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Latest Comments by Liam Dawe
Total War: WARHAMMER II - The Warden & The Paunch DLC out now on Linux
30 May 2020 at 11:30 am UTC

DMG
rustybroomhandle
DMGYeah, game completely broken for me since some last patches. Thanks Feral, thanks. With such support, there is no other option, then play games with proton...

File a bug report? Much more useful than crying here.

I did trough their official e-mail. But support was pretty much useless. Just asked did I try to reinstall the game. When that did not help, said, that Linux Mint is not supported and I must install any of supported OS (maybe they mean windows?). Spent countless hours in game before, and all was fine. Now only option is play it with proton.
Another idea then, post in our tech support forum with your logs so others can have a look.

Monado OpenXR runtime for Linux 0.2 out, continues advancing VR
30 May 2020 at 9:58 am UTC

mike456Does the upcoming HP Reverb G2 work with steamvr on Ubuntu?
I spoke to HP on this, they said no Linux support with their new VR kit.

Stadia Pro subscribers get 5 new games on June 1
30 May 2020 at 9:27 am UTC Likes: 4

To address some recent comments,

legluondunetI'm totally noob about Stadia subject, could someone tell me if Google provide a Linux native client?
Thanks.
You only need a Chromium-based browser. I have it working in Brave, Opera (needs tinkering though), Chromium and Chrome. I've seen other Linux users mention Vivaldi also works.

Linuxwarper
drlambHere's my thoughts on why I use Stadia. Stadia is Linux and DOES help Linux gaming. It's up to developers/publishers to bring their games to desktop Linux.
It also hurts Linux gaming too and could become a big threat to Linux adoption via ChromeOS in future. In your post you said native port is better than a proton release, and a supported Proton is better than a Stadia release. Gylt, a indie game, is exclusive to Stadia but will likely come to Steam. If it was already on Steam, you could most likely be able to play it exceptionally well with Proton. If it wasn't exclusive to Stadia, it could also potentially be released natively by developers themselves or by Ethan Lee porting the game.
The thing is here though, Google funded Gylt development. It's no different than Valve or any other store/console funding their own games and keeping them to their store.

t3g
drlamb
t3g

Then turn them off in the control panel? Bye Felicia.

Alright then. I still don't know why you are white knighting for Google.
Please refrain from making such remarks to other readers, repeatedly doing so will absolutely result in your removal. We have rules about respect here and you should read them. There is absolutely no need to say such things to other readers, who are clearly just passionate about something.

TheRiddickMore misleading and incorrect information...

*snip*

There is no port to Linux of any of these games, Vulkan IS NOT LINUX!
Stadia requires a Linux build, it's as simple as that. I've spoken to multiple developers on this. We can go into technical details if you wish but the point is the same. Stadia is Debian Linux, in the cloud and games have to use the Vulkan API which lowers a barrier for a wider Linux release if we ever manage to see the Linux desktop share get higher to make it enticing enough for more developers. Not only that though, more developers learning Linux and Vulkan are a good thing. Vulkan especially, because we could see them use Vulkan in their Windows release therefore making Proton work even better. There's many sides to this to think on that I personally think are important.

TheRiddickYou did not pay for the game, its not yours, its googles, and they will revoke or limit it however the fck they want. If the developer or publisher decide to not have that game on their platform, poof, gone..
This is absolutely true, and it does remain to be seen what happens with Stadia as time goes on. It's a valid concern, absolutely. However, people who act like Google cancel everything are being quite hyperbolic. Yes they cancel a lot of things but they're a massive company constantly trying things out, sometimes for years. Most other huge companies also have a long list of cancellations and failures. The same can be said though of any TV/Movie service where you "buy" your content too.

TheRiddickI have a feeling you stadia worshipers are going to be eating your own hats down the line, but lets watch and observe that happen in slow motion...
Again, no need to hate on something others like and enjoy. Just ignore it? Why the need to seek out what you clearly don't like? It's so weird when people do this.

