Latest Comments by CatKiller
Steam Early Access games can now have a planned release date listed
9 Feb 2026 at 11:23 am UTC Likes: 6
9 Feb 2026 at 11:23 am UTC Likes: 6
Coupled with the update last year to show on the store page when a game's been abandoned in Early Access, this should bring good transparency to the state of games in Early Access.
Steam Machine & Steam Frame FAQ - RAM and storage crisis to blame for no pricing or dates
5 Feb 2026 at 5:14 am UTC Likes: 13
Should eye-tracking become a baseline expected feature of VR headsets following its inclusion in the Frame (and which will necessarily be the case for, say, ARM and Android games put on Steam for use on the Frame) then game devs can justify utilising it for foveated rendering, which does reduce rendering load. They haven't been able to rely on eye-tracking being available generally, so they haven't generally bothered with foveated rendering. Foveated streaming makes sensible use of eye-tracking orthogonally to the foveated rendering chicken-and-egg. Both techniques can be used together with headsets that have eye-tracking.
5 Feb 2026 at 5:14 am UTC Likes: 13
Quoting: PhiladelphusI must be misunderstanding this, because I don't really see much benefit from foveated streaming.The benefit is in limited bandwidth. The Frame doesn't have a wired option - it can only be used wirelessly. Foveated streaming doesn't reduce the rendering load at all, it's true, but it does maintain the perceived quality of the image where bandwidth is limited or variable.
Should eye-tracking become a baseline expected feature of VR headsets following its inclusion in the Frame (and which will necessarily be the case for, say, ARM and Android games put on Steam for use on the Frame) then game devs can justify utilising it for foveated rendering, which does reduce rendering load. They haven't been able to rely on eye-tracking being available generally, so they haven't generally bothered with foveated rendering. Foveated streaming makes sensible use of eye-tracking orthogonally to the foveated rendering chicken-and-egg. Both techniques can be used together with headsets that have eye-tracking.
ScummVM v2026.1.0 is a huge new release with tons of new supported games
2 Feb 2026 at 1:26 pm UTC Likes: 8
2 Feb 2026 at 1:26 pm UTC Likes: 8
Just a reminder that Luxtorpeda [External Link] makes it super straightforward to use ScummVM (and DOSBox, and various engine reimplementations) with Steam games.
Here's the most played games on Steam Deck for January 2026
1 Feb 2026 at 9:45 pm UTC Likes: 1
1 Feb 2026 at 9:45 pm UTC Likes: 1
Over to you in the comments - what have you been playing the most recently?For January I completed Unpacking, Hellblade 2 (streamed from my desktop to the Deck), Gabriel Knight and most of Gabriel Knight 2 (with Luxtorpeda).
GDC 2026 report: 36% of devs use GenAI; 28% target Steam Deck and 8% target Linux
30 Jan 2026 at 1:37 pm UTC Likes: 6
30 Jan 2026 at 1:37 pm UTC Likes: 6
The vast majority for Meta platforms at 82%, SteamVR was next at 37%. Perhaps the Steam Frame will shift this over.Facebook closing a bunch of VR studios and laying off thousands of workers, having wasted billions chasing a "metaverse," might also shift it over. I expect quite a lot of people are going to wonder whether that platform is the basket they'd like to put all their eggs in.
GOG plan to look a bit closer at Linux through 2026
18 Jan 2026 at 7:13 pm UTC Likes: 4
Steam just has the same build and update pipeline for all platforms.
18 Jan 2026 at 7:13 pm UTC Likes: 4
Quoting: CaldathrasYet, I am not sure this is entirely GOG's fault. Oftentimes, it seems like the developer is slower to update their Linux packages on GOG than they are on Steam.It's still GOG's fault. Other platforms got to use the Galaxy SDK to handle uploads and updates; Linux builds they had to use manual FTP and wait for it to be approved on GOG's side. They improved the process somewhat after a number of years, but it's still not as good publishing Linux builds as for other platforms.
Steam just has the same build and update pipeline for all platforms.
