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Ensign 1 new footage!
By Brandon Smith, 23 March 2012 at 2:42 pm UTC
By Brandon Smith, 23 March 2012 at 2:42 pm UTC
Oh that's cool, we have people talking about us! I knew about Notch's vision for a space game, where you play as the guy himself rather than just the ship. And back when I remember thinking that was the kind of game I wanted to make, and just sort of imagining there must also be a lot of other game designers out there that wanted to make that type of game. I've tried contacting Notch since, no luck of course! haha.
Ensign 1 new footage!
By Bumadar, 23 March 2012 at 2:25 pm UTC
By Bumadar, 23 March 2012 at 2:25 pm UTC
looking good :)
btw did you read this: http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=130862? ensign-1 is mentioned by the user there.... you guys should talk to Notch ;) of course also send off a note to blue's news about the new video, am sure it will be posted.
btw did you read this: http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=130862? ensign-1 is mentioned by the user there.... you guys should talk to Notch ;) of course also send off a note to blue's news about the new video, am sure it will be posted.
Wasteland 2 Kickstarted
By Bumadar, 23 March 2012 at 2:17 pm UTC
By Bumadar, 23 March 2012 at 2:17 pm UTC
its a go ! 1.5mil reached
and they kicked of this: http://kickingitforward.org/
and they kicked of this: http://kickingitforward.org/
Kickstarter fever
By , 23 March 2012 at 4:01 am UTC
By , 23 March 2012 at 4:01 am UTC
Just to clear one more thing up.
At launch, we will have a Chrome Native Client build of the game (playable on Linux without Wine and WITH full hardware acceleration).
I still see your point though, and can definitely appreciate it.
At launch, we will have a Chrome Native Client build of the game (playable on Linux without Wine and WITH full hardware acceleration).
I still see your point though, and can definitely appreciate it.
Ensign 1 new footage!
By Brandon Smith, 23 March 2012 at 12:07 am UTC
By Brandon Smith, 23 March 2012 at 12:07 am UTC
We are of course very grateful for all the support Gaming on Linux gave us during our Kickstarter campaign, you guys were a huge help to us. This whole 8-Bit funding campaign was started because we were getting contacted by different people asking if they could still donate. Now if any of the perks interest you and you didn't grab them the first time around, we aren't going to turn money away ;). But the $400 goal is just there for us to strive for, it's not all or nothing like it was with Kickstarter.
Kickstarter fever
By whizse, 22 March 2012 at 8:17 pm UTC
By whizse, 22 March 2012 at 8:17 pm UTC
Here's another (pre-Kickstarter) interesting one to keep an eye on. Dead State, a zombie RPG. It's being co-developed by DoubleBear and Iron Tower Studios. Iron Tower is the guys doing Age of Decadence, that's supposedly coming out for Linux, so it's just possible that Dead State could too:
http://www.irontowerstudio.com/forum/index.php/topic,2482.0.html
http://www.irontowerstudio.com/forum/index.php/topic,2482.0.html
Kickstarter fever
By whizse, 22 March 2012 at 8:09 pm UTC
By whizse, 22 March 2012 at 8:09 pm UTC
Hi Anthony, thanks for dropping by and clearing things up!
Kickstarter fever
By , 22 March 2012 at 6:36 pm UTC
By , 22 March 2012 at 6:36 pm UTC
Hmm... you see, the problem is: I am not willing to spend my money on a game, which is not confirmed for my plattform. I don't want to end up buying a game that I can't play. (Which might happen if I fund it and the end-amount would be between 10k and 20k.)
Officially confirm a Linux client and I will fund you. I'm sorry, because I would really love it, I think, but the problem is the big difference between funding goal and confirmed linux-client.
To the Banner Saga:
There team is running a survey at the moment, on which platform we want to see it:
http://www.surveymonkey.com/s/QFKJ7DH
I hope many of you vote for linux!^^
...maybe you can put this into article above?
Officially confirm a Linux client and I will fund you. I'm sorry, because I would really love it, I think, but the problem is the big difference between funding goal and confirmed linux-client.
To the Banner Saga:
There team is running a survey at the moment, on which platform we want to see it:
http://www.surveymonkey.com/s/QFKJ7DH
I hope many of you vote for linux!^^
...maybe you can put this into article above?
