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Xamarin announces Mono will be put under an MIT license
By lucifertdark, 31 March 2016 at 6:34 pm UTC Likes: 4

Microsoft can't be trusted to do what's best for anyone but themselves, if they get their claws into Linux/Ubuntu, it's only a matter of time before it's dead & buried.

Don't Starve: Shipwrecked Expansion sails out of Early Access, Linux supported
By Liam Dawe, 31 March 2016 at 6:34 pm UTC

Quoting: HomepcgamerI do have a big soft spot for Don't Starve, especially as we played Don't Starve: Together for GamingOnLinux 6th birthday (see this picture).

Reminder... You have to plug in your laptop... the battery is dying! hehe :D

That's actually for my mouse ;)

Don't Starve: Shipwrecked Expansion sails out of Early Access, Linux supported
By Homepcgamer, 31 March 2016 at 6:32 pm UTC

I do have a big soft spot for Don't Starve, especially as we played Don't Starve: Together for GamingOnLinux 6th birthday (see this picture).

Reminder... You have to plug in your laptop... the battery is dying! hehe :D

Don't Starve: Shipwrecked Expansion sails out of Early Access, Linux supported
By seven, 31 March 2016 at 6:30 pm UTC Likes: 1

i love all klei games i own, they are an awesome company

you can never go wrong with a klei game!

PAYDAY 2 on Linux & SteamOS, some thoughts & port report
By Silas Mortimer, 31 March 2016 at 6:29 pm UTC

I'm a little late commenting on this, but I wanted to mention an issue that might affect some users.

Not too long ago, I solved a whole BUNCH of audio problems by getting rid of PulseAudio and using dmix instead. (For a "dirty hack", as so many people call it, it's working a heck of a lot better than PulseAudio was.) The one problem I came across was during the free week of Payday 2 that just ended. Apparently, without PulseAudio, the game just isn't going to give you audio except in the two cut scenes in the intro. I tried and tried and couldn't get it to work and finally someone told me that it was a known issue.

It's a shame, because it did look pretty damn cool and I was all set to buy it, but if I can't get sound working (this being the only game now where I have that trouble), it's a waste. I hope that's eventually fixed soon and that I find out about it.

Linux now has 2,000 games on Steam, big milestone
By SirKatar, 31 March 2016 at 6:16 pm UTC Likes: 1

One advantage of games not being out on day one is that are cheaper when they get round to Linux, and have DLC that others have already played and rated.

EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
By Kuduzkehpan, 31 March 2016 at 6:16 pm UTC

well it seems i will plug-in Occulus Rift VR set to my Ubuntu box. ...

Xamarin announces Mono will be put under an MIT license
By Natedawg, 31 March 2016 at 6:14 pm UTC

This is pretty exciting news to me. Unless I'm missing something, this means that game engines like Atomic (currently adding C# support) and Xenko (Windows only editor as of now unfortunately) will now be able to make iOS and Android builds without the end user needing to pay Xamarin the $1500 yearly fee. Somebody please correct me if I'm misunderstanding the license change :)

Xamarin announces Mono will be put under an MIT license
By adolson, 31 March 2016 at 6:13 pm UTC

Juan Linietsky has mentioned making a C# version of Godot Engine once Mono switched to the MIT license. That should make a lot of people happy, since they inexplicably hate GDScript. More options are good.

Xamarin announces Mono will be put under an MIT license
By Liam Dawe, 31 March 2016 at 6:11 pm UTC Likes: 8

Whatever their intentions in other parts of their business, open source should be applauded when it's as useful as this.

Linux now has 2,000 games on Steam, big milestone
By Liam Dawe, 31 March 2016 at 6:10 pm UTC

Quoting: Grimfist2.000 games, this is amazing. And yes, we need more day-1 releases, this is true.
And yes, I am also missing WoW (although working mostly good with Wine) and Blizzard games in general on Linux. But this won't change in the future sadly.
I think Albion Online will help with people who want a WoW-like on Linux, but I don't suggest it until the full release due to character wipes.

Xamarin announces Mono will be put under an MIT license
By neowiz73, 31 March 2016 at 6:09 pm UTC Likes: 3

It's interesting but in a creepy way, it's cool to see but I remain skeptical of their intentions here. Although Satya Nadella has been running the show a lot different than his predecessors. the overall lockdown of programs and games from the Windows Store still makes me wonder what is really going on here.

it's like different parts of the company are going in polar opposite directions. somehow I don't think this will end well. But Linux will always remain Linux even if MS somehow borks up some portion of it in the process. I think Linux will come out ahead in the end because of all the new open sourced code.

