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Latest Comments by BTRE
Europa Universalis IV: Common Sense Released
9 June 2015 at 5:58 pm UTC

It's kind of pointless to wait for the game to be complete IMO. With the current DLC model, both EU4 and CK2 will only be 'complete' when people stop buying expansions and it's no longer viable to finance new material. The games have been a success and that's why they can afford to keep supporting their games. Paradox don't have a vision of what the game will look like when it's 'complete' because they're coming up with new stuff all the time, not to mention listening to what the customers want. They use the money people spend on DLC to pay for patches and ideas for even more new stuff, so it's a never-ending cycle :P

There's a few months between big expansions so my advice is to just play and have fun. You don't need to buy the expansions to have fun, either. The games are highly replayable and you can just come back to it after a few months if you feel burned out. Not to mention that you're missing out on a lot of really cool mods.

A Look At Mystik Belle, A Different Sort Of Metroidvania
1 June 2015 at 6:01 pm UTC

Quoting: adolsonThey said they updated it so you can rebind your controller:
http://steamcommunity.com/games/332610/announcements/detail/249167936929577076

Still doesn't work on Linux with the gamepads I tried. This is an issue with Gamemaker in general. I talked to the dev and it's unlikely to change anytime soon.

Also updated the article to include mention of the humble widget, thanks Pit, I missed it since when I last checked the dev was waiting to hear back from the Humble Bundle guys.

GOL Cast: Crawling In The Mud In Verdun
1 June 2015 at 1:38 am UTC

Quoting: PlintslchoGood review. Thanks.

While I find the game somewhat interesting it always reminds me of Red Orchestra: Combined Arms and I don't see the point of spending money for a game that, in a way, I already own. Granted, no one is playing RO: Combined Arms anymore. But I'd rather fire Combined Arms up again than buying a very similar game.

It's not that similar to RO besides superficially. Yeah most rifles kill in one hit most of the time and yeah it's a team-based approach. But the actual feel to it is different. Verdun is a bit faster and the main gameplay mode feels different than ROs objectives. I'm a big fan of RO (both mod and subsequent games) and there's overlap in niche but Verdun stands on its own and does its own thing.

Civilization: Beyond Earth's First Expansion 'Rising Tide' Will Have A Day-1 Linux Release
18 May 2015 at 4:57 pm UTC

Awesome to see it confirmed for a day 1 linux release. That's what I was wondering the most when I saw the announcement elsewhere.

Looks like they're fixing all the major problems I still had with the game after the last big patch.

'Axiom Verge', A Retro Metroidvania Love Letter, Reviewed
16 May 2015 at 7:58 am UTC

Quoting: scaineBrilliant review. I think you may have tipped me towards buying this! I'll probably play through Spec Ops: The Line first, then I'll be looking for something new. Funnily enough, like Flesk, I'm also about halfway through Outland, but I'm finding that game a tiny bit repetitive 6 hours in.

Man, I should power through Outland like I did with Apotheon. It's just been hard to get into the game and, like you said, it's sort of repetitive. I think I would like it more if it was a challenging linear platformer instead of a metroidvania. The changing between light and dark lends itself to fast and tough sequences.

Dr. Spacezoo, A Seriously Slick Twin Stick Shooter Available On Linux With A Demo
10 May 2015 at 9:17 am UTC Likes: 1

Oh, this looks fun. Not sold on the aesthetics of the backgrounds though. I think I'll give the demo a spin though and if it's good, I'll consider buying after it's out of Early Access.

Wasteland 2: Game Of The Year Edition Announced With Many Upgrades, Free Update
7 May 2015 at 9:14 pm UTC

Quoting: ShmerlAnd it was a crowdfunded project which couldn't have been made without actual support from backers ;)

inXile plan to launch a new campaign soon by the way: http://bardstale.inxile-entertainment.com
So support them when they start and don't say there is no point in doing it.

It's fine to support devs that have a good track record on Linux. It's the ones that promise and don't deliver that we should be wary of ;)

And when they don't deliver we definitely should call them out on it. On the flip side, the ones that do deliver fully deserve our praise and support.

Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
5 May 2015 at 7:43 pm UTC Likes: 4

Quoting: rustybroomhandleSo, are the game designers, writers, artists, etc. all supposed to jump in and help finish the Linux port? No, they carry on with the next project.

It cuts both ways. Those designers, writers and artists need programmers too. Which is why most studios have them employed with doing expansion material (or 'DLC' ) or concept art for other projects. This is fine if they're not using other resources. If they're going to show off a new game at E3 it stands to reason that they've poached programmers for the new project too.

Larian sought crowdfunding for Divinity: Original Sin two years ago. Among the promises in that campaign was a Linux port. That they won't deliver before moving on to newer projects is simply indefensible. It's a slap in the face of every backer who wanted a Linux version and helped the project come to life in the first place.

Much like Amplitude, it's clear that Larian's priorities lie elsewhere. I would have preferred no promise of Linux support than to be deceived time and time again.

Verdun, WWI FPS, Exits Early Access & Heads For The Trenches
30 April 2015 at 3:12 pm UTC

Maybe they broke something with nvidia? Right now with mesa on my 7870 with settings on mostly medium it rarely dips below 30 FPS with an average of mid-to-high 30s and a high of 50. Which isn't impressive but it's good enough for playing. I used to get graphical glitches with broken textures on some levels in the terrain but they fixed that a while back for me.

Arma 3 Is Officially Being Worked On For Linux By An External Team, Won’t Be Native
29 April 2015 at 6:04 pm UTC Likes: 6

How unfortunate. I would prefer that devs at least try to mess around with Linux instead of outsourcing, doubly so if it's a non-native port we're talking about. At the very least, it builds experience in-house which can then be applied to future games and content. Techland's presentation on porting clearly showed that things would have been easier if the porters (and Linux) had been part of the main development process instead of having to deal with whatever changes the rest of the programmers thrust upon them and playing catch up. I can only imagine how much harder the work of the external studio will be in keeping the game updated and running well. Given the generally resource-heavy nature of ArmA I can't say I have much hope for this experiment of theirs.

As liam points out, we're a tiny fraction of the market but it's still a very chicken and egg sort of situation despite the good things Valve has done for us. Market share is a great motivator in getting developers to port to us but I think that so is experience with the OS in general. The Techland guys seemed to be happy with their overall experience on Linux and I think that they'll push for their bosses/colleagues to integrate Linux into their workflow because of that experience. If more developers were familiarized with the environment things would definitely be easier for us Linux gamers.

But, ah, maybe I'm showing too much wishful thinking on that last point.