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News - Proton 10.0-2 gets a Release Candidate for gaming on Linux, SteamOS and Steam Deck
By mi1stormilst, 22 Jun 2025 at 12:08 am UTC

All I want for Christmas is proper mouse support in Centipede Recharged!!!emoji

News - GOG now ask for donations when you buy games
By Caldathras, 21 Jun 2025 at 5:40 pm UTC

@rustynail

Did a little bit of digging this morning because I had the time. Based off the most recent active feature list, I have to assume that GOG Achievements are still in the experimental phase. Heroic is using Comet to interface with the GOG Galaxy Communication Service.

https://www.gamingonlinux.com/2024/08/heroic-games-launcher-v215-has-expanded-gog-support-ea-games-from-epic-store-support/

At this point, Heroic Games Launcher appears to be the closest to the goal. Comet has listed Heroic as "experimental", Lutris as "planned", and MiniGalaxy as "unknown".

https://github.com/imLinguin/comet

Personally, I think this is a good idea. Rather than duplicate the effort, GOG could team up with the community to deliver an open-source solution for their Linux client. Heroic is the current front-liner, but there is no reason they could not work with multiple options and include Lutris, MiniGalaxy and others in delivering a Linux client solution as well.

I have to admit, it would be a bold move on GOG's part if they chose to do this.

News - REMATCH is out now and works great on Linux, SteamOS and Steam Deck
By LoudTechie, 21 Jun 2025 at 3:18 pm UTC

@gradyvuckovic Chess is older than d&d.
It's easier to imagine that people want to play what they see(a football game) than an individual part of what they see(the footballer).

Also it's easier to make.
FPV is hard and it still requires strategic simulation.

News - Proton 10.0-2 gets a Release Candidate for gaming on Linux, SteamOS and Steam Deck
By LoudTechie, 21 Jun 2025 at 3:12 pm UTC

i'll leave aside the usual "why do we even need another launcher" argument for a second to say this... why do game devs have such a hard time making well behaved launchers?! it's a windowed app folks, literally any app besides games got this right... it's really not rocket science! you're all embarassing yourselves in front of your customers before they even go into the game!

Launchers are a sign of strength not weakness.

Making launchers is hard and there is barely any opensource support for it.

Why do games still do it
1. Launchers are generally where the drm and anti-cheat are primarily based to the point that implementing launcher free drm is a challenge.
Games have separate launchers, because they consider Valve drm and anti-cheat inadequate or because they want to minimize their steam dependency.
2. Launchers allow you to advertise your company to gamers. Suddenly you've a special {company} program on your computer, which is named after the company instead of the product.
3. Not working with launchers means uploading your game binary to steam. This is a bigger problem than you think. Steam has used this access several times against the wishes of other parties: keeping games accessible to past licensees when the developer pulls the game from steam, Scrutinizing your game for viruses, etc.

News - Get some musical games in the June Tunes Humble Bundle
By hjahre, 21 Jun 2025 at 8:19 am UTC

I think they should have called it "Jun(i)e Tunes"

News - AMD tease new gaming chips that combine "Ryzen and Radeon for consoles, handhelds" and more
By Cyba.Cowboy, 21 Jun 2025 at 7:55 am UTC

It's about AMD's chips, so my comment is completely relevant, since some sections of the industry are moving towards ARM-based C{Us, which often offer loads of raw power with minimal power usage... Which is perfectly suited to mobile devices like the Steam Deck.

In saying that, changing the architecture would make it significantly more difficult for all of the existing games to run smoothly, if at all, (under a Linux-based operating system or Microsoft Windows), so there's that awfully big hurdle.

News - GOG now ask for donations when you buy games
By rustynail, 21 Jun 2025 at 5:49 am UTC

Sure would (and would have already) tipped extras in many ways if GOG truly supported Linux. An official Linux client to show it. But no. They do not.

At this point I think they shouldn't make a Linux client, and instead completely abandon their own client and only endorse Heroic launcher, including on Windows. I don't remember if Heroic has already implemented GOG achievements and networking but pretty sure they're at least getting close

News - Narrative retro FPS DERELIKT looks awesome with inspiration from Alien Resurrection and System Shock
By ItsRainingSomewhere, 20 Jun 2025 at 11:05 pm UTC

Please let this be good, please let this be good, please let this be good...