Stadia Pro subscribers get 5 new games on June 1
29 May 2020 at 9:42 pm UTC Likes: 2

drlamb
TheRiddickAlso the whole concept of how it works is pretty bad, you pay full price for the game you can't take home, then you must pay to USE the service on top...

Your concept of how it works is misinformed. You do NOT have to pay to use Stadia, it's free. You CAN pay for a Pro subscription to unlock higher resolutions and "free" monthly games, but that's optional.

If I quit my Pro membership today I'd still be able to play Doom and RDR2 on Stadia free of charge, at 1080P resolution.
I picked up Division 2 for ~£8 and I can play it without the Stadia Pro, as drlamb said. Stadia itself costs nothing other than your normal internet sub. The advantage is how you play: across (almost) any device.

t3gTo be honest, I could do without these Stadia posts.
Then block the entire tag in settings, and everyone can be happy.

Godot Engine editor running in a web browser is now a thing
29 May 2020 at 7:34 pm UTC Likes: 1

LanzIt's a little bit snarky for you to post a screenshot of it running in Chromium after Mozilla made the donation that made it possible, Liam!
No it just so happens that it runs in current Chromium but not current Firefox (needs Nightly), since I didn't have Nightly Firefox installed I just used what I had available for a timely shot. I'm not clever enough to be that snarky.

Godot Engine editor running in a web browser is now a thing
29 May 2020 at 2:38 pm UTC Likes: 5

NagezahnAnyway, maybe others don't find the title misleading, but for me it was, because I though "Huh? The engine is running for a while now in a browser, I've done HTML5 games last year already."
Thanks for the feedback. The title was adjusted as noted in my edited comment. Always our intention to be as clear as possible.

Godot Engine editor running in a web browser is now a thing
29 May 2020 at 1:58 pm UTC

NagezahnMaybe the title is a bit misleading. You can export your games to HTML5 for a while already. New is indeed the editor can also be run in a browser.
How is it in any way misleading? It's talking about Godot Engine, not exported games, which as you clearly see and commented yourself is new. I've added the word "editor" to the title to make it explicitly clear in any case.

Historically-accurate WWII adventure Attentat 1942 looking at Linux builds
29 May 2020 at 9:20 am UTC

CatKiller
QuoteIf you're using Unity, for Linux and video codecs you need to use either webm / vp8 or ogv (info here) otherwise it's black screens and freezing as I've seen too many times in Unity games.

Is this a Unity problem? I thought the issue with games was that they weren't using platform codecs, but the Unity documentation there implies they do, and playing h.264 files on Linux hasn't really been a problem for quite a long time - unless your distro takes a free-software-only stance, which you'd already have needed to work around to install games.
Yes, it's specific to the Unity video player. I see it quite often when testing games for developers. The Unity docs make it very clear what they work with on Linux, as I linked.

Steam Cloud Gaming confirmed with Steam Cloud Play
29 May 2020 at 8:59 am UTC

1xok
Liam DaweBefore you get too excited though, the documents say the first service connecting with it will be NVIDIA GeForce NOW. For Linux gamers then, it means next to nothing since NVIDIA have been silent on any plans for Linux support with it.

I can't really imagine Steam simply launching the Geforce Now Executable. Geforce Now will provide an API that Steam will use. The streaming frontend has to run through the Steam client, otherwise it won't integrate properly and will only cause problems. Why would anyone use that, when you can also start the Geforce Now directly?
It is curious for sure, however, Steam has at multiple times launched features that don't work and don't exist in the Linux client. Remember Broadcasting?

Civilization VI - New Frontier Pass adds Linux support
28 May 2020 at 8:31 pm UTC Likes: 3

kaimanThat said, Gathering Storm being required for the Apocalypse stuff seems to make sense. If I recall correctly, that's where natural disasters were added in the first place.
The point is more how DLC content from one is locked behind an additional DLC, it just doesn't feel right to do it like that.

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