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Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
24 August 2018 at 10:46 pm UTC Likes: 4

I'm not sure if anyone has said this yet, but the original Borderlands seems to work great.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
23 August 2018 at 12:45 am UTC Likes: 2

Salvatos
edo
NatedawgI think this is great news!

I can see this discouraging some developers from making a Linux port, but these developers will likely be the same ones who are on the fence about making a Linux port anyway. The ones who have been natively supporting us will likely continue to do so.

Knowing the Linux community, I 'm pretty sure we will still make it a top priority to support publishers like Feral / Aspyr / etc.

but now there is no reason to not buy a game because it doesnt have a linux version, feral business model is in danger.
We will see how things goes.
You seem to be assuming that Proton magically makes/will make everything work perfectly. This is still just Wine doing the heavy lifting in the background, and plenty of things will still be broken. A dedicated port means actual guarantees that all features work on the target OS at release and will be supported going forward. Those are no small benefits.

To give a real-life example, it took years before Guild Wars 2 on Wine became truly playable for me with only one graphical glitch, and recently it started crashing randomly every few minutes. Continued support would mean I can buy the game with confidence and not be locked out of it randomly from one patch to the next. That would make me more likely to keep spending money on it, instead of gambling with a purchase. Unless and until Valve or anyone else manage to make Wine perfect, there is absolutely still room for native ports.

Yep, I agree completely with this. A native port is typically guaranteed to work, especially a quality one from a AAA porting house such as Feral/Aspyr/etc. I just tried a few games with Proton. It's a nice tool, but it still has quite a ways to go, will probably be several years before it works most of the time, and will probably never work flawlessly.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 August 2018 at 10:48 pm UTC Likes: 2

I think this is great news!

I can see this discouraging some developers from making a Linux port, but these developers will likely be the same ones who are on the fence about making a Linux port anyway. The ones who have been natively supporting us will likely continue to do so.

Knowing the Linux community, I 'm pretty sure we will still make it a top priority to support publishers like Feral / Aspyr / etc.

NVIDIA have officially announced the GeForce RTX 2000 series of GPUs, launching September
21 August 2018 at 1:02 am UTC

I think I'd get one if there were some compelling real time ray-traced games, but I don't think those will become too common until a card like this is about as low end as what a 700 series card is today. I could see getting one when the 2050 or 2060 come out.

Xamarin announces Mono will be put under an MIT license
31 March 2016 at 6:14 pm UTC

This is pretty exciting news to me. Unless I'm missing something, this means that game engines like Atomic (currently adding C# support) and Xenko (Windows only editor as of now unfortunately) will now be able to make iOS and Android builds without the end user needing to pay Xamarin the $1500 yearly fee. Somebody please correct me if I'm misunderstanding the license change

Nvidia 364.12 released for Linux with official Vulkan, Mir & Wayland support
22 March 2016 at 2:22 am UTC

UncleivanDo i need to have the vulkan sdk installed along with these drivers?

I think you'll only need the SDK if you're trying to create an app/game that uses Vulkan.

AMD release the AMD GPU-PRO Beta Driver with Vulkan support for Linux
18 March 2016 at 10:37 pm UTC Likes: 5

Nice, now it makes even more sense why Ubuntu dropped the old AMD driver a few days ago in 16.04 I can't wait to see if it makes much difference, especially once games like the Talos Principal are fully optimized for Vulkan.

The Atomic Game Engine is now open source and on github
17 March 2016 at 7:38 pm UTC

madmachinationsOooo does this mean the 3d module is now included in atomic? Or do you need the pro version still?

I don't see a purchase page at all and all of the wording on the front page makes it seem like there's only one version now, the FOSS version.

I can compile it, but it segfaults for some reason when I run it. I'm going to try it under Ubuntu.

SUPERHOT, the time-bending shooter released on SteamOS & Linux, some thoughts
27 February 2016 at 1:50 pm UTC

Gonza565
Vash63I tried it out. Ran into the mouse issue though, like it hits the edge if the window and stops working at a certain angle. If they don't fix it within my Steam refund time I'm refunding it, I already emailed support.

Yeah I get that mouse issue too. It's only when you don't have a weapon equipped I think (the mouse sensitivity goes up when you don't have a weapon equipped as well). Also in katana-only mode, when you throw your katana, it crashes. I guess they didn't think of that .

I have had the same problem. As silly as it sounds, I just had to click into the screen and it was fixed, so it seems the window is just not focused for some reason.

Deponia Doomsday coming to Linux on March 1st
25 February 2016 at 9:30 pm UTC

Segata Sanshiro
NatedawgI could be wrong, but weren't the Deponia games made in Godot?

It's Wintermute engine like Daedalic's other games. I don't think Godot was even around when the first game came out. Would be super cool if they switched to it though!

Okay, this makes sense now... I found a Tweet by Juan Linietsky (one of the Godot leads) and now I see where I got confused. It wasn't made in Godot, but the iOS port of Deponia was made in Godot

https://twitter.com/reduzio/status/642062213117804544

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