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OpenGL vs Vulkan in Mad Max, re-tested
By Tuxee, 5 April 2017 at 10:07 am UTC

Quoting: elmapul
Quoting: liamdaweIt's hard to hit Windows levels with games that were never designed with Linux or anything but DirectX in mind.
i know this, but the reasons dont matter, what matter is the facts.
Facts stained posting incoming...

Quotelinux is better, that is a fact, but the games run worse on it because porting without an major shift in the code (like rewrite from scratch in gl) will cost performance.
the end user will not care the reason the game run slow, if he can play the game on windows and cant on linux he will blame the system, or even if he understand, he will not use it.

And your point is? What do you expect? There is a certain market share of people who (solely) use Linux for whatever reason (attitude, ecosystem, tools, tasks, ...) Quite a few people also like to play games. They are served. Period. I don't expect people to switch to Linux because here "the games run just as fast as on Windows". The vendor lock-in is impossible to break for an open source operating system. (That doesn't mean a desktop OS can not successfully replaced by OSes on other devices - see Android.)

OpenGL vs Vulkan in Mad Max, re-tested
By Tuxee, 5 April 2017 at 9:57 am UTC Likes: 1

Quoting: elmapulthis improvment is not enough to make the performance better than windows, so no one will install linux just to play an game that he/she cant play on windows due to weak hardware.

and feral could have spent this time porting other games, sure, it cost more, but they will not make many extra sales from improving the performance on this one, porting others they will...

I'm pretty sure that Feral people are smart enough to decide what to do next for themselves. If I was in Feral's position this patronizing would drive me mad.

OpenGL vs Vulkan in Mad Max, re-tested
By elmapul, 5 April 2017 at 9:38 am UTC

Quoting: ajgpIt would be nice to see the same benchmarks for a system with a less powerful CPU. No offence to Liam here the benchmarks are nice to see but his CPU is a beefy one and thus was probably less affected by the CPU bound issue when using OpenGL than someone using an i5 say, I think that could show even better gains as the benefit will release the GPU more from bottlenecks.
so you can donate am weak cpu to liam, so he can test it...

OpenGL vs Vulkan in Mad Max, re-tested
By elmapul, 5 April 2017 at 9:37 am UTC

Quoting: dubigrasuHm, the old OpenGL version is still faster than the new one, and in some places faster than Vulkan.
you can drive at 50Mp/h (80hm/h) to go faster.
/joke

Quoting: GuestAs with Rise of the Tomb Raider on DX12, the difference is not going to be as noticeable on brute-force CPUs or GPUs as it is with older, lower-performing multi-cores.
we dont have rise of tombraider, we have tombraider 2013.

OpenGL vs Vulkan in Mad Max, re-tested
By elmapul, 5 April 2017 at 9:28 am UTC Likes: 1

Quoting: liamdaweIt's hard to hit Windows levels with games that were never designed with Linux or anything but DirectX in mind.
i know this, but the reasons dont matter, what matter is the facts.
linux is better, that is a fact, but the games run worse on it because porting without an major shift in the code (like rewrite from scratch in gl) will cost performance.
the end user will not care the reason the game run slow, if he can play the game on windows and cant on linux he will blame the system, or even if he understand, he will not use it.

gamecube was more powerfull than ps2, that didn't matter because ps2 got all the 3rd party games.
its very unlikely some one will give up on windows for linux or even dualboot, if they have 0 reasons to do it.

Quoting: liamdaweAny work they do on their Vulkan rendering will get it ready for future ports I'm sure.
i understand what you mean, you mean those parsers that translate Dx into Vulkan (like indirectX that translate Dx to GL, or rewriters...)
i dont know how feral do their job, maybe they can comment on it.
i hope you're right.

i guess they use some kind of auto translation tool, then futher improve it by tweeking the code by hand, starting by profiling it to see what functions take more time to complete or run more often...

OpenGL vs Vulkan in Mad Max, re-tested
By Kuduzkehpan, 5 April 2017 at 8:16 am UTC

keep in mind beta stage of vulkan drivers and unmature vulkan coding + porting from directx codebase
this resaults are promising for future. just think about native vulkan coding and resaults.
it will be amazing.

