Latest 30 Comments
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Hippohop, 5 Jun 2026 at 1:58 pm UTC
By Hippohop, 5 Jun 2026 at 1:58 pm UTC
It's a shame they don't seem interested in selling at a loss, because this price increase has made these products completely unaffordable for me, as a guy who already has a serviceable computer and portable system (Switch), and also has a mortgage.
I am not saying they should price it that way (though they certainly could, not being beholden to shareholder short-termism), just saying that this hardware will only be for the hobbyist and/or rich step-dad range. Not their fault rich people are currently killing the consumer PC market, but this is shaping up to be a terrible time to try and make an impact in market share. I was personally going to upgrade from my 2020 build, but fat chance of that happening in the next 2 years now.
I am not saying they should price it that way (though they certainly could, not being beholden to shareholder short-termism), just saying that this hardware will only be for the hobbyist and/or rich step-dad range. Not their fault rich people are currently killing the consumer PC market, but this is shaping up to be a terrible time to try and make an impact in market share. I was personally going to upgrade from my 2020 build, but fat chance of that happening in the next 2 years now.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By dorron, 5 Jun 2026 at 1:49 pm UTC
By the way, latest leaks point to a 950$ price for the 512GB Steam Machine and 1070$ for the 2TB.
By dorron, 5 Jun 2026 at 1:49 pm UTC
Quoting: Liam Squires-HandI see your point but can't agree. Valve is a multibillion dollar company and can take a hit easily with a loss per machine and release whenever they want it. The shop around the corner in my neighborhood would have a bad time, but not Valve, especially when they have a money printing business by taking 30% out of each developers' sells.Quoting: dorronThis is getting absurd by now...just give a definite date and price already! But if it's over 1000€ it will be DOA...They're in the most impossible position because of the specs of it and what they can offer in terms of price with the massive price rises. They want it to be a success, so I can't imagine how difficult coming to a price will be. They have to get it right, but still...it has been a while eh.
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
By the way, latest leaks point to a 950$ price for the 512GB Steam Machine and 1070$ for the 2TB.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Liam Squires-Hand, 5 Jun 2026 at 1:23 pm UTC
By Liam Squires-Hand, 5 Jun 2026 at 1:23 pm UTC
Quoting: dorronThis is getting absurd by now...just give a definite date and price already! But if it's over 1000€ it will be DOA...They're in the most impossible position because of the specs of it and what they can offer in terms of price with the massive price rises. They want it to be a success, so I can't imagine how difficult coming to a price will be. They have to get it right, but still...it has been a while eh.
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By dorron, 5 Jun 2026 at 1:06 pm UTC
By dorron, 5 Jun 2026 at 1:06 pm UTC
This is getting absurd by now...just give a definite date and price already! But if it's over 1000€ it will be DOA...
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Doktor-Mandrake, 5 Jun 2026 at 12:46 pm UTC
By Doktor-Mandrake, 5 Jun 2026 at 12:46 pm UTC
I'd love to get the steam frame but it'll end up costing too much for me
News - The new Steam Store home page is here with improved gamepad navigation
By Zlopez, 5 Jun 2026 at 12:29 pm UTC
By Zlopez, 5 Jun 2026 at 12:29 pm UTC
I like how Valve is still improving the store, even after years of being the #1 game store. Epic should take inspiration from them.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Eike, 5 Jun 2026 at 12:04 pm UTC
By Eike, 5 Jun 2026 at 12:04 pm UTC
We've got new likes...
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By neolith, 5 Jun 2026 at 10:01 am UTC
By neolith, 5 Jun 2026 at 10:01 am UTC
Why the heck does it always have to be Denuvo...? 😫
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Eike, 5 Jun 2026 at 9:02 am UTC
By Eike, 5 Jun 2026 at 9:02 am UTC
Wanna bet on US or Australian summer...? ;)
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Arehandoro, 5 Jun 2026 at 7:55 am UTC
By Arehandoro, 5 Jun 2026 at 7:55 am UTC
I'm sending pigeons to GabeN's yachts stating that summer is not a good time for me, so I'd expect another delay to Autumn.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By benstor214, 5 Jun 2026 at 7:45 am UTC
By benstor214, 5 Jun 2026 at 7:45 am UTC
Denuvo, 'Early Access'-FOMO, and now AI-Crap. They don’t seem to try very hard to sell their game?
