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Nvidia pushes more OpenGL and Vulkan blog posts for developers
By tuubi, 13 February 2016 at 2:45 pm UTC Likes: 1

Quoting: khalismur
Quoting: tuubiDid you accidentally send this message from the future? Vulkan hasn't actually been released, and none of your games run on it yet. :)
???
What are you talking about there mate?

10 FPS is too much, but I surely see a constant 5% difference. UT on Vulkan + Linux actually even run quite better than Win + DX12, since they decided to change the main developing platform for the game. Thanks to the Win 10 scandal two years ago hehehehe. Gj Epic :-)
Hey Doctor, I think you need to get your Tardis checked. Apparently you landed a couple of years off target. And take the other time traveller with you. You know, the one who seems to enjoy steamed vegetables and thinks this blog is actually twitter.

Nvidia pushes more OpenGL and Vulkan blog posts for developers
By khalismur, 13 February 2016 at 1:41 pm UTC Likes: 1

Quoting: tuubi
Quoting: metro2033fanboyPerfomance wise between Windows and Vulkan is just horrible..almost getting 10FPS less in the same games...
Did you accidentally send this message from the future? Vulkan hasn't actually been released, and none of your games run on it yet. :)
???
What are you talking about there mate?

10 FPS is too much, but I surely see a constant 5% difference. UT on Vulkan + Linux actually even run quite better than Win + DX12, since they decided to change the main developing platform for the game. Thanks to the Win 10 scandal two years ago hehehehe. Gj Epic :-)

XCOM 2 strategy game reviewed on Linux
By scaine, 13 February 2016 at 1:36 pm UTC Likes: 1

Quoting: Segata SanshiroThis time we see 10 American, 4 English and 2 Australian voices (which is an improvement from the last game) but seriously, could some of those American ones not been Scottish, Irish or South African?

Actually there's definitely one Scottish and one Irish in there, but I think they're just described as UK voices. Sadly, no Welsh representation.

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By DamonLinuxPL, 13 February 2016 at 1:06 pm UTC

Quoting: eddie-foss{14:35:32.783} INFO: [INFO] > Your game data appear to be corrupted. Multiplayer mode will be disabled.
{14:35:32.798} INFO: [INFO] > [GLEW] Init successful.
{14:35:32.799} INFO: [INFO] > [OpenGL] Vendor = NVIDIA Corporation
{14:35:32.799} INFO: [INFO] > [OpenGL] Renderer = GeForce GTX 760/PCIe/SSE2
{14:35:32.799} INFO: [INFO] > [OpenGL] Version = 4.5.0 NVIDIA 361.28
{14:35:32.799} INFO: [INFO] > [OpenGL] GLSL = 4.50 NVIDIA
{14:35:32.870} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{14:35:32.943} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.945} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer
{14:35:32.945} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.959} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{14:35:47.218} INFO: [INFO] > Texture streaming buffer set to 400MB
{14:35:47.220} INFO: [INFO] > >>>>> Audio init
{14:35:47.585} INFO: [INFO] > FMOD: : Driver: default
{14:35:47.633} INFO: [INFO] > FMOD is using (11) output type.
{14:35:47.633} INFO: [INFO] > FMOD Software Format Info:
{14:35:47.633} INFO: [INFO] | Out Sample Rate: <48000>
{14:35:47.633} INFO: [INFO] | Format: <2>
{14:35:47.633} INFO: [INFO] | Out Channels: <2>
{14:35:47.633} INFO: [INFO] | Max Input Channels: <8>
{14:35:47.633} INFO: [INFO] | Bits: <16>
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocks count = 4
{14:35:47.633} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{14:35:54.515} INFO: [INFO] > [Game:: OnInitialize] running game in low violence mode.
{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...

Steam doesn't detects any error;
Reinstallation doesn't solve the problem;

In this case, problem is in driver side - I think. This drivers is know as buggy in many Linux games. So try install one of older driver.

Frozen Synapse 2 announced, dev confirmed to us it will be on Linux
By Ulukai, 13 February 2016 at 12:49 pm UTC

I still have to play through the first one. It's been waiting in my librarybsince it launched. Too many choice these days, but you're not hearing me complain... :-)

XCOM 2 strategy game reviewed on Linux
By Beamboom, 13 February 2016 at 10:29 am UTC

So they didn't break the stuff that worked, and improved everything else? No wonder it's got so good scores.

I'll obviously purchase it once I see the issues patched.

XCOM 2 strategy game reviewed on Linux
By Teal, 13 February 2016 at 10:23 am UTC

I was apparently approximately among the first 1000 players who beat the game on Commander difficulty Ironman.

(At least counting only those who get Steam achievements).

It's an amazing game. I am looking towards them ironing out the kinks it has and I am also looking towards what amazing things will the modding community come up with.