OpenGL vs Vulkan in Mad Max, re-tested
By MaCroX95, 5 April 2017 at 8:10 am UTC Likes: 1

I'd like to confirm that on i5 6600 with gtx 970, the performance gain is enormous, from like 55-60 fps on OpenGL (original 1.0) on a very high preset to a constant 90+ fps which almost catches up with the dx11 version performance (approximately 105fps on average)

So in other words, worse the CPU, bigger the gain from vulkan :P

OpenGL vs Vulkan in Mad Max, re-tested
By jsa1983, 5 April 2017 at 7:41 am UTC

Quoting: fagnerlnYou can't measure a CPU overhead with an i7.

That's the point. The CPUs used in the testing seem quite beefy. I myself have noticed frame rate improvement and much more smoothness with a AMD FX 8370 (low single core performance). I haven't tested the fixed OpenGL of the beta, but will do once I get some free time.

GNOME Twitch releases a major update with notifications, offline channel searching and more
By neowiz73, 5 April 2017 at 7:33 am UTC

since Gnome Twitch added the emote, notifications and account login support i've started using this full time. I was using Orion from the AUR. which allowed for account login and notifications, while keeping a native looking UI.

OpenGL vs Vulkan in Mad Max, re-tested
By Cmdr_Iras, 5 April 2017 at 7:32 am UTC Likes: 1

It would be nice to see the same benchmarks for a system with a less powerful CPU. No offence to Liam here the benchmarks are nice to see but his CPU is a beefy one and thus was probably less affected by the CPU bound issue when using OpenGL than someone using an i5 say, I think that could show even better gains as the benefit will release the GPU more from bottlenecks.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By Eike, 5 April 2017 at 7:31 am UTC

I guess you should put some fat note at the beginning of the article that these results turned out not to be valid with a pointer to the new ones.

OpenGL vs Vulkan in Mad Max, re-tested
By Geppeto35, 5 April 2017 at 7:19 am UTC

Quoting: Eike
Quoting: edddeduck_feralThe engines are completely unrelated custom engines written by two seperate developers. They are not as related as XCOM and XCOM 2 for example.

Vulkan for XCOM, XCOM 2 and XCOM 3 on Linux confirmed! Yay!

XDDD

OpenGL vs Vulkan in Mad Max, re-tested
By Eike, 5 April 2017 at 6:08 am UTC Likes: 2

Quoting: edddeduck_feralThe engines are completely unrelated custom engines written by two seperate developers. They are not as related as XCOM and XCOM 2 for example.

Vulkan for XCOM, XCOM 2 and XCOM 3 on Linux confirmed! Yay!

OpenGL vs Vulkan in Mad Max, re-tested
By edddeduck_feral, 5 April 2017 at 5:56 am UTC Likes: 3

Quoting: psycho_driverI really hope this work is back-ported to Shadow of Mordor since it uses roughly the same engine.

The engines are completely unrelated custom engines written by two seperate developers. They are not as related as XCOM and XCOM 2 for example.

Hellpoint, a dark sci-fi action RPG adds Linux support to their tech demo
By coryrj19951, 5 April 2017 at 3:29 am UTC

Funny, I was just talking to my brother earlier today about what if there was a Dark Souls in space then I load up Gaming On Linux and what do I find? Dark Souls in Space :P

So far it runs great on my system with only a few slowdowns. Will definitely be watching this.

OpenGL vs Vulkan in Mad Max, re-tested
By psycho_driver, 5 April 2017 at 2:33 am UTC

Quoting: liamdaweAny work they do on their Vulkan rendering will get it ready for future ports I'm sure.

I really hope this work is back-ported to Shadow of Mordor since it uses roughly the same engine.