Wasteland 2 Kickstarted
By Bumadar, 22 March 2012 at 5:49 pm UTC
By Bumadar, 22 March 2012 at 5:49 pm UTC
it is, but only time will tell if its really gone happen and work. I liked the whole #4 update though, he seems really passionate about that its really happening
Kickstarter fever
By Bumadar, 22 March 2012 at 5:00 pm UTC
By Bumadar, 22 March 2012 at 5:00 pm UTC
a few comment :)
- Heroes of Forevia / Anthony, the extra 10.000 for Linux sounds weird without your explanation, but with it I can see that we gone get a Linux port at some stage, depending on the cash it might be at launch.... on the other hand we still got wine and since I do have fond gauntlet memories consider yourself backed... clicking right now :)
- The Banner saga, looks also promising, will wait on their Linux thoughts.
On another note, I am looking at how come Banner saga is so well funded while Heroes of Forevia is not... both games should appeal to enough people and looking at the video the biggest difference I see is that the one shows actual (or I think it is) game footage while the other does not.... could that make such a difference or is it just one getting the word out better then the other ?
- Heroes of Forevia / Anthony, the extra 10.000 for Linux sounds weird without your explanation, but with it I can see that we gone get a Linux port at some stage, depending on the cash it might be at launch.... on the other hand we still got wine and since I do have fond gauntlet memories consider yourself backed... clicking right now :)
- The Banner saga, looks also promising, will wait on their Linux thoughts.
On another note, I am looking at how come Banner saga is so well funded while Heroes of Forevia is not... both games should appeal to enough people and looking at the video the biggest difference I see is that the one shows actual (or I think it is) game footage while the other does not.... could that make such a difference or is it just one getting the word out better then the other ?
Kickstarter fever
By , 22 March 2012 at 3:29 pm UTC
By , 22 March 2012 at 3:29 pm UTC
Hi guys,
I'm actually the lead developer for heroes of forevia. I know on the surface asking for double the pledge for a Linux port is excessive but there are two caveats to that:
A) $10,000 is just the amount we are looking for to shore things up. We've spent more than that ourselves in the last year on art and other assets for the game.
B) We are going to push for a Linux port regardless of the final pledge amount. Since we've spent countless hours programming already, it's more of a time issue getting what we have over to the right platform. $10k is the price tag to have that done by a 3rd party. We can do it ourselves, it's just that without the extra cash we can't list it as a sure thing to be ready when the Mac / PC version is.
Just think of it this way: Wasteland 2 is asking for an extra $500k to do their Linux port (which is reasonable depending on the engine technology they plan to use). We're just asking for enough bread and water to make it happen, indie style. (btw the devs at inxile are pretty cool people, they've backed or project as well).
You guys can drill us via email as well (we don't mind). Mine is Anthony at popflame.com
I'm actually the lead developer for heroes of forevia. I know on the surface asking for double the pledge for a Linux port is excessive but there are two caveats to that:
A) $10,000 is just the amount we are looking for to shore things up. We've spent more than that ourselves in the last year on art and other assets for the game.
B) We are going to push for a Linux port regardless of the final pledge amount. Since we've spent countless hours programming already, it's more of a time issue getting what we have over to the right platform. $10k is the price tag to have that done by a 3rd party. We can do it ourselves, it's just that without the extra cash we can't list it as a sure thing to be ready when the Mac / PC version is.
Just think of it this way: Wasteland 2 is asking for an extra $500k to do their Linux port (which is reasonable depending on the engine technology they plan to use). We're just asking for enough bread and water to make it happen, indie style. (btw the devs at inxile are pretty cool people, they've backed or project as well).
You guys can drill us via email as well (we don't mind). Mine is Anthony at popflame.com
Project Zomboid, on the road to release!
By , 22 March 2012 at 3:26 pm UTC
By , 22 March 2012 at 3:26 pm UTC
Im writing the official launcher, as a Linux Systems Admin, trust me, linux support it top priority and it working perfectly in the current private releases. should be public VERY soon
Kickstarter fever
By Brandon Smith, 22 March 2012 at 1:08 pm UTC
By Brandon Smith, 22 March 2012 at 1:08 pm UTC
I'd agree with Beherit, that almost sounds like they are trying use the linux community just for the advertising.
