While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
-
Check out the free spooky fan game Aliens: Redacted
- chuzzle44 -
Check out the free spooky fan game Aliens: Redacted
- Phlebiac -
Win a Steam Deck OLED or a golden egg game bundle in Fa…
- Purple Library Guy -
NVIDIA developer contributing to the open source NVK dr…
- pilk -
Win a Steam Deck OLED or a golden egg game bundle in Fa…
- Pengling - > See more comments
Latest Forum Posts
- Fairtris 2
- wvstolzing - Weekend Players' Club 4/26/2024
- StoneColdSpider - Gaming on Linux for Kids
- Chuckaluphagus - Help needed with blocklist
- AntonioHensley - Divinity Original Sin II - Definitive Edition - stopped starting …
- spiry2sick - See more posts
View PC info
This worked like a freaking charm!
I feel like it wasn't specifically easy to find for someone looking to fix Spec Ops on Linux. So, I decided to post this here to create another search option for people in the future. Below is the important part...
Hopefully this might help someone in the future.
Also note that I achieved even better results by leaving VSync OFF & enabling "Force Composition Pipeline" & "Force Full Composition Pipeline" in Nvidia X Server Settings. After editing the SREngine.ini & using Force Composition Pipeline, any slowdowns that I had in the game seemed to behave purely on the hardware side(how it should be)
Anyone have other Unreal Engine games I could try this out on? Also, posting other Linux Unreal Engine games might help some other impatient soul fix his game!