Latest Comments by Mambo
Ubuntu 23.10 'Mantic Minotaur' is out now
13 Oct 2023 at 7:58 am UTC
13 Oct 2023 at 7:58 am UTC
It's freshly released, and I've been using it for a while in beta, but I'm starting to notice that it's not getting timely security updates: curl and libcue2 are both in main, have been the subject of highly [External Link] visible vulnerabilities [External Link], they are not patched (curl (8.2.1-1ubuntu3) mantic; urgency=medium Mon, 11 Sep 2023 09:05:17 -0400; libcue (2.2.1-4) unstable; urgency=medium Wed, 20 Apr 2022 20:29:32 +0800).
The second one is one-click pwnage of a default install, so I'm getting motivated to switch (to Arch or Fedora?)
The second one is one-click pwnage of a default install, so I'm getting motivated to switch (to Arch or Fedora?)
Unity Considers Tentative Changes To Controversial Policies
19 Sep 2023 at 3:52 pm UTC Likes: 1
19 Sep 2023 at 3:52 pm UTC Likes: 1
Quoting: BotonoskiSeems like so many tech companies lately are making hair brained greedy decisions, I'm used to them doing that but not so soon ome after another... Is this an effort on the part of the rich sorts to consolidate their wealth before the recession hits hard? If so they need to cut it out, just making things worse like the TP panic buyers. Wait... it was only really worse for those who didn't panic buy.Here's r/gachagaming (yes…) discussing this trend [External Link]. Interest rates rising after COVID are mentioned down the thread as a cause of such pressure. I don't know if it affects publicly traded companies the same way as pre-IPO startups. Unity could have done well for itself building a popular engine, but it wanted to corner the market, spent money in unreasonable ways (billions on acquiring movie effect companies, a hundred million a year on its top executives…). Now it's suddenly finding debts are expensive and trying to squeeze everybody else.
Unity apologises for the new runtime fee, say they will make changes
18 Sep 2023 at 2:01 pm UTC Likes: 3
18 Sep 2023 at 2:01 pm UTC Likes: 3
> We […] will be making changes to the policy. We will share an update in a couple of days
How is making further changes any better?
Until they go back to being contractually obligated to sticking to past TOS and fee structure, there is no way to trust them. They don't honor past agreements and they will try to extort money from developers and players, if not immediately, as soon as they feel they can get away with it.
Background: around ~2022-08 they removed the TOS history they put on GitHub the last time (2019-01-16) they apologised for trying to retroactively change terms (2018-12-05): https://www.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/ [External Link]
On 2023-04-03, they removed a clause about sticking with past agreements when developers stick to the SDK they were using at release time.
How is making further changes any better?
Until they go back to being contractually obligated to sticking to past TOS and fee structure, there is no way to trust them. They don't honor past agreements and they will try to extort money from developers and players, if not immediately, as soon as they feel they can get away with it.
Background: around ~2022-08 they removed the TOS history they put on GitHub the last time (2019-01-16) they apologised for trying to retroactively change terms (2018-12-05): https://www.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/ [External Link]
On 2023-04-03, they removed a clause about sticking with past agreements when developers stick to the SDK they were using at release time.
Godot Engine 4.0 is approaching release, future plans detailed
2 Dec 2022 at 7:06 pm UTC
If you can't expect frequent post-release engine updates, games in the wild using many different releases is not likely to work out well for maintenance.
Part of the solution is care for API guarantees and backwards-compatibility, but there's a cultural issue as well.
2 Dec 2022 at 7:06 pm UTC
Quoting: CatKillerRelease early, release often.I'm getting the impression developers don't update the framework for their Unity games, similar to device vendors who throw their thing over the wall.
If you can't expect frequent post-release engine updates, games in the wild using many different releases is not likely to work out well for maintenance.
Part of the solution is care for API guarantees and backwards-compatibility, but there's a cultural issue as well.
hexceed is a free hexagonal Minesweeper out now for Linux
26 Jul 2022 at 11:00 am UTC Likes: 1
If you still can't get it to work, add the following line:
after the
26 Jul 2022 at 11:00 am UTC Likes: 1
Quoting: belisamaI love this game! The settings panel for rebinding the controls doesn't quite work on the Linux version yet (it appears to not be registering the mouse), but if you're okay with the default controls it's great. (I'm not, I like swapping the right and left mouse buttons, so I went back to running it on Steamplay, which is also great!)I think it's just poor design of the bindings editor that disallows reusing existing bindings, making it hard to swap; assigning an unused key first gets around the restriction.
