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Latest 30 Comments

News - Get a nice discount on the Steam Deck LCD during Valve's Black Friday sale
By Doktor-Mandrake, 24 Nov 2025 at 6:57 pm UTC

I was wondering if this would happen after it went on sale in October

I'm tempted but I really wanted the oled model, as it sounds like an amazing upgrade. Not just the display but battery life, better WiFi ect

That said I've wanted a steam deck for years and this is a great bargain, I'm just so indecisive and kind of want to wait until I can afford the oled model

News - The big new RPG Where Winds Meet release works well on Linux
By RFSharpe, 24 Nov 2025 at 6:39 pm UTC

My grandsons played many hours of this game on Sunday. During the character creation process the player is able to utilize "Smart Customization Voice." A basic explanation is:

"Smart Customization’s voice mode is designed to map some traits of your real‑world speech onto your character."

You do this by reading the provided sentence into your microphone. Using this, the game generates a “voice preset” attached to your character. If you would like to get a better idea of how this works, this article gives a much more detailed explanation:

https://allthings.how/where-winds-meet-voice-customization-lets-your-character-sound-and-look-like-you/

I am not an expert, but this process smacks of AI...

News - Schrodinger's Cat Burglar is an adorable looking puzzle game
By elmapul, 24 Nov 2025 at 6:34 pm UTC

i hate to say that but the cover art for the video feels like ai art...

News - The huge fan-made TimeSplitters Rewind is out now in Early Access
By Doktor-Mandrake, 24 Nov 2025 at 6:15 pm UTC

I pray they add splitscreen onto this at some point, feels wrong not having it on a timesplitters game

News - Schrodinger's Cat Burglar is an adorable looking puzzle game
By Doktor-Mandrake, 24 Nov 2025 at 6:12 pm UTC

"Schrödinger's cat is a thought experiment from 1935 that illustrates a paradox in quantum mechanics by suggesting a cat in a sealed box would be both alive and dead at the same time, existing in a quantum superposition until the box is opened and observed"

News - Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS
By Mohandevir, 24 Nov 2025 at 6:02 pm UTC

On Friends Per Seconds, PL Griffais said that a Steam Machine Pro could be something they will consider.

News - The huge fan-made TimeSplitters Rewind is out now in Early Access
By _Mars, 24 Nov 2025 at 5:38 pm UTC

Minimum Requirements: Intel Atom
Not sure my system can handle this emoji

News - WinBoat adds support for Podman, UWP, app filtering and more
By jkaart, 24 Nov 2025 at 5:30 pm UTC

Quoting: _wojtekWinBoat is super weird… and they still require windows licence so for me it's a huge "no-go" meh…
And installed full Windows in to the VM. And using Windows and apps over RDP is terrible user experience. It's so laggy and not smooth at all.

News - Igalia detail their open source work for Valve's Steam Frame and Steam Machine
By Lofty, 24 Nov 2025 at 5:08 pm UTC

This is potentially actually amazing in so many ways if things hook up correctly. And i think Valve has possibly checkmated the entire industry here including mobile if im reading the room right, and i mean both Apple and Google.

So correct my if im wrong but the Frame uses Arch Linux ARM64-based operating system running on essentially a mobile chipset Qualcomm Snapdragon 8 Gen 3 (ARM64 architecture), the same high-end chip found in flagship Android smartphones..

So in theory, we just about wrangled ourselves away from Andriod / IOS and have a clear path way to a Linux Smart Phone. ( that can run PC games ). All it takes is for someone to get the Qualcomm firmware / cellular modem module loaded under Arch and fit a dongle or integrate it into a chassis with battery.

In fact i can just see a cool Grey smart phone with the embedded Valve logo on the back in black. fully running Arch with steam installed (of course).


*edit i wonder if this is why Google just did a full 180 on not allowing users to side load APK's or 3rd party stores. It might not have been for the 'community' after all, they saw what valve were doing.

News - Baldur's Gate 3 gets more Steam Deck improvements in Hotfix 35 with their native version
By ScottCarammell, 24 Nov 2025 at 4:36 pm UTC

Quoting: tuubi
Quoting: ScottCarammellUnfortunately it *does* require the Steam Linux runtime to function it appears, working as sort of a pseudo-DRM, so it's not quite DRM-free as the Windows and Mac versions are. Still, better than nothing.
Hard to call it DRM when the Steam Linux runtimes are [open source](https://gitlab.steamos.cloud/steamrt), and all it takes is some developer effort to make the runtimes available in any Linux game launcher, completely legally. In fact, that's what [UMU](https://openwinecomponents.org/) already does.

All you need is someone motivated enough to implement (or copy) the Pressure Vessel and Steam Linux Runtime launcher bits for the purpose of running native games. (With a downloader and selector for the available runtime versions preferably, so that Steam isn't required at all.)
I was not aware of this at the time and figured it'd be more work than it's worth getting this working, thx for the info

Quoting: Gerarderloper
Quoting: ScottCarammell
Quoting: AsciiWolfDoes the native port work on a standard Linux system?
I've seen people say it doesn't work for them, but for me at least it does - and it runs MUCH better than through Proton. Still not great mind you (~40 FPS in most areas), but still better (Proton was like ~20 FPS most of the time).

