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Sickhead Games​ working with Chucklefish to port Stardew Valley to Linux
By Tinche, 12 May 2016 at 6:11 pm UTC Likes: 4

Just gonna echo the sentiment: super glad we're getting a port, sad it's not Ethan Lee doing it.

Civilization VI announced, will support Linux & SteamOS
By wvstolzing, 12 May 2016 at 6:06 pm UTC

Quoting: Purple Library GuyIncidentally, does anyone else find the core mechanic in recent Civ that every time you found a new city, your people get significantly unhappier, to be kind of silly?

It's perfectly logical: They get jealous. Like a small child, when he/she gets a baby sibling.

Sickhead Games​ working with Chucklefish to port Stardew Valley to Linux
By crazyg4merz, 12 May 2016 at 5:54 pm UTC Likes: 1

Quoting: kellerkindt
Quoting: FredOI didn't know these guys do Linux & MAC ports - it looks like they have Sony console ports on their list?

Following the discussion here https://twitter.com/flibitijibibo/status/730794103999434752 you seem to be right about this one being their first port... oh dear
It will be a shame if it turns out to be a bad port or they just give up the project entirely and blame Linux for being a pain in the ass. I really need this game to work, a fan of Harvest Moon for a long time. :(

Unity3D working on SDL, Wayland and Mir support
By c3224, 12 May 2016 at 5:41 pm UTC

Quoting: seb24Using existing framework is a smart move. It's totally useless to dev again a new stuff if you can use an existing one. Unless you have good reason to do it.

First SDL is not a framework, second I didnt said using existing API is dumb I said Unity devs are too stupid to work on something bleeding edge like Wayland or Mir, not using SDL till now is also stupid. If they want to be so 1337 and pro-F/LOSS they can use SDL on Windows too, if they do that ill join to the Unity circle jerk too.

Quoting: seb24If you read the article (yeah it's difficult...) you can see they are working on specific problem for Wayland, so the headline is right and you are wrong.

It is hard to read the articles on this site lately when they are full of circlejerk, so please tell me what is that specific problem, how to use Wayland in C#? How to compile it on Windows? Or Mac maybe?

Quoting: seb24If you open your eyes you can see they are testing on a Fedora distribution.

Im not expert on Ubuntu or Fedora systems, but first two SS look like Ubuntu. Running something for 1 sec is not testing, according to all bugs I encountered in their engine on Linux they dont know what testing is. I did a lot of testing on Unity, reported bugs to game devs, they said it was forwarded to Unity devs, bugs where around for 1+ year they may persist til now I cant check because Steam is removed from my Linux installation, booting and playing games on Windows is more tolerable than playing them on Linux. And what they are going to do when they discover bugs on Linux, cry and wait until bit rot fix it by accident, because they are not going to fix it, just look at all reported bugs on Steam forums.

#unity3d #HackWeek #luvLinux #kkthnxbye #badEnglish

Sickhead Games​ working with Chucklefish to port Stardew Valley to Linux
By kellerkindt, 12 May 2016 at 5:30 pm UTC Likes: 1

Quoting: FredOI didn't know these guys do Linux & MAC ports - it looks like they have Sony console ports on their list?

Following the discussion here https://twitter.com/flibitijibibo/status/730794103999434752 you seem to be right about this one being their first port... oh dear

Civilization VI announced, will support Linux & SteamOS
By Purple Library Guy, 12 May 2016 at 5:28 pm UTC

Incidentally, does anyone else find the core mechanic in recent Civ that every time you found a new city, your people get significantly unhappier, to be kind of silly?

Sickhead Games​ working with Chucklefish to port Stardew Valley to Linux
By FredO, 12 May 2016 at 5:25 pm UTC

I didn't know these guys do Linux & MAC ports - it looks like they have Sony console ports on their list?

RUNNING WITH RIFLES updated with mod support and a big sale, already has a zombie mod
By Linas, 12 May 2016 at 5:10 pm UTC

Pretty badass play, Liam. That episode where you took all of those guys down at the ladder was sweet. :)

Unity3D working on SDL, Wayland and Mir support
By Purple Library Guy, 12 May 2016 at 5:08 pm UTC

Quoting: nifker
Quoting: FUltra
Quoting: nifker1. Any special reason why would you support Unity3D?
2. Everyones acting like X11 is the past and is really buggy and slow - but really most don't have real problems with X11 and if there are problems let us fix them or rewrite parts if neccesarry.

But X11 is the past and is really buggy (try for example to create a 100% no-one-can-bypass screen saver lock for X11). More to the point is that the devs behind X11 is the same devs that are creating Wayland.

