Latest 30 Comments
News - Dune: Awakening is getting a single-player mode and more story content
By Verglas, 4 Jun 2026 at 4:40 pm UTC
By Verglas, 4 Jun 2026 at 4:40 pm UTC
Once they add a true offline-single-player mode, I will play it.
Although I guess with Funcom I don't need to worry about server shutdowns (looking at you, AO my old friend).
Although I guess with Funcom I don't need to worry about server shutdowns (looking at you, AO my old friend).
News - Dune: Awakening is getting a single-player mode and more story content
By shadowofward, 4 Jun 2026 at 4:34 pm UTC
By shadowofward, 4 Jun 2026 at 4:34 pm UTC
Quoting: RickTheMelonCouple this single player mode with offline option, and the game can live on beyond the years of servers being online. Let's hope they bake in an offline mode.Completely agree. Offline must be an option otherwise there is no longevity.
If they do, I pledge to buy the game to show my support.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Cloversheen, 4 Jun 2026 at 4:04 pm UTC
All things I'd rather not deal with. But the thing Valve provides, that I would absolutely be wanting to pay someone else to deal with is payments.
A small Developer selling on Steam never have to deal with any direct transfers, scam attempts, refunds, crossing legal jurisdictions, currency exchanges, distribution restrictions, etc. They just get a check from Valve for X amount of $CURRENCY and go about their day.
By Cloversheen, 4 Jun 2026 at 4:04 pm UTC
Quoting: CaldathrasTo understand the retail business channel, you need to understand how distribution works. It is a system of middlemen.[...] For a retail storefront, 30% margin is actually quite reasonable.[...] In Valve's case, I assume that they have taken out the middlemen and are dealing with the developer directly.I'm gonna just piggyback on your excellent post and tack on another perspective you didn't bring up.
Why not skip Steam and similar platforms and just selfhost?Steam does so much behind the scenes, it covers costs for storage and bandwidth. Covers DDoS-protection and similar security measures to prevent denial of service. Provides billboards to advertise on in an area where people actually travel through in high volumes etc.
All things I'd rather not deal with. But the thing Valve provides, that I would absolutely be wanting to pay someone else to deal with is payments.
A small Developer selling on Steam never have to deal with any direct transfers, scam attempts, refunds, crossing legal jurisdictions, currency exchanges, distribution restrictions, etc. They just get a check from Valve for X amount of $CURRENCY and go about their day.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Jarmer, 4 Jun 2026 at 3:49 pm UTC
By Jarmer, 4 Jun 2026 at 3:49 pm UTC
Gnome is already wayland only, Cosmic is wayland only, now KDE will be. Pretty soon there won't be any modern de that supports x11 at all. You'll have to go with some ancient out of date de with no modern support. I think this is a good thing for the developers of the de, allowing them to focus on only one thing instead of both.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By PlayingOnLinuxphone, 4 Jun 2026 at 3:45 pm UTC
The thing is, hardware is far less expensive than human. Just look how money they make each year. If we just compare the income per person, Valve would probably be the most rich company on earth. And their job is pretty easy compared to game studios. They just have to keep the service running that is already build up. Publisher are doing a much more important job - taking the financial risk and advertising the games (like on events or doing social media stuff, asking newspaper to preview it etc). The reason why Valve keeps 30% cut is, because they have mostly the monopoly on PC gaming market. Games get usually sold for the same price on all PC gaming stores. That means every sold piece on Steam brings less money to them. But studios sell most games on Steam, because most player prefer to buy it there.
At the end what I care most: Even we consider it ethical totally fine, Valve could easily reduce the margin for those, who fight with their existences. Some kind of progressive margin where first sold units will cost nothing or just a very little margin, but later it costs 30% etc. More studios could eat from the same cake. But we all know, the cake is a lie. 😋 It wouldn't make them poor. I know a lot of indie devs in person who struggle with even getting the invested money back.
By PlayingOnLinuxphone, 4 Jun 2026 at 3:45 pm UTC
Quoting: CaldathrasYou are being mislead by Sweeney's spin doctoring here.I actually never heard about this name before until this thread, but I can also speak about issues with Epic if you like. The issue with the high margin still stands. Unlike most other trade-pipelines we are not speaking about physical ware. Valve does not need to organize logistics, managing a storehouse including when ware come in and out etc. Valve is a digital service provider. They can manage a world wide job with just a few hundred people (including side projects like Steam Machine, Controller, Deck, ...). In the physical world you would need hundred-thousands of people for the same job. In return Valve has to pay for digital infrastructure with download servers and its required bandwidth.
The thing is, hardware is far less expensive than human. Just look how money they make each year. If we just compare the income per person, Valve would probably be the most rich company on earth. And their job is pretty easy compared to game studios. They just have to keep the service running that is already build up. Publisher are doing a much more important job - taking the financial risk and advertising the games (like on events or doing social media stuff, asking newspaper to preview it etc). The reason why Valve keeps 30% cut is, because they have mostly the monopoly on PC gaming market. Games get usually sold for the same price on all PC gaming stores. That means every sold piece on Steam brings less money to them. But studios sell most games on Steam, because most player prefer to buy it there.