News - Simon the Sorcerer Origins adventure game announced for release in October
By flesk, 20 Jun 2025 at 8:36 pm UTC

Loved the first game, the sequel was OK but rather cringeworthy, and the third was godawful. Hoping this prequel will be more like first game.

News - Net.Attack() is a very unique take on survivor-like roguelikes with programming your abilities
By andi, 20 Jun 2025 at 8:35 pm UTC

Oh no, another Survivors, Next Game wishlisted After the Nautical Survival. Too many Games to play

News - Godot 4.5 beta 1 brings Wayland improvements, shader baking, rendering improvements
By mattaraxia, 20 Jun 2025 at 7:08 pm UTC

If I may, what Oscar nominee would that be? I've never heard about this and that sounds really interesting.

Flow. Cool movie. Box office made something like $50 million on a $5 million budget too. Something like that, almost 10:1, which is crazy for a modern movie.

News - KDE Plasma 6.4 brings improvements for accessibility, colour rendering, tablet support and more
By jrepin, 20 Jun 2025 at 6:36 pm UTC

Yay it finally made it to openSUSE Tumbleweed. Installed on the rest of my PCs/laptops and also working just fine. Was also available before for KDE Neon and Fedora. And I hear Arch also already has it.

News - GOG now ask for donations when you buy games
By Caldathras, 20 Jun 2025 at 5:45 pm UTC

@kaiman
I first read the article headline "GOG now ask for donations when you buy games" and I am like "Hell no! Raise your prices if you don't make enough money!". But then the article states that it is for the game preservation program, and I think that's a legitimate cause.
I agree. The headline is misleading. I have no problem with GOG fundraising to support their Game Preservation project. These things cost money. If it is okay for game developers to fundraise through crowdfunding, why shouldn't it also be okay for game maintainers to do the same? It is a worthy project!

I wonder if it is possible to donate to the project without purchasing something?

News - Proton 10.0-2 gets a Release Candidate for gaming on Linux, SteamOS and Steam Deck
By R Daneel Olivaw, 20 Jun 2025 at 4:43 pm UTC

I've had everything on proton experimental for years now, and it runs wonderfully, no issues. So I'll keep it there. Feels like the perfect balance to me. Like I'm currently using 10 but it's not "officially released" yet. But still no issues!

And I'll pile on to the "it just works" group. I can remember probably around 2012/13/14 I tried linux full time and wasn't happy with it. I had to tinker with EVERYTHING. Had audio issues, drive formatting issues, games needed custom parameters, some games flat out wouldn't run at all, there weren't good replacements for windows apps I needed, etc etc.

Then sometime around 2020 I again made the switch full time because I was so sick and tired of the Microsoft garbage being forced down my throat and no ability to do anything about it. I really felt like microsoft owned my computer and allowed me to use it, but only exactly how they said. It was radically different. Everything just worked! No problems with games, no general os tinkering, replacement apps had come along really far, etc.

Now in 2025, it's like a no-brainer. I really honestly think for a personal computer at home, for all the "average" non-techy people out there (muggles) in your friends & family group, linux is totally an option.

If they're needing a new computer, you can get a framework13 (all amd) for $900 which is AMAZING. Put Mint on that, call it day. Tell them to text you if they need anything. I bet you won't get many texts!

News - Net.Attack() is a very unique take on survivor-like roguelikes with programming your abilities
By Liam Dawe, 20 Jun 2025 at 3:54 pm UTC

@Salvatos, that was the demo, it's out now.

@Nagezahn, it's node-based programming. But not "coding" in the traditional writing lines sense.

News - Small SteamOS update for Legion Go S, and faster Steam startup time if you have lots on non-Steam games
By Stella, 20 Jun 2025 at 3:42 pm UTC

I wish they would fix some of the actually jarring issues emojisuch as the low battery indicator not working and night mode causing severe stuttering every time.