Kickstarter fever
By whizse, 22 March 2012 at 12:37 pm UTC
By whizse, 22 March 2012 at 12:37 pm UTC
Yeah, that did seem rather excessive. Shame really, as the game looks interesting.
Kickstarter fever
By Beherit, 22 March 2012 at 1:05 am UTC
By Beherit, 22 March 2012 at 1:05 am UTC
20.000 to develop a port in Linux while already developing a Mac version? That's insane.
Banner saga looks promising.
Banner saga looks promising.
Wasteland 2 Kickstarted
By whizse, 21 March 2012 at 7:02 pm UTC
By whizse, 21 March 2012 at 7:02 pm UTC
The "Kick it Forward" idea is pretty interesting:
http://www.kickstarter.com/projects/inxile/wasteland-2/posts
http://www.kickstarter.com/projects/inxile/wasteland-2/posts
Wasteland 2 Kickstarted
By Bumadar, 21 March 2012 at 4:59 pm UTC
By Bumadar, 21 March 2012 at 4:59 pm UTC
its slowed down a bit compared to double fine, but they almost at the 1.5 mark :)
Gaming news catchup via Ubuntu Vibes
By , 21 March 2012 at 8:20 am UTC
By , 21 March 2012 at 8:20 am UTC
Great,Look forward a long time.
Humble Indie Bundle Android 2
By whizse, 20 March 2012 at 11:04 pm UTC
By whizse, 20 March 2012 at 11:04 pm UTC
Their email support was quite fast to reply, even if it was just to say "we'll look into that".
Humble Indie Bundle Android 2
By Liam Dawe, 20 March 2012 at 10:52 pm UTC
By Liam Dawe, 20 March 2012 at 10:52 pm UTC
Well i decided to get this bundle, problem is i can't get their android app to register the new games, i registered the new bundle and it said yeah it's now on...no games, gah. There live support doesn't answer as usual, guess i will hit them up with an email!
Tiberium Alliances open beta
By whizse, 20 March 2012 at 10:24 pm UTC
By whizse, 20 March 2012 at 10:24 pm UTC
Added a couple of sentences, not sure I can write much more about the game itself, I only spent a couple of minutes with it so far.
Tiberium Alliances open beta
By Liam Dawe, 20 March 2012 at 9:38 pm UTC
By Liam Dawe, 20 March 2012 at 9:38 pm UTC
If you can expand the post a little i can move it to the news :), I will give it a go at somepoint heard it can be pretty cpu intensive though.
Humble Indie Bundle Android 2
By whizse, 20 March 2012 at 9:02 pm UTC
Yep, done and done.
The most frustrating is the Anomaly people. The forum seems to only be monitored by some sort of helpdesk person, with no way of contacting the devs directly. If nothing else it might be possible to sweet-talk someone with an @intel.com address to contact them. Hopefully that's harder to ignore than just mere customers...
By whizse, 20 March 2012 at 9:02 pm UTC
Quoting: "Cheeseness, post: 3759, member: 122"I haven't had any problems with Shank or SMB myself.
Assuming you've already identified, subscribed to and submitted any extra details you might have to relevant bugs on the icculus.org bugzilla, it wouldn't hurt to shoot an email to the [email protected] as well (including relevant bug numbers). Maybe they can get Icculus' attention (or one of the other people working on maintaining the Humble Bundle ports).
Yep, done and done.
The most frustrating is the Anomaly people. The forum seems to only be monitored by some sort of helpdesk person, with no way of contacting the devs directly. If nothing else it might be possible to sweet-talk someone with an @intel.com address to contact them. Hopefully that's harder to ignore than just mere customers...
Humble Indie Bundle Android 2
By whizse, 20 March 2012 at 8:58 pm UTC
By whizse, 20 March 2012 at 8:58 pm UTC
These are mostly problems with the later bundles, yes. I got a reply now that they're looking into the problem with ZB2. I also asked about proper updates for Shank and SMB.