At the end what I care most: Even we consider it ethical totally fine, Valve could easily reduce the margin for those, who fight with their existences. Some kind of progressive margin where first sold units will cost nothing or just a very little margin, but later it costs 30% etc. More studios could eat from the same cake. But we all know, the cake is a lie. 😋 It wouldn't make them poor. I know a lot of indie devs in person who struggle with even getting the invested money back.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Jarmer, 4 Jun 2026 at 3:44 pm UTC
By Jarmer, 4 Jun 2026 at 3:44 pm UTC
the distros pretty much stay the same over time. It all boils down to three bases. Arch / Ubuntu / Fedora.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Caldathras, 4 Jun 2026 at 3:39 pm UTC
By Caldathras, 4 Jun 2026 at 3:39 pm UTC
Quoting: kuunha- XWayland support remains present, so X11 applications (Including games) will continue to workExcellent summary. However, it does mean that KDE is abandoning anyone who has a video card whose drivers won't support Wayland. Not sure how this will impact Intel iGPUs or older AMD GPUs, but Nvidia will definitely be impacted. Those with older cards will have to fall back to the less robust Nouveau drivers or switch to a different desktop that still supports X11.
News - Dune: Awakening is getting a single-player mode and more story content
By Jarmer, 4 Jun 2026 at 3:39 pm UTC
By Jarmer, 4 Jun 2026 at 3:39 pm UTC
This is great news! I have always kept my eye on this because it seems awesome but I CANNOT stand mmo's so this is gonna be super fun to go through solo this fall. Wooo!
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By Jarmer, 4 Jun 2026 at 3:35 pm UTC
By Jarmer, 4 Jun 2026 at 3:35 pm UTC
the last TR I played was (I think?) Rise of the Tomb Raider, probably a decade ago or so. It was super fun in the beginning but then mid-way through got pretty boring and samey and repetitive and just long and drawn out. Never finished it. Haven't really been excited for any TR games since then. With AI garbage all over this one, that trend will continue!
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By PlayingOnLinuxphone, 4 Jun 2026 at 3:33 pm UTC
By PlayingOnLinuxphone, 4 Jun 2026 at 3:33 pm UTC
On Debian with KDE 6.3 there are still a lot of issues with multi-window applications on multi-monitor-setups with different resolutions to make an extreme example. I don't know if 6.8 will have fixed this. There is a chance, but no guarantee. That is the most important fix I want to see. Maybe I should try it out on Debian Sid or Testing VM.
News - Master the art of sword and sorcery in the Early Access release of Fatekeeper
By Jarmer, 4 Jun 2026 at 3:31 pm UTC
By Jarmer, 4 Jun 2026 at 3:31 pm UTC
This is definitely high on my "to watch and see how it goes" list as it goes through EA. I'll check back in on it every few months and see how it's going. As long as things go well this could turn out to be a REALLY good game. Gonna be a while though lol - release is scheduled for 2028 but as we all know with small teams like this, will probably either get delayed or release incomplete and need a 1.1 update to really complete it. So I wager a good time to play it would be 2029.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By PlayingOnLinuxphone, 4 Jun 2026 at 3:28 pm UTC
I am waiting for around August to see what really happened around the time right now. At that point we should have enough data. But right now everything is pure speculation.
By PlayingOnLinuxphone, 4 Jun 2026 at 3:28 pm UTC
Quoting: CatKillerFebruary had the massive China overcount, March & April had suspicious distro strings. This month's result doesn't have those. Somewhere around 4-4.2% is where you'd expect it to be now from previous trends.Don't forget January, since Chinese New Year starts the last ~10 days of it. There is a drop of every January, too. With February and March I agree, April still looks like the straight forward linear line from August to December from last year, so a very plausible number. The new data could be below the real trend.
I am waiting for around August to see what really happened around the time right now. At that point we should have enough data. But right now everything is pure speculation.
News - With a lot of events and announcements this week - Valve make it easier to follow
By Liam Squires-Hand, 4 Jun 2026 at 3:13 pm UTC
By Liam Squires-Hand, 4 Jun 2026 at 3:13 pm UTC
Quoting: PhlebiacOh no pressure then, got it 😆What are you looking forward to and what are you hoping to see?Whatever highlights you find for us, as I'm definitely not watching all that. 🤣
News - Bancho the Chef announced as a Dave the Diver prequel focused on cooking
By Caldathras, 4 Jun 2026 at 3:01 pm UTC
I'll check it out when I next get access to WiFi. You've peeked my curiosity.
By Caldathras, 4 Jun 2026 at 3:01 pm UTC
Quoting: tuubiHaven't watched the video. I visit this website via my cellphone and I don't watch videos on my cellphone. Eats too much mobile data.Quoting: CaldathrasSpeaking as someone who has his journeyman ticket, I have mixed feelings about this one. Will it give a realistic portrayal of the hard work and time it takes to build a successful career as a professional cook? Will players be able to take those recipes and techniques and apply them to real life? Will those same players understand that playing a video game about cooking does not make them the equivalent of someone who has actually put in the time and work to earn the right to call themselves a chef?No, it's probably not going to be a realistic portrayal of anything. I don't know why you'd expect it to be after seeing that trailer.
