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Category: Editorial
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The perils of crowdfunding for Linux games: Eco edition

By Liam Dawe,
When crowdfunding games, there's always a risk that something will go wrong. Sometimes games get cancelled, sometimes the Linux version get cancelled and in the case of Eco from Strange Loop Games they're not exactly filling me with confidence.

The dev of "Marble It Up!" had intriguing words to say about the native vs Steam Play argument for a Linux version

By Liam Dawe,
Now and then I come across a game on Steam where I ask in the Steam forum about possible Linux support, Marble It Up! is one such game but the developer has decided to let Valve handle it with Steam Play.

A discussion on Native vs DXVK for Linux gaming

By mirv,
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.

Details on how Slay the Spire sold on Linux plus some thoughts

By Liam Dawe,
In the past, I've spoken to many developers about how their games sold on Linux and this time we have information on Slay the Spire to share.

The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive

By Liam Dawe,
While this might not be specific to Linux gaming, it's still something interesting I've wanted to talk about. Metro Exodus from 4A Games and Deep Silver has jumped ship from Steam to the Epic Store.

Putting games across multiple stores is not easy, as developers keep noting recently

By Liam Dawe,
One thing we see often, is that developers stick to one store. When they do put their game across multiple stores, the Linux version is often late or left out entirely. There are reasons for that, as developers have spoken about recently.

Valve's card game Artifact seems to be dying off and fairly quickly too

By Liam Dawe,
It will be very interesting to see what Valve have up their sleeve for this one, as their card game Artifact seems to be dying.

Epic and Improbable are taking advantage of Unity with the SpatialOS debacle, seems a little planned

By Liam Dawe,
As an update to the ongoing saga between Improbable and Unity in regards to SpatialOS, Epic Games have now jumped in to take advantage of it.

Editorial: An open letter to Valve on why they should keep on embracing Linux

News in the last week, heck, in the last few weeks and months have the potential to shake up the games industry significantly. It certainly may have huge repercussions for Linux gaming. It’s also been a little hard to follow sometimes, so I decided to explain many of the developments of the past few months and put them within an easy-to-understand context.

The Steam for Linux limited beta was six years ago tomorrow, where's the cake?

By Liam Dawe,
Six years ago tomorrow (yes really!) Valve announced the Steam for Linux beta for a limited amount of interested gamers.

The Steam Hardware Survey for October 2018 shows a small drop for Linux, a look at daily and monthly active users

By Liam Dawe,
After initially showing the decrease as an increase, it seems Valve have now corrected the Steam Hardware Survey results for October 2018.

Steam Play thoughts: A Valve game streaming service

By Liam Dawe,
With the talk of some big players moving into cloud gaming, along with a number of people thinking Valve will also be doing it, here’s a few thoughts from me.

No Brakes Games have discontinued Linux support for Human: Fall Flat

By Liam Dawe,
Some sad news to wake up to, as No Brakes Games have discontinued Linux support for Human: Fall Flat.

A statement from HOF Studios about the Depth of Extinction Steam key removal, plus thoughts

By Liam Dawe,
After writing about how the developer of Depth of Extinction revoked a user’s externally purchased Steam key after leaving a negative review, the developer reached out to give a statement.

Game developer revokes a user's Steam key after negative review

By Liam Dawe,
Here's a case of how to definitely not deal with getting negative feedback. A developer of Depth of Extinction revoked a user's key after a negative review.
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