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Ehvis, 5 Jun 2026 at 7:24 am UTC
By Ehvis, 5 Jun 2026 at 7:24 am UTC
So not today then?
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Zlopez, 5 Jun 2026 at 7:14 am UTC
By Zlopez, 5 Jun 2026 at 7:14 am UTC
Looking forward to buy Steam Machine for my living room TV. It would be much better than Steam Deck :-)
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By TheSHEEEP, 5 Jun 2026 at 5:47 am UTC
And frankly, until Wayland finally becomes the default for many with no other option, these issues will be way too marginal for anyone to tackle.
Once it is default, though, the pressure - and therefore the chance of fixes of more marginal/edge case issues - will increase.
Reaching full feature parity first before putting something to become the new default, that's just not always a viable strategy.
By TheSHEEEP, 5 Jun 2026 at 5:47 am UTC
Quoting: williamjcmHonestly, it's a goddamn shame X11 is being dropped, because Plasma Wayland is still lacking an off switch for its built-in drawing tablet support (preventing people from using official or other drivers as the two will interfere), and judging by [a blog post](https://nocoffei.com/?p=451) I've read a few days ago, Wayland in general is still lacking a lot of accessibility features meaning that people who need those features won't be able to use KDE Plasma anymore.There are issues like that.
And frankly, until Wayland finally becomes the default for many with no other option, these issues will be way too marginal for anyone to tackle.
Once it is default, though, the pressure - and therefore the chance of fixes of more marginal/edge case issues - will increase.
Reaching full feature parity first before putting something to become the new default, that's just not always a viable strategy.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By melkemind, 5 Jun 2026 at 2:36 am UTC
By melkemind, 5 Jun 2026 at 2:36 am UTC
Quoting: pbI'm guessing that's why they're being vague about the "refined" part so they can lie and say the completely replaced the AI assets if they're ever challenged.Quoting: melkemindOn the flip side, fully AI-generated assets also can't be copyrighted, so they'd have to claim artists "refined" them or their game's art would be up for grabs by anyone who wants to copy it.It's not that easy. *Only* the "human" part of the work can be copyrighted, the AI-generated part cannot, so in effect the game cannot be copyrighted in full if it contains any part generated by AI, whether it's the art or the code. I wonder how they will handle that, because if they'll just slap (C) then it will be all but void. If they want to claim copyright on the game, they will have to identify and disclaim *every* part of the game generated by the AI, even if it was later "refined" by a human.
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Mountain Man, 5 Jun 2026 at 2:27 am UTC
By Mountain Man, 5 Jun 2026 at 2:27 am UTC
I made the full switch to Wayland back when Manjaro made it the default for KDE, and the transition was seamless for me. I've had zero issues with it. Everything has just worked.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Shmerl, 5 Jun 2026 at 12:52 am UTC
By Shmerl, 5 Jun 2026 at 12:52 am UTC
I'm waiting for this to be fixed: https://invent.kde.org/plasma/kwin/-/merge_requests/6953
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By SlayerTheChikken, 4 Jun 2026 at 11:13 pm UTC
By SlayerTheChikken, 4 Jun 2026 at 11:13 pm UTC
I think it's unfortunate that some accessibility features won't be present for a bit, but hopefully they'll be included soon.
They should focus on covering those types of things quickly now that X11 will poof.