Still, given the right answers, this could be a fun game...
Spoiler, click me
Even with my ticket, I have enough respect for the trade to admit that, while I have put in a lot of work and effort. I have not put in the time to truly call myself a chef.
Disclosure: While I still love cooking, I am now retired from it as a profession. It was an illuminating break from retail.
I'll check it out when I next get access to WiFi. You've peeked my curiosity.
News - Dune: Awakening is getting a single-player mode and more story content
By ObsidianBlk, 4 Jun 2026 at 2:24 pm UTC
By ObsidianBlk, 4 Jun 2026 at 2:24 pm UTC
I'm kinda confused. Does "single player" mean the game will run, in full, sans any existing internet connection? Do these changes mean Dune Awakening's server system is now more akin to Minecraft servers where I can run a Dune Awakening server directly on my own hardware if I so choose? Honestly, if these are true, then I'm kinda excited! I played Dune Awakening about a year ago and really enjoyed it, but had to hard-quit because the fear of loosing all my progress by not logging in was stressing me out. If I can run this game on my lonesome (and maybe open it up for a handful of friends I could sucker into playing) then PARTY TIME!
If I still require internet access even for single player, and 3rd party for "self hosted" servers... well, I'll say the progress is good, but still needs work, in my humble opinion.
That said, it may be time I step foot back in Arrakis (though... on a rock, not the sand).
If I still require internet access even for single player, and 3rd party for "self hosted" servers... well, I'll say the progress is good, but still needs work, in my humble opinion.
That said, it may be time I step foot back in Arrakis (though... on a rock, not the sand).
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By kuunha, 4 Jun 2026 at 1:37 pm UTC
By kuunha, 4 Jun 2026 at 1:37 pm UTC
Summary from the blogpost and (other sources)
Changes in Plasma 6.8:
- No X11 session in the login screen (only Wayland)
- XWayland support remains present, so X11 applications (Including games) will continue to work
- For KDE applications on another desktop environment, this change will have no effect. KDE applications will continue to work on X11 for the foreseeable future.
- Plasma Login Manager will continue to be able to log you into X11 sessions of other desktop environments.
- Anyone still using Plasma 5 (or any release older than Plasma 6.8), won't be affected by changes in Plasma 6.8, and nothing will be applied retroactively.
SteamOS 3.8 preview KDE Plasma desktop (ver. 6.4.3) is using Wayland by default.
https://store.steampowered.com/news/app/1675200/view/532126482488623649
Seems like the developer of xdotool got Talon (accessibility tool) to work on Wayland (wip)
https://hachyderm.io/@whack/116671651756618157
Changes in Plasma 6.8:
- No X11 session in the login screen (only Wayland)
- XWayland support remains present, so X11 applications (Including games) will continue to work
- For KDE applications on another desktop environment, this change will have no effect. KDE applications will continue to work on X11 for the foreseeable future.
- Plasma Login Manager will continue to be able to log you into X11 sessions of other desktop environments.
- Anyone still using Plasma 5 (or any release older than Plasma 6.8), won't be affected by changes in Plasma 6.8, and nothing will be applied retroactively.
SteamOS 3.8 preview KDE Plasma desktop (ver. 6.4.3) is using Wayland by default.
https://store.steampowered.com/news/app/1675200/view/532126482488623649
Seems like the developer of xdotool got Talon (accessibility tool) to work on Wayland (wip)
https://hachyderm.io/@whack/116671651756618157
News - ACE COMBAT 8: WINGS OF THEVE takes to the skies on October 1
By damarrin, 4 Jun 2026 at 1:26 pm UTC
By damarrin, 4 Jun 2026 at 1:26 pm UTC
Oooh, that reminds me how unhappy AC7's basically forced online mode made me.
Granted, I just had to to one match, and not too well either, to earn enough to get a better plane in SP and be able to progress.
That said, I was playing on Playstation back then and I don't have PS+ any more, so if this one is structured in any way like 7... bleurgh.
Otherwise, it's one of my most favouritest game series ever.
Granted, I just had to to one match, and not too well either, to earn enough to get a better plane in SP and be able to progress.
That said, I was playing on Playstation back then and I don't have PS+ any more, so if this one is structured in any way like 7... bleurgh.
Otherwise, it's one of my most favouritest game series ever.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By pb, 4 Jun 2026 at 1:20 pm UTC
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)
By pb, 4 Jun 2026 at 1:20 pm UTC
Quoting: melkemindOn the flip side, fully AI-generated assets also can't be copyrighted, so they'd have to claim artists "refined" them or their game's art would be up for grabs by anyone who wants to copy it.It's not that easy. *Only* the "human" part of the work can be copyrighted, the AI-generated part cannot, so in effect the game cannot be copyrighted in full if it contains any part generated by AI, whether it's the art or the code. I wonder how they will handle that, because if they'll just slap (C) then it will be all but void. If they want to claim copyright on the game, they will have to identify and disclaim *every* part of the game generated by the AI, even if it was later "refined" by a human.