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By eddie-foss, 13 February 2016 at 9:30 am UTC

{14:35:32.783} INFO: [INFO] > Your game data appear to be corrupted. Multiplayer mode will be disabled.
{14:35:32.798} INFO: [INFO] > [GLEW] Init successful.
{14:35:32.799} INFO: [INFO] > [OpenGL] Vendor = NVIDIA Corporation
{14:35:32.799} INFO: [INFO] > [OpenGL] Renderer = GeForce GTX 760/PCIe/SSE2
{14:35:32.799} INFO: [INFO] > [OpenGL] Version = 4.5.0 NVIDIA 361.28
{14:35:32.799} INFO: [INFO] > [OpenGL] GLSL = 4.50 NVIDIA
{14:35:32.870} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{14:35:32.943} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.945} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Invalid renderer
{14:35:32.945} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{14:35:32.959} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{14:35:47.218} INFO: [INFO] > Texture streaming buffer set to 400MB
{14:35:47.220} INFO: [INFO] > >>>>> Audio init
{14:35:47.585} INFO: [INFO] > FMOD: : Driver: default
{14:35:47.633} INFO: [INFO] > FMOD is using (11) output type.
{14:35:47.633} INFO: [INFO] > FMOD Software Format Info:
{14:35:47.633} INFO: [INFO] | Out Sample Rate: <48000>
{14:35:47.633} INFO: [INFO] | Format: <2>
{14:35:47.633} INFO: [INFO] | Out Channels: <2>
{14:35:47.633} INFO: [INFO] | Max Input Channels: <8>
{14:35:47.633} INFO: [INFO] | Bits: <16>
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer blocks count = 4
{14:35:47.633} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{14:35:47.633} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{14:35:54.515} INFO: [INFO] > [Game:: OnInitialize] running game in low violence mode.
{14:36:15.106} FATL: [EXIT] > Map version is newer than your game/editor.
{14:36:15.106} FATL: [EXIT] | Please update your application.
{14:36:15.106} FATL: [EXIT] | Map loading denied...

Steam doesn't detects any error;
Reinstallation doesn't solve the problem;

Sunless Sea looks like it may get an official Linux build, game looks creepy & awesome
By mao_dze_dun, 13 February 2016 at 8:36 am UTC

I've played it a few times and it's quite fun, albeit VEEEERY weird. The devs seems very nice too. They've actually had a Linux alpha for quite some time, now, and anybody who had a proof of owning the game could request the tarball. In fact, they have stated multiple times that they wished for a proper Linux release but as they lacked the recources and time - they couldn't do it, but if ever possible they will finish the port. I hope this is a good lesson to all of the haters (you know who you are), who sh*t on any developer who admits to lacking time/skill/resources to port for Linux. Anyway, wait for the final release and buy it. It is well worth it.

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By dubigrasu, 13 February 2016 at 8:06 am UTC

Quoting: GuestThat's because now it's not a bug, but a feature!
My bad man, my bad.

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By dubigrasu, 13 February 2016 at 7:59 am UTC

Well, not sure what was fixed about the low textures "bug".
Before this new patch I had no low textures whatsoever, not one.
Is only now that I'm starting to see them, and a lot of them.

Sunless Sea looks like it may get an official Linux build, game looks creepy & awesome
By Feist, 13 February 2016 at 7:37 am UTC

I've wanted this for quite some time as well. At first, it was because I thought it was some kind of Lovecraftian horror game but as I learned more about the game it seemed fascinating enough on it's on merits.

Hope it shows up soon.

XCOM 2 strategy game reviewed on Linux
By Segata Sanshiro, 13 February 2016 at 4:22 am UTC Likes: 2

Great review! I really love the game too, and would agree that it's better than the original (but not by a lot for me).

One small thing that really gets to me is an issue on the older game, which is still present but not as bad. I like to have all my soldiers' voices match their nationalities, and not sound like generic Americans because it makes the immersion better and feel truly GLOBAL not like Armageddon or Independence Day where "the earth being destroyed" seems to take place just in the States.

There's maybe 30+ nationalities to choose from (which is enough), but only a handful of voices. This would be OK if it was a budgetary concern, but they went through the trouble of providing 10 Spanish voices for each gender ALL FROM SPAIN, which makes up less than 10% of the hispanophone, how much effort would it have been to get some voice actors from a few different countries for 7 of those voices instead? Same with English. This time we see 10 American, 4 English and 2 Australian voices (which is an improvement from the last game) but seriously, could some of those American ones not been Scottish, Irish or South African? Why do we need 10 American voices and 10 Spanish voices which all sound identical? Seems like a waste of money.

This was the same with the names and locations. I had soldiers from Brazil who had Spanish names, and ones from Turkey with English names - ONE guy spending ONE day typing in names would have made this better. Whenever the ship lands in a new region, it looks identical to the last with identical people. On missions, a city in India looks the same as one in Russia - a few unique assets would have been nice. The game starts to feel a bit like this after a while.

Anyway, I make a huge deal out of it, but it's not really - I just appreciate attention to detail. The game is friggin' awesome for that to be my sole issue with it.

XCOM 2 strategy game reviewed on Linux
By EzyRhino, 13 February 2016 at 2:39 am UTC

I love this game. I runs great on my System76 Oryx Pro (i7, 980m). Will be racking up a lot of hours with this, so glad it's on Linux!

