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Category: Wine
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Wine Staging 2.8 released with more functional 32-bit fake DLLs and Starcraft I should now work properly

By liamdawe, 17 May 2017 at 9:42 am UTC (13 Comments)
Wine Staging has released their 2.8 build of Wine with their usual assorted enhancements. This release should fix Starcraft 1 support and also run Star Wars: The Old Republic better.

Wine 2.8 released with asynchronous Direct3D command stream

By liamdawe, 12 May 2017 at 6:17 pm UTC (10 Comments)
Wine 2.8 has now been released and it continues their work on the performance enhancing Direct3D command stream which is now done asynchronously.

Wine 2.7 is out with shader improvements for Direct3D 11

By liamdawe, 28 April 2017 at 5:55 pm UTC (23 Comments)
The latest Wine development release 2.7 is now officially out and it's a pretty interesting one. Some real goodies in this release!

Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D

By liamdawe, 13 April 2017 at 6:53 pm UTC (48 Comments)
Looks like the Wine developers consider the Multi-threaded command stream for Direct3D good enough now, as it's in Wine 2.6.

Septerra Core & Jack Orlando, two Wine-ports from Topware are now on GOG

By liamdawe, 11 April 2017 at 5:32 pm UTC (7 Comments)
Topware have been going over their games and giving them Wine-ports where possible. Septerra Core & Jack Orlando are two titles that were previously given this treatment on Steam, but now GOG too.

Wine 2.5 released with 30 bug fixes and various improvements

By liamdawe, 31 March 2017 at 7:36 pm UTC (8 Comments)
The latest development release of Wine (2.5) is available with 30 bugs fixed and some various improvements.

Jack Orlando: Director's Cut now has a Wine-port on Steam for Linux

By liamdawe, 21 March 2017 at 9:54 am UTC (8 Comments)
Jack Orlando: Director's Cut, an adventure game published by Topware is the latest game of theirs to get a Wine-port on Steam.

Wine 2.4 released, more Direct3D command stream work towards better performance

By liamdawe, 17 March 2017 at 8:36 pm UTC (13 Comments)
Wine 2.4 has been officially released and the developers are still plugging away at their Direct3D command stream work to improve Wine performance.

Wine-Staging 2.3 released, has some minor CSMT improvements

By liamdawe, 8 March 2017 at 9:43 pm UTC (4 Comments)
Wine-Staging 2.3 has now been officially released as they continue to improve their CSMT implementation.

There's a fork of Wine-Staging that allows you to play Overwatch on Linux, still needs work

By liamdawe, 8 March 2017 at 12:44 pm UTC (18 Comments)
It seems someone has forked Wine-Staging adding in all the needed patches for Overwatch to work, so I tested it out.

Wine 2.3 released with more Direct3D command stream and Shader Model 5 work

By liamdawe, 3 March 2017 at 8:32 pm UTC (44 Comments)
Wine 2.3 has officially released today and the developers are continuing their work to improve Wine performance and work on Shader Model 5.

Wine-Staging 2.2 released with CSMT speed optimizations

By liamdawe, 22 February 2017 at 12:18 pm UTC (13 Comments)
The Wine team has put out another Wine-Staging release based on Wine 2.2, this new development release has some CSMT speed optimizations.

Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream

By liamdawe, 17 February 2017 at 9:07 pm UTC (69 Comments)
Wine development is starting to heat up again, as Wine 2.2 is now officially available. Sounds like a good one too.

Wine-Staging 2.1 release with CSMT support for DirectX 10 & 11

By liamdawe, 9 February 2017 at 11:11 am UTC (25 Comments)
Wine-Staging has a big new update which brings in their CSMT (Command Stream Multithreading) support for DirectX 10 & 11.

Wine 2.1 is out with more Shader Model 5 work

By liamdawe, 3 February 2017 at 7:45 pm UTC (7 Comments)
Wine 2.1 is the first development snapshot of the newest Wine code since they release the big 2.0 update. It's a pretty good start too!
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