been updated with more Dune 2000 missions and plenty more

By liamdawe, 14 October 2017 at 7:56 pm UTC (8 Comments)
OpenRA, the fantastic open source game engine to run games like Red Alert, Command & Conquer and Dune 2000 has a new release today.

The RADV Vulkan driver for AMD GPUs now has a shader cache in Mesa, plus more Mesa news

By liamdawe, 12 October 2017 at 10:08 am UTC (7 Comments)
Following on from the OpenGL shader cache, RADV the open source Vulkan driver for AMD cards can also now make use of a shader cache.

Argentum Age is an open source collectible card game with singleplayer and multiplayer

By liamdawe, 11 October 2017 at 1:50 pm UTC (8 Comments)
This is awesome. Argentum Age is an open source collectible card game that supports both singleplayer and multiplayer.

Open source gamepad config tool 'SC Controller' has a pre-release to support more gamepads

By liamdawe, 28 September 2017 at 8:55 am UTC (21 Comments)
SC Controller is the rather fantastic open source configuration tool for the Steam Controller, only now it's expanding to cover more gamepads.

Remember SpringRTS? The RTS game engine that powers a number of titles has a new release

By liamdawe, 27 September 2017 at 11:53 am UTC (4 Comments)
It's been quite a while since SpringRTS had a new release and it's been a long time since I played it, but it's good to see that it's alive.

TIC-80, a 'fantasy computer' is now open source under the MIT license

By liamdawe, 27 September 2017 at 8:45 am UTC (12 Comments)
TIC-80, a 'fantasy computer' for making, playing and sharing tiny games is now officially open source under the MIT license.

DwarfCorp, an open source & procedurally generated real-time strategy game is now in Early Access

By liamdawe, 26 September 2017 at 9:14 am UTC (12 Comments)
DwarfCorp, an open source fantasy real-time strategy game finally has a proper public release, it's now in Early Access.

Uebergame, a free and open source shooter has a new release

By liamdawe, 26 September 2017 at 8:51 am UTC (4 Comments)
Uebergame, a free and open source FPS just had a fresh release with new maps, UI updates and plenty more.

GPUVis, an open source Linux GPU profiler similar to GPUView

By liamdawe, 21 September 2017 at 2:26 pm UTC (21 Comments)
It seems Valve have been busy. GPUVis is a Linux GPU profiler similar to GPUView on Windows. It's supposed to help track down Linux gpu and application performance issues.

Mesa now has more games in the whitelist for threaded GL

By liamdawe, 14 September 2017 at 9:46 pm UTC (2 Comments)
The threaded GL dispatch code to speed up some Linux games currently uses a Whitelist and now more games have been added.
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