Latest 30 Comments
News - No Rest for the Wicked co-op update lands on January 22 and it hit a big sales milestone
By scaine, 16 Jan 2026 at 2:49 pm UTC
By scaine, 16 Jan 2026 at 2:49 pm UTC
I discovered this game by accident just before Christmas, a couple of days into the co-op beta, and me and my three mates played it for over 50 hours over the Christmas period.
It's absolutely stunning. My Steam review goes into detail, but basically, even in early access, this game has launched itself into my (ever-changing) Top Ten Games of All Time.
I'm a sucker for fantasy RPGs, but the way they mix meaty combat, progression, and puzzles is sublime. The graphics and animations are simply five-star too. Incredible game.
It's absolutely stunning. My Steam review goes into detail, but basically, even in early access, this game has launched itself into my (ever-changing) Top Ten Games of All Time.
I'm a sucker for fantasy RPGs, but the way they mix meaty combat, progression, and puzzles is sublime. The graphics and animations are simply five-star too. Incredible game.
News - Masters of Albion from Peter Molyneux / 22cans arrives in April
By Nezchan, 16 Jan 2026 at 2:48 pm UTC
By Nezchan, 16 Jan 2026 at 2:48 pm UTC
Given his earlier statements, I wonder how much "AI" is going to be stuffed into this one.
News - OpenXcom Extended takes over from OpenXcom for the classic X-COM / UFO: Enemy Unknown
By Carolly, 16 Jan 2026 at 2:44 pm UTC
By Carolly, 16 Jan 2026 at 2:44 pm UTC
I always preferred TFTD; UFO Defense/Enemy Unknown was a great game, no questions, but it always felt a bit too easy and rather less creepy in comparison to its sequel.
News - Masters of Albion from Peter Molyneux / 22cans arrives in April
By Zlopez, 16 Jan 2026 at 2:21 pm UTC
By Zlopez, 16 Jan 2026 at 2:21 pm UTC
If this ever comes out, I will give it a chance. As I didn't saw anything similar till Black and White.
News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By scaine, 16 Jan 2026 at 2:05 pm UTC
By scaine, 16 Jan 2026 at 2:05 pm UTC
Some chat reported in my Google feed that Facepunch (who make Rust) have offered Amazon $25M to buy the game and turn it into a community effort. Well see. The screenshot of their offer looked like banter to me, not a serious offer, although Facepunch CEO Alistair McFarlane went on to say that he values game preservation, so maybe its real.
News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By vic-bay, 16 Jan 2026 at 2:03 pm UTC
By vic-bay, 16 Jan 2026 at 2:03 pm UTC
that's why i try to avoid every game-as-service, because committing to it is a waste of time once all of it is gone with a click of publisher's killswitch.
News - Masters of Albion from Peter Molyneux / 22cans arrives in April
By Tethys84, 16 Jan 2026 at 1:37 pm UTC
By Tethys84, 16 Jan 2026 at 1:37 pm UTC
Though it almost certainly won't happen, I'm probably one of the only people on Earth who would love to see this guy get a redemption story before his career ends. I feel like he's been his own worst enemy with regard to promoting his games and would have been much better off keeping a low profile this entire time. One of my favorite games ever was Black and White. I have many good memories of playing that when it was new.
News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By Tethys84, 16 Jan 2026 at 1:33 pm UTC
By Tethys84, 16 Jan 2026 at 1:33 pm UTC
I hope the Lord of the Rings MMO is dead. I didn't want them to make that from the start.
News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By Tethys84, 16 Jan 2026 at 1:32 pm UTC
By Tethys84, 16 Jan 2026 at 1:32 pm UTC
Quoting: SzkodnixI wonder what's the progress on private servers.I doubt enough people care enough to make the project worth it and it would just get cease and desisted into oblivion anyway.
News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By msmafra, 16 Jan 2026 at 1:17 pm UTC
By msmafra, 16 Jan 2026 at 1:17 pm UTC
Text size is a concerning. They should also revise their classification and obviously say how much of the game was tested (which they probably never will).
I think it was a lost opportunity of sparing us from External Launchers Hell (:D) for a better rating level. They just worsen the experience on PC adding an unnecessary step, that consoles do not have. Something like a Just Press Play seal.
Maybe the Ways To Play menu should at least have a Linux Friendly or Friends of Linux games list or not I don't know.
I think it was a lost opportunity of sparing us from External Launchers Hell (:D) for a better rating level. They just worsen the experience on PC adding an unnecessary step, that consoles do not have. Something like a Just Press Play seal.
Maybe the Ways To Play menu should at least have a Linux Friendly or Friends of Linux games list or not I don't know.
News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By hardpenguin, 16 Jan 2026 at 1:13 pm UTC
By hardpenguin, 16 Jan 2026 at 1:13 pm UTC
This is so stupid. They should release server files. Yes, I am aware the infrastructure is probably more complex than that. But this is precisely what the "stop killing games" initiative is about.