They should focus on covering those types of things quickly now that X11 will poof.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Stella, 4 Jun 2026 at 10:41 pm UTC
By Stella, 4 Jun 2026 at 10:41 pm UTC
Quoting: pilkAs much as it really sucks that anything below a 1650 just isn't gonna work anymoreactually it's more complicated than that. Pascal, Volta, and Maxwell can still use Wayland, they're just stuck on 580 forever. That is the 10 series, 900 series, and some of the 700 series (745, 750(TI(but not OEM)). Anything that is Kepler-based or older will be stuck on the old 470 driver that doesn't support wayland. Most of the 700-series cards and below fall in this category, as well as some of the 900 laptop chips. look up "list of nvidia graphics processing units" on wikipedia if you want to dive into this mess. Look at the codenames. "GK" is Kepler, "GM" is Maxwell, "GV" is Volta and so on.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By ScottCarammell, 4 Jun 2026 at 10:35 pm UTC
By ScottCarammell, 4 Jun 2026 at 10:35 pm UTC
Quoting: dubigrasuYeah this bug still bothers the shit out of me. It also stops the controller cursor from displaying properly in X4 when using Wayland, even on Steam Deck.Quoting: EikeAh, for my OG Steam Controller. On wayland the mouse is not displayed (is present but invisible).Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
There are some workarounds, using gamescope or extest, but none satisfactory. Also some games are still running somewhat worse on wayland (although I could live with that).
All in all I find wayland ready to go, but with some nasty papercuts.
News - ACE COMBAT 8: WINGS OF THEVE takes to the skies on October 1
By CyborgZeta, 4 Jun 2026 at 9:23 pm UTC
By CyborgZeta, 4 Jun 2026 at 9:23 pm UTC
I've liked Ace Combat since Ace Combat 04. Not really big into planes anymore, but the games are still fun.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By pilk, 4 Jun 2026 at 9:21 pm UTC
By pilk, 4 Jun 2026 at 9:21 pm UTC
I've been using KDE on Wayland as my main desktop environment for a long while on my NVIDIA graphics card, and it works almost perfectly nowadays. Really, now that most modern computers work just fine on Wayland now, it was gonna happen for KDE sooner or later.
As much as it really sucks that anything below a 1650 just isn't gonna work anymore, there are still going to be plenty of desktop environments that'll still support X11. I highly doubt the likes of XFCE and MATE are going to shut X11 off any time soon.
As much as it really sucks that anything below a 1650 just isn't gonna work anymore, there are still going to be plenty of desktop environments that'll still support X11. I highly doubt the likes of XFCE and MATE are going to shut X11 off any time soon.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By M@GOid, 4 Jun 2026 at 8:58 pm UTC
By M@GOid, 4 Jun 2026 at 8:58 pm UTC
I liked the 2013 Tomb Raider a lot. Also got its two sequels that got Linux ports. But I never finished them. They felt like DLCs for the first game, and I lost interest in them.
So far this one feels more of the same, so it is not something that gets me excited to play. I will wait and see if they managed to do something different from earlier sequels.
As for the AI thing, it is one more nail in the coffin of a potential buy, together with the Denuvo crap.
So far this one feels more of the same, so it is not something that gets me excited to play. I will wait and see if they managed to do something different from earlier sequels.
As for the AI thing, it is one more nail in the coffin of a potential buy, together with the Denuvo crap.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By ahjolinna, 4 Jun 2026 at 8:47 pm UTC
By ahjolinna, 4 Jun 2026 at 8:47 pm UTC
Quoting: poisondwhat I understand these issues/features mentioned by KiCad have been resolved on wayland its just now up to the app/toolkits to implement the support. When it comes to KiCad it uses wxWidgets which has been really slow to implement anythingQuoting: Eikehttps://www.kicad.org/blog/2025/06/KiCad-and-Wayland-Support/Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
It's not like I didn't give wayland a fair chance.
The project is just plain unusable for any desktop application without everybody inventing their own protocol extensions because the developers insist on keeping it unusable.
As for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By PlayingOnLinuxphone, 4 Jun 2026 at 8:35 pm UTC
By PlayingOnLinuxphone, 4 Jun 2026 at 8:35 pm UTC
Quoting: poisondAs for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.That only happens to me on one application that is using XWayland with multiple windows on three or more monitors - an edge-case scenario. And to my knowledge someone is working towards Wayland support for it.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By PlayingOnLinuxphone, 4 Jun 2026 at 8:31 pm UTC
By PlayingOnLinuxphone, 4 Jun 2026 at 8:31 pm UTC
I never played anything newer than the original 3 TR games. Later games had the "take my hand and I guide you through the world like a kid" feeling, so I never bought. Usage of LLM does things just worse, so not worse to look into it.