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Fabinux#EH, 4 Jun 2026 at 1:07 pm UTC
By Fabinux#EH, 4 Jun 2026 at 1:07 pm UTC
The "Exponential Trend" is at 3%, we are so good ! 😊
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By dubigrasu, 4 Jun 2026 at 1:05 pm UTC
There are some workarounds, using gamescope or extest, but none satisfactory. Also some games are still running somewhat worse on wayland (although I could live with that).
All in all I find wayland ready to go, but with some nasty papercuts.
By dubigrasu, 4 Jun 2026 at 1:05 pm UTC
Quoting: EikeAh, for my OG Steam Controller. On wayland the mouse is not displayed (is present but invisible).Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
There are some workarounds, using gamescope or extest, but none satisfactory. Also some games are still running somewhat worse on wayland (although I could live with that).
All in all I find wayland ready to go, but with some nasty papercuts.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Nic264, 4 Jun 2026 at 1:03 pm UTC
I don't remember exactly how I set it up, but I don't think I had to do anything special to get this behavior.
By Nic264, 4 Jun 2026 at 1:03 pm UTC
Quoting: dmoonfireWhile I'm sad because KDE Wayland doesn't handle saving the layout based on monitors (I want secondary only while plugged into the doc but the docked bar doesn't move with Wayland)Is your concern still valid? I run Wayland and:
- When my laptop is unplugged my panel is on my internal screen.
- When it's plugged to my 2 external screens at my desk I get all 3 screens but only the external screens have panels.
- When I plug into my TV my internal screen turns off and my TV screen has my panel.
I don't remember exactly how I set it up, but I don't think I had to do anything special to get this behavior.
News - ACE COMBAT 8: WINGS OF THEVE takes to the skies on October 1
By Doktor-Mandrake, 4 Jun 2026 at 12:56 pm UTC
By Doktor-Mandrake, 4 Jun 2026 at 12:56 pm UTC
Really enjoyed AC7
Makes no sense they'd go to effort of porting zero and only available as a preorder, so even if I bought ac8 at a later date, I still wouldn't get zero?
Hope they make it available as seperate purchase, otherwise I guess there's always the "other" option to obtain zero
Makes no sense they'd go to effort of porting zero and only available as a preorder, so even if I bought ac8 at a later date, I still wouldn't get zero?
Hope they make it available as seperate purchase, otherwise I guess there's always the "other" option to obtain zero
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By dmoonfire, 4 Jun 2026 at 12:51 pm UTC
By dmoonfire, 4 Jun 2026 at 12:51 pm UTC
While I'm sad because KDE Wayland doesn't handle saving the layout based on monitors (I want secondary only while plugged into the doc but the docked bar doesn't move with Wayland), I'm glad they are moving forward.
I'm still remember when XOrg was new and all the teething problems I had with that.
I'm still remember when XOrg was new and all the teething problems I had with that.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Eike, 4 Jun 2026 at 12:50 pm UTC
By Eike, 4 Jun 2026 at 12:50 pm UTC
Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By _wojtek, 4 Jun 2026 at 12:45 pm UTC
By _wojtek, 4 Jun 2026 at 12:45 pm UTC
… And I don't give a flying duck. In the end it's Tom Rider and I love the series. ❤️🩹
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By such, 4 Jun 2026 at 12:35 pm UTC
By such, 4 Jun 2026 at 12:35 pm UTC
Quoting: KlaasAI, Denuvo and yet another sequel. Yawn.This isn't a sequel, it's the second remake of TR1.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By dubigrasu, 4 Jun 2026 at 12:17 pm UTC
By dubigrasu, 4 Jun 2026 at 12:17 pm UTC
Well, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11. Sucks.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Eike, 4 Jun 2026 at 12:03 pm UTC
By Eike, 4 Jun 2026 at 12:03 pm UTC
Quoting: andytrxIt's so over...Welcome at GoL and many thanks for your first comment! You did help to make the world a better place! 🥰
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By andytrx, 4 Jun 2026 at 11:21 am UTC
By andytrx, 4 Jun 2026 at 11:21 am UTC
It's so over...
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Torqachu, 4 Jun 2026 at 11:14 am UTC
By Torqachu, 4 Jun 2026 at 11:14 am UTC
with my gtx660 i must change pc (bad moment) or jump to nouveau+nvk with manual reclocking
News - Dune: Awakening is getting a single-player mode and more story content
By Verglas, 4 Jun 2026 at 4:40 pm UTC
By Verglas, 4 Jun 2026 at 4:40 pm UTC
Once they add a true offline-single-player mode, I will play it.
Although I guess with Funcom I don't need to worry about server shutdowns (looking at you, AO my old friend).
Although I guess with Funcom I don't need to worry about server shutdowns (looking at you, AO my old friend).
News - Dune: Awakening is getting a single-player mode and more story content
By shadowofward, 4 Jun 2026 at 4:34 pm UTC
By shadowofward, 4 Jun 2026 at 4:34 pm UTC
Quoting: RickTheMelonCouple this single player mode with offline option, and the game can live on beyond the years of servers being online. Let's hope they bake in an offline mode.Completely agree. Offline must be an option otherwise there is no longevity.
