Latest 30 Comments
News - Walaber announced precision-driving physics sim 4x4 in a Furniture Store
By whizse, 19 Jan 2026 at 8:26 pm UTC
By whizse, 19 Jan 2026 at 8:26 pm UTC
Even aside from the silliness of the setting it looks like it could be fun! There's not all that many good rock crawlers out there. So what if this one comes with mattresses!
News - Walaber announced precision-driving physics sim 4x4 in a Furniture Store
By Philadelphus, 19 Jan 2026 at 7:56 pm UTC
By Philadelphus, 19 Jan 2026 at 7:56 pm UTC
This looks like a lot of fun to watch other people get very frustrated by. 😆
News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Doktor-Mandrake, 19 Jan 2026 at 7:48 pm UTC
By Doktor-Mandrake, 19 Jan 2026 at 7:48 pm UTC
Looking at that 'Odyssey Mario's Moveset' it does seem to require manual building for native linux, the precompiled version is windows/wine only
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Highball, 19 Jan 2026 at 7:20 pm UTC
If you just want a giant screen that's locked in front of your face, what would seem about 9ft. away, that's how AR glasses work in their default with no software. If you want a giant screen that is not locked in front of your face, you would need AR glasses with 6DoF. Most of the AR glasses have 3DoF.
What's good about Breezy, is you can pull that screen in closer. I can work on a monitor that is 9ft. away, but it's not great. When you bring the monitor in, then you need that FOV to be wider without having to turn your head left and right to see the entire monitor. Sounds like you might just need the glasses, no software, and just plug them in.
By Highball, 19 Jan 2026 at 7:20 pm UTC
Quoting: LoftyInteresting they work with Xreal glasses ? I thought they were just two screens made to look like one big one. How is it working as VR ?It's AR. With Breezy Desktop + Gnome. I just see one monitor, hovering, in front of my face. I can set it to be an Ultrawide monitor. I can adjust my perceived distance to the monitor, which is great, and really makes it work. The FOV is the draw back. The Left third and right third of the monitor are black until I turn my head in that direction. "Two screens made to look like one big one", that's also an option.
for me VR headsets are just that, a headset. Im interested in XR/AR glasses with 3D support not requiring a 3rd party dongle and Mac / Andriod only software support. The form factor is more appealing for just chilling in bed, couch and looking at a giant screen (in 3D with the right software) But if the XR glasses work in a VR-like manner on KDE plasma id like to try that out.
If you just want a giant screen that's locked in front of your face, what would seem about 9ft. away, that's how AR glasses work in their default with no software. If you want a giant screen that is not locked in front of your face, you would need AR glasses with 6DoF. Most of the AR glasses have 3DoF.
What's good about Breezy, is you can pull that screen in closer. I can work on a monitor that is 9ft. away, but it's not great. When you bring the monitor in, then you need that FOV to be wider without having to turn your head left and right to see the entire monitor. Sounds like you might just need the glasses, no software, and just plug them in.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By Ardje, 19 Jan 2026 at 7:09 pm UTC
By Ardje, 19 Jan 2026 at 7:09 pm UTC
The most important game I want to run on it is a 3D desktop that can run a bunch of *readable* wezterms and maybe a few browsertabs.
I am still between xreal glasses on my steam deck and a steam frame...
The steam frame will be a desktop replacement, so if either the frame or the deck breaks, I can still use the other.
In the end I might stream desktop from my cluster. But for travel: deck+xreal or frame...
I reckon the deck+xreal is more expensive than the frame.
I am still between xreal glasses on my steam deck and a steam frame...
The steam frame will be a desktop replacement, so if either the frame or the deck breaks, I can still use the other.
In the end I might stream desktop from my cluster. But for travel: deck+xreal or frame...
I reckon the deck+xreal is more expensive than the frame.
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Lofty, 19 Jan 2026 at 6:35 pm UTC
for me VR headsets are just that, a headset. Im interested in XR/AR glasses with 3D support not requiring a 3rd party dongle and Mac / Andriod only software support. The form factor is more appealing for just chilling in bed, couch and looking at a giant screen (in 3D with the right software) But if the XR glasses work in a VR-like manner on KDE plasma id like to try that out.
