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Category: Vulkan
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The MMO tactical shooter Mavericks has a release delay, Linux support still coming

Mavericks is an incredibly promising sounding shooter with an interesting take on the Battle Royale-type games although it's having a delay in the release.

Feral confirmed that Total War: WARHAMMER II on Linux will use Vulkan

Good news for those who want games that perform well, as Feral Interactive confirmed that Total War: WARHAMMER II will use Vulkan on Linux.

For those on NVIDIA, the 396.54.05 driver seems to have some noteworthy performance improvements

It seems NVIDIA have been working on some improvements to their Linux driver, as the 396.54.05 beta driver seems to have improved performance in various games.

DXVK 0.72 is out, bringing more configuration options and game fixes

DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

Forsaken Remastered adds Vulkan support to the Linux version

For those who love testing out games with Vulkan, do take a look at Forsaken Remastered which was updated last night for Linux to add in Vulkan support.

A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others

Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Looks like AMD just open sourced their V-EZ Vulkan wrapper

Back in March, AMD announced the V-EZ Vulkan wrapper, with an aim to make Vulkan development easier. Now it seems they have open sourced it.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project

There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0

DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files

The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.

The Xenko Game Engine recently became free and open source

The Xenko Game Engine recently released their 3.0 update which came with a surprise announcement of it now being free and open source.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release

The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements

Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.
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