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Category: Virtual Reality
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PSVR is running on Linux with OpenHMD and OpenHMD-SteamVR

By liamdawe, 24 May 2018 at 9:40 am UTC (6 Comments)
A reader emailed in to show off that they've been able to get the PSVR headset working on Linux with Steam using OpenHMD and OpenHMD-SteamVR.

Valve continue to make VR easier with their new SteamVR Input system

By liamdawe, 15 May 2018 at 11:36 am UTC (7 Comments)
Valve have expanded their VR support, with the introduction of their SteamVR Input system which is very much like what they've done for gamepads in the main Steam client.

HTC Vive PRO HMD pre-orders open, standard Vive has price drop

By liamdawe, 27 March 2018 at 10:15 am UTC (20 Comments)
HTC has recently announced that the HTC Vive PRO HMD is now available to pre-order with shipping expected in April, on top of that the normal Vive has seen a price drop.

SteamVR beta updated to fix a radv crash and 'fixes' Vive Pro on Linux

By liamdawe, 8 March 2018 at 10:11 am UTC (22 Comments)
A small SteamVR beta is out that fixes an OpenGL crash with the AMD radv drivers and it also fixes support for the Vive Pro on Linux.

Keith Packard's video from 'LinuxConfAu 2018' talking about Virtual Reality and Linux is up

By liamdawe, 28 January 2018 at 9:36 pm UTC (51 Comments)
Keith Packard has been consulting for Valve for the past year to get Virtual Reality devices hooked up and properly working on Linux. Take a look at his presentation from LinuxConfAu 2018.

Serious Sam 3 VR: BFE releases with same-day Linux support, compatible with the non-VR version

By liamdawe, 10 November 2017 at 10:44 am UTC (4 Comments)
Serious Sam 3 VR: BFE is another Virtual Reality title with same-day Linux support from Croteam, so those of you with expensive headsets can make things go boom!

The Talos Principle VR is now live with a discount for owners of the original

By liamdawe, 19 October 2017 at 2:48 pm UTC (6 Comments)
For those of you with a fancy HTC Vive, you might want to check out The Talos Principle VR which launched with Linux support.

The Talos Principle VR will have Linux support

By liamdawe, 11 October 2017 at 12:17 pm UTC (24 Comments)
Croteam announced The Talos Principle VR and the good news is that it seems it will support Linux too.

The HTC Vive just had a price cut, VR just became a little more accessible

By liamdawe, 21 August 2017 at 1:07 pm UTC (36 Comments)
Virtual Reality just became a little more accessible, as the HTC Vive has had what looks like a permanent price cut!

Valve's Knuckles VR controller looks pretty decent, dev kits going out

By liamdawe, 22 June 2017 at 7:14 pm UTC (13 Comments)
Valve have released in public a quick start guide for their new VR Knuckles controllers, they look pretty good.

SteamVR updated with experimental Linux support for SteamVR Home

By liamdawe, 26 May 2017 at 8:46 am UTC (11 Comments)
Valve have pushed out another update to SteamVR, this time Linux has been given experimental support for SteamVR Home.

Looks like Serious Sam VR: The Last Hope for Linux will be coming soon

By liamdawe, 4 May 2017 at 1:19 pm UTC (12 Comments)
Thanks to a Twitter tip, it seems that Serious Sam VR: The Last Hope might be coming to Linux soon with Vulkan.

Serious Sam VR: The First Encounter & Serious Sam VR: The Second Encounter released in full

By liamdawe, 4 April 2017 at 11:05 am UTC (15 Comments)
Croteam have recently released both Serious Sam VR: The First Encounter & Serious Sam VR: The Second Encounter on Steam. They both use their new Fusion engine which comes with Linux support, Vulkan and 64bit.

Yaakuro shows off SteamVR on Unreal Engine 4 using Vulkan on Linux

By liamdawe, 22 March 2017 at 9:16 am UTC (14 Comments)
Previously Yaakuro worked to make Unreal Engine 4 work with SteamVR using OpenGL on Linux, but now he's moved onto making it work with Vulkan!

Yaakuro has worked on making SteamVR work with Unreal Engine 4 using OpenGL

By liamdawe, 11 March 2017 at 7:45 pm UTC (7 Comments)
Impressive work by Yaakuro, who has been able to get SteamVR to work with Unreal Engine 4 and it uses OpenGL.
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