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While we couldn't get an answer from Chucklefish directly about Linux support for Wargroove, they did take to the Steam forum to answer questions and it seems Linux hasn't been forgotten.
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.
I'm quite excited for the final release of Black Mesa, as someone who only completed the original Half-Life in the last few years (after it came to Linux) playing through a heavily improved version is going to be great.
Here's a rather nice tale to warm you up on a Monday. The developer behind Rise to Ruins has closed their Patreon account as they're doing so well, they're even paying back supporters.
Here's a recent arrival I seemed to miss somehow. Depraved from developer Evil Bite, a city-builder with survival features and a 'Wild West' theme is now on Linux.
Regular readers will know by now how much I've enjoyed using Lutris to bring together my game library across Steam, GOG and more. It just recently put out the big update!
Valve have pushed out their recent beta updates to the Steam client for everyone now, this does include the option to force Steam Play on shortcuts you've added for games outside of Steam.
Humble Monthly, the curated selection of games put out each month from Humble Bundle is out again with early unlock games. This month we have Cultist Simulator and more!