I have no issue seeing it as "just a tool" if they use it for stuff that is otherwise not possible like faking complex dynamic physics simulations of things like clothes or water. But generating content is like removing art from a game. I don't want to think about "is this LLM generated or human made?" and don't want to try to figure out what the artists are trying to tell if there was not even a thought in the generation ...
On the positive side: as more games shipping neuronal-network-generated content as easier to find games with real artists.
I have no issue seeing it as "just a tool" if they use it for stuff that is otherwise not possible like faking complex dynamic physics simulations of things like clothes or water. But generating content is like removing art from a game. I don't want to think about "is this LLM generated or human made?" and don't want to try to figure out what the artists are trying to tell if there was not even a thought in the generation ...
On the positive side: as more games shipping neuronal-network-generated content as easier to find games with real artists.
News - Power of Pride Bundle launches on itch.io
By Okona, 4 Jun 2026 at 8:09 pm UTC
By Okona, 4 Jun 2026 at 8:09 pm UTC
Ah great, after buying I found out, that Syrup 2: Candy Alchemy RPG was included. I thought of getting that also!
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Slaxer, 4 Jun 2026 at 7:40 pm UTC
By Slaxer, 4 Jun 2026 at 7:40 pm UTC
Quoting: CloversheenSteam does so much behind the scenes, it covers costs for storage and bandwidth. Covers DDoS-protection and similar security measures to prevent denial of service. Provides billboards to advertise on in an area where people actually travel through in high volumes etc.I've always wondered how much it would cost in both money and time for a game dev to deal with this independently. As a DIYer, I'd be tempted to try this on my own if I was trying to sell my own game, though I have a feeling it wouldn't be worth it in the end.
All things I'd rather not deal with. But the thing Valve provides, that I would absolutely be wanting to pay someone else to deal with is payments.
A small Developer selling on Steam never have to deal with any direct transfers, scam attempts, refunds, crossing legal jurisdictions, currency exchanges, distribution restrictions, etc. They just get a check from Valve for X amount of $CURRENCY and go about their day.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By Slaxer, 4 Jun 2026 at 7:34 pm UTC
By Slaxer, 4 Jun 2026 at 7:34 pm UTC
Quoting: suchThis isn't a sequel, it's the second remake of TR1.Is that what this is supposed to be? If this is going to be better than the original 6 Core Design TR games, I'll believe it when I see it. For those that don't know, the original 6 TR games are amazing 3D platformers, I highly recommend them to anyone looking for a unique and challenging take on the platforming genre. They've aged very well, and are also very fun to speedrun. Its custom map making community is also very active.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By poisond, 4 Jun 2026 at 7:32 pm UTC
It's not like I didn't give wayland a fair chance.
The project is just plain unusable for any desktop application without everybody inventing their own protocol extensions because the developers insist on keeping it unusable.
As for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.
By poisond, 4 Jun 2026 at 7:32 pm UTC
Quoting: Eikehttps://www.kicad.org/blog/2025/06/KiCad-and-Wayland-Support/Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
It's not like I didn't give wayland a fair chance.
The project is just plain unusable for any desktop application without everybody inventing their own protocol extensions because the developers insist on keeping it unusable.
As for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Hippohop, 5 Jun 2026 at 1:58 pm UTC
By Hippohop, 5 Jun 2026 at 1:58 pm UTC
It's a shame they don't seem interested in selling at a loss, because this price increase has made these products completely unaffordable for me, as a guy who already has a serviceable computer and portable system (Switch), and also has a mortgage.
I am not saying they should price it that way (though they certainly could, not being beholden to shareholder short-termism), just saying that this hardware will only be for the hobbyist and/or rich step-dad range. Not their fault rich people are currently killing the consumer PC market, but this is shaping up to be a terrible time to try and make an impact in market share. I was personally going to upgrade from my 2020 build, but fat chance of that happening in the next 2 years now.