GNOME Twitch releases a major update with notifications, offline channel searching and more
By ahjolinna, 5 April 2017 at 2:21 am UTC Likes: 5

I personally prefer as a KDE user the Orion twitch client which is made in Qt5/qml, it's also cross platform (including android version in the works):


OpenGL vs Vulkan in Mad Max, re-tested
By fagnerln, 5 April 2017 at 2:14 am UTC

I ran the benchmark and strangely OGL is near Vulkan in averange FPS. But "in real life", things are different, in OGL, FPS drops to below 20fps, my cpu struggles as hell even on lowest settings. To be fair, the game was unplayable.

Now the game runs at 40~60fps on high settings. You can't measure a CPU overhead with an i7.

I hope that Feral upgrade their older games too (TR runs badly even on lowest)

Using fx6300 + 750ti

GNOME Twitch releases a major update with notifications, offline channel searching and more
By Kensworth, 5 April 2017 at 1:57 am UTC

Quoting: tmtvl*sigh* I know some people like GNOME, but I just can't stand the whole "you've got two buttons that show the menus containing all the things" thing. Maybe I'm just getting old, but I just like having a good old-fashioned menu bar.

That's the beauty of Linux, options! I personally love Gnome 3 but I can understand the preference of functionality in category menus.

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By saildata, 5 April 2017 at 12:35 am UTC

Quoting: PozzuoliI feel the refund lurking.

Hah, it's not lurking. I get the feeling it's a certainty at this point... what will replace it?? Good luck, and happy hunting :)

OpenGL vs Vulkan in Mad Max, re-tested
By Mountain Man, 5 April 2017 at 12:22 am UTC

Oh well, I guess the doubling and tripling in performance was too good to be true. Still, some improvement is better than no improvement. I'm just looking forward to the day when developers start using Vulkan from beginning to end so that we don't see Linux gaming performance lagging significantly behind Windows.

OpenGL vs Vulkan in Mad Max, re-tested
By melkemind, 5 April 2017 at 12:07 am UTC

I get frame drops into the 50s and 40s while driving. Is it because my CPU is too slow? I have an i5 3350P, with an Nvidia GTX 970.

The max fps is better with vulkan, but the minimum seems to be the same, which makes the experience less smooth, even with settings turned all the way down. Is there any way to get a consistent 60 fps?

GNOME Twitch releases a major update with notifications, offline channel searching and more
By tmtvl, 4 April 2017 at 11:36 pm UTC Likes: 1

*sigh* I know some people like GNOME, but I just can't stand the whole "you've got two buttons that show the menus containing all the things" thing. Maybe I'm just getting old, but I just like having a good old-fashioned menu bar.

OpenGL vs Vulkan in Mad Max, re-tested
By Linuxwarper, 4 April 2017 at 11:33 pm UTC

Thanks for this! I can't wait to see the performance difference when Vulkan implementation for the game has matured significantly.

ARK: Survival Evolved has a major update with a needed UI refresh
By Ketil, 4 April 2017 at 11:12 pm UTC

Just lost my first raft to the Leedsichthys. I liked rafts for not having weight limitation so I could put as many things as I had storages for there, but with this new whale, I don't see myself doing it again.

OpenGL vs Vulkan in Mad Max, re-tested
By dubigrasu, 4 April 2017 at 11:08 pm UTC Likes: 1

Hm, the old OpenGL version is still faster than the new one, and in some places faster than Vulkan.

OpenGL vs Vulkan in Mad Max, re-tested
By Luke_Nukem, 4 April 2017 at 10:46 pm UTC Likes: 1

This is absolutely a noticeable improvement on my rig - i3-6100, GTX950.

The difference is I can max out the graphical settings, including using antialiasing, and get a smooth game at 30fps+.
With OGL I had to run without antialiasing, and with a few settings at either medium or high (vs everything at ultra).

Road Redemption has released the big update for Linux gamers, it's actually pretty good
By micha, 4 April 2017 at 10:24 pm UTC

Really annoyed that they don't have a default working Steam Controller config. :-/

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By Pozzuoli, 4 April 2017 at 10:07 pm UTC

No worries @saildata. Thanks for trying anyway!

Yes, I agree. The devs don't seem to be listening well. They haven't read my replies properly either, and have made me repeat myself twice now. That would be frustrating enough on an open-source project, but for a paid product… I feel the refund lurking.