The only sad thing with these nice changes to Unity3D is that AFAIK Unity3D is statically linked to each game and does not exist as a shared resource in for example Steam so for this new version to be used games have to be updated one by one(?).
As I said stop creating new projects and help existing - for me it is "I WILL NEVER STOP USING X11" unless I'll see dwm for Wayland which I guess won't happen and Wayland needs to be cross-platform like other Unix-software.
Anyway who says it is the past and is buggy - Really who needs screenssavers thats like Im not at my desk but I need something running at my screen.

Sorry mate, but really that ship has sailed. Yes, X11 has done yeoman service over many years, but as FUltra said, the people making Wayland are the X11 people. It's coming and that's that. And X11 has/creates a whole bunch of security problems, which don't matter to me sitting at my desktop but matter plenty overall. And X11 ultimately just has too many concepts built deep into it which are at odds with how graphics are done now. It just does not, at its core, do things the way modern graphics work, and that creates bottlenecks and limits capability. For a long time the advantages of maturity outweighed that, but the people who developed X11 seem to pretty much all agree that time is past. They could "just update" X11 but for that to work it would have to be a distinction without a difference--the name is about all that would be left.

Wayland has been slow, but it is arriving. And maybe Mir I guess, wtf Canonical and their Not Invented Here syndrome.

Civilization VI announced, will support Linux & SteamOS
By Purple Library Guy, 12 May 2016 at 4:49 pm UTC

Quoting: Kimyrielle
Quoting: wvstolzing
Quoting: KimyrielleI am however, genuinely curious what can still done to Civ to improve it.

It's hardly an immaculate concept -- from the ground up, there's so much to improve, to make it worthy of the name 'civilization', as it were. Sure, the core design has to 'gameify' a huge range of social-political dynamics; nevertheless it takes a bit too much for granted.

To begin with, you assume a godlike dictatorship of a nation-state back in 4000BC. Money pretty much has its 20th century significance from the start.

There's quite a bit of the designers' own political leanings informing the design -- in one of the past Civs, the stock exchange increased overall happiness in a city, for instance. And unless you're building an expansionist empire, you can't really aspire to any of the victory types.

You can argue for sure that the game glorifies both capitalism and imperialism with some of its designs. And yes, to make your civilization able to prosper you need to expand. But tbh, size DOES matter in real life international relations. The US is powerful, Switzerland isn't. For the simple reason that one country is large and the other isn't. Power in real life has nothing to do with how "great" a nation is. It's just a function of size. Translating this simple truth into a game where you compete against other nations to become the most powerful one, it makes sense that expansion is needed, no? They sure could relax the ultimate goal to be the "best" nation, but what would the new victory conditions be, then? What would be the goal in Civ for a nation like Switzerland?

I do agree with it being silly that the stock exchange creates happiness. It should create wealth and that's all.

If that. I would be interested to see a Civ-type game in which some of the technologies seemed like a good idea at the time but adopting them ended up causing more problems than they were worth (except maybe if your setup was in other ways just right for them). So if you build stock exchanges, they generate money . . . at first . . . but then a while later you start getting reports about losing tax to corruption and havens . . . on the other hand, if you don't build stock exchanges, other countries that do gradually get more hostile with you and won't trade . . .
Extending that idea, one of the keys to a well-working civilization would be to go with a technique set that worked together. So for instance, in Civilization (as of V) you have these ideologies and such. Presumably if you adopt Communism, stock exchanges are not going to do good things for you since they undermine your whole system (even assuming they ever do good things for anyone other than stock traders).
This all might work better in science fictional games like Alpha C, where there are technologies that you don't really know what they do or what the implications might be.

Unity3D working on SDL, Wayland and Mir support
By nifker, 12 May 2016 at 4:35 pm UTC

Quoting: FUltra
Quoting: nifker1. Any special reason why would you support Unity3D?
2. Everyones acting like X11 is the past and is really buggy and slow - but really most don't have real problems with X11 and if there are problems let us fix them or rewrite parts if neccesarry.

But X11 is the past and is really buggy (try for example to create a 100% no-one-can-bypass screen saver lock for X11). More to the point is that the devs behind X11 is the same devs that are creating Wayland.

The only sad thing with these nice changes to Unity3D is that AFAIK Unity3D is statically linked to each game and does not exist as a shared resource in for example Steam so for this new version to be used games have to be updated one by one(?).
As I said stop creating new projects and help existing - for me it is "I WILL NEVER STOP USING X11" unless I'll see dwm for Wayland which I guess won't happen and Wayland needs to be cross-platform like other Unix-software.
Anyway who says it is the past and is buggy - Really who needs screenssavers thats like Im not at my desk but I need something running at my screen.

