Latest Comments by Liam Dawe
11bit Studios Talk About This War Of Mine & Games Republic Their New Store
29 April 2014 at 8:54 am UTC
Yes, then click "All Games" and see my point. Apart from the games you personally have to pick individually on your store-front the rest are all still there.
29 April 2014 at 8:54 am UTC
Quoting: AnonymousQuoting: liamdaweThe Linux domain is our store on their shop for you to support us by buying games there, they don't allow you to outright remove games from being shown.It seems you can customise the store and remove unwanted games. Take a look at this:
https://indie-pixel.gamesrepublic.com
Yes, then click "All Games" and see my point. Apart from the games you personally have to pick individually on your store-front the rest are all still there.
11bit Studios Talk About This War Of Mine & Games Republic Their New Store
28 April 2014 at 5:36 pm UTC
The Linux domain is our store on their shop for you to support us by buying games there, they don't allow you to outright remove games from being shown.
28 April 2014 at 5:36 pm UTC
Quoting: AnonymousQuoting: Anonymouswhat is the point of linux when most games don't have linux icon even for some games that have native linux support? is that early blooper or just lame feature?dang, i ment linux subdomain, not linux it self, lol. my bad, my bad
The Linux domain is our store on their shop for you to support us by buying games there, they don't allow you to outright remove games from being shown.
Developers Are Unhappy With Steam Having So Many Titles Released So Quickly
28 April 2014 at 2:11 pm UTC
You obviously don't understand the issue with a comment like that. This is nothing to do with greed, but visibility.
28 April 2014 at 2:11 pm UTC
Quoting: AnonymousYeah, it really sucks to have so many choices of games to play. I could see how a dev wouldn't want another dev to be able to try making money while they make money; it's practically stealing! :S
You obviously don't understand the issue with a comment like that. This is nothing to do with greed, but visibility.
Developers Are Unhappy With Steam Having So Many Titles Released So Quickly
28 April 2014 at 1:26 pm UTC
28 April 2014 at 1:26 pm UTC
Yeah that's annoying as hell as well edgley.
Double Fine's New Game Hack 'N' Slash Has A Trailer, Game Out Next Month
28 April 2014 at 12:18 pm UTC
The problem people seem to have is downloading and logging into Steam, for me though that's no more of a pain than downloading Chrome every-time I install Linux, then logging into a random website I purchased a game from.
28 April 2014 at 12:18 pm UTC
Quoting: GoCorinthiansWhy are everyone blaming Steam for DRM version of game wich is really a choice of Devs not steam...damn..
Steam has a bunch DRM free games!
The problem people seem to have is downloading and logging into Steam, for me though that's no more of a pain than downloading Chrome every-time I install Linux, then logging into a random website I purchased a game from.
Unreal Engine 4.1 Has Been Released, Features Early Linux Support
28 April 2014 at 12:05 pm UTC
28 April 2014 at 12:05 pm UTC
Well others answered what I wanted to.
Wanting to get into Linux doesn't mean they will, they have a big publisher who controls Origin. Unless Origin comes to Linux (unlikely) I can't see Frostbite being on Linux either.
Wanting to get into Linux doesn't mean they will, they have a big publisher who controls Origin. Unless Origin comes to Linux (unlikely) I can't see Frostbite being on Linux either.
Divinity: Original Sin RPG Confirms Linux Release After The Full Windows & Mac Versions
28 April 2014 at 9:10 am UTC
Where is that? We need to be careful with outside key providers.
28 April 2014 at 9:10 am UTC
Quoting: DeformalWell, If you need, I can write, where you can find enough low price - 13.94$
Where is that? We need to be careful with outside key providers.
Unreal Engine 4.1 Has Been Released, Features Early Linux Support
25 April 2014 at 4:43 pm UTC
I've said it before about that article, it's totally wrong.
They never said they will support Linux, but that they want to which are very different things.
We covered DICE with an actual quote here: http://www.gamingonlinux.com/articles/lars-gustavsson-of-dice-creators-of-battlefield-want-to-get-into-linux.2561
25 April 2014 at 4:43 pm UTC
Quoting: BeamboomQuoting: AnonymousI actually am pretty sure I've read somewhere that indeed Frostbite for Linux is in the works too.Quoting: WiderwilligWhat about the Frostbite Engine? Is there any hint about Linux support?IIRC, the Frostbite Engine is developed by DICE which belongs to EA.
I'd be more than surprised to see anything Linux related from EA, until SteamOS will be overly successful and, thus, "proves" that there is a market for Linux-based games.
And a quick Googling confirmed it:
http://www.tweaktown.com/news/33438/dice-says-it-will-support-linux-could-see-battlefield-4-on-steamos/index.html
It's also listed under "game engines for Linux" on Wikipedia:
http://en.wikipedia.org/wiki/Category:Game_engines_for_Linux
I've said it before about that article, it's totally wrong.
They never said they will support Linux, but that they want to which are very different things.
We covered DICE with an actual quote here: http://www.gamingonlinux.com/articles/lars-gustavsson-of-dice-creators-of-battlefield-want-to-get-into-linux.2561
Don't Get Your Hopes Up On Borderlands 2 On Linux Says Randy From Gearbox
23 April 2014 at 4:21 pm UTC
It's not a question of how good he is, he is certainly capable. The question is support costs, developers like Tripwire (Killing Floor) would have paid him to port it, not to support it. So once a developer thinks it's good enough Ryan will get his money and then they would part ways.
23 April 2014 at 4:21 pm UTC
Quoting: scaineBottom line - it's amazing what Icculus does, but porting a game as an after thought is NOT easy and will never have the same quality as a game developed natively. Even Ryan Gordon isn't that good.
It's not a question of how good he is, he is certainly capable. The question is support costs, developers like Tripwire (Killing Floor) would have paid him to port it, not to support it. So once a developer thinks it's good enough Ryan will get his money and then they would part ways.
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