Yeah, though I'm not sure if it's bad of HIB to support not-so-Linux-friendly devs, or a good idea as there wouldn't have been much chance of a port otherwise? :confused:
QuoteBut I am leery about Team Meat. They do not seem to really care about us.
Yeah, though I'm not sure if it's bad of HIB to support not-so-Linux-friendly devs, or a good idea as there wouldn't have been much chance of a port otherwise? :confused:
Humble Indie Bundle Android 2
By Hamish, 20 March 2012 at 8:28 pm UTC
By Hamish, 20 March 2012 at 8:28 pm UTC
Well, I do not have any Humble Bundle after Introversion, but I have not had that many problems, at least not many that I have not been able to solve.
Granted, I had to fix the Trine problems myself, but I am not unhappy with the support guy I talked to. It is just I was a bit more competent on Linux issues than he was.
There were some problems with Dungeons of Dredmor, but they put out an update.
And this is all on the R600 Gallium3D Drivers. So that has not really been my problem.
As for the latest ones, well, I can not really comment. But I am leery about Team Meat. They do not seem to really care about us.
Granted, I had to fix the Trine problems myself, but I am not unhappy with the support guy I talked to. It is just I was a bit more competent on Linux issues than he was.
There were some problems with Dungeons of Dredmor, but they put out an update.
And this is all on the R600 Gallium3D Drivers. So that has not really been my problem.
As for the latest ones, well, I can not really comment. But I am leery about Team Meat. They do not seem to really care about us.
Humble Indie Bundle Android 2
By Liam Dawe, 20 March 2012 at 7:16 pm UTC
By Liam Dawe, 20 March 2012 at 7:16 pm UTC
I must say i haven't had a problem with a single HIB game so far :)
Humble Indie Bundle Android 2
By whizse, 20 March 2012 at 3:08 pm UTC
The thing is that these were bugs _in the games_ not the drivers. But Nvidia and AMD doesn't follow the specs, so Mesa ends up taking the blame.
By whizse, 20 March 2012 at 3:08 pm UTC
Quoting: "Xpander, post: 3760, member: 92"i guess open source drivers still the common issue for some games with more gaphical detail or features and also some sound problems that have been plagued linux quite some time.
i myself havent run into those tho. but i have been using prop drivers with my ati card when i had it and now with nvidia as well.
The thing is that these were bugs _in the games_ not the drivers. But Nvidia and AMD doesn't follow the specs, so Mesa ends up taking the blame.
Humble Indie Bundle Android 2
By , 20 March 2012 at 12:52 pm UTC
By , 20 March 2012 at 12:52 pm UTC
Up to the Voxatron Debut, I've had no problems either (except Cortex Command, which stopped receiving updates to the Linux version, but it's a beta). Binding of Isaac is terribly slow on any machine, while works well under wine. Then there was SMB, where the community part does not work. I personally didn't have any problems with Shank, but I guess I was just lucky.
Before they started including Team Meat games, the Linux support was great. But Team Meat does not care at all. They did not even advertise the bundles (the ones they were in) on their website. That's my way of measuring as to whether the dev cares or not.
Before they started including Team Meat games, the Linux support was great. But Team Meat does not care at all. They did not even advertise the bundles (the ones they were in) on their website. That's my way of measuring as to whether the dev cares or not.
Humble Indie Bundle Android 2
By nadeem, 20 March 2012 at 8:45 am UTC
By nadeem, 20 March 2012 at 8:45 am UTC
i didnt have any big issue with the humble bundle games
Humble Indie Bundle Android 2
By Xpander, 20 March 2012 at 7:58 am UTC
By Xpander, 20 March 2012 at 7:58 am UTC
i havent had any problems with the humble bundle games. only problem i had was with avadon. but it was corrupt download and md5 didnt match. redownload fixed it.
i guess open source drivers still the common issue for some games with more gaphical detail or features and also some sound problems that have been plagued linux quite some time.
i myself havent run into those tho. but i have been using prop drivers with my ati card when i had it and now with nvidia as well.
i guess open source drivers still the common issue for some games with more gaphical detail or features and also some sound problems that have been plagued linux quite some time.
i myself havent run into those tho. but i have been using prop drivers with my ati card when i had it and now with nvidia as well.
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