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Albion Online final beta start times revealed
By Liam Dawe, 28 July 2016 at 7:24 pm UTC Likes: 1

Quoting: lvlarkMeh, I will 'lose out' about a week and a half due to my holidays (and no, I can't play during my holidays).

But I am excited! Any chance for a GOL guild?
When the game is officially out, I will likely make an official GOL guild, but no point until the official release as it's all wiped in a few months.

Albion Online final beta start times revealed
By lvlark, 28 July 2016 at 7:19 pm UTC

Meh, I will 'lose out' about a week and a half due to my holidays (and no, I can't play during my holidays).

But I am excited! Any chance for a GOL guild?

Unity game engine 5.4 released, Linux builds now updated
By Eike, 28 July 2016 at 7:10 pm UTC

So Linux and other builds are released the same day?
I didn't watch Unity lately, is this usual these days?

Check out 'The Linux Gamer' video on Undertale, brilliant as always
By ElectricPrism, 28 July 2016 at 7:01 pm UTC

The graphics made me cautious to the price at first and after beating it I think it could easily sell for $20-30 if players knew ahead the contents of how awesome it is.

Microsoft gives the okay for SWORDY to come to Linux & SteamOS
By ElectricPrism, 28 July 2016 at 6:59 pm UTC

Quoting: Mountain Man
Quoting: ElectricPrismSomehow I just take this as Microsoft porting to covertly try to collect data about Steam Console users.
It's not the first Microsoft game to come to Linux. Dust: An Elysian Tail is also a Microsoft title. It was a very strange feeling to boot up a native Linux game and see the Microsoft logo.

Let the irony flow, I would laugh when Halo Online starts to run on wine.

New version of the itch store app released, as slick as ever
By ElectricPrism, 28 July 2016 at 6:55 pm UTC

Pics or it didnt happen ;)


Unity game engine 5.4 released, Linux builds now updated
By ElectricPrism, 28 July 2016 at 6:54 pm UTC

Performance Reporting? Does that mean profiling has been improved?

If so, that will be tremendous for debugging and optimizing unity games on Linux if so.

New version of the itch store app released, as slick as ever
By Liam Dawe, 28 July 2016 at 5:45 pm UTC

Quoting: Picoboom
Quoting: liamdawe
Quoting: calexilwhat it really needs... is controller support, like in bpm
If you're talking about the Steam Controller, there is no need when SC Controller exists.

An excellent point! I wonder would itch.io consider incorporating sc-controller into their Linux client?

Oh, and while I'm thinking about it, What happens to sc-controller when Steam is launched? It seems like there would be conflicts. Is it necessary to shut sc-controller off before starting Steam?
You can turn SC Controller on/off on the UI.

Headlander, the new game from Double Fine Productions will not come to Linux
By tick, 28 July 2016 at 4:14 pm UTC Likes: 3

This is sad, but a good way for them to amend would be to open-source their Buddha engine, since it looks like they won't use it anymore. This way we could at least hope for community ports of headlander and some long awaited bugfixes in previous games.

Headlander, the new game from Double Fine Productions will not come to Linux
By tuubi, 28 July 2016 at 3:40 pm UTC

Quoting: amonobeaxMolten provide a way to "translate" Vulkan code to Metal code.
Such things isn't possible the other way around, I wonder why....
Of course it's possible. It's just a wrapper after all. Might be harder the other way around though, who knows. And why would anyone bother?

Quoting: amonobeaxDon't you guys try to find a logical explanation for this move cause there isn't one (at least not a logical explanation that isn't shaddy AF).
Yeah, sure. Developers do this out of spite. Anyone who doesn't give us what we want must surely hate us. Whoa! My parents were never poor, they just never loved me! Sob...

Mojang working on new launcher for Minecraft, Linux might not see support
By bgh251f2, 28 July 2016 at 3:26 pm UTC

Quoting: MyeulCDoh.
I really like minetest. I wish there was more gameplay with it, though.
Cross-compatibility with minecraft servers would be awesome.