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By Synn, 13 February 2016 at 2:23 am UTC Likes: 1

QuoteIn other words "we didn't read anything you sent us, not even the issue you're having".

LOL. When I submitted my co-op bug they gave me some random unrelated PS4 solution. Their tech support is a joke.

Steam Beta adds hardware accelerated encoding for Nvidia on Linux, Steam Controller major update
By diziet, 13 February 2016 at 12:40 am UTC

Quoting: Stupendous ManI've actually come to like Big Picture, especially now that I'm able to run it on a separate monitor than the Steam desktop window.

new member here:) if you are doing this on linux then could you detail how you manage it? enabling my 4k tv as a second screen under kde doesn't result in steam bpm seeing a second screen the way it does in win 10

XCOM 2 strategy game reviewed on Linux
By niarbeht, 13 February 2016 at 12:37 am UTC Likes: 1

Personally, I'll be grabbing this game...

...

...after my next paycheck. Adulting sucks.

XCOM 2 strategy game reviewed on Linux
By pete910, 13 February 2016 at 12:24 am UTC

QuoteIt’s easily going to surpass the previous title for played time.

Currant most played title?

Personally have some silly hours on boarderlands 2 :D

Good review , still on the fence whether to grab this Turned based aint really my thing. Tried so hard to get into civ beyond earth

Firewatch: first impressions
By flesk, 13 February 2016 at 12:11 am UTC Likes: 1

Before I got kids I once spent an entire Saturday on the couch playing Poppin' Panda on my mobile. The game was dirt cheap and I got a lot of play time out of it, but I've regretted wasting that day ever since, and I don't think the value of a game can be judged by just how much time time you get out of it.

Thanks for writing this review. I pre-ordered the game, and have only had time to play about an hour of it, but I like it a lot so far. It sounds like we have similar tastes when it comes to player agency in these kinds of games. When a game is heavily based around the story it's aiming to tell, I much prefer that effort is put into delivering a single coherent story, rather than watering it out into multiple branches just for the sake of it.

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By mratclife, 13 February 2016 at 12:01 am UTC

I'm still getting low res textures, although not as often. It seems to happen only after entering new areas. In the area I spawn all the textures are fine, however in a newly loaded area some textures are low res.

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By pete, 12 February 2016 at 11:41 pm UTC

The patch seems to fix the low texture issue for me, only once I encounted some low texture boxes, but besides that no low texture ground anymore...

Sunless Sea looks like it may get an official Linux build, game looks creepy & awesome
By Supay, 12 February 2016 at 11:36 pm UTC

Very, very pleased with this. I emailed them a while back asking about future Linux plans as I wanted to buy it but had been burned too often with promises of support which went nowhere. I believe it is built with Unity and already runs under MAC so seemed odd that it wasn't ported to Linux too. Looking forward to picking it up when it releases.

Nvidia pushes more OpenGL and Vulkan blog posts for developers
By tuubi, 12 February 2016 at 10:59 pm UTC Likes: 6

Quoting: metro2033fanboyPerfomance wise between Windows and Vulkan is just horrible..almost getting 10FPS less in the same games...
Did you accidentally send this message from the future? Vulkan hasn't actually been released, and none of your games run on it yet. :)

Sunless Sea looks like it may get an official Linux build, game looks creepy & awesome
By psymin, 12 February 2016 at 10:58 pm UTC

If you have a copy of the game they'll give you the code to unlock the beta linux version. I've only run into a couple trivial bugs so far. Very polished!

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By Jarno, 12 February 2016 at 10:13 pm UTC

What's those co-op bugs?
I just completed (main+side quests, nests etc) The Following on Nightmare and didn't notice bugs except one.
I have "Crashed plane" mark on map but can't do anything to that plane, i think its bugged.

Edit: and it's just bug where the mark stays even if we completet that quest, just checked quests.

Does Dying Light's Linux to Linux multiplayer fail for you? Please confirm it here
By shiba87, 12 February 2016 at 9:53 pm UTC

I did it two months ago and, after the last patch, I did it again.
Now, They can't say we didn't tell us anything about this problem :><:

Nvidia pushes more OpenGL and Vulkan blog posts for developers
By metro2033fanboy, 12 February 2016 at 8:49 pm UTC Likes: 1

Perfomance wise between Windows and Vulkan is just horrible..almost getting 10FPS less in the same games...

#GoVegan
#Steam

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By metro2033fanboy, 12 February 2016 at 8:32 pm UTC

Following performance is just horrible(32FPSavg), tough Old Town im getting 50FPS avg...that's just strange as in Windows I get 45FPS on Following

#GoVegan
#Steam

Dying Light hotfix released, should fix major texture issue on Linux, no co-op fixes yet
By rkfg, 12 February 2016 at 6:59 pm UTC

Hmm, today I've got a Hunter connected to my game while I was in the middle of a quest. Quite surprising and I lost him 3-4 times, just don't know what to do to escape him. So I switched the game type to private and he left. After that I tried to co-op with randoms and had 100% connection failure. Weird.