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Category: Wine
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The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out

By liamdawe, 14 April 2018 at 9:43 pm UTC (55 Comments)
For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK', you will be pleased to know a fresh release is now out.

Wine 3.6 is out with work towards high DPI support and BattlEye fixes

By liamdawe, 13 April 2018 at 9:45 pm UTC (17 Comments)
Wine 3.6 is now officially available with some new features and a healthy dose of bug fixes to keep Wine users happy.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead

By liamdawe, 6 April 2018 at 12:10 pm UTC (106 Comments)
Since there's a lot of excitement around DXVK we've been following it closely and a fresh release made it out last night.

Wine 3.5 is out with their own Vulkan loader and plenty of fixes for games

By liamdawe, 30 March 2018 at 6:33 pm UTC (38 Comments)
The Wine development team has just put out Wine 3.5, continuing to advance their official Vulkan support.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine

By liamdawe, 26 March 2018 at 9:08 am UTC (64 Comments)
One Wine related project I completely missed writing anything about is DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine.

Wine 3.4 released with more Vulkan support

By liamdawe, 17 March 2018 at 7:34 pm UTC (50 Comments)
Another Wine development release with Wine 3.4 that continues to add in more Vulkan support making another exciting release.

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default

By liamdawe, 2 March 2018 at 9:14 pm UTC (19 Comments)
Wine 3.3 is a pretty exciting release for those following development and wanting to run Windows games and software on Linux.

Wine PBA looks like a promising set of patches to improve Wine performance

By liamdawe, 2 March 2018 at 2:50 pm UTC (25 Comments)
For those of you interested in running some of your Windows-only games on Linux, you might want to take a look at Wine PBA.

Wine Staging is no longer putting out new releases

By liamdawe, 18 February 2018 at 8:02 pm UTC (25 Comments)
There have been many people asking questions about the future of Wine Staging, turns out it's no longer going to have any new releases.

Wine 3.2 released with gamepad improvements and more Direct3D work

By liamdawe, 16 February 2018 at 9:45 pm UTC (34 Comments)
Wine 3.2 officially released today and it comes with some interesting improvements, which I'm sure many will appreciate.

Wine 3.1 is now available to kick off another development cycle

By liamdawe, 2 February 2018 at 10:54 pm UTC (24 Comments)
The Wine team officially announced today the release of Wine 3.1 to kick off the start of another development cycle for what will eventually be Wine 4.0.

The big Wine 3.0 release is now officially available

By liamdawe, 18 January 2018 at 4:04 pm UTC (50 Comments)
Good things come to those who wait, like a fine Wine. Today the Wine team has officially release the next stable version Wine 3.0.

Wine continues to mature with Wine 3.0 RC6

By liamdawe, 12 January 2018 at 9:46 pm UTC (17 Comments)
The big Wine 3.0 is inching ever closer with the release of the sixth release candidate today with bug fixes.

Wine 3.0 RC5 released, it's a pretty quiet one

By liamdawe, 6 January 2018 at 10:05 pm UTC (6 Comments)
Wine 3.0 RC5 was released yesterday and it's a very quiet release in terms of bug fixes, but here it is anyway.

Wine 3.0 RC4 is now available, more glorious bug fixes

By liamdawe, 29 December 2017 at 8:25 pm UTC (6 Comments)
As expected, another Wine 3.0 release candidate is available today with RC4 bringing in more bug fixes.
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