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During a recent online event the current Microsoft President, Brad Smith, opened up a little bit about open source and their previous failures with it.
Seven years ago, Valve officially released the Steam client for the Linux desktop and since then the amount of games playable on Linux has continued rising. Thanks to Steam Play Proton, that's grown drastically too.
This new talkative Valve is certainly welcome, as they continue to do blog posts talking about the Steam ecosystem and how good and bad developers are doing. The latest is a 'Data Deep Dive' which has some interesting information.
SteamOS, the Valve-made Linux distribution that was originally for the failed Steam Machine initiative has gradually vanished into the sidelines but it seems it won't be forever.
If this seems like a bit of Déjà vu you would be right, as both Steam and Counter-Strike: Global Offensive have repeatedly smashed user records lately. Plus let's take a look over February's top releases.
One of my favourite pixel-art indie games, Rise to Ruins, has now officially passed the 1.5 million dollar net revenue mark showing that indie games can really sell well.
Basingstoke released back in 2018 and in my opinion, it was a damn fun game that really got my blood flowing. Sadly, it went quite under the radar and it seems it pretty much ruined Puppygames.
Community support for Unreal Tournament was able to breath some new life into the game, even with the limitations of the closed binary. By 2018 however the game was no longer launching for Mesa users. For an engine with such a pedigree on Linux this outcome is still disappointing.
A lot of the time Kickstarter (and other crowdfunding) for indie games goes well, in fact the vast majority of the time all is fine. Sometimes though, everything breaks down as is the case with Drift Stage.
How about we start Monday off with an interesting little titbit? According to a former Valve staffer, Steam for Linux was started up by ex-Microsoft employees.
A new year has arrived, so let's have a quick look over some of the most promising titles to be coming to Linux across 2020. There's plenty to be excited about.
As 2019 is now properly over and done with, it's time to take a quick look back. Here's some thoughts on the Linux games released that sat above the rest.
2019 is coming to a close, it's been a pretty wild year for Linux gaming that's for sure! Here's some thoughts on the year and what to expect for 2020.
To say that I began playing Trine 3: The Artifacts of Power with low expectations would be an understatement. Immediately put off by the 3D viewpoint, the game acquired such a poor reputation that Frozenbyte went as far as to publicly apologize to quell a significant fan backlash. Four years on though, how does Trine 3 fare as a game?
Lacklustre Linux sales and internal restructuring appear to have taken Frozenbyte out of the Linux market for good, and with even their old games struggling to run well on the Mesa graphics stack, it marks a sad end to a series that once provided so much colour to our platform.