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Latest Comments by Liam Dawe
Double livestream tomorrow! Dawn of War II followed by a special Tyranny preview
8 November 2016 at 9:55 am UTC

Quoting: tuubiCould you add one of those handy countdown timers to the sidebar as well?
Done, if JS is disabled it will show the date instead.

'Devil Daggers' is one of my biggest surprises this year for Linux gaming
7 November 2016 at 9:25 pm UTC

@HadBabits, yeah, you're one of those pesky people I can't currently beat ^_^

Double livestream tomorrow! Dawn of War II followed by a special Tyranny preview
7 November 2016 at 8:31 pm UTC Likes: 2

Quoting: wleoncioHey, Liam, what do you think about providing us with a calendar-friendly file or URL to the streams, so we can have them automatically added to our schedules?
Possible, a lot of the time they aren't pre-planned bar a few of them, so it might make it a little tricky.
Fuck it, I'm doing it now.

Done: https://www.gamingonlinux.com/index.php?module=livestreams

Also a new sidebar for it.

Let me know of any bugs.

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
7 November 2016 at 8:02 pm UTC Likes: 1

Quoting: tuubi
Quoting: cxphergmailcom
Quoting: liamdaweWell the thing is, with DX12, aren't things supposed to be simpler? So it won't take something like Wine as long?

Simpler?
I bet what he meant is that the D3D 12 API has a very similar, in large parts almost identical design to Vulkan. D3D 11 and OpenGL are quite different. Thus it is reasonable to assume that translating D3D 12 to Vulkan might be much more straightforward than emulating the previous versions of DX with OpenGL.

Sorry if that's not what you meant, Liam.
I was actually thinking along those lines, a lot of people are claiming Vulkan and DX12 are closer, so with them already working on Vulkan, DX12 might not be so difficult to sort out.

Control a scared little alien in 'Scary Humans', now on Linux
7 November 2016 at 7:40 pm UTC

Quoting: GuestMeh. Not to harp on the dev as I'm sure he put a lot of work into it, but it looks like someone's first Unity game. We need less of this on GoL in my opinion. It gives a bad impression of linux gaming when these fill the front page. I'd personally like to see these wrapped up into a single weekly or monthly indie news post or something.. and maybe an occasional indie highlight article if something really stands out from the crowd.
If we did that, GOL would have far less to talk about.

We get maybe 1-3 big releases a month, what else do I fill the void with? My constant ramblings on life? :P

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
7 November 2016 at 5:26 pm UTC

Quoting: cxphergmailcomWine is often used as an excuse. That's the only problem and it's not wine's fault. It has it's place. But eventually, it's going to be used for really old games just like this article and some software.

It will take too long to catch up as the renderers become more complex on the Windows side. Starting with DX11.
Well the thing is, with DX12, aren't things supposed to be simpler? So it won't take something like Wine as long?

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
7 November 2016 at 2:47 pm UTC Likes: 2

Quoting: TobiSGD
QuoteOnly one issue in-game that I could see was that water had some weird flicker on it, but I could easily ignore it for a beautiful bit of nostalgia on Linux.
No! Don't do that! If there is an issue that you think might be related to Wine not working as it should, please file a bug report instead of just ignoring it.
Of course, I meant in regards to playing it right now though.

Another livestream? Well, yes! Come watch at 6 PM UTC today!
5 November 2016 at 5:19 pm UTC Likes: 2

The good news is, when Samsai is back, I will carry on the weekly livestreams too on a Saturday! So you guys will be getting a double dose of fun when Samsai is back proper.

Deus Ex: Mankind Divided released for Linux, port report and review
5 November 2016 at 5:15 pm UTC

Quoting: Guest
Quoting: FredO
Quoting: MblackwellSomething is wrong here.... the first scene in the game pretty much no matter what setting it seems stuck at 50fps. It drops lower or a bit higher as I screw around in the menu and exit back to the game but it always ends up back there. Doesn't matter if I change resolution or whatever else. Vsync is off.

I'm running Ubuntu 16.04, i7 4770k @4ghz, 16GB DDR3, GTX 970 SSC (driver 370.28).

I've got the same behavior, but I'm locked around 40FPS, whether Ultra, or Medium, 1080p or 720p, always the same within a couple of FPS. I've had this with other games too, and just haven't worked out what the bottleneck is. CPU is not above 60% loaded across all cores, and although the GPU reaches 100% on Ultra, it's 75% on Very High and less as detail goes down. It's strange to say the least.

Check if you have the power management mode in the nvidia control panel to adaptive or auto maybe?
That can give problems sometimes, putting it on maximum performance excludes it's a power management issue at least.
Also be sure Nvidia's own vsync is turned off, some driver updates switch it back on I noticed.