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Category: Vulkan
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By liamdawe, 19 April 2017 at 3:10 pm UTC (30 Comments)
There was some excitement a while ago about Ashes of the Singularity being ported to Vulkan and eventually Linux. It seems Vulkan is largely complete, but Linux still isn't on their radar.
By liamdawe, 13 April 2017 at 10:50 am UTC (7 Comments)
It seems UNIGINE have Vulkan firmly in their sights to support it this year, which means their recently released Superposition benchmark could gain support for it too.
By liamdawe, 11 April 2017 at 4:05 pm UTC (26 Comments)
Feral Interactive have pushed out another Mad Max patch for the Vulkan Beta, they claim to have improved Vulkan further, so I took a look.
By liamdawe, 6 April 2017 at 9:35 am UTC (17 Comments)
This slipped by me, not to be confused with the VR titles, Serious Sam HD: The Second Encounter is now supported in Croteam's updated Fusion engine and it features Vulkan and Linux support.
By liamdawe, 4 April 2017 at 8:19 pm UTC (53 Comments)
Since Feral Interactive have fixed up the OpenGL renderer in the Mad Max Beta, here are some fresh OpenGL vs Vulkan tests.
By liamdawe, 4 April 2017 at 2:25 pm UTC (24 Comments)
The OpenGL performance regression that made Vulkan look like it annihilated OpenGL in Mad Max's recent Beta has now been fixed.
By liamdawe, 1 April 2017 at 11:35 am UTC (19 Comments)
Just a quick update about the great online FPS Ballistic Overkill. I spoke to the developers on Twitter and it's possibly it may see a Unity upgrade to get Vulkan.
By liamdawe, 31 March 2017 at 5:10 pm UTC (15 Comments)
The Unity game engine has put out their big 5.6 update which is a very exciting release, it now includes full Vulkan support!
By liamdawe, 30 March 2017 at 2:02 pm UTC (208 Comments)
Mad Max from Feral Interactive has been updated with a public beta as the Linux version is now able to use Vulkan and it brings some mighty performance changes.
By liamdawe, 24 March 2017 at 10:34 am UTC (5 Comments)
AMD are continuing their open source push with 'Anvil' a new MIT-licenses wrapper library for Vulkan. It's aim is to reduce the time developers spend to get a working Vulkan application.
By liamdawe, 22 March 2017 at 2:39 pm UTC (10 Comments)
So it looks like after Vulkan for desktop and mobile, the web may be getting a low-level API for interactions with the GPU. They are calling it Obsidian right now (temporary name) and they state it's not a specification just yet, as they are looking to gather feedback.
By liamdawe, 22 March 2017 at 9:16 am UTC (14 Comments)
Previously Yaakuro worked to make Unreal Engine 4 work with SteamVR using OpenGL on Linux, but now he's moved onto making it work with Vulkan!
By liamdawe, 20 March 2017 at 4:34 pm UTC (40 Comments)
Serious Sam Fusion 2017 the massive update from Croteam is now available for Serious Sam HD: The First Encounter.
By liamdawe, 20 March 2017 at 8:58 am UTC (7 Comments)
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.
By liamdawe, 19 March 2017 at 4:28 pm UTC (66 Comments)
A developer of Star Citizen has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX.
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