If they do, I pledge to buy the game to show my support.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By Cloversheen, 4 Jun 2026 at 4:04 pm UTC
All things I'd rather not deal with. But the thing Valve provides, that I would absolutely be wanting to pay someone else to deal with is payments.
A small Developer selling on Steam never have to deal with any direct transfers, scam attempts, refunds, crossing legal jurisdictions, currency exchanges, distribution restrictions, etc. They just get a check from Valve for X amount of $CURRENCY and go about their day.
By Cloversheen, 4 Jun 2026 at 4:04 pm UTC
Quoting: CaldathrasTo understand the retail business channel, you need to understand how distribution works. It is a system of middlemen.[...] For a retail storefront, 30% margin is actually quite reasonable.[...] In Valve's case, I assume that they have taken out the middlemen and are dealing with the developer directly.I'm gonna just piggyback on your excellent post and tack on another perspective you didn't bring up.
Why not skip Steam and similar platforms and just selfhost?Steam does so much behind the scenes, it covers costs for storage and bandwidth. Covers DDoS-protection and similar security measures to prevent denial of service. Provides billboards to advertise on in an area where people actually travel through in high volumes etc.
All things I'd rather not deal with. But the thing Valve provides, that I would absolutely be wanting to pay someone else to deal with is payments.
A small Developer selling on Steam never have to deal with any direct transfers, scam attempts, refunds, crossing legal jurisdictions, currency exchanges, distribution restrictions, etc. They just get a check from Valve for X amount of $CURRENCY and go about their day.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Jarmer, 4 Jun 2026 at 3:49 pm UTC
By Jarmer, 4 Jun 2026 at 3:49 pm UTC
Gnome is already wayland only, Cosmic is wayland only, now KDE will be. Pretty soon there won't be any modern de that supports x11 at all. You'll have to go with some ancient out of date de with no modern support. I think this is a good thing for the developers of the de, allowing them to focus on only one thing instead of both.
News - Epic Games CEO Tim Sweeney throws shade at Valve / Gabe Newell for Steam Deck pricing
By PlayingOnLinuxphone, 4 Jun 2026 at 3:45 pm UTC
The thing is, hardware is far less expensive than human. Just look how money they make each year. If we just compare the income per person, Valve would probably be the most rich company on earth. And their job is pretty easy compared to game studios. They just have to keep the service running that is already build up. Publisher are doing a much more important job - taking the financial risk and advertising the games (like on events or doing social media stuff, asking newspaper to preview it etc). The reason why Valve keeps 30% cut is, because they have mostly the monopoly on PC gaming market. Games get usually sold for the same price on all PC gaming stores. That means every sold piece on Steam brings less money to them. But studios sell most games on Steam, because most player prefer to buy it there.
At the end what I care most: Even we consider it ethical totally fine, Valve could easily reduce the margin for those, who fight with their existences. Some kind of progressive margin where first sold units will cost nothing or just a very little margin, but later it costs 30% etc. More studios could eat from the same cake. But we all know, the cake is a lie. 😋 It wouldn't make them poor. I know a lot of indie devs in person who struggle with even getting the invested money back.
By PlayingOnLinuxphone, 4 Jun 2026 at 3:45 pm UTC
Quoting: CaldathrasYou are being mislead by Sweeney's spin doctoring here.I actually never heard about this name before until this thread, but I can also speak about issues with Epic if you like. The issue with the high margin still stands. Unlike most other trade-pipelines we are not speaking about physical ware. Valve does not need to organize logistics, managing a storehouse including when ware come in and out etc. Valve is a digital service provider. They can manage a world wide job with just a few hundred people (including side projects like Steam Machine, Controller, Deck, ...). In the physical world you would need hundred-thousands of people for the same job. In return Valve has to pay for digital infrastructure with download servers and its required bandwidth.
The thing is, hardware is far less expensive than human. Just look how money they make each year. If we just compare the income per person, Valve would probably be the most rich company on earth. And their job is pretty easy compared to game studios. They just have to keep the service running that is already build up. Publisher are doing a much more important job - taking the financial risk and advertising the games (like on events or doing social media stuff, asking newspaper to preview it etc). The reason why Valve keeps 30% cut is, because they have mostly the monopoly on PC gaming market. Games get usually sold for the same price on all PC gaming stores. That means every sold piece on Steam brings less money to them. But studios sell most games on Steam, because most player prefer to buy it there.
At the end what I care most: Even we consider it ethical totally fine, Valve could easily reduce the margin for those, who fight with their existences. Some kind of progressive margin where first sold units will cost nothing or just a very little margin, but later it costs 30% etc. More studios could eat from the same cake. But we all know, the cake is a lie. 😋 It wouldn't make them poor. I know a lot of indie devs in person who struggle with even getting the invested money back.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Jarmer, 4 Jun 2026 at 3:44 pm UTC
By Jarmer, 4 Jun 2026 at 3:44 pm UTC
the distros pretty much stay the same over time. It all boils down to three bases. Arch / Ubuntu / Fedora.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Caldathras, 4 Jun 2026 at 3:39 pm UTC
By Caldathras, 4 Jun 2026 at 3:39 pm UTC
Quoting: kuunha- XWayland support remains present, so X11 applications (Including games) will continue to workExcellent summary. However, it does mean that KDE is abandoning anyone who has a video card whose drivers won't support Wayland. Not sure how this will impact Intel iGPUs or older AMD GPUs, but Nvidia will definitely be impacted. Those with older cards will have to fall back to the less robust Nouveau drivers or switch to a different desktop that still supports X11.
