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Category: OpenGL

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Zink, the OpenGL implementation on top of Vulkan is still progressing

By Liam Dawe,
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.

Mesa 19.0 is officially out, lots of improvements for Linux open source graphics drivers

By Liam Dawe,
Today is the day, for those of you using open source graphics drivers (AMD/Intel and some older NVIDIA GPUs), Mesa 19.0 is now officially out.

An update on the situation with NVIDIA graphical distortions in some Unity games on Linux

By Liam Dawe,
Recently, I highlighted an issue in multiple Unity games where the graphics were distorted on Linux with using an NVIDIA GPU and I offered some workarounds. I now have an update on the issue to share from both Unity and NVIDIA.

An enhanced version of the fan-made Half-Life 2: Episode 3 'Project Borealis' performance test is out

By Liam Dawe,
Project Borealis, the fan-made Half-Life 2: Episode 3 is still continuing along, with the release of a second performance to test so we can stress-test their work.

There's another (better) workaround for the Unity graphical glitches with NVIDIA on Linux

By Liam Dawe,
Recently, I wrote a post about Unity games when playing on NVIDIA having some major graphical glitches with a workaround. Here's another one, that might work better.

Mesa 18.3.0 for those of you using the open source drivers

By Liam Dawe,
For those of you using Intel and AMD (and some older NVIDIA cards) Mesa 18.3.0 was officially released today.

Zink, a new driver project for OpenGL on Vulkan from Collabora

By Liam Dawe,
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.

The Xenko Game Engine recently became free and open source

By Liam Dawe,
The Xenko Game Engine recently released their 3.0 update which came with a surprise announcement of it now being free and open source.

Mesa 18.0 released, further advancing Linux graphics drivers

By Liam Dawe,
Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.

The Talos Principle going Fusion, Croteam dropping OpenGL & Serious Sam 4 still coming

By Liam Dawe,
A bit of Croteam news to start the day with and there's multiple interesting items to go over in regards to their games.

OpenGL 4.6 officially released, new beta NVIDIA driver with support for it

By Liam Dawe,
OpenGL is still very much alive and kicking, with the release today of OpenGL 4.6 to further improve the API.

Mesa has a few more games in the threaded OpenGL whitelist as of today

By Liam Dawe,
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.

OpenGL multithreading in Mesa is ready for wider testing

By Liam Dawe,
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.

The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance

By Liam Dawe,
It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.

The Witcher 2 & Rocket League have fixes ready in Mesa-git

By Liam Dawe,
The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience.

Dawn of War III should now work on Mesa-git with OpenGL as Bindless Texture support is in

By Liam Dawe,
A large patchset from Mesa developer Samuel Pitoiset landed in Mesa-git early today to hook up Bindless Texture support for AMD radeonsi.

Mesa has a big patch set in the Mesa-dev list to improve Dawn of War III performance, also Mesa 17.1.2 released

By Liam Dawe,
With the big Dawn of War III release getting closer, one Mesa developer has put some serious effort into getting Mesa ready to game on.

RadeonSI has a large patch set in Mesa-dev for ARB_bindless_texture, allows Dawn of War III to work on Mesa

By Liam Dawe,
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.

The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git

By Liam Dawe,
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests

By Liam Dawe,
Serious Sam Fusion 2017 has been updated to include some benchmark modes along with some other useful changes. I've done some quick tests.
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