Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Flattr, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.
RSS Category: Toolkit
Pick categories (CTRL+click for multiple):  

FNA3D now has Vulkan support in Alpha, FNA 20.07 is out

By Liam Dawe,
FNA3D, the upcoming advanced graphics library for FNA has reached a new milestone on the way to full Vulkan support.

Vulkan SDK 1.2.141 is out with GFXReconstruct to improve Vulkan dev

By Liam Dawe,
LunarG has released an updated version of their Vulkan SDK with version 1.2.141 out and it includes some new toys to help developers support Vulkan in their games and apps.

Unreal Engine 5 announced, Epic Online Services are now online

By Liam Dawe,
Today Epic Games released to huge bits of news for game developers, and hopefully for gamers everywhere to get a little excited about.

AMD relaunch their GPUOpen website and expand the open source FidelityFX toolkit

By Liam Dawe,
AMD have given their GPUOpen website, a place that hosts various resources for game developers with open source and open standards at its heart, a new look.

Missing out on VibranceGUI for Linux? There's a project for that and now a fork for AMD too

By Liam Dawe,
VibranceGUI, a program on Windows that adjusts the colouring of your games as it's sent to your screen is quite popular and there's a similar project available for Linux. Now it's also not just for NVIDIA.

NVIDIA Nsight Graphics 2020.2 is out, boosting Vulkan and Linux support further

By Liam Dawe,
Over the last year or two more and more toolkits, debuggers and all sorts of handy applications for developers have expanded their Linux support and now NVIDIA are doing the same with NVIDIA Nsight Graphics 2020.2.

SDL 2, the hugely important cross-platform development library updated to 2.0.12

By Liam Dawe,
SDL 2 (Simple DirectMedia Layer) is the go-to solution for many developers doing cross-platform work, providing an API to hook into audio, keyboard, mouse, joystick, and graphics hardware across various platforms and a big new release is out.

SDL is expanding gamepad support with 8Bitdo SN30 Pro, Google Stadia and more

By Liam Dawe,
Simple DirectMedia Layer (SDL) the awesome cross-platform development library used by Valve, Feral Interactive, Unity, MonoGame, FNA, DOSBox and so many more is expanding.

Need an easy way to manage a Linux game server? LinuxGSM is great and recently passed 100 supported titles

By Liam Dawe,
A project that perhaps isn't as well known as it should be: LinuxGSM makes managing Linux game servers easy and they recently hit a fun milestone.

GGPO, a rollback networking SDK for peer-to-peer games has gone open source

By Liam Dawe,
Oh how I do love to see more projects go open source! GGPO, a rollback networking SDK for peer-to-peer games that's designed to help hide network latency in fast-paced games that requires precise inputs is now on GitHub.

alTrace, a new open source debugging tool for apps and games that use OpenAL

By Liam Dawe,
Ryan "Icculus" Gordon has released a new open source tool today named alTrace, to help developers of games and software using OpenAL.

wsPublish, an open source Steam Workshop Interop Library released

By Liam Dawe,
How about a little open source news to get your Monday flowing? Game porter Ethan Lee recently announced the release of wsPublish, an open source Steam Workshop Interop Library with a little history.

SDL 2.0.10 released, testing a more regular release cycle

By Liam Dawe,
If you're a game developer, you've likely heard of SDL 2 and plenty of you are probably already using it. In fact, SDL 2 helps power a huge amount of Linux games and a new release is out now.

Procedural Music Generator, a clever Unity tool developed on Linux that might save you some time

By Liam Dawe,
Here's one that's not something I usually cover: Procedural Music Generator is a tool for use with Unity, that allows anyone to make some interesting tunes for their games.

DragonRuby Game Toolkit, a cross-platform way to make games with Ruby

By Liam Dawe,
Now for something a little different! Ryan "Icculus" Gordon, a name known for many Linux ports and SDL2 teamed up with indie developer Amir Rajan to create a new cross-platform toolkit.