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Metro Exodus still due on Linux this year, Metro Exodus Enhanced Edition announced
15 February 2021 at 9:33 pm UTC Likes: 1

Very likely THE most obvious Linux native purchase this year.

Steam hits yet another all-time high for users online with over 26.4M
11 February 2021 at 10:45 am UTC

Quoting: Purple Library GuyWhat on earth are all those people doing on Steam when they're not playing games?

I'm actually quite often guilty of that. Opening the client to check if a new interesting patch is out, browsing the store, checking out new releases, all that jazz.

A break while working or something, can't game but can drool. :)

Steam Play Proton has a new build up needing testing with a 5.13-6 RC
10 February 2021 at 8:45 pm UTC Likes: 4

Quoting: ColdPieThe default Experimental branch will always be based on the latest stable release. However, this might take some time simply because we need to like eat and sleep and do emails and stuff. So expect to see a new Experimental build some time soon after 5.13-6 goes live, which will contain everything that is in 5.13-6, too.

Thank you so much for this clarification, ColdPie. Highly appreciated.

Let me also use this opportunity to express my deepest gratitude for the work you guys put into making gaming great on Linux.

Steam Play Proton has a new build up needing testing with a 5.13-6 RC
10 February 2021 at 12:55 pm UTC Likes: 1

Ok this is getting a bit confusing for me. So this is a beta for a stable version. We also got "experimental" - is that one even more ahead/bleeding edge? Or a completely different branch?

In other words - if I run experimental, do I then already have the stuff found in this beta? Reason I ask is also because I feel pretty sure that I saw the "Fix Cyberpunk 2077 world sound issues" fix mentioned in the last experimental version (that was out quite a while ago)?

Valve to lose $4 million for patent infringement with the Steam Controller
5 February 2021 at 9:36 am UTC Likes: 1

... seems I should give my Steam controller another chance, then. Try to figure out how on EARTH you can find it to actually be better than two analogue sticks :)

Valve to lose $4 million for patent infringement with the Steam Controller
4 February 2021 at 9:45 pm UTC

Quoting: MohandevirI still feel the exact opposite, even though I tried the Xbox one, PS4 and Nvidia Shield controllers. I always come back to my Steam Controller like old comfy slippers, even if I can admit that it's not perfect for all tasks, just like any controller, in fact.

Ah - so the Steam controller was your first controller? Then that may be the whole explanation right there. Habits are hard to get rid, so the first one get accustomed to usually sticks. :)

I mean, I really do DIG Valve's controller, love the looks, love the originality, love the build quality. But... Yeah. :(

Valve to lose $4 million for patent infringement with the Steam Controller
3 February 2021 at 1:23 pm UTC Likes: 4

I have to admit, however much I loved the look and idea of the Steam controller, I quite soon after returned to my Logitech controller again with the classic controller setup.

There's just something about a physical stick that can't be replaced with a touchpad.

Saber Interactive / Embracer Group acquire Aspyr Media, Gearbox
3 February 2021 at 9:29 am UTC Likes: 15

Ah man, the suckup statements from leaders of each party after a merger is always so damn awkward it's painful to read. It's just so blah-blah-blah.
Over my career in the private sector I've been involved in three mergers, and those "public statement moments" are mandatory. Then, roughly a year later, the *real* reason for the merger becomes more clear for the rest of the company.

But I think this is good news for the Aspyr employees. Surely business became difficult after the dramatic drop in gaming on Mac.

Valve abusing the market power of Steam on game pricing according to a lawsuit
3 February 2021 at 9:22 am UTC

Quoting: TheSHEEEPI don't see any reason to expect that developers would suddenly raise their prices on one platform because they can lower their prices on another.


Most likely scenario is no price changes for the most part with a few devs or publishers lowering prices on platforms with a lower cut.

... Don't you see it's the exact same thing :)

- "Hi, I am developer X. My price on my game is $40 plus platform cut."

That means they set a higher price on Steam than those platforms with a lower cut. Whether you call this to raise the price on A or lower the price on B it's the exact same thing. And that is what Steam wants to avoid. They want their users to purchase the games at the same price on their platform as the other platforms, and avoid prices on Steam being higher.
And that may very likely - or at least quite possibly - *benefit* the Steam users.

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