News - Amazon confirm New World: Aeternum will go permanently offline next year and is being delisted
By Szkodnix, 16 Jan 2026 at 12:49 pm UTC
By Szkodnix, 16 Jan 2026 at 12:49 pm UTC
I wonder what's the progress on private servers.
News - NVIDIA recommended driver 580.126.09 release for Linux
By clatterfordslim, 16 Jan 2026 at 12:45 pm UTC
By clatterfordslim, 16 Jan 2026 at 12:45 pm UTC
I upgraded to this 580.126.09 driver in Linux Mint 22.2 Zara Xfce Edition and it does exactly the same as what the 590 drivers does in Cachy OS Xfce Edition. Terminal and anything else open, starts flickering on and off like a lightbulb. Everything has now been concentrated onto Wayland, including NVIDIA drivers in my opinion.
News - Cygames announced an AI studio, and then put up an apology over it
By Shaddycat, 16 Jan 2026 at 12:33 pm UTC
By Shaddycat, 16 Jan 2026 at 12:33 pm UTC
The art for all current Cygames games and other products is crafted from the technical know-how and manual work of our many staff members.I find this line to be suspicious to say the least. One could argue creating AI art does require "technical know-how and manual work", even if it is far reduced from hand drawn art.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 12:24 pm UTC
By Eike, 16 Jan 2026 at 12:24 pm UTC
Quoting: LoudTechieAh, I didn't know that.It would be valid in every other case. :D
That indeed doesn't really lend credibility to my hypothesis.
News - Linux Mint 22.3 "Zena" is out now and supported until 2029
By Penguin, 16 Jan 2026 at 12:18 pm UTC
By Penguin, 16 Jan 2026 at 12:18 pm UTC
@Caldathras - No problem, it's all good!
I did ended up upgrading manually Xfce from 4.18 to 4.20, but it wasn't so smooth at first and I had to do some fixes afterwards. It's ok now, but it isn't something I recommend doing it unless someone really wants to spend some time smoothing out the rough edges.
In my case I really wanted the 4.20 version because there's a very nice new feature that I didn't see mentioned anywhere (but only noticed it when testing distros that had Xfce 4.20) - the icons from the windows buttons list are finally at the right size. Previously, the icons size from windows buttons went from 16 px straight to 32 px (with nothing in between) - so, for instance, with the standard taskbar from the current Mint Xfce (with 4.18), the app launchers (24 px) are bigger than the icons in the windows buttons list (16 px). It seems something minor in theory, but for a daily usage it makes a huge difference having the icons bigger in the windows list.
Thankfully, we're only a few months from the next major Mint release with a new LTS base, so everyone will be able to enjoy the new Xfce version on Mint soon.
I did ended up upgrading manually Xfce from 4.18 to 4.20, but it wasn't so smooth at first and I had to do some fixes afterwards. It's ok now, but it isn't something I recommend doing it unless someone really wants to spend some time smoothing out the rough edges.
In my case I really wanted the 4.20 version because there's a very nice new feature that I didn't see mentioned anywhere (but only noticed it when testing distros that had Xfce 4.20) - the icons from the windows buttons list are finally at the right size. Previously, the icons size from windows buttons went from 16 px straight to 32 px (with nothing in between) - so, for instance, with the standard taskbar from the current Mint Xfce (with 4.18), the app launchers (24 px) are bigger than the icons in the windows buttons list (16 px). It seems something minor in theory, but for a daily usage it makes a huge difference having the icons bigger in the windows list.
Thankfully, we're only a few months from the next major Mint release with a new LTS base, so everyone will be able to enjoy the new Xfce version on Mint soon.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 12:09 pm UTC
That indeed doesn't really lend credibility to my hypothesis.
By LoudTechie, 16 Jan 2026 at 12:09 pm UTC
Quoting: EikeAh, I didn't know that.Quoting: LoudTechieIt was a little indie game by a Linux fan, so no bosses involved. :)Quoting: EikeCould it be their boss forbade them.Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Linux isn't a very profitable market yet.
That indeed doesn't really lend credibility to my hypothesis.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 11:55 am UTC
By Eike, 16 Jan 2026 at 11:55 am UTC
Quoting: LoudTechieIt was a little indie game by a Linux fan, so no bosses involved. :)Quoting: EikeCould it be their boss forbade them.Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Linux isn't a very profitable market yet.
News - IO Interactive have fixed the crazy PC specifications for 007 First Light
By Szkodnix, 16 Jan 2026 at 11:53 am UTC
By Szkodnix, 16 Jan 2026 at 11:53 am UTC
That looks much better!
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 11:28 am UTC
Linux isn't a very profitable market yet.
By LoudTechie, 16 Jan 2026 at 11:28 am UTC
Quoting: EikeCould it be their boss forbade them.Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Linux isn't a very profitable market yet.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Liam Dawe, 16 Jan 2026 at 11:24 am UTC
https://store.steampowered.com/app/3715960/MacInVR/ - advertises Mac only (not out yet).
https://store.steampowered.com/app/2507880/Sunbeam/ - Mac only.
https://store.steampowered.com/app/1065900/Celtreos/ - Mac only.
