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Latest Comments by Mambo
What The Hell Happened To The GamingOnLinux Design?
15 April 2014 at 9:32 am UTC

Quoting: AlzarathI like it, though I hate that whole 'excessive whitespace' thing. I'm sure there are people out there that do like that, but I don't. It reminds me of a mobile app. Maybe that's your intention, to make it easier for mobile users to browse the site. I'll probably crop it down with greasemonkey anyways.

The newline between 'quote' and 'like' is superfluous, pages are sprinkled with unnecessary <br/>, and there is unnecessary whitespace around the pagination area and before the comment box. The site has that irritating bootstrap feel.

What The Hell Happened To The GamingOnLinux Design?
15 April 2014 at 9:19 am UTC

Could you not have a sticky navbar, or at least make it much less tall? I hate that it eats 8% of my usable screen.

Sanctum 2 FPS/Tower Defence Hybrid Now Has An Open Beta On Steam
12 April 2014 at 11:12 am UTC

Quoting: Maokei
Quoting: MamboA tip for downloading the beta: switch to the beta before downloading anything. I downloaded 700mb of non-beta, got a missing executable, and had to download 1,2gb again.
Read the post it's clearly stated that it's a beta filled with buggs.

Not my point, I posted a tip to save bandwidth.

Sanctum 2 FPS/Tower Defence Hybrid Now Has An Open Beta On Steam
12 April 2014 at 7:16 am UTC

A tip for downloading the beta: switch to the beta before downloading anything. I downloaded 700mb of non-beta, got a missing executable, and had to download 1,2gb again.

Natural Selection 2's Direct3D HLSL to OpenGL GLSL Parser Open Sourced
28 March 2014 at 5:21 pm UTC

Unity has a similar, open-source compiler (derived from mesa): https://github.com/aras-p/hlsl2glslfork . Unreal uses the same codebase, but they aren't publishing their proprietary branch at all.

Here's a good overview of cross-API shaders: http://aras-p.info/blog/2014/03/28/cross-platform-shaders-in-2014/

See Valve's Vogl OpenGL Debugger In Action
24 March 2014 at 11:26 am UTC

You all have seen Valve's excellent OpenGL presentation at steam dev days, right?
The VoGL segment starts here.

Octopus City Blues Game-Like Adventure Game Available For Pre-Order
21 March 2014 at 11:00 pm UTC

I've also been burned by game-like things with weak gameplay.
Pro tip for those in no hurry: use the positive/negative review filters on the steam store page. If there isn't anything negative it's probably too early. Read a bit of both until you know which way you lean. Try to buy good games less often rather than meh sales you may not care to finish.

Stranded, A Sci-Fi Point & Click Adventure Now Out For Linux, It's Odd
20 March 2014 at 12:25 am UTC

So Ren'Py can be extended to do point and click, that's new.

I've only played Katawa Shoujo. Maybe the first chapter of Analogue too, enough to know that wasn't going to be a very cheerful story.

Epic Games & Mozilla Give Sneak Peak At Unreal Engine 4 In The Browser
18 March 2014 at 11:02 pm UTC

If UE4 relies on shared memory parallelism that part will be very hard to port, maybe with a compiler hacker reimplementing memory barriers as IPC between webworkers.