Xamarin announces Mono will be put under an MIT license
By Tom4hawk, 31 March 2016 at 6:09 pm UTC Likes: 6

Quoting: z3ntuI really don't understand the intentions of Microsoft.

* Open-Sourced '.NET Core'
* Bought Xamarin
* Mono and (formerly) proprietary extensions licensed under MIT
* Bash for Windows (still believe it's an april fools' joke/prank/whatever)
* "Microsoft <3 Linux"
* Fucks Linux Skype users in the ass
They've accepted their defeat on the server market (and mobile) and they want to get some money from it. On the other hand they want to keep desktop market for themselves - chance skype and bash thing (so you will be able to create server components/programs for linux on windows).

Linux now has 2,000 games on Steam, big milestone
By Grimfist, 31 March 2016 at 6:07 pm UTC

2.000 games, this is amazing. And yes, we need more day-1 releases, this is true.
And yes, I am also missing WoW (although working mostly good with Wine) and Blizzard games in general on Linux. But this won't change in the future sadly.

Linux now has 2,000 games on Steam, big milestone
By fagnerln, 31 March 2016 at 6:03 pm UTC Likes: 2

Quoting: CimerydSo many FPS games, so many rogue-like games, not a single WoW-style MMORPG. I miss that.

Fortunately has at least an great game for each genre, action, racing, RPG, MOBA, RTS and turn based, "simulator", terror, etc. For others like fighting, SFV is coming. But you are right, "rogue-like" is an growing epidemy.

Xamarin announces Mono will be put under an MIT license
By z3ntu, 31 March 2016 at 5:56 pm UTC Likes: 6

I really don't understand the intentions of Microsoft.

* Open-Sourced '.NET Core'
* Bought Xamarin
* Mono and (formerly) proprietary extensions licensed under MIT
* Bash for Windows (still believe it's an april fools' joke/prank/whatever)
* "Microsoft <3 Linux"
* Fucks Linux Skype users in the ass

Linux now has 2,000 games on Steam, big milestone
By Cimeryd, 31 March 2016 at 5:51 pm UTC Likes: 9

So many FPS games, so many rogue-like games, not a single WoW-style MMORPG. I miss that.

Hyper Light Drifter released, some thoughts
By BTRE, 31 March 2016 at 5:37 pm UTC

Quoting: amelcherSorry about the controller and openal issue.

Currently trying out some controller fixes, but we tested a bunch prior to release and they all checked out (given drivers are properly setup). I'm using SDL2 Game Controller api (just like steam) so anything that works in Big Picture mode via Steam should work with the game.

The game uses Gamemaker so sorry about the 32bit openal thing, the engine build is unfortunately out of my hands. Glad to hear you are playing and it is working out otherwise!

Weird, I haven't really run into issues with SDL2 games before. Usually it's plug and play so to speak. Hopefully you'll manage to sort it out. I wasn't home for my initial impressions so I didn't get to try out my whole array of wired and bluetooth gamepads to see what worked.

As for the openal thing - yeah that should be prominent somewhere, maybe a little popup if it doesn't find the lib on the system. I'm all for native libs otherwise.

Good job on the port generally! I haven't encountered any issues while actually playing and it's been a smooth ride. I had no idea you were involved with bringing MN9 to Linux too (saw on your site) and I'm glad it's being handled by rather competent porters :)

Epistory - Typing Chronicles, an atmospheric adventure typing game now fully released
By TobyHaynes, 31 March 2016 at 5:37 pm UTC

Quoting: tuubi
Quoting: dean36963Perfect game if you want to check that you can touch type in a hurry!
But this game could be very tense if your keyboard looks like this:
Makes no difference if you can touch type, I'd imagine. ;)

My keyboard no longer has visible letters on the left side of the home row where I rest my hand. ASDFEXCVNML are all basically gone. It doesn't bother me but it totally throws the majority of people who try and use the keyboard.

I've been coding for 25 years - looking at the keys slows you down too much. Remembering where the {} [] braces are is only time I tend to flick my eyes down, since they can't be reached without lifting off the J key.