News - Dune: Awakening is getting a single-player mode and more story content
By Jarmer, 4 Jun 2026 at 3:39 pm UTC
By Jarmer, 4 Jun 2026 at 3:39 pm UTC
This is great news! I have always kept my eye on this because it seems awesome but I CANNOT stand mmo's so this is gonna be super fun to go through solo this fall. Wooo!
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By Jarmer, 4 Jun 2026 at 3:35 pm UTC
By Jarmer, 4 Jun 2026 at 3:35 pm UTC
the last TR I played was (I think?) Rise of the Tomb Raider, probably a decade ago or so. It was super fun in the beginning but then mid-way through got pretty boring and samey and repetitive and just long and drawn out. Never finished it. Haven't really been excited for any TR games since then. With AI garbage all over this one, that trend will continue!
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By PlayingOnLinuxphone, 4 Jun 2026 at 3:33 pm UTC
By PlayingOnLinuxphone, 4 Jun 2026 at 3:33 pm UTC
On Debian with KDE 6.3 there are still a lot of issues with multi-window applications on multi-monitor-setups with different resolutions to make an extreme example. I don't know if 6.8 will have fixed this. There is a chance, but no guarantee. That is the most important fix I want to see. Maybe I should try it out on Debian Sid or Testing VM.
News - Master the art of sword and sorcery in the Early Access release of Fatekeeper
By Jarmer, 4 Jun 2026 at 3:31 pm UTC
By Jarmer, 4 Jun 2026 at 3:31 pm UTC
This is definitely high on my "to watch and see how it goes" list as it goes through EA. I'll check back in on it every few months and see how it's going. As long as things go well this could turn out to be a REALLY good game. Gonna be a while though lol - release is scheduled for 2028 but as we all know with small teams like this, will probably either get delayed or release incomplete and need a 1.1 update to really complete it. So I wager a good time to play it would be 2029.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By PlayingOnLinuxphone, 4 Jun 2026 at 3:28 pm UTC
I am waiting for around August to see what really happened around the time right now. At that point we should have enough data. But right now everything is pure speculation.
By PlayingOnLinuxphone, 4 Jun 2026 at 3:28 pm UTC
Quoting: CatKillerFebruary had the massive China overcount, March & April had suspicious distro strings. This month's result doesn't have those. Somewhere around 4-4.2% is where you'd expect it to be now from previous trends.Don't forget January, since Chinese New Year starts the last ~10 days of it. There is a drop of every January, too. With February and March I agree, April still looks like the straight forward linear line from August to December from last year, so a very plausible number. The new data could be below the real trend.
I am waiting for around August to see what really happened around the time right now. At that point we should have enough data. But right now everything is pure speculation.
News - With a lot of events and announcements this week - Valve make it easier to follow
By Liam Squires-Hand, 4 Jun 2026 at 3:13 pm UTC
By Liam Squires-Hand, 4 Jun 2026 at 3:13 pm UTC
Quoting: PhlebiacOh no pressure then, got it 😆What are you looking forward to and what are you hoping to see?Whatever highlights you find for us, as I'm definitely not watching all that. 🤣
News - Bancho the Chef announced as a Dave the Diver prequel focused on cooking
By Caldathras, 4 Jun 2026 at 3:01 pm UTC
I'll check it out when I next get access to WiFi. You've peeked my curiosity.
By Caldathras, 4 Jun 2026 at 3:01 pm UTC
Quoting: tuubiHaven't watched the video. I visit this website via my cellphone and I don't watch videos on my cellphone. Eats too much mobile data.Quoting: CaldathrasSpeaking as someone who has his journeyman ticket, I have mixed feelings about this one. Will it give a realistic portrayal of the hard work and time it takes to build a successful career as a professional cook? Will players be able to take those recipes and techniques and apply them to real life? Will those same players understand that playing a video game about cooking does not make them the equivalent of someone who has actually put in the time and work to earn the right to call themselves a chef?No, it's probably not going to be a realistic portrayal of anything. I don't know why you'd expect it to be after seeing that trailer.
Still, given the right answers, this could be a fun game...
Spoiler, click me
Even with my ticket, I have enough respect for the trade to admit that, while I have put in a lot of work and effort. I have not put in the time to truly call myself a chef.
Disclosure: While I still love cooking, I am now retired from it as a profession. It was an illuminating break from retail.
I'll check it out when I next get access to WiFi. You've peeked my curiosity.