I don't think it is feasible.

My main grip with Minetest right now is the crafting and inventory lag(it is really bad) and the lack of a good mob system, most mobs are wonky at best.

Mojang working on new launcher for Minecraft, Linux might not see support
By bgh251f2, 28 July 2016 at 3:24 pm UTC

Quoting: tmtvl
Quoting: meracoIs this even legal?

Er, yes. I mean, why wouldn't it be? It's their game, they're free to do whatever they want with it.

Anyway... good thing there are a bunch of alternatives, though some of them might need a bit more work on the game feel.

I think the question he made is because of the promise mojang made a long time ago that everyone that bought would get all updates, on all supported systems.

Mojang working on new launcher for Minecraft, Linux might not see support
By bgh251f2, 28 July 2016 at 3:07 pm UTC

Quoting: KithopThat still leaves the code from the old launcher or other modpack ones to be adapted, plus, right from the FTB homepage:

"Finally, work has started to test the viability of a Linux based client. The Curse dev team has a few Linux enthusiasts among them, so they're really excited about bringing the app to Linux."

I'm sure something will be sorted out. This is not any reason to panic. :)


As I said they won't keep updating it if they need to make one system for Windows-Mac trough the new launcher, and another for Linux, through the old launcher.

That if Microsoft doesn't say: There are too few people using the old launcher, we will stop updating it and people can keep using the new launcher." And then promise a update for Linux that will come at same speed of the Skype ones.

Overlord, Overlord: Raising Hell and Overlord II (new port!) released on Steam for Linux
By kofran, 28 July 2016 at 2:52 pm UTC

Quoting: FredOI got these games in a Codemasters Humble Bundle a couple of years ago, and they are currently not downloading. Need to wait for Codemasters to activate them I guess.

Same here :(

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By slaapliedje, 28 July 2016 at 2:46 pm UTC

I was going to post that I notice all three in my library under Steam now, I just don't have time to test yet, will when I get home :D

Headlander, the new game from Double Fine Productions will not come to Linux
By amonobeax, 28 July 2016 at 1:13 pm UTC

Quoting: pythoneerHard to understand this decision. Just use Vulkan for all Platforms – End of story. For the Apple Hardware just use MoltenVK and you're done.

This.

Molten provide a way to "translate" Vulkan code to Metal code.
Such things isn't possible the other way around, I wonder why....

Don't you guys try to find a logical explanation for this move cause there isn't one (at least not a logical explanation that isn't shaddy AF).

New version of the itch store app released, as slick as ever
By , 28 July 2016 at 1:06 pm UTC

Quoting: calexilwhat it really needs... is controller support, like in bpm

Also what it needs is a bpm to go with the controller. Another couch pc to build for indie games :D

Headlander, the new game from Double Fine Productions will not come to Linux
By , 28 July 2016 at 1:00 pm UTC

Psychonauts only good DF game i have played. Last DF game I will buy until they support Linux 100% of the time.

Move or Die: a funny 4 player local and online party game!
By , 28 July 2016 at 12:56 pm UTC

Whats even weirder is that i think this was made with LOVE2D ? that opensource Linux game engine :|

Headlander, the new game from Double Fine Productions will not come to Linux
By tuubi, 28 July 2016 at 12:35 pm UTC

Quoting: zilot>metal

I thought this API was a joke. Why the hell someone would support Apple idiocy instead of forcing them to implement vulkan ?
Haha, seriously? Double Fine using Vulkan instead of Metal would force Apple to support Vulkan? :D

In case you weren't joking: Metal's not that bad as an API, even if it's completely unnecessary and everyone would be better off without it. And if there was any hope of Apple supporting Vulkan, MoltenVK would not be a thing.

