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Interview with Aspyr Media about porting Civilization VI to Linux and other interesting questions

By Liam Dawe,
Now that Aspyr Media have ported Civilization VI to Linux, it’s time to publish our interview! Grab a coffee and come learn some things.

An interview with Simon Roth, the developer of space colony simulator 'Maia'

By Liam Dawe,
I had the pleasure of talking to Simon Roth, a developer I've followed for quite some time now about his game 'Maia', about Linux and other bits. Linux sales for Simon are 'approaching ten thousand', which is impressive.

GOL interviews the developer of ‘The Station’, a first-person sci-fi story exploration game

By Liam Dawe,
Another interview! This time with the Creative Director on The Station, a very promising looking first-person sci-fi story exploration game that is currently on Kickstarter.

GOL interviews the developer of ‘Tether’, a promising looking psychological horror

By Liam Dawe,
I am really excited to see more of the psychological horror game ‘Tether’, so I spoke with the Creative Director about what we can expect from it.

Interview with Timothee Besset, formerly of id Software, who helped port Rocket League to Linux

By Liam Dawe,
I got the chance to have a little chat with Timothee Besset who helped bring us the recent Linux port of Rocket League.

Slime Rancher updated, hits 300K sales and I asked the developer about their Linux support

By Liam Dawe,
Slime Rancher is a damn cute game, it's high on my list to play hours of when it has some fleshed out content to it. It has hit over 300K sales so I caught up with the developer on the Linux side of it.

FOX n FORESTS, a very interesting looking 16-Bit style action platformer is on Kickstarter

By Liam Dawe,
FOX n FORESTS, a 16-Bit style action platformer that has adventure and puzzle elements is on Kickstarter, it looks good and promises Linux support, so I asked about the status of the Linux version.

An interview with Paradox Development Studios about supporting Linux

Lately, I’ve been busy playing a lot of Hearts of Iron 4 and Stellaris, as both were day-1 releases on Linux. I spoke with Gustav Palmqvist, a PDS developer who helped make those releases happen on our platform of choice.

An interview with Eagre Games about their new game, ZED

I arranged an interview with Eagre to talk about ZED and their experiences with Linux and our community, including the decision to change support from a stretch goal to a base funding goal. ZED is an upcoming adventure puzzle game built with Unreal Engine 4 that’s currently on Kickstarter.

An interview with The Final Station developers

By sobkas,
Developers from “Do My Best, Games” have agreed to answer few questions about their upcoming game "The Final Station"

A chat with AtomicTorch Studio about their Linux sales with Dinocide & VoidExpanse

By Liam Dawe,
I had the pleasure of speaking with another developer today about their Linux sales, and this time it was Lurler from AtomicTorch Studio.

A chat with the developer of Quest of Dungeons about their Linux sales

By Liam Dawe,
I asked on twitter for developers to get in touch about their games, and first up is Quest of Dungeons from Upfall Studios. A turn based dungeon crawler game featuring a good old 16-bit retro artistic look.

The Funding Crowd interviews president of Frogdice

By Speedster,
President of Stash MMO developer Frogdice, Michael Hartman, talks about world design, custom events and more.

Project Maiden Review, Plus Interview With Developer Kevin Cole

By muntdefems,
This is a kind of mix of a Project Maiden review and an interview with its creator Kevin Cole, in which we discuss his first two games, as well as his experiences with crowdfunding and game development.

An Interview With Corpses 'N Souls Developer Side Scroll Studios

By flesk,
One-man developer Side Scroll Studios talks to GamingOnLinux about developing their own engine, promoting an indie game and managing expectations.
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