Are these for steam deck? 40fps is pretty good for steamdeck for this type of game so If they can get the last BG city running at that, then its good. (BG being the most fps taxing part of the game)
Nope, this was on my PC! My standard-issue, built from scratch PC.

News - WinBoat adds support for Podman, UWP, app filtering and more
By _wojtek, 24 Nov 2025 at 3:33 pm UTC

WinBoat is super weird… and they still require windows licence so for me it's a huge "no-go" meh…

News - WinBoat adds support for Podman, UWP, app filtering and more
By skaplon, 24 Nov 2025 at 2:57 pm UTC

My guess is that they're using qemu under containers (so you get a binary stable user-space to run the virtualization stuff)

News - WinBoat adds support for Podman, UWP, app filtering and more
By Linas, 24 Nov 2025 at 2:49 pm UTC

Can somebody please explain how this works? How the heck do you run Windows in a Docker container?

News - WinBoat adds support for Podman, UWP, app filtering and more
By Lachu, 24 Nov 2025 at 2:49 pm UTC

I am not sure, why they use containerization, cause it must use also virtualization.

News - Igalia detail their open source work for Valve's Steam Frame and Steam Machine
By Cley_Faye, 24 Nov 2025 at 2:35 pm UTC

Yeah, everything is very exciting about the recent Valve announcement, but the emulation layer that runs one architecture on another really sounds like the biggest thing. We could do that before to some extent, but having this running not only in realtime, but with good enough performances that we can play on it, sounds like a boon for video game preservation.

Whatever happens in the future, there's a change that x86 gets replaced. If we have something that can take x86 and run it on something else, coupled with the most common API being available (so, FEX and wine/proton in this case), running older games on newer systems will benefit from that a lot.

News - Blending classic survival games with automation - ORMOD: Directive sounds interesting
By Ehvis, 24 Nov 2025 at 2:27 pm UTC

Even in the first two seconds the disgusting smearing of modern rendering was taking center stage. I'm tired of it. I'll find something in my backlog that doesn't annoy me in the first second.

News - AMD FSR Redstone arrives December 10 with a teaser
By ShabbyX, 24 Nov 2025 at 2:14 pm UTC

Quoting: rustynail
I have never and will never use any form of frame generation or upscaling
This is annoying and weird, but it seems it's impossible not to use upscaling now in one way or another because in modern games all of the old antialiasing methods have been removed and unless you enable something like FSR (even if you render at 100% resolution) you're going to get pixellated garbage on the screen, especially in complicated parts of the image like foliage and hair

MSAA is gone because it's very expensive (on desktop GPUs). FXAA is gone because it's just bad. They got replaced by TAA (maybe something even newer by now?). But TAA is complex, it could be the game you are thinking of had an incomplete implementation.

News - Palworld update 'Home Sweet Home' arrives December 17 with an ULTRAKILL collab
By Drakker, 24 Nov 2025 at 1:52 pm UTC

I wasn't too fond on the Terraria collab, but in the end it wasn't too disruptive to the game (a single dungeon, easily ignored). I hope its going to be the same for this update, nice for the fans, easily ignored by everyone else.

News - AMD FSR Redstone arrives December 10 with a teaser
By tuubi, 24 Nov 2025 at 12:43 pm UTC

Quoting: rustynail
I have never and will never use any form of frame generation or upscaling
This is annoying and weird, but it seems it's impossible not to use upscaling now in one way or another because in modern games all of the old antialiasing methods have been removed and unless you enable something like FSR (even if you render at 100% resolution) you're going to get pixellated garbage on the screen, especially in complicated parts of the image like foliage and hair
At 100% resolution, i.e. no upscaling, that doesn't sound like a problem. Unless the traditional anti aliasing methods perform better or support more hardware.

News - Guild Wars Reforged announced to release in December and will be Steam Deck Verified
By synok, 24 Nov 2025 at 12:36 pm UTC

Quoting: TheSHEEEPThe gameplay in GW1 is entirely different, I'm not even sure I'd call it an MMO to be honest.
The creators actually called it a CORPG, which is an apt description IMO. It got lumped into the MMO category because it was the closest thing people were used to.

Quoting: CaldathrasThe last and only online game that I enjoyed playing. Can't remember if it was GW1 or GW2, though.

And, of course, there are still no subscription fees.
A feature to be proud of, although I always wondered how they were able to fund the servers.
The instanced nature of the maps played a big part. I remember reading that the server backend was so trivial to keep going that it was never a financial burden. Remember that one of ArenaNet's founders was the creator of the original BattleNet for Diablo, Mike O'Brien. There is a GDC talk by David Brevik of Blizzard North where he talks about what a networking wizard Mike was, and the OG BattleNet ran on a tower PC standing on a chair at their office. That talk is well worth a watch, if nothing else for a super wholesome fan interaction at the end.

