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Category: Interview
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Slime Rancher updated, hits 300K sales and I asked the developer about their Linux support

liamdawe,
Slime Rancher is a damn cute game, it's high on my list to play hours of when it has some fleshed out content to it. It has hit over 300K sales so I caught up with the developer on the Linux side of it.

FOX n FORESTS, a very interesting looking 16-Bit style action platformer is on Kickstarter

liamdawe,
FOX n FORESTS, a 16-Bit style action platformer that has adventure and puzzle elements is on Kickstarter, it looks good and promises Linux support, so I asked about the status of the Linux version.

An interview with Paradox Development Studios about supporting Linux

BTRE,
Lately, I’ve been busy playing a lot of Hearts of Iron 4 and Stellaris, as both were day-1 releases on Linux. I spoke with Gustav Palmqvist, a PDS developer who helped make those releases happen on our platform of choice.

An interview with Eagre Games about their new game, ZED

BTRE,
I arranged an interview with Eagre to talk about ZED and their experiences with Linux and our community, including the decision to change support from a stretch goal to a base funding goal. ZED is an upcoming adventure puzzle game built with Unreal Engine 4 that’s currently on Kickstarter.

An interview with The Final Station developers

sobkas,
Developers from “Do My Best, Games” have agreed to answer few questions about their upcoming game "The Final Station"

A chat with AtomicTorch Studio about their Linux sales with Dinocide & VoidExpanse

liamdawe,
I had the pleasure of speaking with another developer today about their Linux sales, and this time it was Lurler from AtomicTorch Studio.

A chat with the developer of Quest of Dungeons about their Linux sales

liamdawe,
I asked on twitter for developers to get in touch about their games, and first up is Quest of Dungeons from Upfall Studios. A turn based dungeon crawler game featuring a good old 16-bit retro artistic look.

The Funding Crowd interviews president of Frogdice

Speedster,
President of Stash MMO developer Frogdice, Michael Hartman, talks about world design, custom events and more.

Project Maiden Review, Plus Interview With Developer Kevin Cole

muntdefems,
This is a kind of mix of a Project Maiden review and an interview with its creator Kevin Cole, in which we discuss his first two games, as well as his experiences with crowdfunding and game development.

An Interview With Corpses 'N Souls Developer Side Scroll Studios

flesk,
One-man developer Side Scroll Studios talks to GamingOnLinux about developing their own engine, promoting an indie game and managing expectations.

Interview With The Developers Of Cossacks 3, Which Is Coming To Linux

liamdawe,
Cossacks 3 was a bit of a surprise announcement to be coming to Linux, and it looks fantastic. I decided to send over a few burning questions.

War For The Overworld Strategy Game Thoughts & Small Interview

liamdawe,
War for the Overworld came out of early access with a bit a shaky launch, and now it’s been polished up a bit I gave it a look and spoke to the developer.

Linux Sales Statistics For 'Among The Sleep', Plus A Small Q&A With The Developer

liamdawe,
I do a fair few articles covering Linux sales statistics with lots of different developers, and today is the day for Among the Sleep from Krillbite.

Interview With Linux Game Porter Knockout Games, Porter Of Shadow Warrior & More

liamdawe,
Today I had the pleasure of speaking to Aaron, the one man porting machine from Knockout Games. If you don’t recognise the name, you may recognise the porting work in Shadow Warrior (the new one), Outland and more!

An interview with Gallium Nine project developer Axel Davy

sobkas,
Today I will interview one of the developers of the Gallium Nine project, Axel Davy. Gallium Nine is a Direct3D 9 implementation for the Open Source Mesa drivers that use Gallium. Used with Wine, it enables you to play Direct3D 9 games with solid performance on Linux.
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