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Other than that, input is extremely laggy in the menus, gameplay and MIDI audio is fine though.
Thanks in advance :)
It has silver 🥈
taskset -c 0 wine RoadRash.exe
I didn't have any fullscreen issues in X11, so it might be related to Wayland, or the specific compositor you are using. gamescope is a pretty good workaround for these issues.
(FWIW I also had to configure a virtual CD-ROM with winecfg or the game refused to start!)
Tested with Wine 8.20.
Last edited by whizse on 18 November 2023 at 9:47 pm UTC
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Using gamescope solved the resolution issue. Here's what I did,
gamescope -w 640 -h 480 -W 1920 -H 1080 -f wine ROADRASH.exe
Taskset didn't fix the menu lag though.
You might want to try turning csmt off. It sometimes causes problems with really old titles. Instructions here:
https://wiki.winehq.org/Useful_Registry_Keys
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Actually I should've been more specific about the problem. There is no "lag" but after selecting an option in the game menu, the screen doesn't change. It only redraws after the next keypress (any key works). Unfortunately I don't know anything about wine debugging so I'm temporarily admitting defeat. It might just be a Wayland thing after all.
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I have resolved all the issues I had using a Combination of Wine Wayland Driver and CnC-ddraw. No more dependency on gamescope. That said a minor annoyance still exists which causes FMVs to spawn new windows but I disabled the videos for now.
Here's everything I did,
1. Create the registry key
HKEY_CURRENT_USER\Software\Wine\Drivers\Graphics="x11,wayland"
2. Unset the DISPLAY env. variable, i.e,
DISPLAY= wine ROADRASH.exe
to force the use of the Wayland driver3. Downloaded CnC-ddraw and copied ddraw.ini and ddraw.dll to the game directory.
4. Edited ddraw.ini by setting
maintas=true
andfixchilds=0
5. Profit
Source for the registry tip.