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Albion Online shows some impressive statistics for the MMO
By stss, 15 December 2015 at 5:57 am UTC

Quoting: pr4vuscan't understand the hype. this really looks shit, nothing that hasn't been done (better) many times before. but each to his/her own.
Around here it's probably because it's a native Linux mmo and we don't get a lot of those.

In general, I it's probably a combination of the PvP focused aspects and the guild warfare.
I think the map is like one big guild battlefield, and they can control cities. The controlling guild picks a time window in which it can be attacked so they know when to have guild members on stand by to defend.
I'm looking at this page: http://albiononline.wikia.com/wiki/Guild_vs_Guild
It says there's 5v5 fights and 20v20

Plus it seems really sandboxy. You don't have levels, you just learn how to use gear and basically have to craft everything. Guilds can own islands, players can own housing, etc..

I think all that combined with fairly hardcore death penalties (drop everything if killed by a player) which some people like because high risk means reward feels all that much better.
So Albion seems rather unique all things considered. Unless I'm mistaken. At least I don't think any relatively recent mmo's have many of these features.

Need a Sunday cheer up? Watch the funny moments of our recent GRID Autosport Linux livestream
By Linas, 15 December 2015 at 12:17 am UTC

Quoting: edddeduckferalYou can always play the (free) Destruction Derby DLC :) No skill needed ;)

Hey, thanks for the tip. I honestly didn't know it existed. Will definitely check it out. :)

Need a Sunday cheer up? Watch the funny moments of our recent GRID Autosport Linux livestream
By edddeduck_feral, 14 December 2015 at 10:39 pm UTC Likes: 2

Quoting: evergreenI couldn' wait. Bought it and with my 10 years old logitech momo racing gave very very fun. I don'tunderstand why, in big picture mode my wheel moves selection down so that I can't use it and in game it works awesome..

It's a bug by Valve, for some reason they inject some stuff into the wheel controls that they don't when you're in normal Steam mode!
Quoting: Linas
Quoting: Stupendous ManOh, one question: does anyone know if you can play split-screen mutliplayer? It would be a fun game to play locally with some friends.

Yes, you can.

Although it is not a casual game, so unless your friends are already good at racing games, they may have a hard time. I prefer DiRT Showdown for playing with my friends, because it is much more arcade and easier to get hang of, even though I think Grid Autosport is much better when playing by yourself.

You can always play the (free) Destruction Derby DLC :) No skill needed ;)

Need a Sunday cheer up? Watch the funny moments of our recent GRID Autosport Linux livestream
By Linas, 14 December 2015 at 10:24 pm UTC Likes: 2

Quoting: Stupendous ManOh, one question: does anyone know if you can play split-screen mutliplayer? It would be a fun game to play locally with some friends.

Yes, you can.

Although it is not a casual game, so unless your friends are already good at racing games, they may have a hard time. I prefer DiRT Showdown for playing with my friends, because it is much more arcade and easier to get hang of, even though I think Grid Autosport is much better when playing by yourself.

Valve show the Steam Controller being built, and future software updates
By Cybolic, 14 December 2015 at 10:01 pm UTC

Sure, but I don't think it has to do with the device itself, it sounds like an issue with the Steam client to me.
Here's my udev file anyway:
Quoting: /lib/udev/rules.d/99-steam-controller-perms.rules# Valve USB devices
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# Steam Controller udev write access
KERNEL=="uinput", SUBSYSTEM=="misc", TAG+="uaccess"
# HTC Vive HID Sensor naming and permissioning
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="0bb4", ATTRS{idProduct}=="2c87", MODE="0666"

I should note that I also did the /dev/uinput access trick by installing python3-autopilot ("sudo apt-get install python3-autopilot" ).

Need a Sunday cheer up? Watch the funny moments of our recent GRID Autosport Linux livestream
By tuubi, 14 December 2015 at 9:30 pm UTC

Quoting: wolfyrionDo you guys play with a controller,keyboard or a wheel ? :P

I have tried to play a bit today and I have realized that I am a horrible driver :O
(I guarantee that this is not happening in real life! :D )
Driving with a keyboard is a horrible idea. At least enable all the available assists if you do. Anything analog should do the job, although driving with a joypad might take a bit of getting used to if you're new to these semi-realistic driving games. A wheel is really nice (wish I had one), but not necessary.

The Funding Crowd 54, the latest in Linux crowdfunding news
By flesk, 14 December 2015 at 7:34 pm UTC

^ Yes, that is why. That and The Last Shore are my own favorite hidden gems among these, and though neither of them look likely to make it, I'd already written up a draft for The Last Shore. The Derelict developers actually mention Another World (or Out of This World, as they call it) as a source of inspiration, so that's probably why.