I am not saying they should price it that way (though they certainly could, not being beholden to shareholder short-termism), just saying that this hardware will only be for the hobbyist and/or rich step-dad range. Not their fault rich people are currently killing the consumer PC market, but this is shaping up to be a terrible time to try and make an impact in market share. I was personally going to upgrade from my 2020 build, but fat chance of that happening in the next 2 years now.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By dorron, 5 Jun 2026 at 1:49 pm UTC
By the way, latest leaks point to a 950$ price for the 512GB Steam Machine and 1070$ for the 2TB.
By dorron, 5 Jun 2026 at 1:49 pm UTC
Quoting: Liam Squires-HandI see your point but can't agree. Valve is a multibillion dollar company and can take a hit easily with a loss per machine and release whenever they want it. The shop around the corner in my neighborhood would have a bad time, but not Valve, especially when they have a money printing business by taking 30% out of each developers' sells.Quoting: dorronThis is getting absurd by now...just give a definite date and price already! But if it's over 1000€ it will be DOA...They're in the most impossible position because of the specs of it and what they can offer in terms of price with the massive price rises. They want it to be a success, so I can't imagine how difficult coming to a price will be. They have to get it right, but still...it has been a while eh.
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
By the way, latest leaks point to a 950$ price for the 512GB Steam Machine and 1070$ for the 2TB.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Liam Squires-Hand, 5 Jun 2026 at 1:23 pm UTC
By Liam Squires-Hand, 5 Jun 2026 at 1:23 pm UTC
Quoting: dorronThis is getting absurd by now...just give a definite date and price already! But if it's over 1000€ it will be DOA...They're in the most impossible position because of the specs of it and what they can offer in terms of price with the massive price rises. They want it to be a success, so I can't imagine how difficult coming to a price will be. They have to get it right, but still...it has been a while eh.
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By dorron, 5 Jun 2026 at 1:06 pm UTC
By dorron, 5 Jun 2026 at 1:06 pm UTC
This is getting absurd by now...just give a definite date and price already! But if it's over 1000€ it will be DOA...
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
Seriously, what's going on at Valve? I was expecting better from them after the great Steam Deck.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Doktor-Mandrake, 5 Jun 2026 at 12:46 pm UTC
By Doktor-Mandrake, 5 Jun 2026 at 12:46 pm UTC
I'd love to get the steam frame but it'll end up costing too much for me
News - The new Steam Store home page is here with improved gamepad navigation
By Zlopez, 5 Jun 2026 at 12:29 pm UTC
By Zlopez, 5 Jun 2026 at 12:29 pm UTC
I like how Valve is still improving the store, even after years of being the #1 game store. Epic should take inspiration from them.
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Eike, 5 Jun 2026 at 12:04 pm UTC
By Eike, 5 Jun 2026 at 12:04 pm UTC
We've got new likes...
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By neolith, 5 Jun 2026 at 10:01 am UTC
By neolith, 5 Jun 2026 at 10:01 am UTC
Why the heck does it always have to be Denuvo...? 😫
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Eike, 5 Jun 2026 at 9:02 am UTC
By Eike, 5 Jun 2026 at 9:02 am UTC
Wanna bet on US or Australian summer...? ;)
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Arehandoro, 5 Jun 2026 at 7:55 am UTC
By Arehandoro, 5 Jun 2026 at 7:55 am UTC
I'm sending pigeons to GabeN's yachts stating that summer is not a good time for me, so I'd expect another delay to Autumn.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By benstor214, 5 Jun 2026 at 7:45 am UTC
By benstor214, 5 Jun 2026 at 7:45 am UTC
Denuvo, 'Early Access'-FOMO, and now AI-Crap. They don’t seem to try very hard to sell their game?
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Ehvis, 5 Jun 2026 at 7:24 am UTC
By Ehvis, 5 Jun 2026 at 7:24 am UTC
So not today then?