Headlander, the new game from Double Fine Productions will not come to Linux
By Kristian, 28 July 2016 at 12:32 pm UTC

How does that MoltenVK thing perform?

Headlander, the new game from Double Fine Productions will not come to Linux
By pythoneer, 28 July 2016 at 12:25 pm UTC Likes: 2

Hard to understand this decision. Just use Vulkan for all Platforms – End of story. For the Apple Hardware just use MoltenVK and you're done.

Overlord, Overlord: Raising Hell and Overlord II (new port!) released on Steam for Linux
By lucifertdark, 28 July 2016 at 12:11 pm UTC

Quoting: Comandante oardo
Quoting: FredOI got these games in a Codemasters Humble Bundle a couple of years ago, and they are currently not downloading. Need to wait for Codemasters to activate them I guess.

I have the same pack with the keys of this game not redeamed.. And I have another codemasters pack from Indiegala...
I wonder if those keys will work
They should work.

Empire TV Tycoon, thoughts from a Linux gamer
By lucifertdark, 28 July 2016 at 12:09 pm UTC

Good start to the trailer for it, "You have been hired to lead your tv channel to the fame". Was it deliberate?

New version of the itch store app released, as slick as ever
By Nanobang, 28 July 2016 at 12:09 pm UTC

Quoting: liamdawe
Quoting: calexilwhat it really needs... is controller support, like in bpm
If you're talking about the Steam Controller, there is no need when SC Controller exists.

An excellent point! I wonder would itch.io consider incorporating sc-controller into their Linux client?

Oh, and while I'm thinking about it, What happens to sc-controller when Steam is launched? It seems like there would be conflicts. Is it necessary to shut sc-controller off before starting Steam?

Headlander, the new game from Double Fine Productions will not come to Linux
By Nanobang, 28 July 2016 at 11:56 am UTC Likes: 2

Excepting Psychonauts, I haven't been particularly interested in Doublefine's catalogue, this newest release included.

Nevertheless, I've always had a warm spot for Doublefine because (Iron Brigade notwithstanding) they've released all their games on Linux. (I've even felt guilty about not buying their game because they were so consistently supportive of the Penguin.)

So they've more than earned a pass on not releasing this one game onto Linux, and I accept their apology as sincere.

Headlander, the new game from Double Fine Productions will not come to Linux
By zilot, 28 July 2016 at 10:51 am UTC Likes: 2

>metal

I thought this API was a joke. Why the hell someone would support Apple idiocy instead of forcing them to implement vulkan ?

Cheese Talks: Porting Games to Linux & Day of the Tentacle
By Cheeseness, 28 July 2016 at 9:48 am UTC

For anybody who's still following along (or hasn't had time to read the article), I've also published a longplay of the game with some thoughts/reflections on the game.

View video on youtube.com

Headlander, the new game from Double Fine Productions will not come to Linux
By Luke_Nukem, 28 July 2016 at 9:42 am UTC Likes: 5

For fuck sakes... *throws hands in the air*.

Metal was released Jun 2015, Vulkan spec released Feb 2016, drivers hitting now.
Dx11.2 in 2014.
OpenGL 4.5 released in 2014, technically on par with dx11.

So while I can understand Vulkan wouldn't have been viable. But opengl would have been more than enough, and provides for 3 platforms. What special junk did they use from dx11 that isn't possible in GL? And they expended effort to update the engine for not one, but TWO vendor locked, single platform api.

Fucking API vendor lock-in... if a developer is using DirectX for no particular reason over any cross platform API and library, then fuck'em.

As for Apple, fuck them too. And fuck these guys. And that person over there.

Dying Light finally adds a Chromatic Aberration toggle in the latest patch
By tuubi, 28 July 2016 at 9:01 am UTC

Quoting: echazarencIncredible, only 15fps in max settings and 30 fps in min settings with GTX1060 !!! unplayable
Must be the same driver bug that's making Feral's latest port crawl on Pascal GPU's.