News - Proton 10.0-2 gets a Release Candidate for gaming on Linux, SteamOS and Steam Deck
By Lamdarer, 20 Jun 2025 at 3:40 pm UTC

Gaming is just so stable on Linux now. Absolutley mind-blowing progress from just, say, 10 years ago when it felt like you constantly had to add tinker lines to Steam's launch parameters, or use Glorious Eggrolls version to get things working.
I would say from even 3-5 years ago. Absolutely insane how much development each of the last years has brought us 🚀

News - Steam Deck and SteamOS hit 20,000 playable games
By Purple Library Guy, 20 Jun 2025 at 3:03 pm UTC

But Linux is too niche. We live in capitalism, what makes money is king, few are going to target a platform that's at 1% out of sentiment. Some, but not that many.

And all your "for all intents and purposes" and what Valve "intends" and talk of Android seem to almost intentionally miss the point. SteamOS is Linux--there's no discussion about this, there's no "well in this way it is and in this way it isn't"--SteamOS is Gnu/Linux, software that runs on SteamOS runs on Linux (which is not true of Android). What's running on the metal is Linux. And at the rate things are going, Linux will not be too niche. When Linux is no longer too niche, native Linux titles will increase--I've never seen a credible counterargument. And this is happening because Proton dropped the barriers to adoption. That's just the way it is.

News - Net.Attack() is a very unique take on survivor-like roguelikes with programming your abilities
By Nagezahn, 20 Jun 2025 at 1:51 pm UTC

It says "Code" in the trailer, but I don't see any coding.

News - Here's 29 games to claim from Prime Gaming for Linux, SteamOS and Steam Deck
By Liam Dawe, 20 Jun 2025 at 1:41 pm UTC

I would go by the date listed on Prime Gaming directly. I think what they meant by that is simply that Prime Day starts July 8th, and these were added for extra in the lead up to it.

News - Net.Attack() is a very unique take on survivor-like roguelikes with programming your abilities
By Taros, 20 Jun 2025 at 1:22 pm UTC

Oh, thanks for reminding me. Saw this game at a german gaming event (Caggtus) in Leipzig.
But somehow forgot to set it on my wishlist. Not that I don't have enough to play anyway ^^

News - AMD announce the Radeon RX 9060 XT and a big FSR 4 'Redstone' upgrade
By alexleduc, 20 Jun 2025 at 1:19 pm UTC

There are already many games that struggle at 1080p with only 8GB of VRAM. Sure, if you play everything at low/medium settings, you might be fine for a few years, but who buys a new video card to play games at low settings?

The most scummy thing about this is that they named the 8GB and 16GB versions exactly the same.

News - Steam Next Fest - June 2025 edition is live with new demos
By Anza, 20 Jun 2025 at 1:10 pm UTC

I have been too playing demos. Some of them don't necessarily deserve a mention, but might mention them still if somebody else has reviewed them. Have been watching videos on Youtube with event overviews, which now and then have gems that I have missed.

Into the Grid (Native): Cyberpunk netrunning deckbuilder. Basically a dungeon crawl in neon, but it looks very nice. Plays well too. A bunch of different directions to build your deck and the card art is good. Recommended.
It's nice, but I didn't feel urge to get back. Hard to say what it was lacking.

Thysiastery (Native): Another "Linux" game that has no Linux executable. Runs with forced Proton. Legend of Grimlock style dungeon crawler with monochrome pixel art. Runs quite well and the vibes are immaculate. Some oldschool roguelike elements, randomly generated characters and maps, turn-based, and permadeath, but not things like mystery potions and the like. Closer than most in that regard. Recommend.
Somewhat unique world building, but again missing something that would pull me back into the game. Probably there wasn't anything that would indicate progress during my run. Might have been back luck.

Witchy Business (Native): Cute magic shop management sim. Surprisingly hectic as soon as the tutorial is over and generally needs balance, but otherwise fine. Cat character kind of annoying.
Cat indeed is realistic and demands treats all the time. Needs maybe bit more polish and balancing. For example potion brewing is very picky where you drag the ingredients from. Game like this needs to feel rewarding, but this feels bit too much like collection of repetitive tasks.

Wirelight (Native): Right away the music is a groove. Weird little puzzle dungeon crawler with a low-res pixel art aesthetic. For some reason movement is on arrow keys, but that does play into precise directions as a mechanic so I'll allow it. Very cute, puzzles are intuitive, and commands are always on the screen so you don't have to keep track of everything. Recommended.

There's some mechanical complexity in learning the moves. I still got bit bored and couldn't finish the demo. Might need some drastic changes like transforming it into rhythm game. It already kind of leans into that direction.