Civilization VI announced, will support Linux & SteamOS
By Purple Library Guy, 12 May 2016 at 4:32 pm UTC Likes: 1

Quoting: PeciskI reall doubted they wouldn't release it for Linux - CivV was highly successful on Linux/SteamOS after all. As not being on release - as it is not in-house port, that's understandable. Also with Civ having known issues at release usually it most people will wait for first DLC to drop anyway.

What bothers me a bit that at this point having same OpenGL port for Mac and Linux might drag us down a bit. OpenGL on Mac is in effective limbo state and Apple seems have deemed it to silent, silent death there.

What with OpenGL rotting and refusing to go for Vulkan, Apple is fast becoming a less viable gaming platform than Linux.

The adventure game Moebius: Empire Rising is supposed to be releasing for Linux soon
By Arehandoro, 12 May 2016 at 3:46 pm UTC

Quoting: damarrinThe first Gabriel Knight was one of my best point-and-click experiences. Jane Jensen's games went downhill after that, but I'm still hoping for a fun time. I already have this on GOG, got it in a surprise sale where they were giving out random extra games, hope the Linux version gets added there, too.

Well... Gabriel Knight 2 was better than the first one and Gabriel Knight 3 had one of the best 3D ideas for graphic adventures I remember. The story and puzzles a bit worse than the others though. Gray Matter went downhill, I agree, although still enjoyable.

RUNNING WITH RIFLES updated with mod support and a big sale, already has a zombie mod
By ungutknut, 12 May 2016 at 3:37 pm UTC

So this actually looks quite interesting, considering the -50% it's really tempting to buy it. But many people criticize that the servers (probably just european servers?) are empty... is that true?

Civilization VI announced, will support Linux & SteamOS
By Nezchan, 12 May 2016 at 1:22 pm UTC

Well, knowing the Civ tradition of waiting until the second or even third expansion when the game is actually worth playing, there seems no motivation to buy what to me is a ridiculous price for what doesn't seem to be more than a refinement of the previous games. $80 CDN for support units on the same hex, some graphical improvement and maybe a less boring tech tree? And $105 CDN for the soundtrack and season pass equivalent? No thank you!

Unity3D working on SDL, Wayland and Mir support
By M@GOid, 12 May 2016 at 12:28 pm UTC

Quoting: Guest
Quoting: MGOidI think the Trine games are problematic with OpenSource drivers. I have a Core i7 and a R9 290 (radeonsi driver) and it plays like crap, even if I set everything to low.

Must be one of those bad OpenGL ports, too dependent of the forgiveness in the Nvidia proprietary drivers.

It's probably more that trine is locked in terms of framerate. I'm fairly certain it comes from game logic rather than graphical issues - even if you managed to get a fps higher, the actual on-screen content won't update more than about 30fps. At least, that's how it was when I last played.

Nope, I can't get 30fps. And they let you run the games above 30fps now.

Trine 3 will not even start with the OSS driver. Of the 115 games I have in Linux, only Trine 3 and Dead Island are this bad. I am not touching Techland and Frozenbyte stuff after that.

Unity3D working on SDL, Wayland and Mir support
By seb24, 12 May 2016 at 12:13 pm UTC Likes: 2

Quoting: c3224Unity is working on SDL supprot and SDL includes X11, Wayland and Mir support; Unity guys are too dumb to work on Wayland and Mir directly, so they are not working on Wayland and Mir and your headline is wrong. Mir, Wayland, X11 and other subsystems support in SDL was worked on by SDL developers an community (guys who are not dumb). It was a damn time to use SDL for an engine which claims support to multiple platforms, they aim too add "Build to XYZ" buttons all over the place but all of their builds, except Windows ones, are bad and full of bugs.

According to screnshoots they are using Ubuntu, a Linux distribution with unique DE, unique display system and unique patches to almost all librarys and unique defaults, hey my Linux traitors, do you know what that means? It means there will be all kind of bugs and issues in other distributions because game developers (engine developers also) dont understand that Ubuntu is "a little bit special kid" and at the end they dont support Linux they support Ubuntu.

kkthnxbye
Dumb message ever ^^ .
- Using existing framework is a smart move. It's totally useless to dev again a new stuff if you can use an existing one. Unless you have good reason to do it.
- If you read the article (yeah it's difficult...) you can see they are working on specific problem for Wayland, so the headline is right and you are wrong.
- If you open your eyes you can see they are testing on a Fedora distribution.