News - Dune: Awakening is getting a single-player mode and more story content
By ObsidianBlk, 4 Jun 2026 at 2:24 pm UTC
By ObsidianBlk, 4 Jun 2026 at 2:24 pm UTC
I'm kinda confused. Does "single player" mean the game will run, in full, sans any existing internet connection? Do these changes mean Dune Awakening's server system is now more akin to Minecraft servers where I can run a Dune Awakening server directly on my own hardware if I so choose? Honestly, if these are true, then I'm kinda excited! I played Dune Awakening about a year ago and really enjoyed it, but had to hard-quit because the fear of loosing all my progress by not logging in was stressing me out. If I can run this game on my lonesome (and maybe open it up for a handful of friends I could sucker into playing) then PARTY TIME!
If I still require internet access even for single player, and 3rd party for "self hosted" servers... well, I'll say the progress is good, but still needs work, in my humble opinion.
That said, it may be time I step foot back in Arrakis (though... on a rock, not the sand).
If I still require internet access even for single player, and 3rd party for "self hosted" servers... well, I'll say the progress is good, but still needs work, in my humble opinion.
That said, it may be time I step foot back in Arrakis (though... on a rock, not the sand).
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By kuunha, 4 Jun 2026 at 1:37 pm UTC
By kuunha, 4 Jun 2026 at 1:37 pm UTC
Summary from the blogpost and (other sources)
Changes in Plasma 6.8:
- No X11 session in the login screen (only Wayland)
- XWayland support remains present, so X11 applications (Including games) will continue to work
- For KDE applications on another desktop environment, this change will have no effect. KDE applications will continue to work on X11 for the foreseeable future.
- Plasma Login Manager will continue to be able to log you into X11 sessions of other desktop environments.
- Anyone still using Plasma 5 (or any release older than Plasma 6.8), won't be affected by changes in Plasma 6.8, and nothing will be applied retroactively.
SteamOS 3.8 preview KDE Plasma desktop (ver. 6.4.3) is using Wayland by default.
https://store.steampowered.com/news/app/1675200/view/532126482488623649
Seems like the developer of xdotool got Talon (accessibility tool) to work on Wayland (wip)
https://hachyderm.io/@whack/116671651756618157
Changes in Plasma 6.8:
- No X11 session in the login screen (only Wayland)
- XWayland support remains present, so X11 applications (Including games) will continue to work
- For KDE applications on another desktop environment, this change will have no effect. KDE applications will continue to work on X11 for the foreseeable future.
- Plasma Login Manager will continue to be able to log you into X11 sessions of other desktop environments.
- Anyone still using Plasma 5 (or any release older than Plasma 6.8), won't be affected by changes in Plasma 6.8, and nothing will be applied retroactively.
SteamOS 3.8 preview KDE Plasma desktop (ver. 6.4.3) is using Wayland by default.
https://store.steampowered.com/news/app/1675200/view/532126482488623649
Seems like the developer of xdotool got Talon (accessibility tool) to work on Wayland (wip)
https://hachyderm.io/@whack/116671651756618157
News - ACE COMBAT 8: WINGS OF THEVE takes to the skies on October 1
By damarrin, 4 Jun 2026 at 1:26 pm UTC
By damarrin, 4 Jun 2026 at 1:26 pm UTC
Oooh, that reminds me how unhappy AC7's basically forced online mode made me.
Granted, I just had to to one match, and not too well either, to earn enough to get a better plane in SP and be able to progress.
That said, I was playing on Playstation back then and I don't have PS+ any more, so if this one is structured in any way like 7... bleurgh.
Otherwise, it's one of my most favouritest game series ever.
Granted, I just had to to one match, and not too well either, to earn enough to get a better plane in SP and be able to progress.
That said, I was playing on Playstation back then and I don't have PS+ any more, so if this one is structured in any way like 7... bleurgh.
Otherwise, it's one of my most favouritest game series ever.
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By pb, 4 Jun 2026 at 1:20 pm UTC
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)
By pb, 4 Jun 2026 at 1:20 pm UTC
Quoting: melkemindOn the flip side, fully AI-generated assets also can't be copyrighted, so they'd have to claim artists "refined" them or their game's art would be up for grabs by anyone who wants to copy it.It's not that easy. *Only* the "human" part of the work can be copyrighted, the AI-generated part cannot, so in effect the game cannot be copyrighted in full if it contains any part generated by AI, whether it's the art or the code. I wonder how they will handle that, because if they'll just slap (C) then it will be all but void. If they want to claim copyright on the game, they will have to identify and disclaim *every* part of the game generated by the AI, even if it was later "refined" by a human.
Reference: https://www.congress.gov/crs-product/LSB10922
"The AI Guidance states that authors may claim copyright protection only "for their own contributions" to such works, and they must identify and disclaim AI-generated parts of the works when applying to register their copyright."
(yes, it's a US law, I'm not aware for a similar document for the EU but I guess the gist of it would be the same)
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Fabinux#EH, 4 Jun 2026 at 1:07 pm UTC
By Fabinux#EH, 4 Jun 2026 at 1:07 pm UTC
The "Exponential Trend" is at 3%, we are so good ! 😊
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By dubigrasu, 4 Jun 2026 at 1:05 pm UTC
There are some workarounds, using gamescope or extest, but none satisfactory. Also some games are still running somewhat worse on wayland (although I could live with that).
