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OpenRazer 2.9.0 is out, adding plenty of new Razer device support on Linux

By Liam Dawe,
Enjoy your fancy Razer hardware on Linux? You should probably check out OpenRazer, which is a nice big collection of drivers for Linux.

OpenGL on top of Vulkan with 'Zink' continues maturing with 'near-native performance'

By Liam Dawe,
On the Collabora blog, developer Mike Blumenkrantz has given an exciting update to Zink, an open source Mesa Gallium driver for Linux that provides OpenGL on top of Vulkan.

Windows compat layer Wine 5.21 out, supports helpful Vulkan extensions for debugging

By Liam Dawe,
The hackers working away on the Wine compatibility layer for running Windows games and apps on Linux tagged a new development release with Wine 5.21.

Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release

By Liam Dawe,
Supporting newer and more advanced Windows games like Control and Death Stranding, the Direct3D 12 to Vulkan layer vkd3d-proton has a 2.0 release.

If you play World of Warcraft on Linux with Wine, check out WowUp for addons

By Liam Dawe,
While it's true that World of Warcraft doesn't support Linux, it has been playable on Linux for years thanks to the Wine compatibility layer and it appears even sorting addons is now a breeze.

FPS game engine GZDoom 4.5.0 is out as the first 64bit only release

By Liam Dawe,
GZDoom, the modder-friendly OpenGL and Vulkan source port based on the DOOM engine has a major new release up as they drop support for 32bit.

GOverlay app adds support for the Linux instant-replay tool ReplaySorcery

By Liam Dawe,
GOverlay is the super useful user interface for managing overlays like MangoHud and the vulkan post processing layer vkBasalt. Now though, it's been extended to be even more useful.

Panfrost driver for Mali GPUs in Mesa 20.3 will have some Bifrost support out of the box

By Liam Dawe,
The continuing battle to have open source Linux graphics drivers support everything possible continues, with the Panfrost driver for Mali GPUs hitting more milestones.

Open source OpenXR (VR/AR) runtime 'Monado', now passes conformance tests

By Liam Dawe,
Quite a huge milestone for the in-development open source OpenXR runtime Monado, as Collabora have announced a fresh milestone in its life.

RetroArch will soon get the PlayStation 2 emulator PCSX2

By Liam Dawe,
Feel the need to run some classic PlayStation 2 games? It's set to get a lot easier, as the RetroArch team have reported on their work with PCSX2.

Get building in RollerCoaster Tycoon 2 with a new release of OpenRCT2

By Liam Dawe,
Build up and maintain an amusement park in the classic RollerCoaster Tycoon 2 in the free and open source modern game engine OpenRCT2.

Testing integer scaling with Valve's gamescope micro-compositor for Linux

By Linas,
Gamescope from Valve developer Pierre-Loup A. Griffais is described as a micro-compositor that can spoof a virtual screen with a desired resolution and refresh rate and control/resize the output as needed. Here's a few early scaling tests taken.

Valve put their 'Pressure Vessel' container source for Linux games up on GitLab

By Liam Dawe,
Want to see the dirty innards of more Valve code? Well you're in luck as they now have a lot of work involved in the Steam Runtime on GitLab including the Pressure Vessel container.

Julius, the open source re-implementation of Caesar III has a new major release

By Liam Dawe,
Caesar III continues to live on and get improvements on modern systems thanks to open source, with the Julius game engine continuing to mature.

Modern open source level editor 'LEd' has a new release with the first Linux build

By Liam Dawe,
Announced and highlighted back here in September, LEd is a modern open source level editor from the previous development lead on Dead Cells.
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