By Lofty, 19 Jan 2026 at 6:35 pm UTC
Quoting: Highballhttps://github.com/wheaney/breezy-desktopInteresting they work with Xreal glasses ? I thought they were just two screens made to look like one big one. How is it working as VR ?
Works pretty good. Sadly I have the Xreal glasses that have drift, causing me to have to recenter all the time. I'd buy new glasses but, all the glasses have such a low FOV. Better to just use my current glasses when I'm in a pinch. On a flight for 4 hours, I can put up with the low FOV and continual re-centering. I'd buy different glasses without the drift if there was a pair with decent FOV, I'm guessing it needs to be around 80 degrees.
I'm looking forward to these headsets coming out that are first class citizens in Linux. I'm looking forward to SimulaVR as well, it seemed to work great, but the headset I have, Quest2. Using that over ALVR sucks, and the headset sucks. Honestly if I had thought the SimulaVR headset was going to take this long, I would have also bought a Vive Pro back then. No matter now, I'm buying the Steam Frame and the SimulaVR headset comes when that comes. Hopefully an AR glasses unit gets released with at least 80 degrees FOV. It's awesome to see all these VR productivity solutions starting to emerge. The future is definitely bright.
for me VR headsets are just that, a headset. Im interested in XR/AR glasses with 3D support not requiring a 3rd party dongle and Mac / Andriod only software support. The form factor is more appealing for just chilling in bed, couch and looking at a giant screen (in 3D with the right software) But if the XR glasses work in a VR-like manner on KDE plasma id like to try that out.
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Highball, 19 Jan 2026 at 6:00 pm UTC
By Highball, 19 Jan 2026 at 6:00 pm UTC
https://github.com/wheaney/breezy-desktop
Works pretty good. Sadly I have the Xreal glasses that have drift, causing me to have to recenter all the time. I'd buy new glasses but, all the glasses have such a low FOV. Better to just use my current glasses when I'm in a pinch. On a flight for 4 hours, I can put up with the low FOV and continual re-centering. I'd buy different glasses without the drift if there was a pair with decent FOV, I'm guessing it needs to be around 80 degrees.
I'm looking forward to these headsets coming out that are first class citizens in Linux. I'm looking forward to SimulaVR as well, it seemed to work great, but the headset I have, Quest2. Using that over ALVR sucks, and the headset sucks. Honestly if I had thought the SimulaVR headset was going to take this long, I would have also bought a Vive Pro back then. No matter now, I'm buying the Steam Frame and the SimulaVR headset comes when that comes. Hopefully an AR glasses unit gets released with at least 80 degrees FOV. It's awesome to see all these VR productivity solutions starting to emerge. The future is definitely bright.
Works pretty good. Sadly I have the Xreal glasses that have drift, causing me to have to recenter all the time. I'd buy new glasses but, all the glasses have such a low FOV. Better to just use my current glasses when I'm in a pinch. On a flight for 4 hours, I can put up with the low FOV and continual re-centering. I'd buy different glasses without the drift if there was a pair with decent FOV, I'm guessing it needs to be around 80 degrees.
I'm looking forward to these headsets coming out that are first class citizens in Linux. I'm looking forward to SimulaVR as well, it seemed to work great, but the headset I have, Quest2. Using that over ALVR sucks, and the headset sucks. Honestly if I had thought the SimulaVR headset was going to take this long, I would have also bought a Vive Pro back then. No matter now, I'm buying the Steam Frame and the SimulaVR headset comes when that comes. Hopefully an AR glasses unit gets released with at least 80 degrees FOV. It's awesome to see all these VR productivity solutions starting to emerge. The future is definitely bright.
News - KDE Plasma 6.7 will have a global push-to-talk feature
By Lofty, 19 Jan 2026 at 5:19 pm UTC
By Lofty, 19 Jan 2026 at 5:19 pm UTC
im going to have a hard time switching from KDE Plasma at this point. it has been almost 100% stable and instantly recovered from any of the few crashes it has had.