Fourth release candidate of Wine 1.8 is out
By grumpytoad, 14 December 2015 at 7:13 pm UTC

I guess it would be nice to know what games do support DX10/DX11 in wine-1.8, since support for that seems to be a little shaky for this release...

The Funding Crowd 54, the latest in Linux crowdfunding news
By scaine, 14 December 2015 at 7:10 pm UTC

I'm a bit gutted about Deserted - bizarrely it's one of the more intriguing titles, but only gets the bonus mention, probably because it's doomed as a project. Hopefully it will live on. My kind of game - looks like a cross between Another World and Transistor.

Valve show the Steam Controller being built, and future software updates
By Friendly Troll, 14 December 2015 at 6:36 pm UTC

Hi, thanks for replying. I have almost half of disk space available. My user has permissions on all of the steam folders. Although I remember copying udev rules from here
https://www.gamingonlinux.com/articles/steam-controller-on-ubuntu-a-tweak-you-need-to-do.6081
because controller didn't work for me out of the box.

I am hoping there will be an update that will resolve these issues. Would you mind pasting your udev rules here (if you are on 15.10)?

Albion Online shows some impressive statistics for the MMO
By pr4vus, 14 December 2015 at 5:48 pm UTC

can't understand the hype. this really looks shit, nothing that hasn't been done (better) many times before. but each to his/her own.

Need a Sunday cheer up? Watch the funny moments of our recent GRID Autosport Linux livestream
By wolfyrion, 14 December 2015 at 5:47 pm UTC

Do you guys play with a controller,keyboard or a wheel ? :P

I have tried to play a bit today and I have realized that I am a horrible driver :O
(I guarantee that this is not happening in real life! :D )

GOL Live streaming is amazing and more fun when I watch you play coop I have really enjoyed it.
Even though I wanted to join some sessions I couldnt cause I am not a steam friend with GOL :(

I understand that there are a lot of people who may want to join a livestream session but since we are not that many atm on live stream we should become steam friends on next live stream session.... ;)

Stardust Galaxy Warriors, a good looking couch co-op action game now on Linux
By ProfessorKaos64, 14 December 2015 at 5:12 pm UTC

Can you still play it of you have no friends with the game? :/

The Funding Crowd 54, the latest in Linux crowdfunding news
By tuubi, 14 December 2015 at 4:12 pm UTC Likes: 1

Really happy about Indivisible's success. Also, cautiously excited for Psychonauts 2 already.

Stardust Galaxy Warriors, a good looking couch co-op action game now on Linux
By tuubi, 14 December 2015 at 4:06 pm UTC

Quoting: BeamboomAh of course! Is this a sequel then, one might wonder... Made by the same guys?
That was my guess, but doesn't seem like it. Homage, maybe?

Valve show the Steam Controller being built, and future software updates
By Cybolic, 14 December 2015 at 3:43 pm UTC

Quoting: Friendly TrollDoes anyone else have a completely non functioning Steam Controller? I have Ubuntu 15.10, Steam Beta client and everytime I go to play a game there are no community configs to select from. I can't even save my own configuration, because it says something like "another configuration is already in process of saving it" which is of course not true.

Also sometimes when I quit Big picture mode the entire desktop freezes. Only sudo service lightdm restart helps.

I don't have anything like that, but I do get the already-saving error, which just goes away if I try again. My guess would be that the permissions on your steam folder could be messed up. Have you checked that your user can write to ~/.steam/steam/userdata and its subfolders and that you have enough disk space?

Valve show the Steam Controller being built, and future software updates
By Friendly Troll, 14 December 2015 at 3:15 pm UTC

Does anyone else have a completely non functioning Steam Controller? I have Ubuntu 15.10, Steam Beta client and everytime I go to play a game there are no community configs to select from. I can't even save my own configuration, because it says something like "another configuration is already in process of saving it" which is of course not true.

Also sometimes when I quit Big picture mode the entire desktop freezes. Only sudo service lightdm restart helps.

Total War: Attila Invades Its Way Onto Linux
By KimmoKM, 14 December 2015 at 3:07 pm UTC

In the actual game, I'm getting solid (I don't think it has ever dropped below 30ish) FPS with "quality" settings (except AA and unit size turned to max) even in the largest battles. FPS would probably fall off if I started zooming in but with fast battle pace of Attila that's not something I've done, particularly in those more intensive battles. With GTX760 and i4670 I'd expect to be able to turn the settings up a notch while keeping up with decent framerates, but it's not too bad.

