Wine Staging has released their 2.8 build of Wine with their usual assorted enhancements. This release should fix Starcraft 1 support and also run Star Wars: The Old Republic better.
Wine 2.8 has now been released and it continues their work on the performance enhancing Direct3D command stream which is now done asynchronously.
The latest Wine development release 2.7 is now officially out and it's a pretty interesting one. Some real goodies in this release!
Looks like the Wine developers consider the Multi-threaded command stream for Direct3D good enough now, as it's in Wine 2.6.
Topware have been going over their games and giving them Wine-ports where possible. Septerra Core & Jack Orlando are two titles that were previously given this treatment on Steam, but now GOG too.
The latest development release of Wine (2.5) is available with 30 bugs fixed and some various improvements.
Jack Orlando: Director's Cut, an adventure game published by Topware is the latest game of theirs to get a Wine-port on Steam.
Wine 2.4 has been officially released and the developers are still plugging away at their Direct3D command stream work to improve Wine performance.
Wine-Staging 2.3 has now been officially released as they continue to improve their CSMT implementation.
It seems someone has forked Wine-Staging adding in all the needed patches for Overwatch to work, so I tested it out.
Wine 2.3 has officially released today and the developers are continuing their work to improve Wine performance and work on Shader Model 5.
The Wine team has put out another Wine-Staging release based on Wine 2.2, this new development release has some CSMT speed optimizations.
Wine development is starting to heat up again, as Wine 2.2 is now officially available. Sounds like a good one too.
Wine-Staging has a big new update which brings in their CSMT (Command Stream Multithreading) support for DirectX 10 & 11.
Wine 2.1 is the first development snapshot of the newest Wine code since they release the big 2.0 update. It's a pretty good start too!