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Feral Interactive have no plans to put their Linux ports on GOG

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Recently, GOG added the Windows version of XCOM: Enemy Unknown to their store and since it has a Linux version on Steam, I reached out to the porter to see about their plans for the Linux version.

We've seen a lot of speculation in the past, with people wondering if Feral Interactive will ever get their Linux ports onto a store other than Steam. Here's their official stance, which they sent me this morning:

We don't have any plans to distribute our games through GoG. If this changes, we'll make announcements through our usual channels. 

We can speculate all we like as to why they're not doing it, even if the decision does strike me as a little odd. Hopefully they will reevaluate this stance in future, considering it's not exactly a new game and the Linux port from 2014 isn't exactly new either.

A shame for everyone who prefers their games on GOG.

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238 comments
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Beamboom 18 June 2018 at 9:41 am UTC
Would be interesting to read an explanation as to why. For all we know there might be good reasons. Yo Feral guy who hangs here, care to elaborate?

(not that it matters one bit for me personally, I want all my games in Steam anyways)
bgh251f2 18 June 2018 at 9:53 am UTC
I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.
liamdawe 18 June 2018 at 9:54 am UTC
bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.
You may very well be right on that one. I would be surprised though, if GOG didn't have some way of tracking it
Jahimself 18 June 2018 at 10:01 am UTC
From most of the devs I have tried to reach through steam forums, some answer that they simply don't pull games on gog because it's more complicated to do so.
So I guess it has a cost to do it. No matter how good feral ports are, it is still a little structure working on a niche market, for now we'll have to wait and see, hoping that the linux gaming commmunity keeps growing.

I'm quite confident they would like to distribute the game on gog, but maybe they would also like to be able to do it in their own store, obviously it seems complicated to do so.


Last edited by Jahimself at 18 June 2018 at 10:21 am UTC
Adamfx990 18 June 2018 at 10:08 am UTC
Steam & DRM in general are BS. Its a shame publishers favour it despite GOG being the far-more consumer-friendly platform.
Arehandoro 18 June 2018 at 10:14 am UTC
As a consumer, I don't see a very logical reason for this. A bit of a shame, really.
liamdawe 18 June 2018 at 10:31 am UTC
sbolokanovhttps://www.reddit.com/r/linux_gaming/comments/8axa70/rise_of_the_tomb_raider_coming_to_linux_this_month/dx49t3m/
I am aware of what they've said before. This was before their choice of ports were available on GOG, now one is, so it's more relevant.
Pikolo 18 June 2018 at 10:39 am UTC
bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.
Nonsense. GOG keeps track of downloads, and whether you downloaded an .exe or a .sh is not hard to count(GOG installers come as .sh, I think they're AppImages)
liamdawe 18 June 2018 at 10:43 am UTC
Pikolo
bgh251f2I would believe that's because there's no clear way to know if a game bought on GOG is being played on Linux, so it would be hard to make the division of profits. The fact that there's no client can't be helping either.
Nonsense. GOG keeps track of downloads, and whether you downloaded an .exe or a .sh is not hard to count(GOG installers come as .sh, I think they're AppImages)
GOG installers are MojoSetup.
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