If you still can't get it to work, add the following line:
<pref name="RebindOverrides" type="string">eyJiaW5kaW5ncyI6W3siYWN0aW9uIjoiUGxheWVyL0NsZWFyU2FmZUhleCIsImlkIjoiMGIxOGEzMDMtMzU1Zi00Yzk0LWJhMzktZWE2ZjgyMzNhZTQ4IiwicGF0aCI6IjxNb3VzZT4vcmlnaHRCdXR0b24iLCJpbnRlcmFjdGlvbnMiOiIiLCJwcm9jZXNzb3JzIjoiIn0seyJhY3Rpb24iOiJQbGF5ZXIvUGluSGV4IiwiaWQiOiI2ZGIzNzY3NS1jYjdjLTRmYWQtYjRiZi03MjRjMGI4NWQ5NWEiLCJwYXRoIjoiPE1vdXNlPi9sZWZ0QnV0dG9uIiwiaW50ZXJhY3Rpb25zIjoiIiwicHJvY2Vzc29ycyI6IiJ9XX0=</pref>after the
<unity_prefs version_major="1" version_minor="1"> line inside .var/app/com.valvesoftware.Steam/.config/unity3d/ToastieLabs/hexceed/prefs (assumes flatpak Steam, otherwise use .config/unity3d/ToastieLabs/hexceed/prefs). This is base64 for {"bindings":[{"action":"Player/ClearSafeHex","id":"0b18a303-355f-4c94-ba39-ea6f8233ae48","path":"<Mouse>/rightButton","interactions":"","processors":""},{"action":"Player/PinHex","id":"6db37675-cb7c-4fad-b4bf-724c0b85d95a","path":"<Mouse>/leftButton","interactions":"","processors":""}]}
Humble have a Stand with Ukraine Bundle with 100% going to charity
19 Mar 2022 at 4:37 pm UTC Likes: 6
19 Mar 2022 at 4:37 pm UTC Likes: 6
Quoting: RandomizedKirbyTree47Is there an easy way to see which of these games have Linux-native support, aside from manually clicking on all of them?Yes, now that the bundle is on ITAD (is there any deal) [External Link]
Blender 3.0 is out now with a visual refresh, huge new features
5 Dec 2021 at 7:45 pm UTC Likes: 1
https://www.youtube.com/watch?v=nIoXOplUvAw [External Link]
5 Dec 2021 at 7:45 pm UTC Likes: 1
Quoting: 14I can't wait for an updated doughnut tutorial.Already here!
https://www.youtube.com/watch?v=nIoXOplUvAw [External Link]
Classic run and gun game C-Dogs SDL 1.0 adds support for Wolfenstein and Spear of Destiny
23 Aug 2021 at 2:58 pm UTC Likes: 1
It started out as a SDL port of a freeware game, made after the original author open-sourced it.
23 Aug 2021 at 2:58 pm UTC Likes: 1
Quoting: EikeWonder if they're using Simple DirectMedia Layer... ;-)Yes, see the project history: https://github.com/cxong/cdogs-sdl#-what-is-c-dogs-sdl [External Link]
It started out as a SDL port of a freeware game, made after the original author open-sourced it.
Ludusavi seems like a pretty good open source game save backup tool
3 Feb 2021 at 4:44 pm UTC
3 Feb 2021 at 4:44 pm UTC
I've already fixed a few errors causing some saves to blow up in size by including game data as well.
Method:
du -ch --max-depth=1 ~/var/backup/ludusavi |sort -h
For games with overly large backups, find a discrepancy between OSes in ~/.config/ludusavi/manifest.yaml
For example, the "os: linux" selector may be less precise; or, to the contrary, the "os: windows" one may be less precise (it is still use by default, see the `backup.filter.excludeOtherOsData` setting).
Then, make the paths more specific on https://pcgamingwiki.com/ [External Link]
There's some more detail about the infoboxes here: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Game_data [External Link]
The filters manifest seems to be rebuilt nightly (around 0-2 UTC); use the `--try-update` flag to refresh it.
Method:
du -ch --max-depth=1 ~/var/backup/ludusavi |sort -h
For games with overly large backups, find a discrepancy between OSes in ~/.config/ludusavi/manifest.yaml
For example, the "os: linux" selector may be less precise; or, to the contrary, the "os: windows" one may be less precise (it is still use by default, see the `backup.filter.excludeOtherOsData` setting).
Then, make the paths more specific on https://pcgamingwiki.com/ [External Link]
There's some more detail about the infoboxes here: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Editing_guide/Game_data [External Link]
The filters manifest seems to be rebuilt nightly (around 0-2 UTC); use the `--try-update` flag to refresh it.
Futuristic, mysterious, full of physics and circuits - puzzle game The Long Gate is out
25 Sep 2020 at 7:38 am UTC
You can stumble on something you don't understand early on, but you do get gradual progressions close to the beginning of dedicated areas, and I can see a lot of thought and play-testing went into it.
25 Sep 2020 at 7:38 am UTC
Quoting: scaineI was just commenting recently on another thread that The Witness was a similarly disappointing game that just dumps you onto an island full of incredibly repetitive puzzles with similarly bizarre spikes of difficulty. The Long Gate looks even prettier and appears to have more variety in the puzzle elements, but I completely agree - without some motivation or world building, it's really hard to keep momentum with these games.The Witness certainly worked for me, but I think that's because it does use, ahem, gating to teach its mechanics.
I'll stick it on my watchlist and I might end up buying it as an afternoon's distraction, even if I don't come anywhere near completing it.
You can stumble on something you don't understand early on, but you do get gradual progressions close to the beginning of dedicated areas, and I can see a lot of thought and play-testing went into it.
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- Dune: Awakening to get self-hosted servers, plus they're splitting PvE and PvP
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