Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
RSS

Category: Wine

Pick categories (CTRL+click for multiple):  

There's another Wine development release out today with version 3.17

By Liam Dawe,
Wine development continues the rapid advancements with another biweekly release giving us Wine 3.17 today.

PlayOnLinux has a new alpha release out with an overhaul of the interface

By Liam Dawe,
PlayOnLinux, a program which helps Linux users manage games run in Wine has a new release out aimed at giving the project a new life.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements

By Liam Dawe,
DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.

Another glass please, Wine 3.16 is out, fixes issues in multiple games like Overwatch and Warframe

By Liam Dawe,
Another treat for the weekend is a new Wine development release with Wine 3.16 now available with a few features and bug fixes.

DXVK 0.72 is out, bringing more configuration options and game fixes

By Liam Dawe,
DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

By Liam Dawe,
What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

By Liam Dawe,
DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Wine 3.15 is out, includes fixes for League of Legends, World of Warcraft and more

By Liam Dawe,
Not to be outclassed by Valve's fork, Wine itself has pushed out another update with Wine 3.15 becoming available today.

Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop

By Liam Dawe,
It seems there was a bit of a woops with the Beta release of Valve's new Steam Play system Proton, which is now fixed.

Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes

By Liam Dawe,
The latest and greatest in fine Wine is out today with Wine 3.14 filled with features and the usual bug fixes including support for DXTn texture decompression.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

By Liam Dawe,
DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

CnCNet are providing Red Alert & Tiberian Sun with an updated renderer using OpenGL for better Wine support

By Liam Dawe,
A little different to what OpenRA are doing with updated gameplay on an open source game engine, CnCNet are providing downloads for Red Alert & Tiberian Sun that have an updated OpenGL renderer so they work better with Wine.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project

By Liam Dawe,
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.

DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0

By Liam Dawe,
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.

The next release of DXVK for Vulkan-based D3D11 with Wine will use per-game configuration files

By Liam Dawe,
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.

DXVK, the Vulkan-based layer for Direct3D 11 with Wine has another fresh release

By Liam Dawe,
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.

Wine 3.13 is out as well as DXVK 0.63 for D3D11 with Vulkan

By Liam Dawe,
First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.

Prepare a glass for some more Wine as DXVK 0.62 is out with possible performance improvements

By Liam Dawe,
Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.

Grab a glass as Wine 3.12 is officially out of the bottle

By Liam Dawe,
Grab a glass or two as Wine is flowing. Today we have the release of Wine 3.12 as the latest development release.

DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance

By Liam Dawe,
For those of you chugging back that Wine, you might want to update DXVK, as the Vulkan-based D3D11 compatibility layer for Wine has a fresh update.
Showing 400 to 420 of 628 entries found.