News - Steam Machine and Steam Frame shipping "this summer", Valve now rolling out verification systems
By Zlopez, 5 Jun 2026 at 7:14 am UTC
By Zlopez, 5 Jun 2026 at 7:14 am UTC
Looking forward to buy Steam Machine for my living room TV. It would be much better than Steam Deck :-)
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By TheSHEEEP, 5 Jun 2026 at 5:47 am UTC
And frankly, until Wayland finally becomes the default for many with no other option, these issues will be way too marginal for anyone to tackle.
Once it is default, though, the pressure - and therefore the chance of fixes of more marginal/edge case issues - will increase.
Reaching full feature parity first before putting something to become the new default, that's just not always a viable strategy.
By TheSHEEEP, 5 Jun 2026 at 5:47 am UTC
Quoting: williamjcmHonestly, it's a goddamn shame X11 is being dropped, because Plasma Wayland is still lacking an off switch for its built-in drawing tablet support (preventing people from using official or other drivers as the two will interfere), and judging by [a blog post](https://nocoffei.com/?p=451) I've read a few days ago, Wayland in general is still lacking a lot of accessibility features meaning that people who need those features won't be able to use KDE Plasma anymore.There are issues like that.
And frankly, until Wayland finally becomes the default for many with no other option, these issues will be way too marginal for anyone to tackle.
Once it is default, though, the pressure - and therefore the chance of fixes of more marginal/edge case issues - will increase.
Reaching full feature parity first before putting something to become the new default, that's just not always a viable strategy.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By melkemind, 5 Jun 2026 at 2:36 am UTC
By melkemind, 5 Jun 2026 at 2:36 am UTC
Quoting: pbI'm guessing that's why they're being vague about the "refined" part so they can lie and say the completely replaced the AI assets if they're ever challenged.Quoting: melkemindOn the flip side, fully AI-generated assets also can't be copyrighted, so they'd have to claim artists "refined" them or their game's art would be up for grabs by anyone who wants to copy it.It's not that easy. *Only* the "human" part of the work can be copyrighted, the AI-generated part cannot, so in effect the game cannot be copyrighted in full if it contains any part generated by AI, whether it's the art or the code. I wonder how they will handle that, because if they'll just slap (C) then it will be all but void. If they want to claim copyright on the game, they will have to identify and disclaim *every* part of the game generated by the AI, even if it was later "refined" by a human.
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Mountain Man, 5 Jun 2026 at 2:27 am UTC
By Mountain Man, 5 Jun 2026 at 2:27 am UTC
I made the full switch to Wayland back when Manjaro made it the default for KDE, and the transition was seamless for me. I've had zero issues with it. Everything has just worked.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Shmerl, 5 Jun 2026 at 12:52 am UTC
By Shmerl, 5 Jun 2026 at 12:52 am UTC
I'm waiting for this to be fixed: https://invent.kde.org/plasma/kwin/-/merge_requests/6953
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By SlayerTheChikken, 4 Jun 2026 at 11:13 pm UTC
By SlayerTheChikken, 4 Jun 2026 at 11:13 pm UTC
I think it's unfortunate that some accessibility features won't be present for a bit, but hopefully they'll be included soon.
They should focus on covering those types of things quickly now that X11 will poof.
They should focus on covering those types of things quickly now that X11 will poof.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Stella, 4 Jun 2026 at 10:41 pm UTC
By Stella, 4 Jun 2026 at 10:41 pm UTC
Quoting: pilkAs much as it really sucks that anything below a 1650 just isn't gonna work anymoreactually it's more complicated than that. Pascal, Volta, and Maxwell can still use Wayland, they're just stuck on 580 forever. That is the 10 series, 900 series, and some of the 700 series (745, 750(TI(but not OEM)). Anything that is Kepler-based or older will be stuck on the old 470 driver that doesn't support wayland. Most of the 700-series cards and below fall in this category, as well as some of the 900 laptop chips. look up "list of nvidia graphics processing units" on wikipedia if you want to dive into this mess. Look at the codenames. "GK" is Kepler, "GM" is Maxwell, "GV" is Volta and so on.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By ScottCarammell, 4 Jun 2026 at 10:35 pm UTC
By ScottCarammell, 4 Jun 2026 at 10:35 pm UTC
Quoting: dubigrasuYeah this bug still bothers the shit out of me. It also stops the controller cursor from displaying properly in X4 when using Wayland, even on Steam Deck.Quoting: EikeAh, for my OG Steam Controller. On wayland the mouse is not displayed (is present but invisible).Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
There are some workarounds, using gamescope or extest, but none satisfactory. Also some games are still running somewhat worse on wayland (although I could live with that).