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By tux, 19 Jan 2026 at 4:13 pm UTC
By tux, 19 Jan 2026 at 4:13 pm UTC
Im already looking forward to the first VR-focused Linux distros coming up. If this gets polished a bit and ends up being included by default on the Steam Frame, I bet those distros could become serious competitors to the likes of Android XR and VisionOS.
(Yes i know there is simulavr already but nobody uses that)
(Yes i know there is simulavr already but nobody uses that)
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Lofty, 19 Jan 2026 at 4:08 pm UTC
By Lofty, 19 Jan 2026 at 4:08 pm UTC
i find this infinitely more interesting than Ai. For me this would have a practical use.
it's also actually cool.
it's also actually cool.
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Eike, 19 Jan 2026 at 4:05 pm UTC
By Eike, 19 Jan 2026 at 4:05 pm UTC
What is the mentioned "surface thinkness" about?
News - Draft code submitted to KDE Plasma turns it into a full VR desktop
By Okona, 19 Jan 2026 at 4:02 pm UTC
By Okona, 19 Jan 2026 at 4:02 pm UTC
Honestly it is in the spirit of KDE to have an option for almost anything.
I like that as long as the stability does not suffer.
I like that as long as the stability does not suffer.
News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Yasri, 19 Jan 2026 at 3:45 pm UTC
By Yasri, 19 Jan 2026 at 3:45 pm UTC
The best two versions of super mario 64 ported to PC, that I know about are. Neither require compiling unless you want too.
Odyssey Mario's Moveset by PeachyPeach
https://github.com/PeachyPeachSM64/sm64ex-omm
This is the best if you want single player only. Has tons of ingame options to tweak how you want it to play, including just vanilla 64.
Has ports of a few big mods, including...
Super Mario 64 Moonshine
Super Mario 74 + Extreme Edition
Super Mario Star Road
Super Mario 64: The Green Stars
Render96
SM64 CO-OP DX
https://github.com/coop-deluxe/sm64coopdx
Still actively being updated and has a huge amount of mods on their website.
https://mods.sm64coopdx.com/mods/
PeachyPeach even ported alot of there custom stuff over.
https://mods.sm64coopdx.com/mods/odyssey-marios-moveset-rebirth.125/
Odyssey Mario's Moveset by PeachyPeach
https://github.com/PeachyPeachSM64/sm64ex-omm
This is the best if you want single player only. Has tons of ingame options to tweak how you want it to play, including just vanilla 64.
Has ports of a few big mods, including...
Super Mario 64 Moonshine
Super Mario 74 + Extreme Edition
Super Mario Star Road
Super Mario 64: The Green Stars
Render96
SM64 CO-OP DX
https://github.com/coop-deluxe/sm64coopdx
Still actively being updated and has a huge amount of mods on their website.
https://mods.sm64coopdx.com/mods/
PeachyPeach even ported alot of there custom stuff over.
https://mods.sm64coopdx.com/mods/odyssey-marios-moveset-rebirth.125/
News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By Eike, 19 Jan 2026 at 3:22 pm UTC
The way Mario jumps is art.
The process of putting that in code...
Well, I'd call it engineering.
(I am professional software developer, if that plays a role.)
PS: The quote button is back!
By Eike, 19 Jan 2026 at 3:22 pm UTC
Quoting: emphySorry, no.Code is supposed to shove numbers around. It's outcome can be defined. And tested.That's is like judging literature on the basis of shopping lists.
The way the numbers are juggled and how those methods affect the end result are as much part of the artistic process as any other choice of medium.
The way Mario jumps is art.
The process of putting that in code...
Well, I'd call it engineering.
(I am professional software developer, if that plays a role.)
PS: The quote button is back!
News - From the devs of Minami Lane, their next game Milki Delivery is a cosy delivery game
By hardpenguin, 19 Jan 2026 at 2:31 pm UTC
By hardpenguin, 19 Jan 2026 at 2:31 pm UTC
This looks very cute and interesting
News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By emphy, 19 Jan 2026 at 2:23 pm UTC
The way the numbers are juggled and how those methods affect the end result are as much part of the artistic process as any other choice of medium.