Edit: I now have 53 hours played according to Steam. During this time the game has crashed twice (both in turn resolution so likely not a platform-related issue) and despite fighting a number of 40vs40 unit battles (6~8k troops) I can't really complain about performance. Actually, considering Attila doesn't run well on Windows either (perhaps they're upset about not being to play on ultra they justifiably might expect to, but I have seen people with better hardware than mine claiming the game is unplayable for them) compared to how it looks (part of it is aesthetics, but Shogun 2 for example is better looking in a number of regards while having superior performance), I think this is a pretty good port actually considering it wasn't super-optimised to begin with and there unfortunately is some almost inherent drawbacks in porting (and Linux gaming) right now.

As for the game, after awful Rome 2, I'm very much pleased. There's still a number of things that I don't like (for example, the UI isn't as efficient as it is in Shogun 2 even though some improvements like the overview map as well, and the way governors/generals work is quite convoluted when you could have just done what Rome 1/Medieval 2 did and had generals inside cities running things while troops could move without being tied to generals) but things that outraged me in Rome 2 are either not present (like absence of family tree and completely meaningless faction system) or I don't mind them (like army number restrictions, the balance just happens to be such that I haven't felt restricted) and it's a generally polished game. Since Total War features a rather unique formula (TBS+large scale RTT hybrid) I'm not going to compare it to other series but Attila returned my faith in the series (thanks for the Linux version, I probably wouldn't have given it another chance otherwise after being put off by the abysmal Rome 2 launch) and alongside with Fall of the Samurai I think it's the most polished and generally speaking the most enjoyable iteration of the series.

The Funding Crowd 54, the latest in Linux crowdfunding news
By flesk, 14 December 2015 at 2:07 pm UTC

Thanks! :)

And done!

The Funding Crowd 54, the latest in Linux crowdfunding news
By Binogure, 14 December 2015 at 1:52 pm UTC Likes: 1

Nice article.

May we add Rocket League in the calendar of upcoming linux games please
(http://steamcommunity.com/app/252950/discussions/0/492379159713907001/#c492379159713911751

3D adventure platformer Poi available for Linux in Steam Early Access
By ProfessorKaos64, 14 December 2015 at 1:46 pm UTC

Anyone care to comment on the other two titles mentioned? FreezeME looks really nice from the trailer. Super Mario 64 was the first game I really wasted hours on. First kid in school to get 128 stars :)

Albion Online shows some impressive statistics for the MMO
By Nezchan, 14 December 2015 at 1:44 pm UTC

Hmm. Lack of world flavour, which quests help communicate when done decently, is a pretty big negative for me. I'm still interested, but my enthusiasm just dropped a lot.

GRID Autosport releasing for SteamOS & Linux on December 10th
By fenevadkan, 14 December 2015 at 1:17 pm UTC

Ok, it works just fine, I only needed to update my nvidia driver, which was already available in my repos.

Stardust Galaxy Warriors, a good looking couch co-op action game now on Linux
By Beamboom, 14 December 2015 at 12:45 pm UTC

Quoting: tuubiYou mean it reminds you of Stardust and Super Stardust, the relatively popular space shooters from the nineties? Because that's what I thought of, especially when I saw that this one is also made by a Finnish developer.

Ah of course! Is this a sequel then, one might wonder... Made by the same guys?

3D adventure platformer Poi available for Linux in Steam Early Access
By M@GOid, 14 December 2015 at 12:02 pm UTC

Quoting: fleskThe only issue I've had with controls is that the camera snags on walls (and sometimes clips through the environment), causing awkward camera angles that sometimes make it difficult to get jumps right. It's something the developer is aware of though, and you can draw the camera in to your shoulder at the press of a button, so it hasn't been a big issue for me.

Well, they want the feeling of 90's 3D platforms so much, so the camera problems are a feature, because this is how the old 3D games camera behaves :-)

Fourth release candidate of Wine 1.8 is out
By mrdeathjr, 14 December 2015 at 11:53 am UTC

View video on youtube.com

Shadow complex remastered shows another steps to work

View video on youtube.com

In lastest wine versions farcry 3 / farcry blood dragon work have limited pixel shaders and vertex shaders to 3 version in wine registry aka MaxShaderModelPS and MaxShaderModelVS

But in shadow complex remastered is needed new step, in this step is needed disable d3d10, d3d10core and d3d11 in libraries tab on winecfg*

*this step also needed in farcry 3 / farcry blood dragon

Maybe this situation are caused for recent changes in wine related with DX10 and upper

In other things is possible this wine rc is be last release candidate series, next could be wine 1.8 based in this communication (however devs can change this if them want)

QuoteFolks,

I'm pleased with the progress we've made since code freeze started, with
about 40 regressions and many other bugs fixed. Thanks to everybody for
taking the time to fix them!