Growmancer (Steam Play): Kind of an incremental game, but not about automation. You play as this Groot-lookin' dude running around a desert, and grass springs up where you walk. The trick is you have to run over it a second time to turn the grass green, which in turn spawns flowers. Green grass and various kinds of flowers becomes your currency, and all the upgrades revolve around becoming better at growing stuff. Very short ~40 second runs, with upgrades that add fractions of a second onto that total. Recommended but it does get a bit old so restrict it to short playtimes.
I can agree on short playsessions. It's practically incremental game at heart and requires bit of grinding to unlock everything. There were some fire related upgrades, but couldn't see any mechanic that would burn things. Still, oddly satisfying.

MIO: Memories in Orbit (Steam Play): This one's really good. An action platformer where you play this tiny android exploring a gigantic spacecraft in ruins. Very Hollow Knight vibes in the sense that your opponents are other bots gone mad, but the style veers off in a much different direction of grandeur gone to ruin. The intro sequence is stylish as hell, and the attention to detail in environments and animations is amazing. Highly recommended.

I got stuck and gave up. Though what I was able to play was intriguing and world building alone was pushing me forward (once I was able to clear bit boring tutorial). Maybe I was supposed to die some more to feed the machine or something. But I guess it's usual metroidvania problem as the games don't tell you exactly what to do.

OFF Prologue (Steam Play): What can I say? A surreal classic that's inspired a wealth of other games, most notably Undertale/Deltarune. The story of The Batter and his holy mission to purify the land, and the weird things he encounters along the way. The demo is basically the tutorial and Zone 1, so a decent amount of content. And did I mention the music is ridiculously good? Recommended.
The tutorial had bit boring guess the sequence puzzles. Zone 1 at least pushed the world building forward, but I wasn't intrigued enough to finish it. Kind of almost there.

Isles & Tiles (Steam Play): Puzzle/City Builder where you draw cards that have a variety of resource costs to construct buildings, and create the land to put them on as well. Pretty frustrating early on because it's hard to get your industry running due to not having the resources that industry is meant to create. Also got a BAD case of that Unity jank, so be prepared for that. There's the bones of a good game in here, just needs a few tweaks here and there.
Don't remember the jank, though there is some learning curve at least. Buildings require certain kind of land and I think tutorial doesn't go through all the land types clearly enough. Seems like you're supposed to grind upgrades to solve the problems you're having, though demo ends before you get to utilize the terraforming cards properly.

Word Play:
Another form a word from letters roguelite. Simpler than Watchword and it seems to be a benefit. The upgraded letters were bit on the boring side, but full game at least has more of them. It has lot of hype factor from developer being bit famous already, but still would give it bit hesitant recommendation.

Cleared Hot
This one seems to scratch the itch for good followup for Desert Strike followup than Megacopter. Compared to original there's physics also. You can pick up enemies and throw them around or pick up objects and them ram then into enemies. There's also machine gun and missiles too. Demo has varied selection of missions, so it doesn't feel so it doesn't start to feel repetitive. Liam made a review about it maybe week a ago. Can't do proper link, but here's one anyway: https://www.gamingonlinux.com/2025/06/nostalgic-helicopter-shooter-cleared-hot-has-funny-physics-and-a-demo-worthy-of-your-time/

Probably fun for also people who are not familiar with Desert Strike.

CloverPit:

If Spinny Dungeon feels bit flat, CloverPit is in 3D. It leans on you actually being there, though restricted movement maybe isn't a good decision. Otherwise all the upgrade and odds manipulation systems are there. The upgrades are physically on the table and things start to look cluttered once you hit the limit. Having the odds visible is nice touch.

Tries to be it's own thing, though 2D variants are way more readable. Kind of hesitant recommend.

News - Nautical Survival is an overlooked naval-based roguelite auto-shooter gem
By Anza, 20 Jun 2025 at 11:55 am UTC

I tried the demo much earlier and back then the map was bit small (the shroud of mystery at beginning suggests something bigger and more dangerous). But there was clearly fun game in there and it sounds like it has only gotten better.

News - Get some musical games in the June Tunes Humble Bundle
By scaine, 20 Jun 2025 at 11:44 am UTC

Wandersong is absolutely phenomenal, and I can't recommend it enough. Absolutely joyous game.