By emphy, 19 Jan 2026 at 2:23 pm UTC
Code is supposed to shove numbers around. It's outcome can be defined. And tested.That's is like judging literature on the basis of shopping lists.
The way the numbers are juggled and how those methods affect the end result are as much part of the artistic process as any other choice of medium.
News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By kftX, 19 Jan 2026 at 2:20 pm UTC
Now we wait for the mods to get ported over... eventually.
By kftX, 19 Jan 2026 at 2:20 pm UTC
Quoting: Cley_FayeI was under the impression we already had a PC port of Super Mario 64.Not just one, a bunch of them. But all of them required being manually compiled and their featuresets (some supported mods, some didn't, some only supported some mods, among other things) and naming convention made them somewhat confusing. Also, none of them were portable either. A port from HarbourMasters promises better support overall and better configurability.
Anyway, good news.
Now we wait for the mods to get ported over... eventually.
News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By PixelBrushArt, 19 Jan 2026 at 2:19 pm UTC
By PixelBrushArt, 19 Jan 2026 at 2:19 pm UTC
Quoting: Cley_FayeI was under the impression we already had a PC port of Super Mario 64.We do but a lot of those have been rather all-over-the-place and required you to compile them yourself, at least that's been my experience. Many were abandoned pretty much right after they were playable.
Anyway, good news.
News - KDE Plasma 6.7 will have a global push-to-talk feature
By LoudTechie, 19 Jan 2026 at 2:14 pm UTC
By LoudTechie, 19 Jan 2026 at 2:14 pm UTC
A clear case of: I'm root, your point is moot.
I'm all for it.
I'm all for it.
News - KDE Plasma 6.7 will have a global push-to-talk feature
By emphy, 19 Jan 2026 at 2:14 pm UTC
By emphy, 19 Jan 2026 at 2:14 pm UTC
Unfortunately, I still don't get along with plasma.
Which is weird, as more than half of the software I use is still coming from kde's stables.
For example, just today I discovered that kwrite has a vi mode.
Which is weird, as more than half of the software I use is still coming from kde's stables.
For example, just today I discovered that kwrite has a vi mode.
News - Valve's documentation highlights the different ways standalone games run on Steam Frame
By dorron, 19 Jan 2026 at 2:10 pm UTC
By dorron, 19 Jan 2026 at 2:10 pm UTC
This is the first VR headset I'm considering buying, since I expect it to be fully plug & play with my linux distro. Need a release date and a price tag already!
News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By scaine, 19 Jan 2026 at 1:46 pm UTC
It'll never be 100% of course, but generally, it doesn't have to be. If people get through the big blocks, they'll know they're crossing the line because our policies are pretty robust, simple to follow and clearly articulated. And we reinforce those policies with blogs, quarterly modular training and annual compliance attestations, and a security champions programme.
If they're willing to risk their career to use a bespoke, uncategorised, Chinese AI, that's on them.
By scaine, 19 Jan 2026 at 1:46 pm UTC
Quoting: EikeAnd you admins know all Chineese or Turkmenish AI services...?Nah, but we use a next-gen firewall from a top provider and they have multi-level web categorisation that allows us to block at various levels of aggressiveness. Will it catch them all? Nope, of course not, but that's why we do Shadow-IT monitoring. Once you've closed the big doors, your Shadow-IT initiatives can start focusing on the gaps and cracks in the wall.
Negative filters don't work.
Positive filters are to restrictive to do development with in the first place.
It'll never be 100% of course, but generally, it doesn't have to be. If people get through the big blocks, they'll know they're crossing the line because our policies are pretty robust, simple to follow and clearly articulated. And we reinforce those policies with blogs, quarterly modular training and annual compliance attestations, and a security champions programme.
If they're willing to risk their career to use a bespoke, uncategorised, Chinese AI, that's on them.
News - Ghostship is a new Super Mario 64 PC port from HarbourMasters
By Cley_Faye, 19 Jan 2026 at 1:29 pm UTC
By Cley_Faye, 19 Jan 2026 at 1:29 pm UTC
I was under the impression we already had a PC port of Super Mario 64.
Anyway, good news.
Anyway, good news.
