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Sword Coast Legends Fantasy RPG Release Delayed Until October

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Sword Coast Legends certainly looks like a good RPG to have on Linux, but sadly it seemed rather buggy and unpolished in the early builds they released, so they have delayed it.

You can see a recent video of the game with the developers here:
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It's not uncommon for delays to happen, and at least these guys are taking on player feedback properly and averting a potentially disastrous release. Let's hope they test the Linux version properly too.

It will now release on October 20th, so let's hope they can fix the majority of issues in that extra baking time. If you pre-order you get access to a DLC for free, and you will also be able to play parts of the game this Friday through to Sunday.

About the game (Official)
Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faerûn home like never before.

Sword Coast Legends also brings the roleplaying dynamic between players and Dungeon Masters to life with DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures. In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy.

You can find Sword Coast Legends on Steam. Article taken from GamingOnLinux.com.
Tags: Steam, Upcoming
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10 comments

Pangachat Sep 23, 2015
Not a surprise, last weekend's "headstart 2" event was horrible (lag, disappearing/invincible enemies, etc.), i hope they can fix it up soon.
lvlark Sep 23, 2015
But it will still be a same-day Linux release? That'd be cool. Sadly, system requirements only lists the Windows requirements now.
ricki42 Sep 23, 2015
Well, at least this'll give me time to finish Wasteland 2 and maybe even play some more Pillars of Eternity.
It's really great to see how many good RPGs have been coming to Linux lately.
Keyrock Sep 23, 2015
Quoting: lvlarkBut it will still be a same-day Linux release? That'd be cool. Sadly, system requirements only lists the Windows requirements now.

It still states that Linux is a day 1 release on their website https://swordcoast.com/ :

QuoteComing to PC, Mac and Linux October 20th, 2015
fraghopper Sep 23, 2015
I'm excited for this one. I can wait for it to get polished.
valcan_s Sep 23, 2015
Had my eye on this one for a while since I was a hard core Never Winter Nights guy, glad they are taking the time to fix it.

Looks really cool, my only question is does anyone know if this is a [ Online Only ] title and you can not play it a offline mode? This is what I heard and it concerns me, man I hope this is not true?
slaapliedje Sep 23, 2015
You can play it in 'private' mode. Wasn't aware of setting that the first time I played it and a few random people hopped in. First time I played a dungeon crawl it seemed properly balanced and was taking me a nice long time to level up, mostly killing goblins and died quite a few times.

Second time I played it, I gained two levels rapidly and was dying a lot because I put drow in there somehow...

Anyhow, pretty fun, though apparently a lot of D&D fans are pissed off it's not truly 5th Edition and has skill trees like Diablo.
Kimyrielle Sep 23, 2015
Does this game come with an editor like NWN then? Or just a DM tool to run the official campaign with?

On topic, I rather have them work on the game for another month and release something good rather than pulling an Ubisoft and release pre-Alpha quality software.
slaapliedje Sep 23, 2015
From what I've seen/read of it, it doesn't have an editor like Neverwinter Nights, even though it should. It seems to be more like what Dungeon Keeper was originally advertised as, the ability for a DM to interact directly with the players through NPCs that are dropped along the way.

Then again, this was the 'head start' which was missing a lot of functionality from what I could tell.

So a few things I don't like about it.

1) it's limited to 4 players (5th being the DM).
2) When you die, you respawn at the beginning of the dungeon without losing anything. Granted in this day and age with wimpy players, it's not terribly surprising.
3) This might be the fault of 5th Edition D&D, but it seemed to be missing classes. It only had a Wizard, Rogue, Cleric, Paladin, Ranger, and Fighter (at least if I'm recalling correctly). Where is the Druid?
4) 'Real time fights with pausing' This should be an option, just go for turn based combat or real time with cool downs. RTWP in multiplayer has got to be pretty horrible. I think I mostly blame the D&D combat system more than game design though.

It's otherwise pretty fun, especially for the initial dungeon crawl random generator.

slaapliedje
Synn Sep 26, 2015
Head start 3 is running this weekend and I've put 11 hours in on this. I'm running an older generation Alienware X51 box with a GTX 660 nvidia card. Performance is fine with everything on high. I had 1 crash the very first time I started up the game, none since. I haven't ran into any major bugs in the game and haven't had any problem joining or playing in online games.

This isn't anything like NWN, so don't go into the game expecting that. It uses its own rule system, not the pen and paper rules, and plays more like a slower, tactical Diablo without mana or resource management. It's a very light game, don't expect complex builds or anything. But it's quite fun.

DM mode and adventure creation isn't focused on laying down custom tiles. The maps are initially generated randomly from the tilesets and the game is focused more on the DM setting up the quests, NPCs, encounters and controlling things as they play out. Again the game is going for a very lite style of play, not a lot of depth or complexity. That said, the random generators are quite good and do very well in placing traps and secret doors.

You can play solo just fine with AI NPCs and even pause the game, take over a party member and control them. But the game probably shines most when you have a DM and a party of friends to play with.
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