All in all I find wayland ready to go, but with some nasty papercuts.
By dubigrasu, 4 Jun 2026 at 1:05 pm UTC
Quoting: EikeAh, for my OG Steam Controller. On wayland the mouse is not displayed (is present but invisible).Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
There are some workarounds, using gamescope or extest, but none satisfactory. Also some games are still running somewhat worse on wayland (although I could live with that).
All in all I find wayland ready to go, but with some nasty papercuts.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Nic264, 4 Jun 2026 at 1:03 pm UTC
I don't remember exactly how I set it up, but I don't think I had to do anything special to get this behavior.
By Nic264, 4 Jun 2026 at 1:03 pm UTC
Quoting: dmoonfireWhile I'm sad because KDE Wayland doesn't handle saving the layout based on monitors (I want secondary only while plugged into the doc but the docked bar doesn't move with Wayland)Is your concern still valid? I run Wayland and:
- When my laptop is unplugged my panel is on my internal screen.
- When it's plugged to my 2 external screens at my desk I get all 3 screens but only the external screens have panels.
- When I plug into my TV my internal screen turns off and my TV screen has my panel.
I don't remember exactly how I set it up, but I don't think I had to do anything special to get this behavior.
News - ACE COMBAT 8: WINGS OF THEVE takes to the skies on October 1
By Doktor-Mandrake, 4 Jun 2026 at 12:56 pm UTC
By Doktor-Mandrake, 4 Jun 2026 at 12:56 pm UTC
Really enjoyed AC7
Makes no sense they'd go to effort of porting zero and only available as a preorder, so even if I bought ac8 at a later date, I still wouldn't get zero?
Hope they make it available as seperate purchase, otherwise I guess there's always the "other" option to obtain zero
Makes no sense they'd go to effort of porting zero and only available as a preorder, so even if I bought ac8 at a later date, I still wouldn't get zero?
Hope they make it available as seperate purchase, otherwise I guess there's always the "other" option to obtain zero
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By dmoonfire, 4 Jun 2026 at 12:51 pm UTC
By dmoonfire, 4 Jun 2026 at 12:51 pm UTC
While I'm sad because KDE Wayland doesn't handle saving the layout based on monitors (I want secondary only while plugged into the doc but the docked bar doesn't move with Wayland), I'm glad they are moving forward.
I'm still remember when XOrg was new and all the teething problems I had with that.
I'm still remember when XOrg was new and all the teething problems I had with that.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Eike, 4 Jun 2026 at 12:50 pm UTC
By Eike, 4 Jun 2026 at 12:50 pm UTC
Quoting: dubigrasuWell, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11.Why?
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By _wojtek, 4 Jun 2026 at 12:45 pm UTC
By _wojtek, 4 Jun 2026 at 12:45 pm UTC
… And I don't give a flying duck. In the end it's Tom Rider and I love the series. ❤️🩹
News - Tomb Raider: Legacy of Atlantis releases February 2027 and it uses generative AI
By such, 4 Jun 2026 at 12:35 pm UTC
By such, 4 Jun 2026 at 12:35 pm UTC
Quoting: KlaasAI, Denuvo and yet another sequel. Yawn.This isn't a sequel, it's the second remake of TR1.
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By dubigrasu, 4 Jun 2026 at 12:17 pm UTC
By dubigrasu, 4 Jun 2026 at 12:17 pm UTC
Well, it was time to rip the bandage. That being said, hello (whatever X11 DE are still available), since I still need X11. Sucks.
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Eike, 4 Jun 2026 at 12:03 pm UTC
By Eike, 4 Jun 2026 at 12:03 pm UTC
Quoting: andytrxIt's so over...Welcome at GoL and many thanks for your first comment! You did help to make the world a better place! 🥰
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By andytrx, 4 Jun 2026 at 11:21 am UTC
By andytrx, 4 Jun 2026 at 11:21 am UTC
It's so over...
News - KDE Plasma waves goodbye to X11 for Plasma 6.8
By Torqachu, 4 Jun 2026 at 11:14 am UTC
By Torqachu, 4 Jun 2026 at 11:14 am UTC
with my gtx660 i must change pc (bad moment) or jump to nouveau+nvk with manual reclocking
Guide - Anticheat check - which competitive games actually work on Linux?
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
games whose anti-cheats makes them never works in Linux(even with wine/proton) aren't ended up in my Library for whatever reason
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
Quoting: StellaIs that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫This. I have a plugin called decky-proton-pulse, and as soon as I started reading this I was excited to maybe work this in some native easy way, but I remembered that so many do these seem to be ignored. Maybe they are not though, and we just don't see what goes in in Valve's world. Perhaps they ingest these etc... for trends and fixes.
Guide - Anticheat check - which competitive games actually work on Linux?
By kaisellgren, 29 May 2026 at 11:29 pm UTC
By kaisellgren, 29 May 2026 at 11:29 pm UTC
If you're completely stuck, want to use Linux for gaming but need specific gamesThe simplest option is to have Windows on another SSD and then you just boot into it for few select competitive games while using Linux for all the rest. This is what I do.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.