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Category: Wine
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The Wine team have released VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library

Pretty exciting times for the Wine team, with the release of VKD3D version 1.1 of their Direct3D 12 to Vulkan translation library.

There's another Wine development release out today with version 3.17

Wine development continues the rapid advancements with another biweekly release giving us Wine 3.17 today.

Lutris 0.4.20 is now out, to help you manage all your games plus some Overwatch testing

I have to admit, the game manager Lutris has come along quite a bit since I last used it. Today, version 0.4.20 was made available.

PlayOnLinux has a new alpha release out with an overhaul of the interface

PlayOnLinux, a program which helps Linux users manage games run in Wine has a new release out aimed at giving the project a new life.

DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements

DXVK, which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me.

Another glass please, Wine 3.16 is out, fixes issues in multiple games like Overwatch and Warframe

Another treat for the weekend is a new Wine development release with Wine 3.16 now available with a few features and bug fixes.

DXVK 0.72 is out, bringing more configuration options and game fixes

DXVK 0.72 just got released and this version brings along some handy extra configuration options as well as some specific game fixes.

An interview with the developer of DXVK, part of what makes Valve's Steam Play tick

What started as a large article talking to developers about Steam Play required splitting off before it became too big. I give you, a chat with the developer of DXVK.

DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more

DXVK, one of the projects that makes up Valve's Steam Play that enables Vulkan-based D3D11 and D3D10 in Wine has a new version out.

Wine 3.15 is out, includes fixes for League of Legends, World of Warcraft and more

Not to be outclassed by Valve's fork, Wine itself has pushed out another update with Wine 3.15 becoming available today.

Valve's Steam Play should work better today, as DXVK was left in debug mode causing a performance drop

It seems there was a bit of a woops with the Beta release of Valve's new Steam Play system Proton, which is now fixed.

Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes

The latest and greatest in fine Wine is out today with Wine 3.14 filled with features and the usual bug fixes including support for DXTn texture decompression.

DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

DXVK continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

CnCNet are providing Red Alert & Tiberian Sun with an updated renderer using OpenGL for better Wine support

A little different to what OpenRA are doing with updated gameplay on an open source game engine, CnCNet are providing downloads for Red Alert & Tiberian Sun that have an updated OpenGL renderer so they work better with Wine.

DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project

There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
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