All in all I find wayland ready to go, but with some nasty papercuts.
News - ACE COMBAT 8: WINGS OF THEVE takes to the skies on October 1
By CyborgZeta, 4 Jun 2026 at 9:23 pm UTC
By CyborgZeta, 4 Jun 2026 at 9:23 pm UTC
I've liked Ace Combat since Ace Combat 04. Not really big into planes anymore, but the games are still fun.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By pilk, 4 Jun 2026 at 9:21 pm UTC
By pilk, 4 Jun 2026 at 9:21 pm UTC
I've been using KDE on Wayland as my main desktop environment for a long while on my NVIDIA graphics card, and it works almost perfectly nowadays. Really, now that most modern computers work just fine on Wayland now, it was gonna happen for KDE sooner or later.
As much as it really sucks that anything below a 1650 just isn't gonna work anymore, there are still going to be plenty of desktop environments that'll still support X11. I highly doubt the likes of XFCE and MATE are going to shut X11 off any time soon.
As much as it really sucks that anything below a 1650 just isn't gonna work anymore, there are still going to be plenty of desktop environments that'll still support X11. I highly doubt the likes of XFCE and MATE are going to shut X11 off any time soon.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By M@GOid, 4 Jun 2026 at 8:58 pm UTC
By M@GOid, 4 Jun 2026 at 8:58 pm UTC
I liked the 2013 Tomb Raider a lot. Also got its two sequels that got Linux ports. But I never finished them. They felt like DLCs for the first game, and I lost interest in them.
So far this one feels more of the same, so it is not something that gets me excited to play. I will wait and see if they managed to do something different from earlier sequels.
As for the AI thing, it is one more nail in the coffin of a potential buy, together with the Denuvo crap.
So far this one feels more of the same, so it is not something that gets me excited to play. I will wait and see if they managed to do something different from earlier sequels.
As for the AI thing, it is one more nail in the coffin of a potential buy, together with the Denuvo crap.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By ahjolinna, 4 Jun 2026 at 8:47 pm UTC
By ahjolinna, 4 Jun 2026 at 8:47 pm UTC
Quoting: poisondwhat I understand these issues/features mentioned by KiCad have been resolved on wayland its just now up to the app/toolkits to implement the support. When it comes to KiCad it uses wxWidgets which has been really slow to implement anythingQuoting: Eikehttps://www.kicad.org/blog/2025/06/KiCad-and-Wayland-Support/Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
It's not like I didn't give wayland a fair chance.
The project is just plain unusable for any desktop application without everybody inventing their own protocol extensions because the developers insist on keeping it unusable.
As for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By PlayingOnLinuxphone, 4 Jun 2026 at 8:35 pm UTC
By PlayingOnLinuxphone, 4 Jun 2026 at 8:35 pm UTC
Quoting: poisondAs for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.That only happens to me on one application that is using XWayland with multiple windows on three or more monitors - an edge-case scenario. And to my knowledge someone is working towards Wayland support for it.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By PlayingOnLinuxphone, 4 Jun 2026 at 8:31 pm UTC
By PlayingOnLinuxphone, 4 Jun 2026 at 8:31 pm UTC
I never played anything newer than the original 3 TR games. Later games had the "take my hand and I guide you through the world like a kid" feeling, so I never bought. Usage of LLM does things just worse, so not worse to look into it.
