Bringing together two of my favourites genres. Monster catching and survivor-like bullet heaven, Wildkeepers Rising seems like it's going to be awesome.
The original Wizard of Legend was absolutely brilliant when it came out, fun solo and great fun in co-op with the spell combinations and great action. So I expect good things from Wizard of Legend 2.
There may come a day where I get tired of survivor-like bullet hell shooters, but it's clearly not today. Hive Jump 2: Survivors just released and I've had a real blast with it.
Tower of Babel: Survivors Of Chaos is coming to Steam and at least based on the very short teaser trailer, it looks like it could be one I'll sink a lot of hours into.
The team behind the popular Backpack Hero, Jaspel, have revealed their new game Moon Watch. Combining together elements of recent popular games like Vampire Survivors for the basic idea, but blending in deck-building too with the ability to stop time.
CosmicDev recently put up a demo for Cosmic Call, a very scribbly-styled retro boomer shooter that sees you fight through small arena levels as you keep powering up.
Coromon is one of the better monster-taming / creature collecting Pokémon-likes that I've played and now the series is getting a new and rather different entry with Coromon: Rogue Planet.
Currently reviewing well from users on Steam is Nordhold: Origins, a free tower defense game with high replayability where you build up a medieval Nordic village.
Inspired by Bookworm Adventures, developer Balthazar and publisher 2 Left Thumbs are working on the roguelite word puzzle RPG Sternly Worded Adventures and there's a demo available.
Motordoom is the latest entry in the survivor-like horde shooter genre popularised by Vampire Survivors, and this one has you do some freestyle-sports.
Looks like Temtem: Swarm, the spin-off from Crema and GGTech Studios from the original online creature-collector Temtem, seems like it's going to have great Steam Deck support at release.
Hollow Survivors: Prologue is out today, giving us a slice of what to expect from this rogue-lite dungeon crawler where you play as one of the few remaining sane Hollows.
Take the mining and defense idea from Dome Keeper, stick you in an underwater mech with exploration and twin-stick shooting and you've got Codename: Ocean Keeper.
I'm a total sucker for over the top action, especially when you're tearing down hordes of enemies in whatever bullet hell / bullet heaven game comes along since Vampire Survivors kicked it all off. The next one I need in my life is SCAD.