News - Tile Tactics is a roguelike tower defense game where everything is a tile and you gamble for new tiles
By Pikolo, 19 Jan 2026 at 12:54 pm UTC
By Pikolo, 19 Jan 2026 at 12:54 pm UTC
Seems fun - wishlisted!
News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By poiuz, 19 Jan 2026 at 12:30 pm UTC
https://opengameart.org/content/ancient-civ-in-the-jungle-seamless-textures-tile-without-moldpng
Most textures don't tell a story, they're only a representation of something real.
A game can become art as a composition - but this includes code.
And the disclosure is not here to define art - it documents how it was created. It must therefore include code.
By poiuz, 19 Jan 2026 at 12:30 pm UTC
Quoting: EikeI find it unreasonable not to.What feelings should supposedly be conveyed by a tile like this?
Code is supposed to shove numbers around. It's outcome can be defined. And tested. The outcome of code generated by humans and by AI must be the same - the one defined. By a human.
Art is supposed to convey feelings. Optimally tell us something about life. The outcome of making art cannot possibly be defined. And hardly be tested for "correctness". And AI does not have anything to tell about life.
https://opengameart.org/content/ancient-civ-in-the-jungle-seamless-textures-tile-without-moldpng
Most textures don't tell a story, they're only a representation of something real.
A game can become art as a composition - but this includes code.
And the disclosure is not here to define art - it documents how it was created. It must therefore include code.
News - KDE Plasma 6.7 will have a global push-to-talk feature
By tmtvl, 19 Jan 2026 at 12:22 pm UTC
By tmtvl, 19 Jan 2026 at 12:22 pm UTC
I'm just looking forward to 6.6 for the ability to constrain workspaces to a single monitor. I have downloaded a KWin script which does that, but it gets messed up after my PC awakens from sleep with the monitors getting their indices switched. First-party support would be helpful.
News - KDE Plasma 6.7 will have a global push-to-talk feature
By fenglengshun, 19 Jan 2026 at 11:36 am UTC
By fenglengshun, 19 Jan 2026 at 11:36 am UTC
That is actually very useful and I suspect will be a "killer feature" for some people.
News - KDE Plasma 6.7 will have a global push-to-talk feature
By mZSq7Fq3qs, 19 Jan 2026 at 11:35 am UTC
By mZSq7Fq3qs, 19 Jan 2026 at 11:35 am UTC
I`ve been waiting this global PPT feature for years! It makes so much sense.
News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By Eike, 19 Jan 2026 at 9:36 am UTC
Negative filters don't work.
Positive filters are to restrictive to do development with in the first place.
By Eike, 19 Jan 2026 at 9:36 am UTC
Quoting: scaineAnd you admins know all Chineese or Turkmenish AI services...?*edit*That's pretty straightforward with firewall filtering. At my work, we block everything except the two or three services we have strong legal agreements with.
And how would the company even know if their game contains AI generated code? Surveillance of all their developers? Strong filters in the office? What about working in home office...?
Maybe Devs can still get around this with their phones on 5G, say, but retyping all that code would be tedious. They still get to use genAI sadly, but at least it's not dodgy services that will use query and query history to build future models.
Negative filters don't work.
Positive filters are to restrictive to do development with in the first place.
News - Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
By Eike, 19 Jan 2026 at 9:34 am UTC
Code is supposed to shove numbers around. It's outcome can be defined. And tested. The outcome of code generated by humans and by AI must be the same - the one defined. By a human.
Art is supposed to convey feelings. Optimally tell us something about life. The outcome of making art cannot possibly be defined. And hardly be tested for "correctness". And AI does not have anything to tell about life.
By Eike, 19 Jan 2026 at 9:34 am UTC
Quoting: poiuzI find it unreasonable to distinguish between coding & art.I find it unreasonable not to.
Code is supposed to shove numbers around. It's outcome can be defined. And tested. The outcome of code generated by humans and by AI must be the same - the one defined. By a human.
Art is supposed to convey feelings. Optimally tell us something about life. The outcome of making art cannot possibly be defined. And hardly be tested for "correctness". And AI does not have anything to tell about life.
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