Side note: "Reforged"? That worked so well for Warcraft III emoji
While I'm glad the game lives on, I hope the graphical enhancements are presented as options rather than mandatory, kinda sad to lose some more of gaming history otherwise.

News - AMD FSR Redstone arrives December 10 with a teaser
By rustynail, 24 Nov 2025 at 11:40 am UTC

I have never and will never use any form of frame generation or upscaling
This is annoying and weird, but it seems it's impossible not to use upscaling now in one way or another because in modern games all of the old antialiasing methods have been removed and unless you enable something like FSR (even if you render at 100% resolution) you're going to get pixellated garbage on the screen, especially in complicated parts of the image like foliage and hair

News - OpenMW 0.50.0 for Morrowind is out with more enhancements and better gamepad support
By tuubi, 23 Nov 2025 at 5:44 pm UTC

It might seem surprising to you, but I only have computer access to the Internet one or two evenings a week. No access at home. I have to prioritize my needs based on that. If it ain't broke, I don't fix it.
Sounds like a perfectly valid reason. Not that you need one. I was simply curious.

Hopefully you'll find time to do it before Mint 23 comes out in half a year or so. emoji

Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC

Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.

Do you or anyone have any experience with getting the steam overlay to work with this?

News - Baldur's Gate 3 gets more Steam Deck improvements in Hotfix 35 with their native version
By Caldathras, 23 Nov 2025 at 4:58 pm UTC

Quoting: tuubiAll you need is someone motivated enough to implement (or copy) the Pressure Vessel and Steam Linux Runtime launcher bits for the purpose of running native games
I believe that Glorious Eggroll has stated that this is a long-term goal for the UMU project.

News - OpenMW 0.50.0 for Morrowind is out with more enhancements and better gamepad support
By Caldathras, 23 Nov 2025 at 4:51 pm UTC

Quoting: tuubiNow that Mint 22 has been out for a year and four months with 22.3 coming out in December, is there a reason you don't want to upgrade? I know 21.3 still gets security updates for a long time, but is there something specific holding you back?
Time & stability, I guess? Upgrading to Mint 22 requires Internet access. It might seem surprising to you, but I only have computer access to the Internet one or two evenings a week. No access at home. I have to prioritize my needs based on that. If it ain't broke, I don't fix it.

Presently, Mint 21.3 is configured exactly the way I like it on my gaming laptop. Time spent on reconfiguring Mint to my satisfaction after upgrading is time I cannot spend gaming.

Don't get me wrong. I want to upgrade to Mint 22 but I got burned on my first attempt. Mint 22.0 had too many issues that I wasn't happy with and I chose to roll back to Mint 21.3. I plan to try the upgrade process again, after I have completed transitioning my daily driver laptop to Mint 22. I figure that the experience of upgrading my daily driver, along with the improvements of two point releases, will help me work out most of the kinks that dissatisfied me during that first attempt.

News - Hello from Fedora KDE
By 14, 23 Nov 2025 at 4:39 pm UTC

I don't know about you, but I hate redoing all my application preferences and configuration. I suggest setting up Borg backup. Or, at least in the case you were in, do a one-time rsync backup of your home folder "dot files" to another drive before resizing partitions.

But that situation stinks. I don't know how many times I've had to mess with filesystem management in Linux.

News - The Nightdive Studios enhanced Quake II re-release is now Steam Deck Verified
By Avehicle7887, 23 Nov 2025 at 10:14 am UTC

No changelog on what they did, no update to GOG version.

Another abandoned Nightdive release on GOG along with Turok and Forsaken Remastered.

News - Baldur's Gate 3 gets more Steam Deck improvements in Hotfix 35 with their native version
By tuubi, 23 Nov 2025 at 8:16 am UTC

Quoting: ScottCarammellUnfortunately it *does* require the Steam Linux runtime to function it appears, working as sort of a pseudo-DRM, so it's not quite DRM-free as the Windows and Mac versions are. Still, better than nothing.
Hard to call it DRM when the Steam Linux runtimes are [open source](https://gitlab.steamos.cloud/steamrt), and all it takes is some developer effort to make the runtimes available in any Linux game launcher, completely legally. In fact, that's what [UMU](https://openwinecomponents.org/) already does.

All you need is someone motivated enough to implement (or copy) the Pressure Vessel and Steam Linux Runtime launcher bits for the purpose of running native games. (With a downloader and selector for the available runtime versions preferably, so that Steam isn't required at all.)

News - Anti-cheat will still be one of the biggest problems for the new Steam Machine
By Highball, 23 Nov 2025 at 5:45 am UTC

Quoting: LestibournesI wonder, since Valve is now the OS vendor, if it can't implement its own kernel-level anticheat and let the game devs or anticheat devs make use of it.

https://ebpf.io/

Yes they can. Or, they can roll their own kernel level support. It wouldn't stop the cheaters, just like it doesn't stop them on Windows. However, a one size fits all solution from Valve that doesn't hand over super user controls to each game dev, I'm sure would be more acceptable to security conscious Linux users. This is what Microsoft has been promising for decades, especially after the recent CrowdStrike blunder. I'm sure Windows users will never see it though.