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An interview with Decemberborn Interactive for their game Cathedral

By Liam Dawe,
Here's another developer interview for you! This time we chatted with Decemberborn Interactive about their game Cathedral.

Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support

By Liam Dawe,
Irdeto, the company behind Denuvo and the newer Denuvo Anti-Cheat have announced that developers on Steam can now get direct anti-cheat integration through Steamworks. Here's what they said about working with Linux.

A chat with Trese Brothers Games about the upcoming cyberpunk Cyber Knights: Flashpoint

By Liam Dawe,
We have a chat with Trese Brothers Games who are currently developing Cyber Knights: Flashpoint following a successful Kickstarter campaign earlier in March 2020.

A chat with Two Scoop Games about the tough-as-nails 'Kick Bot' - try the demo too

By Liam Dawe,
Two Scoop Games are currently developing Kick Bot, a tough-as-nails precision platformer that currently has a demo in the Steam Game Festival: Autumn Edition, so we had a chat about it.

Linux Format has a Collabora dev talk about Steam's Linux container 'Pressure Vessel'

By Liam Dawe,
Linux Format issue 267 went out today (not affiliated) and in it there's a rather wonderful interview with Simon McVittie, a software engineer at Collabora who also works on things for Valve to do with Steam on Linux.

Airships: Conquer the Skies hits 100K sales, new update live too plus interview

By Liam Dawe,
One man band David Stark has managed to hit quite a milestone, with their game Airships: Conquer the Skies hitting over 100K sales.

An interview with Elden Pixels, creators of Alwa's Legacy and Alwa's Awakening

By Liam Dawe,
As part of our ongoing series of speaking to indie game developers, we had a chat with Mikael Forslind of Elden Pixels.

A chat with the developer of the action-packed roguelike Burning Knight

By Liam Dawe,
Burning Knight is a recently released action-packed roguelike, featuring slick pixel-art and fantastic lighting along with plenty of over the top action and a little sprinkle of comedy.

A chat with the dev of Saint Kotar: The Yellow Mask that's out now

By Liam Dawe,
Red Martyr Entertainment today released Saint Kotar: The Yellow Mask, a prologue of their upcoming dark narrative point and click adventure. They're crowdfunding for the full game so we had a chat about it.

Interviewed - Veloren, an upcoming FOSS multiplayer voxel RPG

By Liam Dawe,
Today we have something a bit special for you, an interview with one of the team working to produce the free and open source multiplayer voxel RPG named Veloren.

Ocean's Heart, a sweet-looking upcoming action RPG that emphasizes exploration

By Liam Dawe,
Ocean's Heart from developer Max Mraz is looking great! A sweet action RPG with a Zelda-like theme and it's coming to Linux. I had a little chat with the developer about it.

Unconventional Warfare has tactical combat with visual novel style storytelling up on Kickstarter

By Liam Dawe,
Unconventional Warfare is certainly a peculiar mix with visual novel styled story-telling with anime characters, plus it's also a tactical shooter. Small interview included too.

An interview with Bearded Giant Games about Linux, development and their game Space Mercs

By Liam Dawe,
Today we have another interview for you, with Bearded Giant Games who are currently making the extreme space shooter Space Mercs.

ZED from Eagre Games and Cyan Ventures is out for Linux now, it’s quite an experience (plus an interview)

By Liam Dawe,
ZED, a game that might make your own head spin a bit, as you assume the role of an aging artist whose mind isn’t quite all there. Taken over by a haze of dementia, you will be tasked with piecing together his mind.

WARP-TEK, a rather frantic horizontal shooter is out, developed on Linux

By Liam Dawe,
With a great soundtrack and a simple visual style, the horizontal space shooter WARP-TEK has been officially released today.

What even more developers think of Valve's Steam Play

By Liam Dawe,
You think we were done writing about Steam Play? Wrong. Here's what Godot Engine's Rémi Verschelde and Marc Di Luzio (previously Feral Interactive, now at Unity) think about it.

What Subset Games (FTL, Into the Breach) think of Valve's Steam Play

By Liam Dawe,
Subset Games are a developer I was especially keen to speak to about Valve's Steam Play system, since Into the Breach is included as a white-listed game by Valve even though they're working on a Linux version.

Game porter Ethan Lee gives his thoughts on Valve's Steam Play and Proton

By Liam Dawe,
For today's article I spoke to Ethan Lee, developer of FNA and who has ported something around 40+ titles to Linux. Here's what he thinks about Valve's Steam Play.

Game store itch releases a brand new client, plus a small interview

By Liam Dawe,
Game store itch.io are doing some fantastic things and so it's time to highlight it a bit. They just released a massive overhaul to their open source client!

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

By Liam Dawe,
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.
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