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Category: Vulkan
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By liamdawe, 20 February 2017 at 4:15 pm UTC (53 Comments)
Croteam has stated on their forum that Serious Sam 3: BFE running on their new Fusion engine which uses Vulkan could arrive in public Beta as early as next month.
By liamdawe, 16 February 2017 at 11:01 am UTC (14 Comments)
Serious Sam VR: The First Encounter now supports VR on Linux using Vulkan, but Croteam is now waiting on Valve updating SteamVR to work on Linux.
By liamdawe, 14 February 2017 at 5:31 pm UTC (4 Comments)
The recent Mesa release of Mesa 17.0.0 included a patch from Feral's Marc Di Luzio, but Feral aren't stopping there. Alex Smith from Feral has had two patches accepted into Mesa-git today.
By liamdawe, 14 February 2017 at 5:20 pm UTC (22 Comments)
Croteam are continuing to improve The Talos Principle with a brand new stable build that has Vulkan optimizations.
By liamdawe, 13 February 2017 at 1:47 pm UTC (20 Comments)
The Mesa developers have announced the release of Mesa 17.0.0 and it's a truly incredible release. You should probably update as soon as possible.
By mirv, 10 February 2017 at 8:31 pm UTC (19 Comments)
There’s been a fair bit of talk recently about attempting to multi-thread using OpenGL so I thought I’d write a bit more about what “multi-threading” an OpenGL game is, what’s normally done, and how it compares to multi-threading in Vulkan. Here's an attempt to explain it a little.
By liamdawe, 10 February 2017 at 11:33 am UTC (19 Comments)
Continuing my love for Croteam, today it was pointed out on reddit that the Croteam developers have been talking quite a bit more about Vulkan on one of their Steam forums. They also stated that Serious Sam HD: The First Encounter should have the Fusion update with Linux & Vulkan in 'weeks'.
By liamdawe, 8 February 2017 at 3:33 pm UTC (20 Comments)
This year's GDC sounds like it might be quite interesting! AMD, NVIDIA, Khronos, Unity, Croteam and more have announced they will be doing a bunch of talks and some of them will be about Vulkan.
By liamdawe, 8 February 2017 at 3:06 pm UTC (3 Comments)
Something that sadly got buried in my inbox is this video of David Airlie (Red Hat) talking about the Vulkan Graphics API.
By liamdawe, 26 January 2017 at 9:31 pm UTC (25 Comments)
For those of you interested in seeing The Witness on Linux, it seems Jonathan Blow mentioned it again recently in a livestream in response to a viewer question. It's hard to argue with what he's saying.
By liamdawe, 25 January 2017 at 2:55 pm UTC (0 Comments)
In addition to Mesa 17 getting a new release candidate, we also today have a Mesa 13.0.4 release candidate which should be released on Friday.
By liamdawe, 20 January 2017 at 10:18 am UTC (9 Comments)
Dave Airlie sent in a massive patch-set of 31 patches for 'radv', the open source AMD Vulkan driver, to support geometry shaders.
By liamdawe, 17 January 2017 at 3:22 pm UTC (15 Comments)
Mesa 17, the next stable release of the open source graphics drivers on Linux has been a bit delayed, due to so much last minute work going on. Looks like Intel Ivy Bridge will get OpenGL 4.0.
By liamdawe, 16 January 2017 at 10:24 pm UTC (15 Comments)
A commit that just landed in Mesa-git allows for 'radv', the open source Vulkan driver for AMD GPUs to use multiple devices.
By liamdawe, 13 January 2017 at 7:50 pm UTC (11 Comments)
Rust, from Facepunch Studios is another game to add to the list that use Vulkan, although it's only on the pre-release version right now.
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