At this point it looks like we are running out of easily fixable bugs,
so my plan is that rc4 is going to be the last release candidate, and
that 1.8 will be released next week.

Note also that rc4 is going to be a little delayed since I'm travelling
on Friday; it will be out during the weekend.

Thank you all for your help!

Alexandre Julliard
julliard at winehq.org

For see original message can see this link

https://www.winehq.org/pipermail/wine-devel/2015-December/110766.html

However in other news this week patch for doublebuffer is sended but not approved, based in this message

Quote> Am 08.12.2015 um 20:42 schrieb Henri Verbeet <hverbeet at codeweavers.com>:
>
> - if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING)
> + if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING || pool == WINED3D_POOL_MANAGED)
This also helps bugs like 29878, or the Crysis bug that was I think incorrectly closed.

However, the reason why I've never made this seemingly obvious change is that you'll get other applications that crash due to VM exhaustion now. So I'm afraid you'll just trade one kind of breakage for another. The proper fix is probably somewhere in GL_ARB_buffer_storage, but that is too complicated for 1.8.

One app that needed direct mapping of managed buffers to run properly was Half Life 2. I think the game changed since then and sets the LAA flag, but there are other games with the same problem.

> Am 08.12.2015 um 20:42 schrieb Henri Verbeet <hverbeet at codeweavers.com>:
>
> - if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING)
> + if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING || pool == WINED3D_POOL_MANAGED)
This also helps bugs like 29878, or the Crysis bug that was I think incorrectly closed.

However, the reason why I've never made this seemingly obvious change is that you'll get other applications that crash due to VM exhaustion now. So I'm afraid you'll just trade one kind of breakage for another. The proper fix is probably somewhere in GL_ARB_buffer_storage, but that is too complicated for 1.8.

One app that needed direct mapping of managed buffers to run properly was Half Life 2. I think the game changed since then and sets the LAA flag, but there are other games with the same problem.

> Am 08.12.2015 um 22:33 schrieb Henri Verbeet <hverbeet at gmail.com>:
>
> That said, I'm not particularly attached to fixing this bug before
> 1.8, and the application in question needs additional patches to even
> start. The patch could certainly be deferred if you think the risk
> isn't worth it.
I'd say defer it, but change this shortly after 1.8. At the time 29878 was filed DOUBLEBUFFER was a no-go because it broke all source engine games, but a lot has changed since then.

> Yeah, there's that risk. It seems preferable though, and there are
> probably more options for reducing vm usage / fragmentation than for
> fixing this bug.
Agreed.

Personally I want the GL buffer code merged for surfaces, volumes and buffers before dealing with ARB_buffer_storage, but I'm convinced this extension is the path forward on solving a lot of buffer issues we have.

2015-12-08 22:53 GMT+01:00 Stefan Dösinger <stefandoesinger at gmail.com>:
>
>> Am 08.12.2015 um 20:42 schrieb Henri Verbeet <hverbeet at codeweavers.com>:
>>
>> - if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING)
>> + if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING || pool == WINED3D_POOL_MANAGED)
> This also helps bugs like 29878, or the Crysis bug that was I think incorrectly closed.

I guess you mean https://bugs.winehq.org/show_bug.cgi?id=18799, right?
I think we should reopen that one if you recall that Crysis uses the
managed pool for the relevant vertex buffer (which would make a lot of
sense).

WRT VM exhaustion, yeah, this might hurt but overall it still seems a
step in the right direction.
Not sure if it makes sense but we could potentially use
glBufferSubData() in buffer_direct_upload() instead of mapping the
VBO, that might help a bit with VM pressure or at least move the
problem to the GL implementation (also I'm not sure if
glBufferSubData() is still a bad idea for performance with some GL
drivers). Just thinking out loud...


But in good news them have thinking about ARB for solve this situation but for next development series, based in before message

^_^

Fourth release candidate of Wine 1.8 is out
By ElectricPrism, 14 December 2015 at 5:27 am UTC

These frequent updates are sure garnishing regular attention from blogs & the Linux world.

I think it's good because the prestige of working on a primary Foss project will surely draw additional hands.

Similar to how Ubuntu took the spotlight with 6 month advertising campaigns.

Hurtworld, a very interesting looking survival game has a Linux test build
By psymin, 14 December 2015 at 2:12 am UTC

Can you tell us more about the Linux build? Do I buy the game and opt into a beta or what? :P

Need a Sunday cheer up? Watch the funny moments of our recent GRID Autosport Linux livestream
By pete910, 14 December 2015 at 1:56 am UTC

Why didn't you race proper Mini's? Not them damn German imitations :P