Ryan "Icculus" Gordon has released a new open source tool today named alTrace, to help developers of games and software using OpenAL.
How about a little open source news to get your Monday flowing? Game porter Ethan Lee recently announced the release of wsPublish, an open source Steam Workshop Interop Library with a little history.
If you're a game developer, you've likely heard of SDL 2 and plenty of you are probably already using it. In fact, SDL 2 helps power a huge amount of Linux games and a new release is out now.
Here's one that's not something I usually cover: Procedural Music Generator is a tool for use with Unity, that allows anyone to make some interesting tunes for their games.
Now for something a little different! Ryan "Icculus" Gordon, a name known for many Linux ports and SDL2 teamed up with indie developer Amir Rajan to create a new cross-platform toolkit.
SDL2, the cross-platform development library has now merged in support for the Wii U/Switch USB GameCube controller adapter.
A few days ago, Basemark officially announced and have now released Basemark GPU, their latest benchmarking tool and it has Linux support.
Good news here for some game developers, as RAD Game Tools 'Telemetry', a performance visualizer has just added support for Linux.
The incredibly useful SC Controller tool has a fresh update out that sees the return of AppImage support, a few new bits and some bug fixes.
While 'asset flips' are becoming a common occurrence, pre-made art assets are still a valuable resource when used correctly. Asset Forge and Kenney assets might be quite useful!
The cross-platform development library has seen the release of its latest version. Quite a few exciting changes this time around, including support for Vulkan and more types of gamepads.
SDL 2.0.6, the next version bump of the popular cross-platform development library has entered the pre-release stage. It looks to be a great release too!
Good news for developers, as SDL 2.0.6 now has support for Vulkan firmly locked into place for the next release.
Steam Audio, the new feature-filled audio solution from Valve is now supported directly in Unreal Engine 4 Valve just announced.
Construct 3 is a game engine that requires little to no programming knowledge as it relies on stringing events together from objects. It's clever and it works really well.
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