Steam Machine verification will have "fewer constraints" than Steam Deck - but text sizing worries me
16 Jan 2026 at 12:49 am UTC Likes: 3
16 Jan 2026 at 12:49 am UTC Likes: 3
Quoting: ArehandoroWill all Steam Deck Verified games run at 4K@60FPS? Cause they said all Steam Machine Verified games would...4K60 with upscaling is what they said. And if the Deck can hit 720p30 (the Deck's performance floor) in a game, the Machine should definitely be able to do that game at 720p60 with the same settings. They haven't said that games have to look good after upscaling, after all. But realistically the Machine is going to render 1080p60 or 1440p60 for a lot of games and 4K60 for some, and likely with better settings than the Deck (but not Ultra settings generally).
Canonical call for testing their Steam gaming Snap for Arm Linux
10 Jan 2026 at 4:13 pm UTC Likes: 10
You're thinking of Xubuntu, who also never shipped with flatpak enabled. When they floated plans to have a third install method by default - deb and snap already being necessary for the default distro packages - Canonical said no since that's gratuitously confusing for new users. Just like with Kubuntu and Ubuntu it's trivial to install flatpak support on Xubuntu for those that want it.
10 Jan 2026 at 4:13 pm UTC Likes: 10
Quoting: Stellamy problem with Canonical is that they actively harm the Flatpak ecosystem. Kubuntu used to ship the flatpak backend, but Canonical got really angry at that and it got ripped out in favor of snaps. Requiring users to do an extra steps to install flatpaks is not user friendly at allKubuntu has never shipped with the flatpak backend already installed. It's trivial to install it if you want it, but it's never been installed by default.
You're thinking of Xubuntu, who also never shipped with flatpak enabled. When they floated plans to have a third install method by default - deb and snap already being necessary for the default distro packages - Canonical said no since that's gratuitously confusing for new users. Just like with Kubuntu and Ubuntu it's trivial to install flatpak support on Xubuntu for those that want it.
Minecraft is getting a cute overhaul of baby mobs
9 Jan 2026 at 12:58 pm UTC Likes: 1
9 Jan 2026 at 12:58 pm UTC Likes: 1
You'll even get to craft nametags so you know who is who.To be clear, you could already use name tags to name animals, but you could only acquire name tags (fishing, loot or trading). It's being able to craft the name tags yourself that's new.
SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
9 Jan 2026 at 12:52 pm UTC Likes: 8
https://www.gamingonlinux.com/2025/01/ntsync-driver-for-improving-windows-games-on-linux-with-wine-proton-should-finally-land-in-linux-kernel-614/
The gist is that Windows has a function for a program to wait for multiple conditions and Linux doesn't. Wine first emulated that function in user space with the waits that Linux did have, but that wasn't great. But putting Windows in the kernel isn't great, either. So there have been progressing attempts to have the function working with proper performance whilst minimising the amount that having Windows games running bothers the kernel devs. ntsync is the third attempt, I think, with the first two approaches improving performance and the third improving correctness.
9 Jan 2026 at 12:52 pm UTC Likes: 8
Quoting: datablobThat's cool, I think. Heh. I still don't entirely understand what ntsync does in practice, I saw that CachyOS also adopted it a while ago and read something about timing consistency. Can anyone elaborate?Liam did a bit of an overview when it was about to land in Linux 6.14.
https://www.gamingonlinux.com/2025/01/ntsync-driver-for-improving-windows-games-on-linux-with-wine-proton-should-finally-land-in-linux-kernel-614/
The gist is that Windows has a function for a program to wait for multiple conditions and Linux doesn't. Wine first emulated that function in user space with the waits that Linux did have, but that wasn't great. But putting Windows in the kernel isn't great, either. So there have been progressing attempts to have the function working with proper performance whilst minimising the amount that having Windows games running bothers the kernel devs. ntsync is the third attempt, I think, with the first two approaches improving performance and the third improving correctness.
- Linux smashes past 5% on the Steam Survey for the first time
- Framework becomes a KDE Patron helping to fund open source
- Ubuntu MATE seeking maintainers as the creator looks to move on
- Facepunch signed a license with Valve to allow standalone releases from s&box
- OldUnreal release new preview update for the classic Unreal Tournament 2004
- > See more over 30 days here
- New Desktop Screenshot Thread
- Hamish - Away all of next week
- Xpander - The Great Android lockdown of 2026.
- Auster - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - See more posts
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