I have no issue seeing it as "just a tool" if they use it for stuff that is otherwise not possible like faking complex dynamic physics simulations of things like clothes or water. But generating content is like removing art from a game. I don't want to think about "is this LLM generated or human made?" and don't want to try to figure out what the artists are trying to tell if there was not even a thought in the generation ...
On the positive side: as more games shipping neuronal-network-generated content as easier to find games with real artists.
I have no issue seeing it as "just a tool" if they use it for stuff that is otherwise not possible like faking complex dynamic physics simulations of things like clothes or water. But generating content is like removing art from a game. I don't want to think about "is this LLM generated or human made?" and don't want to try to figure out what the artists are trying to tell if there was not even a thought in the generation ...
On the positive side: as more games shipping neuronal-network-generated content as easier to find games with real artists.
News - Power of Pride Bundle launches on itch.io
By Okona, 4 Jun 2026 at 8:09 pm UTC
By Okona, 4 Jun 2026 at 8:09 pm UTC
Ah great, after buying I found out, that Syrup 2: Candy Alchemy RPG was included. I thought of getting that also!
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Slaxer, 4 Jun 2026 at 7:40 pm UTC
By Slaxer, 4 Jun 2026 at 7:40 pm UTC
Quoting: CloversheenSteam does so much behind the scenes, it covers costs for storage and bandwidth. Covers DDoS-protection and similar security measures to prevent denial of service. Provides billboards to advertise on in an area where people actually travel through in high volumes etc.I've always wondered how much it would cost in both money and time for a game dev to deal with this independently. As a DIYer, I'd be tempted to try this on my own if I was trying to sell my own game, though I have a feeling it wouldn't be worth it in the end.
All things I'd rather not deal with. But the thing Valve provides, that I would absolutely be wanting to pay someone else to deal with is payments.
A small Developer selling on Steam never have to deal with any direct transfers, scam attempts, refunds, crossing legal jurisdictions, currency exchanges, distribution restrictions, etc. They just get a check from Valve for X amount of $CURRENCY and go about their day.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By Slaxer, 4 Jun 2026 at 7:34 pm UTC
By Slaxer, 4 Jun 2026 at 7:34 pm UTC
Quoting: suchThis isn't a sequel, it's the second remake of TR1.Is that what this is supposed to be? If this is going to be better than the original 6 Core Design TR games, I'll believe it when I see it. For those that don't know, the original 6 TR games are amazing 3D platformers, I highly recommend them to anyone looking for a unique and challenging take on the platforming genre. They've aged very well, and are also very fun to speedrun. Its custom map making community is also very active.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By poisond, 4 Jun 2026 at 7:32 pm UTC
It's not like I didn't give wayland a fair chance.
The project is just plain unusable for any desktop application without everybody inventing their own protocol extensions because the developers insist on keeping it unusable.
As for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.
By poisond, 4 Jun 2026 at 7:32 pm UTC
Quoting: Eikehttps://www.kicad.org/blog/2025/06/KiCad-and-Wayland-Support/Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
It's not like I didn't give wayland a fair chance.
The project is just plain unusable for any desktop application without everybody inventing their own protocol extensions because the developers insist on keeping it unusable.
As for KDE, I tried again last week - they can't even position the tooltips correctly on wayland.
Guide - Anticheat check - which competitive games actually work on Linux?
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
games whose anti-cheats makes them never works in Linux(even with wine/proton) aren't ended up in my Library for whatever reason
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
Quoting: StellaIs that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫This. I have a plugin called decky-proton-pulse, and as soon as I started reading this I was excited to maybe work this in some native easy way, but I remembered that so many do these seem to be ignored. Maybe they are not though, and we just don't see what goes in in Valve's world. Perhaps they ingest these etc... for trends and fixes.
Guide - Anticheat check - which competitive games actually work on Linux?
By kaisellgren, 29 May 2026 at 11:29 pm UTC
By kaisellgren, 29 May 2026 at 11:29 pm UTC
If you're completely stuck, want to use Linux for gaming but need specific gamesThe simplest option is to have Windows on another SSD and then you just boot into it for few select competitive games while using Linux for all the rest. This is what I do.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.