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Category: Wine
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Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support

Another exciting set of changes for Valve's new Steam Play system. This time the Proton beta 3.16-4 includes some really good stuff.

Wine 3.19 is out with improved 32bit .NET on 64bit and plenty of fixes

Grab a glass and get ready to pour another as the Wine 3.19 development release has been officially released.

Hot on the heels of the latest release of the Vulkan API, DXVK 0.90 is now out with Stream Output support

DXVK, the awesome Vulkan-based D3D11 and D3D10 implementation that's used in Wine and Steam Play's Proton has just put out version 0.90 after the latest release of the Vulkan API.

Wine 3.18 is out with subpixel font rendering and a healthy dose of bugs squashed

The next Wine development release is now available, so grab that corkscrew and your favourite glass.

DXVK 0.81 is out with better performance for 32bit builds, minor CPU overhead reduction and more

Continuing the exciting Wine-related news tonight, DXVK for Vulkan-based D3D11 and D3D10 implementation that's used with Wine has a 0.81 version now available.

The Wine team have released VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library

Pretty exciting times for the Wine team, with the release of VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library.

There's another Wine development release out today with version 3.17

Wine development continues the rapid advancements with another biweekly release giving us Wine 3.17 today.

Lutris 0.4.20 is now out, to help you manage all your games plus some Overwatch testing

I have to admit, the game manager Lutris has come along quite a bit since I last used it. Today, version 0.4.20 was made available.

PlayOnLinux has a new alpha release out with an overhaul of the interface

PlayOnLinux, a program which helps Linux users manage games run in Wine has a new release out aimed at giving the project a new life.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements

DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.

Another glass please, Wine 3.16 is out, fixes issues in multiple games like Overwatch and Warframe

Another treat for the weekend is a new Wine development release with Wine 3.16 now available with a few features and bug fixes.

DXVK 0.72 is out, bringing more configuration options and game fixes

DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Wine 3.15 is out, includes fixes for League of Legends, World of Warcraft and more

Not to be outclassed by Valve's fork, Wine itself has pushed out another update with Wine 3.15 becoming available today.
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