Dungeons & Robots, an action shooter RPG is coming to Linux soon
By Nanobang, 12 May 2016 at 11:35 am UTC

It's certainly shiny and pretty; though, the apparent run-backwards-shooting aspect of combat on display in the video leaves me a bit cold. Nevertheless, I'm gonna keep an eye on this title.

Thanks for the heads up!

Civilization VI announced, will support Linux & SteamOS
By lucifertdark, 12 May 2016 at 11:27 am UTC

Quoting: Mountain ManIt's not like you have to play them in order or anything.
Good thing too or I'd never get to the latest game. :D

Civilization VI announced, will support Linux & SteamOS
By coolbober, 12 May 2016 at 10:45 am UTC

Great. Instant buy for me.

Unity3D working on SDL, Wayland and Mir support
By Imants, 12 May 2016 at 10:45 am UTC Likes: 2

Quoting: c3224Unity is working on SDL supprot and SDL includes X11, Wayland and Mir support; Unity guys are too dumb to work on Wayland and Mir directly, so they are not working on Wayland and Mir and your headline is wrong. Mir, Wayland, X11 and other subsystems support in SDL was worked on by SDL developers an community (guys who are not dumb).
kkthnxbye

It is not dumb to not work on things which others are working and share they're work. It is dumb to to work on the same thing witch others are working because you are wasting time and money on things witch is already done and could even work better than your implementation.
In short reinventing the wheel is dumb!

Get ready to explore as La-Mulana now officially supports Linux on Steam
By Keyrock, 12 May 2016 at 10:15 am UTC

I played this game many years ago. It's extremely difficult and confusing (in a good way), particularly if you don't get any help from any online guide.

Civilization VI announced, will support Linux & SteamOS
By Jajcus, 12 May 2016 at 10:14 am UTC Likes: 4

Quoting: KimyrielleI am however, genuinely curious what can still done to Civ to improve it.

Fix the AI – so it is a challenging opponent without so much cheating.

It seems like the AI is as dumb in Civ V, if not dumber, as it was in the first Civilization. The only reason AI wins on higher difficulty levels is because it has more resources, gentler rules, more game knowledge and artificially aggressive „diplomacy” (everyone against you whatever diplomacy you did). Yes, computer is not an intelligent person and may need some help, but game would be much more fun if they felt a bit more 'real'.

Get ready to explore as La-Mulana now officially supports Linux on Steam
By FutureSuture, 12 May 2016 at 10:12 am UTC Likes: 2

Quoting: tesfabpelActually, it's been quite some time since this game is available on Linux...
The last time I played it was 2015-04-14...
Yes, but now it has officially left the beta phase of development and sports a SteamOS icon, displaying to all who venture upon the game's page that it supports Linux.

Civilization VI announced, will support Linux & SteamOS
By Mal, 12 May 2016 at 10:07 am UTC

Quoting: Mountain ManAt any rate, if Firaxis' last few Civ games (Civ 4, Civ 5, and Beyond Earth) are any indication, Civ 6 won't be worth buying until at least the first expansion.

Sad but true. I might even wait 2 expansions. And we're not alone, all civ fanatics knows this to well.

Ironic how the DLC business model created to rip customers of their money ultimately ends with them making less earnings.

Get ready to explore as La-Mulana now officially supports Linux on Steam
By ziabice, 12 May 2016 at 10:03 am UTC

I own this game because it was included in a Humble Bundle. Yes, it is hard, unforgiving, frustrating, but if you played and loved the 8-bit and 16-bit platformers you'll find at home. It contains lots of obscure puzzles, and you have to repeat the levels more and more times to figure out things.
All in all is interesting, but I stopped playing it because I got bored of all this hate versus the player: rage quit is beneath the corner with this game.

Get ready to explore as La-Mulana now officially supports Linux on Steam
By Eike, 12 May 2016 at 9:48 am UTC

The game is considered a tribute to the MSX computer systems - which was my first (and second!) computer system when I was young. I got it from Humble Indie Bundle 14, and I really should take a second look on it...!

These have been my first computers (text in German):
http://ein-eike.de/tag/msx/

Get ready to explore as La-Mulana now officially supports Linux on Steam
By tesfabpel, 12 May 2016 at 9:47 am UTC

Actually, it's been quite some time since this game is available on Linux...
The last time I played it was 2015-04-14...

Civilization VI announced, will support Linux & SteamOS
By Mountain Man, 12 May 2016 at 9:29 am UTC Likes: 1

Quoting: lucifertdarkThey announce Civ VI & I realised I haven't even played Civ III yet, it's the Tropico games all over again for me, I have them all & played none of them.
It's not like you have to play them in order or anything.