I am seriously excited to try out Construct 3, as it enables creation of games without actual coding. It uses an interesting events system like in Construct 2, Fusion and other toolkits. The developers have shown the first preview with pictures of it on Linux too.
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.
SC Controller is really coming along nicely. Since I mentioned it on GOL it has been through a few new releases.
Google has today opened up SwiftShader, a software library for high-performance graphics rendering on the CPU.
For those of you using Unreal Engine 4 on Linux, you may be interested to know about the d3d4linux project. The d3d4linux project allows developers to compile HLSL shaders on Linux using the Microsoft DirectX compiler DLL.
GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.
Substance Painter 2 looks like an incredibly useful application for game developers to get to work on their graphics and you can now do so on Linux.
Terraria on Linux uses Ethan Lee's FNA project, but the most recent update did not update FNA which Ethan has pointed out is a bit sad. Thankfully, he has a script to do it for you.
The Unity3D editor for Linux has been updated once again to bring it up to speed with the Windows version.
Good news for anyone doing livestreaming or recording their gameplay, as OBS Studio 0.14 (and .1 hotfix) are now available.
Not exactly gaming news, but could be useful for developers. Dwango has obtained the rights to the animation software Toonz used by Studio Ghibli and plan to release an open source version named OpenToonz.
The developers of Substance Painter 2 have announced they will be releasing a Linux beta of their 3D painting software.
Looks like Nvidia don't want to be outclassed by AMD and have released GameWorks SDK 3.1 with the intetion of releasing parts of it onto github. They have already released FaceWorks and some OpenGL samples, with more to come.
I've somewhat followed the RPG Maker program over the years to see it evolve into a tool some decent games have been made from, and now it looks like RPG Maker MV will come to Linux.
I do hope Godot becomes popular, as it looks like it has some really great features and it's fully open source!
Good news developers, GLFW (an alternative to things like SDL) already supports Vulkan and it's available right now.
Nvidia have been busy, they have released vkcpp which as a C++ API to work with Vulkan, as Vulkan itself is a C API.
Considering AMD are in the middle of producing a brand new driver for Linux, it's not surprising they don't have Vulkan ready for Linux right from day one. Still, a shame for anyone on AMD hoping to test things out.
Everyone playing ARK: Survival Evolved on Linux can calm down now, as BattlEye now supports Linux and it's already live.
Sorry for the lateness, but GPUOpen from AMD is now officially open to the public. I really like the way AMD is going doing things like this.
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