Wyrmsun, the retro-themed & open source RTS is now free on Steam
By Liam Dawe, 31 March 2016 at 5:24 pm UTC

Quoting: omer666In fact graphics are what made me install it, Warcraft II being one of the games I played the most while being a teen-ager, along with the first Quake.

That's why I like it too :)

Hyper Light Drifter released, some thoughts
By Renzatic Gear, 31 March 2016 at 5:02 pm UTC

I've managed to work my way to the boss on the northern end of the map, and so far, the game has run flawlessly for me.

I did have some issues with my Steam controller, but it was the usual "I need to run sudo chmod 666 /dev/uinput" again moreso than any problem with the game itself.

EVERSPACE, a fantastic looking 3D space shooter with roguelike elements coming to Linux
By Shmerl, 31 March 2016 at 4:59 pm UTC

Some clarification of how they understand "roguelike" in the context of the game:

QuoteWe won't make EVERSPACE™ ultra hardcore and unforgiving. Rather, every time you die you will be able to improve your starting conditions for all the following runs. Permanently increase the capacity of your shields, install better engines, improve sensors, upgrade weapons, and attach armor plates - just to name a few.

Most ship upgrades will be directly visible, while some will have a huge visual impact, e.g. upgrading your wings will lead to an entirely different look.

You will be able to dig into the depths of the upgrade tree. Think of perks and upgrades that can change a lot of things - unlock new abilities and equipment, improve various stats and enable several other benefits that may change your play style.

Furthermore, every death will get you closer to revealing another fragment of the story being told. So dying is part of the progression.

Typically, due to the nature of the genre, rogue-likes don't have a deep story. We think the genre is just perfect to tell a captivating story in a fresh, non-linear way that unfolds differently every time you pick up the game. So we came up with an engaging plot that makes perfect sense for you to be re-born after every death and come back with a deeper knowledge of what is actually going on and, ultimately, solving the great puzzle. On this we have been working together with Falko Löffler who has been a successful story and game writer for adventure games for many years.

I.e. it's their way to let players experiencing more environments in the game.

Read their KS campaign page for more details on gameplay mechanics in regards to story and progression.

Hyper Light Drifter released, some thoughts
By anewson, 31 March 2016 at 4:54 pm UTC

Excited to check out the game! And thanks amelcher for the port.

Hyper Light Drifter released, some thoughts
By HadBabits, 31 March 2016 at 4:43 pm UTC Likes: 1

No issues here with a Steam controller.

I've gotten through the first boss so far, really enjoying it ^_^ The narrative feels like a mix of Zelda and Super brothers Sword and Sorcery. The boss fight was quite Dark Soulsy; very satisfying and challenging. The visuals are georgous, though I too am a sucker for some good pixel art. :B

Hyper Light Drifter released, some thoughts
By amelcher, 31 March 2016 at 4:26 pm UTC

Honestly I've never shipped openal with my ports and I'd be concerned with doing that. You should grab it from your distro's package manager since shipping one could cause compat issues. It is certainly something I'll be adding to the README.

Hyper Light Drifter released, some thoughts
By Glog78, 31 March 2016 at 4:21 pm UTC

amelcher maybe ship a open_al lib and make a small sh script which setups LD_LIBRARY_PATH for the open al library could fix the open al issue too. Cant wait for the controller fixes.

Hyper Light Drifter released, some thoughts
By amelcher, 31 March 2016 at 4:10 pm UTC Likes: 9

Sorry about the controller and openal issue.

Currently trying out some controller fixes, but we tested a bunch prior to release and they all checked out (given drivers are properly setup). I'm using SDL2 Game Controller api (just like steam) so anything that works in Big Picture mode via Steam should work with the game.

The game uses Gamemaker so sorry about the 32bit openal thing, the engine build is unfortunately out of my hands. Glad to hear you are playing and it is working out otherwise!

A chat with AtomicTorch Studio about their Linux sales with Dinocide & VoidExpanse
By ai_enabled, 31 March 2016 at 4:04 pm UTC Likes: 1

Hi guys,
The Linux compatibility issues should be fixed now with VoidExpanse v1.6.9.
If you have any problems please let me know here or on Official Forums http://forums.atomictorch.com
Regards!

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
By Mountain Man, 31 March 2016 at 3:55 pm UTC

I like how you skipped right over the quote from FindLaw.com which proved you wrong. :D