There was an indie game patchman that originally only launched for Linux too.
By Liam Dawe, 16 Jan 2026 at 11:24 am UTC
Quoting: Eikehttps://store.steampowered.com/app/594550/Arma_Cold_War_Assault_MacLinux/ - Mac and Linux only.Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
https://store.steampowered.com/app/3715960/MacInVR/ - advertises Mac only (not out yet).
https://store.steampowered.com/app/2507880/Sunbeam/ - Mac only.
https://store.steampowered.com/app/1065900/Celtreos/ - Mac only.
There was an indie game patchman that originally only launched for Linux too.
News - D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
By hardpenguin, 16 Jan 2026 at 11:21 am UTC
By hardpenguin, 16 Jan 2026 at 11:21 am UTC
Love this
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 11:19 am UTC
By Eike, 16 Jan 2026 at 11:19 am UTC
Quoting: Liam DaweI have seen a developer complaining that they're not allowed to do it, and I've never seen someone doing it. Do you have an example?Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
News - Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
By hardpenguin, 16 Jan 2026 at 11:17 am UTC
By hardpenguin, 16 Jan 2026 at 11:17 am UTC
This is a very good point about the text.
Steamworks games can also be marked for "Remote Play on TV" since big screen gaming on Steam was until now linked with using the Steam Link (hardware or app). https://partner.steamgames.com/doc/features/remoteplay
I think it might be a good time for Steam to encourage developers to mark their games as playable on both small screens and big screens from the couch! By making sure the user interface and text are both legible in these use cases.
Steamworks games can also be marked for "Remote Play on TV" since big screen gaming on Steam was until now linked with using the Steam Link (hardware or app). https://partner.steamgames.com/doc/features/remoteplay
I think it might be a good time for Steam to encourage developers to mark their games as playable on both small screens and big screens from the couch! By making sure the user interface and text are both legible in these use cases.
News - Multiple years later Terraria 1.4.5 has a release date for January 27th
By hardpenguin, 16 Jan 2026 at 11:12 am UTC
By hardpenguin, 16 Jan 2026 at 11:12 am UTC
They will never stop updating as long as they live
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Liam Dawe, 16 Jan 2026 at 11:09 am UTC
By Liam Dawe, 16 Jan 2026 at 11:09 am UTC
Quoting: EikeThat restriction as far as I am aware does not exist. We've seen Linux-only releases on Steam, and we've also seen Linux+Mac only releases.Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By LoudTechie, 16 Jan 2026 at 11:07 am UTC
Windows on ARM exists, so ARM wouldn't be the problem.
The VR part could be.
You see Windows doesn't dominate the VR space.
All the major players run some level of POSIX/UNIX compatible OS.
This might drive devs to develop POSIX/UNIX centric games.
In theory it could probably be run with WSL and WSA.
Yet, as someone who has helped classmates use that garbage: that would be a major downgrade from the first class experience Windows users are used to.
By LoudTechie, 16 Jan 2026 at 11:07 am UTC
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?[QUEMU can emulate in any direction.](https://www.qemu.org/docs/master/system/target-arm.html)
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Windows on ARM exists, so ARM wouldn't be the problem.
The VR part could be.
You see Windows doesn't dominate the VR space.
All the major players run some level of POSIX/UNIX compatible OS.
This might drive devs to develop POSIX/UNIX centric games.
In theory it could probably be run with WSL and WSA.
Yet, as someone who has helped classmates use that garbage: that would be a major downgrade from the first class experience Windows users are used to.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Eike, 16 Jan 2026 at 10:55 am UTC
By Eike, 16 Jan 2026 at 10:55 am UTC
Quoting: CorbenIs known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?They might have the restriction that ARM games must be able to run on X86, too, just like there is (AFAIK) a restriction that any Linux native game must be available for Windows, too.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
News - Even more AMD ray tracing performance improvements heading to Mesa on Linux
By Stella, 16 Jan 2026 at 10:39 am UTC
By Stella, 16 Jan 2026 at 10:39 am UTC
Quoting: ArehandoroWas Mesa 26 the one that was going to also bring a tone of improvements to Indiana Jones? I wanted to play it soon.yes, it fixes the insane stuttering that drops fps down to the tens in most areas of he game
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Corben, 16 Jan 2026 at 10:20 am UTC
By Corben, 16 Jan 2026 at 10:20 am UTC
Is known how they are putting these games on the store? I'm wondering how it will be labeled, as just "VR" won't be enough anymore. Right now we have (mostly) Windows games that just run on Linux and Steam Deck (if not too demanding, but techically they run). On Linux PC (i.e. x86, amd64 etc.). When VR games are compiled for arm though, will they run on PC too?
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
Will they create a seperate store/category for arm steam frame VR games?
Will PC VR gamers running HTC Vive, Valve Index etc. be able to play these games too or will they miss out? Is this was Lepton is aiming for, but only for Linux users? Don't get me wrong, the more Linux the better, yet VR is a niche, and if Windows VR gamers would not be able to play those games too, it's a loss.
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