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Category: Toolkit
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Need art for your games? Asset Forge and public domain Kenney assets may help

By liamdawe, 1 October 2017 at 11:14 am UTC (4 Comments)
While 'asset flips' are becoming a common occurrence, pre-made art assets are still a valuable resource when used correctly. Asset Forge and Kenney assets might be quite useful!

SDL 2.0.6 released, introduces Vulkan support

By BTRE, 23 September 2017 at 2:56 pm UTC (7 Comments)
The cross-platform development library has seen the release of its latest version. Quite a few exciting changes this time around, including support for Vulkan and more types of gamepads.

SDL 2.0.6 with support for Vulkan and more gamepads enters pre-release

By liamdawe, 5 September 2017 at 2:10 pm UTC (8 Comments)
SDL 2.0.6, the next version bump of the popular cross-platform development library has entered the pre-release stage. It looks to be a great release too!

The next version of SDL will have Vulkan support locked in

By liamdawe, 29 August 2017 at 10:48 am UTC (12 Comments)
Good news for developers, as SDL 2.0.6 now has support for Vulkan firmly locked into place for the next release.

Steam Audio comes to Unreal Engine 4

By liamdawe, 3 May 2017 at 10:42 pm UTC (14 Comments)
Steam Audio, the new feature-filled audio solution from Valve is now supported directly in Unreal Engine 4 Valve just announced.

Game engine 'Construct 3' is now in open beta, check out my example game

By liamdawe, 29 March 2017 at 3:20 pm UTC (20 Comments)
Construct 3 is a game engine that requires little to no programming knowledge as it relies on stringing events together from objects. It's clever and it works really well.

AMD have announced 'Anvil', an MIT-licensed wrapper library for Vulkan

By liamdawe, 24 March 2017 at 10:34 am UTC (5 Comments)
AMD are continuing their open source push with 'Anvil' a new MIT-licenses wrapper library for Vulkan. It's aim is to reduce the time developers spend to get a working Vulkan application.

RPG Maker MV now has a Linux version and a Linux game export option

By liamdawe, 21 March 2017 at 11:16 am UTC (36 Comments)
We saw signs of RPG Maker MV coming to Linux early last year, but now it's official. RPG Maker MV now has a Linux version and it can export Linux games.

Substance Designer 6 released with day-1 Linux support

By liamdawe, 3 March 2017 at 10:15 am UTC (14 Comments)
One for developers here, as Substance Designer 6 the '3D Material Authoring and Scan Processing Tool' has seen a day-1 Linux release.

Valve have announced 'Steam Audio' an SDK of advanced audio tools, it will support Linux

By liamdawe, 23 February 2017 at 7:51 pm UTC (57 Comments)
Valve have ripped the lid off their latest project named 'Steam Audio', an SDK of advanced audio tools that will support Linux.

Game creation kit 'Construct 3' has a first preview, including shots of it on Linux

By liamdawe, 2 February 2017 at 1:54 pm UTC (12 Comments)
I am seriously excited to try out Construct 3, as it enables creation of games without actual coding. It uses an interesting events system like in Construct 2, Fusion and other toolkits. The developers have shown the first preview with pictures of it on Linux too.

openFrameworks C++ toolkit now has a Vulkan backend that supports Linux

By liamdawe, 23 July 2016 at 1:43 pm UTC (3 Comments)
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.

SC Controller, the open source driver and GUI for the Steam Controller is making lovely progress

By liamdawe, 12 July 2016 at 12:24 pm UTC (23 Comments)
SC Controller is really coming along nicely. Since I mentioned it on GOL it has been through a few new releases.

Google open sources SwiftShader, a library for high-performance graphics rendering on the CPU

By liamdawe, 29 June 2016 at 6:00 pm UTC (3 Comments)
Google has today opened up SwiftShader, a software library for high-performance graphics rendering on the CPU.

A developer from Dontnod Entertainment has created a UE4 hack to compile HLSL shaders on Linux

By liamdawe, 14 June 2016 at 1:32 pm UTC (16 Comments)
For those of you using Unreal Engine 4 on Linux, you may be interested to know about the d3d4linux project. The d3d4linux project allows developers to compile HLSL shaders on Linux using the Microsoft DirectX compiler DLL.
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